/* Copyright (C) 2008 Trinity * * Thanks to the original authors: ScriptDev2 * * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ #ifndef SCRIPTMGR_H #define SCRIPTMGR_H #include "Common.h" #include "Platform/CompilerDefs.h" #include "Database/DBCStructure.h" class Player; class Creature; class CreatureAI; class InstanceData; class Quest; class Item; class GameObject; class SpellCastTargets; class Map; class Unit; class WorldObject; #define MAX_SCRIPTS 5000 //72 bytes each (approx 351kb) #define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid) #define DEFAULT_TEXT "" struct Script { Script() : pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL), pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), pChooseReward(NULL), pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), pGOQuestAccept(NULL), pGOChooseReward(NULL),pReceiveEmote(NULL),pItemUse(NULL), GetAI(NULL), GetInstanceData(NULL) {} std::string Name; //Methods to be scripted bool (*pGossipHello )(Player*, Creature*); bool (*pQuestAccept )(Player*, Creature*, Quest const* ); bool (*pGossipSelect )(Player*, Creature*, uint32 , uint32 ); bool (*pGossipSelectWithCode)(Player*, Creature*, uint32 , uint32 , const char* ); bool (*pQuestSelect )(Player*, Creature*, Quest const* ); bool (*pQuestComplete )(Player*, Creature*, Quest const* ); uint32 (*pNPCDialogStatus )(Player*, Creature* ); uint32 (*pGODialogStatus )(Player*, GameObject * _GO ); bool (*pChooseReward )(Player*, Creature*, Quest const*, uint32 ); bool (*pItemHello )(Player*, Item*, Quest const* ); bool (*pGOHello )(Player*, GameObject* ); bool (*pAreaTrigger )(Player*, AreaTriggerEntry* ); bool (*pItemQuestAccept )(Player*, Item *, Quest const* ); bool (*pGOQuestAccept )(Player*, GameObject*, Quest const* ); bool (*pGOChooseReward )(Player*, GameObject*, Quest const*, uint32 ); bool (*pReceiveEmote )(Player*, Creature*, uint32 ); bool (*pItemUse )(Player*, Item*, SpellCastTargets const& ); CreatureAI* (*GetAI)(Creature*); InstanceData* (*GetInstanceData)(Map*); void RegisterSelf(); }; //Generic scripting text function void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target = NULL); #if COMPILER == COMPILER_GNU #define FUNC_PTR(name,callconvention,returntype,parameters) typedef returntype(*name)parameters __attribute__ ((callconvention)); #else #define FUNC_PTR(name, callconvention, returntype, parameters) typedef returntype(callconvention *name)parameters; #endif #ifdef WIN32 #define TRINITY_DLL_EXPORT extern "C" __declspec(dllexport) #elif defined( __GNUC__ ) #define TRINITY_DLL_EXPORT extern "C" #else #define TRINITY_DLL_EXPORT extern "C" export #endif #endif