/* Copyright (C) 2006 - 2008 TrinityScript
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#include "precompiled.h"
#include "Config/Config.h"
#include "Database/DatabaseEnv.h"
#include "Database/DBCStores.h"
#include "ObjectMgr.h"
#include "ProgressBar.h"
#include "scripts/creature/mob_event_ai.h"
#define _FULLVERSION "TrinityScript"
#ifndef _TRINITY_SCRIPT_CONFIG
# define _TRINITY_SCRIPT_CONFIG "trinitycore.conf"
#endif _TRINITY_SCRIPT_CONFIG
//*** Global data ***
int num_db_scripts;
int num_sc_scripts;
Script *m_scripts[MAX_SCRIPTS];
DatabaseType TScriptDB;
Config TScriptConfig;
// String text additional data, used in TextMap
struct StringTextData
{
uint32 SoundId;
uint8 Type;
uint32 Language;
};
// Enums used by StringTextData::Type
enum ChatType
{
CHAT_TYPE_SAY = 0,
CHAT_TYPE_YELL = 1,
CHAT_TYPE_TEXT_EMOTE = 2,
CHAT_TYPE_BOSS_EMOTE = 3,
CHAT_TYPE_WHISPER = 4,
CHAT_TYPE_BOSS_WHISPER = 5,
};
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
// Text Maps
UNORDERED_MAP TextMap;
//*** End Global data ***
//*** EventAI data ***
//Event AI structure. Used exclusivly by mob_event_ai.cpp (60 bytes each)
std::list EventAI_Event_List;
//Event AI summon structure. Used exclusivly by mob_event_ai.cpp.
UNORDERED_MAP EventAI_Summon_Map;
//Event AI error prevention structure. Used at runtime to prevent error log spam of same creature id.
//UNORDERED_MAP EventAI_CreatureErrorPreventionList;
uint32 EAI_ErrorLevel;
//*** End EventAI data ***
void FillSpellSummary();
// -- Scripts to be added --
// -- Areatrigger --
extern void AddSC_areatrigger_scripts();
// -- Boss --
extern void AddSC_boss_emeriss();
extern void AddSC_boss_taerar();
extern void AddSC_boss_ysondre();
// -- Creature --
extern void AddSC_mob_event();
extern void AddSC_generic_creature();
// -- Custom --
extern void AddSC_custom_example();
extern void AddSC_custom_gossip_codebox();
extern void AddSC_test();
// -- GO --
extern void AddSC_go_scripts();
// -- Guard --
extern void AddSC_guards();
// -- Honor --
// -- Item --
extern void AddSC_item_scripts();
extern void AddSC_item_test();
// -- NPC --
extern void AddSC_npc_professions();
extern void AddSC_npcs_special();
// -- Servers --
//--------------------
//------ ZONE --------
//Alterac Mountains
extern void AddSC_alterac_mountains();
//Arathi Highlands
//Ashenvale Forest
//Aunchindoun
//--Auchenai Crypts
extern void AddSC_boss_exarch_maladaar();
//--Mana Tombs
extern void AddSC_boss_nexusprince_shaffar();
extern void AddSC_boss_pandemonius();
//--Sekketh Halls
extern void AddSC_boss_darkweaver_syth();
extern void AddSC_boss_talon_king_ikiss();
extern void AddSC_instance_sethekk_halls();
//--Shadow Labyrinth
extern void AddSC_boss_ambassador_hellmaw();
extern void AddSC_boss_blackheart_the_inciter();
extern void AddSC_boss_grandmaster_vorpil();
extern void AddSC_boss_murmur();
extern void AddSC_instance_shadow_labyrinth();
//Azshara
extern void AddSC_boss_azuregos();
extern void AddSC_azshara();
//Azuremyst Isle
extern void AddSC_azuremyst_isle();
//Badlands
//Barrens
extern void AddSC_the_barrens();
//Black Temple
extern void AddSC_black_temple();
extern void AddSC_boss_illidan();
extern void AddSC_boss_shade_of_akama();
extern void AddSC_boss_supremus();
extern void AddSC_boss_gurtogg_bloodboil();
extern void AddSC_boss_mother_shahraz();
extern void AddSC_boss_reliquary_of_souls();
extern void AddSC_boss_teron_gorefiend();
extern void AddSC_boss_najentus();
extern void AddSC_boss_illidari_council();
extern void AddSC_instance_black_temple();
//Blackfathom Depths
//Blackrock Depths
extern void AddSC_blackrock_depths();
extern void AddSC_boss_ambassador_flamelash();
extern void AddSC_boss_angerrel();
extern void AddSC_boss_anubshiah();
extern void AddSC_boss_doomrel();
extern void AddSC_boss_doperel();
extern void AddSC_boss_draganthaurissan();
extern void AddSC_boss_general_angerforge();
extern void AddSC_boss_gloomrel();
extern void AddSC_boss_gorosh_the_dervish();
extern void AddSC_boss_grizzle();
extern void AddSC_boss_haterel();
extern void AddSC_boss_high_interrogator_gerstahn();
extern void AddSC_boss_magmus();
extern void AddSC_boss_moira_bronzebeard();
extern void AddSC_boss_seethrel();
extern void AddSC_boss_vilerel();
//Blackrock Spire
extern void AddSC_boss_drakkisath();
extern void AddSC_boss_halycon();
extern void AddSC_boss_highlordomokk();
extern void AddSC_boss_mothersmolderweb();
extern void AddSC_boss_overlordwyrmthalak();
extern void AddSC_boss_shadowvosh();
extern void AddSC_boss_thebeast();
extern void AddSC_boss_warmastervoone();
extern void AddSC_boss_quatermasterzigris();
extern void AddSC_boss_pyroguard_emberseer();
extern void AddSC_boss_gyth();
extern void AddSC_boss_rend_blackhand();
//Blackwing lair
extern void AddSC_boss_razorgore();
extern void AddSC_boss_vael();
extern void AddSC_boss_broodlord();
extern void AddSC_boss_firemaw();
extern void AddSC_boss_ebonroc();
extern void AddSC_boss_flamegor();
extern void AddSC_boss_chromaggus();
extern void AddSC_boss_nefarian();
extern void AddSC_boss_victor_nefarius();
//Blade's Edge Mountains
extern void AddSC_blades_edge_mountains();
//Blasted lands
extern void AddSC_boss_kruul();
extern void AddSC_blasted_lands();
//Bloodmyst Isle
extern void AddSC_bloodmyst_isle();
//Burning steppes
extern void AddSC_burning_steppes();
//Caverns of Time
//--Battle for Mt. Hyjal
extern void AddSC_hyjal();
extern void AddSC_boss_archimonde();
extern void AddSC_instance_mount_hyjal();
//--Old Hillsbrad
extern void AddSC_boss_captain_skarloc();
extern void AddSC_boss_epoch_hunter();
extern void AddSC_boss_lieutenant_drake();
extern void AddSC_instance_old_hillsbrad();
extern void AddSC_old_hillsbrad();
//--The Dark Portal
extern void AddSC_boss_aeonus();
extern void AddSC_boss_chrono_lord_deja();
extern void AddSC_boss_temporus();
//Coilfang Resevoir
//--Serpent Shrine Cavern
extern void AddSC_boss_fathomlord_karathress();
extern void AddSC_boss_hydross_the_unstable();
extern void AddSC_boss_lady_vashj();
extern void AddSC_boss_leotheras_the_blind();
extern void AddSC_boss_morogrim_tidewalker();
extern void AddSC_instance_serpentshrine_cavern();
extern void AddSC_boss_the_lurker_below();
//--Slave Pens
//--Steam Vault
extern void AddSC_boss_hydromancer_thespia();
extern void AddSC_boss_mekgineer_steamrigger();
extern void AddSC_boss_warlord_kalithresh();
extern void AddSC_instance_steam_vault();
//--Underbog
extern void AddSC_boss_hungarfen();
//Darkshore
//Darnassus
//Deadmines
//Deadwind pass
//Desolace
//Dire Maul
//Dun Morogh
extern void AddSC_dun_morogh();
//Durotar
//Duskwood
//Dustwallow marsh
extern void AddSC_dustwallow_marsh();
//Eversong Woods
extern void AddSC_eversong_woods();
//Exodar
//Eastern Plaguelands
extern void AddSC_eastern_plaguelands();
//Elwynn Forest
extern void AddSC_elwynn_forest();
//Felwood
extern void AddSC_felwood();
//Feralas
extern void AddSC_feralas();
//Ghostlands
extern void AddSC_ghostlands();
//Gnomeregan
//Gruul's Lair
extern void AddSC_boss_gruul();
extern void AddSC_boss_high_king_maulgar();
extern void AddSC_instance_gruuls_lair();
//Hellfire Citadel
//--Blood Furnace
extern void AddSC_boss_broggok();
extern void AddSC_boss_kelidan_the_breaker();
extern void AddSC_boss_the_maker();
//--Magtheridon's Lair
extern void AddSC_boss_magtheridon();
extern void AddSC_instance_magtheridons_lair();
//--Shattered Halls
extern void AddSC_boss_grand_warlock_nethekurse();
extern void AddSC_boss_warbringer_omrogg();
extern void AddSC_instance_shattered_halls();
//--Ramparts
extern void AddSC_boss_watchkeeper_gargolmar();
extern void AddSC_boss_omor_the_unscarred();
//Hellfire Peninsula
extern void AddSC_boss_doomlordkazzak();
extern void AddSC_hellfire_peninsula();
//Hillsbrad Foothills
//Hinterlands
//Ironforge
extern void AddSC_ironforge();
//Isle of Quel'Danas
extern void AddSC_isle_of_queldanas();
//Karazhan
extern void AddSC_boss_attumen();
extern void AddSC_boss_curator();
extern void AddSC_boss_maiden_of_virtue();
extern void AddSC_boss_shade_of_aran();
extern void AddSC_boss_malchezaar();
extern void AddSC_boss_terestian_illhoof();
extern void AddSC_boss_moroes();
extern void AddSC_bosses_opera();
extern void AddSC_instance_karazhan();
extern void AddSC_karazhan();
//Loch Modan
extern void AddSC_loch_modan();
//Lower Blackrock Spire
// Magister's Terrace
extern void AddSC_boss_felblood_kaelthas();
extern void AddSC_boss_selin_fireheart();
extern void AddSC_boss_vexallus();
extern void AddSC_boss_priestess_delrissa();
extern void AddSC_instance_magisters_terrace();
//Maraudon
extern void AddSC_boss_celebras_the_cursed();
extern void AddSC_boss_landslide();
extern void AddSC_boss_noxxion();
extern void AddSC_boss_ptheradras();
//Molten core
extern void AddSC_boss_lucifron();
extern void AddSC_boss_magmadar();
extern void AddSC_boss_gehennas();
extern void AddSC_boss_garr();
extern void AddSC_boss_baron_geddon();
extern void AddSC_boss_shazzrah();
extern void AddSC_boss_golemagg();
extern void AddSC_boss_sulfuron();
extern void AddSC_boss_majordomo();
extern void AddSC_boss_ragnaros();
extern void AddSC_instance_molten_core();
extern void AddSC_molten_core();
//Moonglade
extern void AddSC_moonglade();
//Mulgore
extern void AddSC_mulgore();
//Nagrand
extern void AddSC_nagrand();
//Naxxramas
extern void AddSC_boss_anubrekhan();
extern void AddSC_boss_maexxna();
extern void AddSC_boss_patchwerk();
extern void AddSC_boss_razuvious();
extern void AddSC_boss_highlord_mograine();
extern void AddSC_boss_lady_blaumeux();
extern void AddSC_boss_sir_zeliek();
extern void AddSC_boss_thane_korthazz();
extern void AddSC_boss_kelthuzad();
extern void AddSC_boss_faerlina();
extern void AddSC_boss_loatheb();
extern void AddSC_boss_noth();
extern void AddSC_boss_gluth();
extern void AddSC_boss_sapphiron();
//Netherstorm
extern void AddSC_netherstorm();
//Onyxia's Lair
extern void AddSC_boss_onyxia();
//Orgrimmar
extern void AddSC_orgrimmar();
//Ragefire Chasm
//Razorfen Downs
extern void AddSC_boss_amnennar_the_coldbringer();
//Redridge Mountains
//Ruins of Ahn'Qiraj
//Scarlet Monastery
extern void AddSC_boss_arcanist_doan();
extern void AddSC_boss_azshir_the_sleepless();
extern void AddSC_boss_bloodmage_thalnos();
extern void AddSC_boss_herod();
extern void AddSC_boss_high_inquisitor_fairbanks();
extern void AddSC_boss_high_inquisitor_whitemane();
extern void AddSC_boss_houndmaster_loksey();
extern void AddSC_boss_interrogator_vishas();
extern void AddSC_boss_scarlet_commander_mograine();
extern void AddSC_boss_scorn();
//Scholomance
extern void AddSC_boss_darkmaster_gandling();
extern void AddSC_boss_death_knight_darkreaver();
extern void AddSC_boss_theolenkrastinov();
extern void AddSC_boss_illuciabarov();
extern void AddSC_boss_instructormalicia();
extern void AddSC_boss_jandicebarov();
extern void AddSC_boss_kormok();
extern void AddSC_boss_lordalexeibarov();
extern void AddSC_boss_lorekeeperpolkelt();
extern void AddSC_boss_rasfrost();
extern void AddSC_boss_theravenian();
extern void AddSC_boss_vectus();
extern void AddSC_instance_scholomance();
//Searing gorge
extern void AddSC_searing_gorge();
//Shadowfang keep
extern void AddSC_shadowfang_keep();
extern void AddSC_instance_shadowfang_keep();
//Shadowmoon Valley
extern void AddSC_boss_doomwalker();
extern void AddSC_shadowmoon_valley();
//Shattrath
extern void AddSC_shattrath_city();
//Silithus
extern void AddSC_silithus();
//Silvermoon
extern void AddSC_silvermoon_city();
//Silverpine forest
extern void AddSC_silverpine_forest();
//Stockade
//Stonetalon mountains
extern void AddSC_stonetalon_mountains();
//Stormwind City
extern void AddSC_stormwind_city();
//Stranglethorn Vale
extern void AddSC_stranglethorn_vale();
//Stratholme
extern void AddSC_boss_magistrate_barthilas();
extern void AddSC_boss_maleki_the_pallid();
extern void AddSC_boss_nerubenkan();
extern void AddSC_boss_cannon_master_willey();
extern void AddSC_boss_baroness_anastari();
extern void AddSC_boss_ramstein_the_gorger();
extern void AddSC_boss_timmy_the_cruel();
extern void AddSC_boss_postmaster_malown();
extern void AddSC_boss_baron_rivendare();
extern void AddSC_boss_dathrohan_balnazzar();
extern void AddSC_boss_order_of_silver_hand();
extern void AddSC_instance_stratholme();
extern void AddSC_stratholme();
//Sunken Temple
//Sunwell Plateau
extern void AddSC_instance_sunwell_plateau();
extern void AddSC_boss_kalecgos();
extern void AddSC_boss_brutallus();
extern void AddSC_boss_felmyst();
extern void AddSC_boss_eredar_twins();
//Tanaris
extern void AddSC_tanaris();
//Teldrassil
//Tempest Keep
//--Arcatraz
extern void AddSC_arcatraz();
extern void AddSC_boss_harbinger_skyriss();
extern void AddSC_instance_arcatraz();
//--Botanica
extern void AddSC_boss_high_botanist_freywinn();
extern void AddSC_boss_laj();
extern void AddSC_boss_warp_splinter();
//--The Eye
extern void AddSC_boss_alar();
extern void AddSC_boss_kaelthas();
extern void AddSC_boss_void_reaver();
extern void AddSC_boss_high_astromancer_solarian();
extern void AddSC_instance_the_eye();
extern void AddSC_the_eye();
//--The Mechanar
extern void AddSC_boss_gatewatcher_iron_hand();
extern void AddSC_boss_nethermancer_sepethrea();
extern void AddSC_boss_pathaleon_the_calculator();
extern void AddSC_instance_mechanar();
//Temple of ahn'qiraj
extern void AddSC_boss_cthun();
extern void AddSC_boss_fankriss();
extern void AddSC_boss_huhuran();
extern void AddSC_bug_trio();
extern void AddSC_boss_sartura();
extern void AddSC_boss_skeram();
extern void AddSC_boss_twinemperors();
extern void AddSC_mob_anubisath_sentinel();
extern void AddSC_instance_temple_of_ahnqiraj();
//Terokkar Forest
extern void AddSC_terokkar_forest();
//Thousand Needles
//Thunder Bluff
extern void AddSC_thunder_bluff();
//Tirisfal Glades
extern void AddSC_tirisfal_glades();
//Uldaman
extern void AddSC_boss_ironaya();
extern void AddSC_uldaman();
//Undercity
extern void AddSC_undercity();
//Un'Goro Crater
//Upper blackrock spire
//Wailing caverns
//Western plaguelands
extern void AddSC_western_plaguelands();
//Westfall
extern void AddSC_westfall();
//Wetlands
//Winterspring
extern void AddSC_winterspring();
//Zangarmarsh
extern void AddSC_zangarmarsh();
//Zul'Farrak
//Zul'Gurub
extern void AddSC_boss_jeklik();
extern void AddSC_boss_venoxis();
extern void AddSC_boss_marli();
extern void AddSC_boss_mandokir();
extern void AddSC_boss_gahzranka();
extern void AddSC_boss_thekal();
extern void AddSC_boss_arlokk();
extern void AddSC_boss_jindo();
extern void AddSC_boss_hakkar();
extern void AddSC_boss_grilek();
extern void AddSC_boss_hazzarah();
extern void AddSC_boss_renataki();
extern void AddSC_boss_wushoolay();
extern void AddSC_instance_zulgurub();
//Zul'Aman
extern void AddSC_boss_akilzon();
extern void AddSC_boss_halazzi();
extern void AddSC_boss_hex_lord_malacrass();
extern void AddSC_boss_janalai();
extern void AddSC_boss_nalorakk();
extern void AddSC_boss_zuljin();
extern void AddSC_instance_zulaman();
extern void AddSC_zulaman();
// -------------------
void LoadDatabase()
{
//Get db string from file
char const* dbstring = NULL;
if (!TScriptConfig.GetString("WorldDatabaseInfo", &dbstring) )
{
error_log("TSCR: Missing world database info from configuration file. Load database aborted.");
return;
}
//Initialize connection to DB
if (dbstring && TScriptDB.Initialize(dbstring) )
outstring_log("TSCR: TrinityScript database: %s",dbstring);
else
{
error_log("TSCR: Unable to connect to Database. Load database aborted.");
return;
}
//***Preform all DB queries here***
QueryResult *result;
//Get Version information
result = TScriptDB.PQuery("SELECT version FROM script_db_version");
if (result)
{
Field *fields = result->Fetch();
outstring_log("TSCR: Database version is: %s", fields[0].GetString());
outstring_log("");
delete result;
}else
{
error_log("TSCR: Missing `script_db_version` information.");
outstring_log("");
}
// Drop Existing Text Map, only done once and we are ready to add data from multiple sources.
TextMap.clear();
// Load EventAI Text
outstring_log("TSCR: Loading EventAI Texts...");
LoadTrinityStrings(TScriptDB,"eventai_texts",-1,1+(TEXT_SOURCE_RANGE));
// Gather Additional data from EventAI Texts
result = TScriptDB.PQuery("SELECT entry, sound, type, language FROM eventai_texts");
outstring_log("TSCR: Loading EventAI Texts additional data...");
if (result)
{
barGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
StringTextData temp;
int32 i = fields[0].GetInt32();
temp.SoundId = fields[1].GetInt32();
temp.Type = fields[2].GetInt32();
temp.Language = fields[3].GetInt32();
if (i >= 0)
{
error_db_log("TSCR: Entry %i in table `eventai_texts` is not a negative value.",i);
continue;
}
if (i <= TEXT_SOURCE_RANGE)
{
error_db_log("TSCR: Entry %i in table `eventai_texts` is out of accepted entry range for table.",i);
continue;
}
if (temp.SoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
error_db_log("TSCR: Entry %i in table `eventai_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
}
if (!GetLanguageDescByID(temp.Language))
error_db_log("TSCR: Entry %i in table `eventai_texts` using Language %u but Language does not exist.",i,temp.Language);
if (temp.Type > CHAT_TYPE_BOSS_WHISPER)
error_db_log("TSCR: Entry %i in table `eventai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
TextMap[i] = temp;
++count;
} while (result->NextRow());
delete result;
outstring_log("");
outstring_log(">> TSCR: Loaded %u additional EventAI Texts data.", count);
}else
{
barGoLink bar(1);
bar.step();
outstring_log("");
outstring_log(">> Loaded 0 additional EventAI Texts data. DB table `eventai_texts` is empty.");
}
// Load Script Text
outstring_log("TSCR: Loading Script Texts...");
LoadTrinityStrings(TScriptDB,"script_texts",TEXT_SOURCE_RANGE,1+(TEXT_SOURCE_RANGE*2));
// Gather Additional data from Script Texts
result = TScriptDB.PQuery("SELECT entry, sound, type, language FROM script_texts");
outstring_log("TSCR: Loading Script Texts additional data...");
if (result)
{
barGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
StringTextData temp;
int32 i = fields[0].GetInt32();
temp.SoundId = fields[1].GetInt32();
temp.Type = fields[2].GetInt32();
temp.Language = fields[3].GetInt32();
if (i >= 0)
{
error_db_log("TSCR: Entry %i in table `script_texts` is not a negative value.",i);
continue;
}
if (i > TEXT_SOURCE_RANGE || i <= TEXT_SOURCE_RANGE*2)
{
error_db_log("TSCR: Entry %i in table `script_texts` is out of accepted entry range for table.",i);
continue;
}
if (temp.SoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
error_db_log("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
}
if (!GetLanguageDescByID(temp.Language))
error_db_log("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.",i,temp.Language);
if (temp.Type > CHAT_TYPE_BOSS_WHISPER)
error_db_log("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
TextMap[i] = temp;
++count;
} while (result->NextRow());
delete result;
outstring_log("");
outstring_log(">> TSCR: Loaded %u additional Script Texts data.", count);
}else
{
barGoLink bar(1);
bar.step();
outstring_log("");
outstring_log(">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty.");
}
// Load Custom Text
outstring_log("TSCR: Loading Custom Texts...");
LoadTrinityStrings(TScriptDB,"custom_texts",TEXT_SOURCE_RANGE*2,1+(TEXT_SOURCE_RANGE*3));
// Gather Additional data from Custom Texts
result = TScriptDB.PQuery("SELECT entry, sound, type, language FROM custom_texts");
outstring_log("TSCR: Loading Custom Texts additional data...");
if (result)
{
barGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
StringTextData temp;
int32 i = fields[0].GetInt32();
temp.SoundId = fields[1].GetInt32();
temp.Type = fields[2].GetInt32();
temp.Language = fields[3].GetInt32();
if (i >= 0)
{
error_db_log("TSCR: Entry %i in table `custom_texts` is not a negative value.",i);
continue;
}
if (i > TEXT_SOURCE_RANGE*2 || i <= TEXT_SOURCE_RANGE*3)
{
error_db_log("TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table.",i);
continue;
}
if (temp.SoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
error_db_log("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
}
if (!GetLanguageDescByID(temp.Language))
error_db_log("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.",i,temp.Language);
if (temp.Type > CHAT_TYPE_BOSS_WHISPER)
error_db_log("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
TextMap[i] = temp;
++count;
} while (result->NextRow());
delete result;
outstring_log("");
outstring_log(">> Loaded %u additional Custom Texts data.", count);
}else
{
barGoLink bar(1);
bar.step();
outstring_log("");
outstring_log(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty.");
}
//Gather additional data for EventAI
result = TScriptDB.PQuery("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM eventai_summons");
//Drop Existing EventSummon Map
EventAI_Summon_Map.clear();
outstring_log("TSCR: Loading EventAI Summons...");
if (result)
{
barGoLink bar(result->GetRowCount());
uint32 Count = 0;
do
{
bar.step();
Field *fields = result->Fetch();
EventAI_Summon temp;
uint32 i = fields[0].GetUInt32();
temp.position_x = fields[1].GetFloat();
temp.position_y = fields[2].GetFloat();
temp.position_z = fields[3].GetFloat();
temp.orientation = fields[4].GetFloat();
temp.SpawnTimeSecs = fields[5].GetUInt32();
//Add to map
EventAI_Summon_Map[i] = temp;
++Count;
}while (result->NextRow());
delete result;
outstring_log("");
outstring_log(">> Loaded %u EventAI summon definitions", Count);
}else
{
barGoLink bar(1);
bar.step();
outstring_log("");
outstring_log(">> Loaded 0 EventAI Summon definitions. DB table `eventai_summons` is empty.");
}
//Gather event data
result = TScriptDB.PQuery("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, "
"event_param1, event_param2, event_param3, event_param4, "
"action1_type, action1_param1, action1_param2, action1_param3, "
"action2_type, action2_param1, action2_param2, action2_param3, "
"action3_type, action3_param1, action3_param2, action3_param3 "
"FROM eventai_scripts");
//Drop Existing EventAI List
EventAI_Event_List.clear();
outstring_log("TSCR: Loading EventAI scripts...");
if (result)
{
barGoLink bar(result->GetRowCount());
uint32 Count = 0;
do
{
bar.step();
Field *fields = result->Fetch();
EventAI_Event temp;
temp.event_id = fields[0].GetUInt32();
uint32 i = temp.event_id;
temp.creature_id = fields[1].GetUInt32();
temp.event_type = fields[2].GetUInt16();
temp.event_inverse_phase_mask = fields[3].GetUInt32();
temp.event_chance = fields[4].GetUInt8();
temp.event_flags = fields[5].GetUInt8();
temp.event_param1 = fields[6].GetUInt32();
temp.event_param2 = fields[7].GetUInt32();
temp.event_param3 = fields[8].GetUInt32();
temp.event_param4 = fields[9].GetUInt32();
//Report any errors in event
if (temp.event_type >= EVENT_T_END)
error_db_log("TSCR: Event %u has incorrect event type. Maybe DB requires updated version of SD2.", i);
//No chance of this event occuring
if (temp.event_chance == 0)
error_db_log("TSCR: Event %u has 0 percent chance. Event will never trigger!", i);
//Chance above 100, force it to be 100
if (temp.event_chance > 100)
{
error_db_log("TSCR: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
temp.event_chance = 100;
}
//Individual event checks
switch (temp.event_type)
{
case EVENT_T_HP:
case EVENT_T_MANA:
case EVENT_T_TARGET_HP:
{
if (temp.event_param2 > 100)
error_db_log("TSCR: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i);
if (temp.event_param1 <= temp.event_param2)
error_db_log("TSCR: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i);
if (temp.event_flags & EFLAG_REPEATABLE && !temp.event_param3 && !temp.event_param4)
{
error_db_log("TSCR: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
temp.event_flags &= ~EFLAG_REPEATABLE;
}
}
break;
case EVENT_T_SPELLHIT:
{
if (temp.event_param1)
{
SpellEntry const* pSpell = GetSpellStore()->LookupEntry(temp.event_param1);
if (!pSpell)
{
error_db_log("TSCR: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.event_param1, i);
continue;
}
if (temp.event_param2_s != -1 && temp.event_param2 != pSpell->SchoolMask)
error_db_log("TSCR: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.event_param1, i);
}
//TODO: fix this system with SPELL_SCHOOL_MASK. Current complicate things, using int32(-1) instead of just 0
//SPELL_SCHOOL_MASK_NONE = 0 and does not exist, thus it can not ever trigger or be used in SpellHit()
if (temp.event_param2_s != -1 && temp.event_param2_s > SPELL_SCHOOL_MASK_ALL)
error_db_log("TSCR: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.event_param2, i);
if (temp.event_param4 < temp.event_param3)
error_db_log("TSCR: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
}
break;
case EVENT_T_RANGE:
case EVENT_T_OOC_LOS:
case EVENT_T_FRIENDLY_HP:
case EVENT_T_FRIENDLY_IS_CC:
case EVENT_T_FRIENDLY_MISSING_BUFF:
{
if (temp.event_param4 < temp.event_param3)
error_db_log("TSCR: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
}
break;
case EVENT_T_TIMER:
case EVENT_T_TIMER_OOC:
{
if (temp.event_param2 < temp.event_param1)
error_db_log("TSCR: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
if (temp.event_param4 < temp.event_param3)
error_db_log("TSCR: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
}
break;
case EVENT_T_KILL:
case EVENT_T_TARGET_CASTING:
{
if (temp.event_param2 < temp.event_param1)
error_db_log("TSCR: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
}
break;
case EVENT_T_AGGRO:
case EVENT_T_DEATH:
case EVENT_T_EVADE:
case EVENT_T_SPAWNED:
{
if (temp.event_flags & EFLAG_REPEATABLE)
{
error_db_log("TSCR: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
temp.event_flags &= ~EFLAG_REPEATABLE;
}
}
break;
}
for (uint32 j = 0; j < MAX_ACTIONS; j++)
{
temp.action[j].type = fields[10+(j*4)].GetUInt16();
temp.action[j].param1 = fields[11+(j*4)].GetUInt32();
temp.action[j].param2 = fields[12+(j*4)].GetUInt32();
temp.action[j].param3 = fields[13+(j*4)].GetUInt32();
//Report any errors in actions
switch (temp.action[j].type)
{
case ACTION_T_TEXT:
{
if (temp.action[j].param1_s < 0)
{
if (TextMap.find(temp.action[j].param1_s) == TextMap.end())
error_db_log("TSCR: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1);
}
if (temp.action[j].param2_s < 0)
{
if (TextMap.find(temp.action[j].param2_s) == TextMap.end())
error_db_log("TSCR: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1);
if (!temp.action[j].param1_s)
error_db_log("TSCR: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1);
}
if (temp.action[j].param3_s < 0)
{
if (TextMap.find(temp.action[j].param3_s) == TextMap.end())
error_db_log("TSCR: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1);
if (!temp.action[j].param1_s || !temp.action[j].param2_s)
error_db_log("TSCR: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1);
}
}
break;
case ACTION_T_SOUND:
if (!GetSoundEntriesStore()->LookupEntry(temp.action[j].param1))
error_db_log("TSCR: Event %u Action %u uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
break;
/*case ACTION_T_RANDOM_SOUND:
{
if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param1))
error_db_log("TSCR: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param2))
error_db_log("TSCR: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, temp.action[j].param2);
if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param3))
error_db_log("TSCR: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, temp.action[j].param3);
}
break;*/
case ACTION_T_CAST:
{
if (!GetSpellStore()->LookupEntry(temp.action[j].param1))
error_db_log("TSCR: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param1);
if (temp.action[j].param2 >= TARGET_T_END)
error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
case ACTION_T_REMOVEAURASFROMSPELL:
{
if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
error_db_log("TSCR: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
if (temp.action[j].param1 >= TARGET_T_END)
error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
case ACTION_T_CASTCREATUREGO:
{
if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
error_db_log("TSCR: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
if (temp.action[j].param3 >= TARGET_T_END)
error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
//2nd param target
case ACTION_T_SUMMON_ID:
{
if (EventAI_Summon_Map.find(temp.action[j].param3) == EventAI_Summon_Map.end())
error_db_log("TSCR: Event %u Action %u summons missing EventAI_Summon %u", i, j+1, temp.action[j].param3);
if (temp.action[j].param2 >= TARGET_T_END)
error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
case ACTION_T_SUMMON:
case ACTION_T_THREAT_SINGLE_PCT:
case ACTION_T_QUEST_EVENT:
case ACTION_T_SET_UNIT_FLAG:
case ACTION_T_REMOVE_UNIT_FLAG:
case ACTION_T_SET_INST_DATA64:
if (temp.action[j].param2 >= TARGET_T_END)
error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1);
break;
//3rd param target
case ACTION_T_SET_UNIT_FIELD:
if (temp.action[j].param3 >= TARGET_T_END)
error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_SET_PHASE:
if (temp.action[j].param1 > 31)
error_db_log("TSCR: Event %u Action %u attempts to set phase > 31. Phase mask cannot be used past phase 31.", i, j+1);
break;
case ACTION_T_INC_PHASE:
if (!temp.action[j].param1)
error_db_log("TSCR: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1);
break;
case ACTION_T_KILLED_MONSTER:
if (temp.event_type != EVENT_T_DEATH)
outstring_log("SD2 WARNING: Event %u Action %u calling ACTION_T_KILLED_MONSTER outside of EVENT_T_DEATH", i, j+1);
break;
case ACTION_T_SET_INST_DATA:
if (temp.action[j].param2 > 3)
error_db_log("TSCR: Event %u Action %u attempts to set instance data above encounter state 3. Custom case?", i, j+1);
break;
case ACTION_T_YELL:
case ACTION_T_TEXTEMOTE:
case ACTION_T_RANDOM_SAY:
case ACTION_T_RANDOM_YELL:
case ACTION_T_RANDOM_TEXTEMOTE:
error_db_log("TSCR: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
break;
default:
if (temp.action[j].type >= ACTION_T_END)
error_db_log("TSCR: Event %u Action %u has incorrect action type. Maybe DB requires updated version of SD2.", i, j+1);
break;
}
}
//Add to list
EventAI_Event_List.push_back(temp);
++Count;
} while (result->NextRow());
delete result;
outstring_log("");
outstring_log(">> Loaded %u EventAI scripts", Count);
}else
{
barGoLink bar(1);
bar.step();
outstring_log("");
outstring_log(">> Loaded 0 EventAI scripts. DB table `eventai_scripts` is empty.");
}
//Free database thread and resources
TScriptDB.HaltDelayThread();
}
struct TSpellSummary {
uint8 Targets; // set of enum SelectTarget
uint8 Effects; // set of enum SelectEffect
}extern *SpellSummary;
TRINITY_DLL_EXPORT
void ScriptsFree()
{
// Free Spell Summary
delete []SpellSummary;
// Free resources before library unload
for(int i=0;i> Loaded %i C++ Scripts (of %i ScriptNames defined in Mangos database)", num_sc_scripts, num_db_scripts);
}
//*********************************
//*** Functions used globally ***
void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
{
if (!pSource)
{
error_log("TSCR: DoScriptText entry %i, invalid Source pointer.",textEntry);
return;
}
if (textEntry >= 0)
{
error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
return;
}
UNORDERED_MAP::iterator i = TextMap.find(textEntry);
if (i == TextMap.end())
{
error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
return;
}
debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u",textEntry,(*i).second.SoundId,(*i).second.Type,(*i).second.Language);
if((*i).second.SoundId)
{
if( GetSoundEntriesStore()->LookupEntry((*i).second.SoundId) )
{
pSource->SendPlaySound((*i).second.SoundId, false);
}
else
error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.",textEntry,(*i).second.SoundId);
}
switch((*i).second.Type)
{
case CHAT_TYPE_SAY:
pSource->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
break;
case CHAT_TYPE_YELL:
pSource->MonsterYell(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
break;
case CHAT_TYPE_TEXT_EMOTE:
pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0);
break;
case CHAT_TYPE_BOSS_EMOTE:
pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0, true);
break;
case CHAT_TYPE_WHISPER:
{
if (target && target->GetTypeId() == TYPEID_PLAYER)
pSource->MonsterWhisper(textEntry, target->GetGUID());
else error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
}break;
case CHAT_TYPE_BOSS_WHISPER:
{
if (target && target->GetTypeId() == TYPEID_PLAYER)
pSource->MonsterWhisper(textEntry, target->GetGUID(), true);
else error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
}break;
}
}
//*********************************
//*** Functions used internally ***
void Script::RegisterSelf()
{
int id = GetScriptId(Name.c_str());
if (id != 0)
{
m_scripts[id] = this;
++num_sc_scripts;
} else
debug_log("SD2: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str());
}
//********************************
//*** Functions to be Exported ***
TRINITY_DLL_EXPORT
char const* ScriptsVersion()
{
return "Default Trinity scripting library";
}
TRINITY_DLL_EXPORT
bool GossipHello ( Player * player, Creature *_Creature )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipHello) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipHello(player,_Creature);
}
TRINITY_DLL_EXPORT
bool GossipSelect( Player *player, Creature *_Creature, uint32 sender, uint32 action )
{
debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipSelect) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipSelect(player,_Creature,sender,action);
}
TRINITY_DLL_EXPORT
bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode )
{
debug_log("TSCR: Gossip selection with code, sender: %d, action: %d",sender, action);
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
}
TRINITY_DLL_EXPORT
bool QuestAccept( Player *player, Creature *_Creature, Quest const *_Quest )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestAccept) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestAccept(player,_Creature,_Quest);
}
TRINITY_DLL_EXPORT
bool QuestSelect( Player *player, Creature *_Creature, Quest const *_Quest )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestSelect) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestSelect(player,_Creature,_Quest);
}
TRINITY_DLL_EXPORT
bool QuestComplete( Player *player, Creature *_Creature, Quest const *_Quest )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestComplete) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestComplete(player,_Creature,_Quest);
}
TRINITY_DLL_EXPORT
bool ChooseReward( Player *player, Creature *_Creature, Quest const *_Quest, uint32 opt )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pChooseReward) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pChooseReward(player,_Creature,_Quest,opt);
}
TRINITY_DLL_EXPORT
uint32 NPCDialogStatus( Player *player, Creature *_Creature )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pNPCDialogStatus(player,_Creature);
}
TRINITY_DLL_EXPORT
uint32 GODialogStatus( Player *player, GameObject *_GO )
{
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGODialogStatus(player,_GO);
}
TRINITY_DLL_EXPORT
bool ItemHello( Player *player, Item *_Item, Quest const *_Quest )
{
Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemHello) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pItemHello(player,_Item,_Quest);
}
TRINITY_DLL_EXPORT
bool ItemQuestAccept( Player *player, Item *_Item, Quest const *_Quest )
{
Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pItemQuestAccept(player,_Item,_Quest);
}
TRINITY_DLL_EXPORT
bool GOHello( Player *player, GameObject *_GO )
{
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOHello) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOHello(player,_GO);
}
TRINITY_DLL_EXPORT
bool GOQuestAccept( Player *player, GameObject *_GO, Quest const *_Quest )
{
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOQuestAccept(player,_GO,_Quest);
}
TRINITY_DLL_EXPORT
bool GOChooseReward( Player *player, GameObject *_GO, Quest const *_Quest, uint32 opt )
{
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOChooseReward) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOChooseReward(player,_GO,_Quest,opt);
}
TRINITY_DLL_EXPORT
bool AreaTrigger( Player *player, AreaTriggerEntry * atEntry)
{
Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
if (!tmpscript || !tmpscript->pAreaTrigger) return false;
return tmpscript->pAreaTrigger(player, atEntry);
}
TRINITY_DLL_EXPORT
CreatureAI* GetAI(Creature *_Creature)
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->GetAI) return NULL;
return tmpscript->GetAI(_Creature);
}
TRINITY_DLL_EXPORT
bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
{
Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemUse) return false;
return tmpscript->pItemUse(player,_Item,targets);
}
TRINITY_DLL_EXPORT
bool ReceiveEmote( Player *player, Creature *_Creature, uint32 emote )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if (!tmpscript || !tmpscript->pReceiveEmote) return false;
return tmpscript->pReceiveEmote(player, _Creature, emote);
}
TRINITY_DLL_EXPORT
InstanceData* CreateInstanceData(Map *map)
{
if (!map->IsDungeon()) return NULL;
Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
if (!tmpscript || !tmpscript->GetInstanceData) return NULL;
return tmpscript->GetInstanceData(map);
}