/** @file Line.h Line class @maintainer Morgan McGuire, matrix@graphics3d.com @created 2001-06-02 @edited 2006-02-28 */ #ifndef G3D_LINE_H #define G3D_LINE_H #include "G3D/platform.h" #include "G3D/Vector3.h" namespace G3D { class Plane; /** An infinite 3D line. */ class Line { protected: Vector3 _point; Vector3 _direction; Line(const Vector3& point, const Vector3& direction) { _point = point; _direction = direction.direction(); } public: /** Undefined (provided for creating Array only) */ inline Line() {} virtual ~Line() {} /** Constructs a line from two (not equal) points. */ static Line fromTwoPoints(const Vector3 &point1, const Vector3 &point2) { return Line(point1, point2 - point1); } /** Creates a line from a point and a (nonzero) direction. */ static Line fromPointAndDirection(const Vector3& point, const Vector3& direction) { return Line(point, direction); } /** Returns the closest point on the line to point. */ Vector3 closestPoint(const Vector3& pt) const; /** Returns the distance between point and the line */ double distance(const Vector3& point) const { return (closestPoint(point) - point).magnitude(); } /** Returns a point on the line */ Vector3 point() const; /** Returns the direction (or negative direction) of the line */ Vector3 direction() const; /** Returns the point where the line and plane intersect. If there is no intersection, returns a point at infinity. */ Vector3 intersection(const Plane &plane) const; }; };// namespace #endif