/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_GRIDLOADER_H #define TRINITY_GRIDLOADER_H /** @class GridLoader The GridLoader is working in conjuction with the Grid and responsible for loading and unloading object-types (one or more) when objects enters a grid. Unloading is scheduled and might be canceled if an interested object re-enters. GridLoader does not do the actuall loading and unloading but implements as a template pattern that delicate its loading and unloading for the actualy loader and unloader. GridLoader manages the grid (both local and remote). */ #include "Platform/Define.h" #include "Grid.h" #include "TypeContainerVisitor.h" template < class ACTIVE_OBJECT, class WORLD_OBJECT_TYPES, class GRID_OBJECT_TYPES > class TRINITY_DLL_DECL GridLoader { public: /** Loads the grid */ template void Load(Grid &grid, LOADER &loader) { grid.LockGrid(); loader.Load(grid); grid.UnlockGrid(); } /** Stop the grid */ template void Stop(Grid &grid, STOPER &stoper) { grid.LockGrid(); stoper.Stop(grid); grid.UnlockGrid(); } /** Unloads the grid */ template void Unload(Grid &grid, UNLOADER &unloader) { grid.LockGrid(); unloader.Unload(grid); grid.UnlockGrid(); } }; #endif