/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "WorldPacket.h" #include "ObjectMgr.h" #include "ArenaTeam.h" ArenaTeam::ArenaTeam() { Id = 0; Type = 0; Name = ""; CaptainGuid = 0; BackgroundColor = 0; // background EmblemStyle = 0; // icon EmblemColor = 0; // icon color BorderStyle = 0; // border BorderColor = 0; // border color stats.games = 0; stats.played = 0; stats.rank = 0; stats.rating = 1500; stats.wins = 0; stats.wins2 = 0; } ArenaTeam::~ArenaTeam() { } bool ArenaTeam::create(uint64 captainGuid, uint32 type, std::string ArenaTeamName) { if(!objmgr.GetPlayer(captainGuid)) // player not exist return false; if(objmgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist return false; sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid)); CaptainGuid = captainGuid; Name = ArenaTeamName; Type = type; QueryResult *result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team"); if( result ) { Id = (*result)[0].GetUInt32()+1; delete result; } else Id = 1; // ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB CharacterDatabase.escape_string(ArenaTeamName); CharacterDatabase.BeginTransaction(); // CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", Id); - MAX(arenateam)+1 not exist CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", Id); CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor) " "VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')", Id, ArenaTeamName.c_str(), GUID_LOPART(CaptainGuid), Type, BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor); CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES " "('%u', '%u', '%u', '%u', '%u', '%u', '%u')", Id,stats.rating,stats.games,stats.wins,stats.played,stats.wins2,stats.rank); CharacterDatabase.CommitTransaction(); AddMember(CaptainGuid); return true; } bool ArenaTeam::AddMember(uint64 PlayerGuid) { std::string plName; uint8 plClass; // arena team is full (can't have more than type * 2 players!) if(GetMembersSize() >= GetType() * 2) return false; Player *pl = objmgr.GetPlayer(PlayerGuid); if(pl) { if(pl->GetArenaTeamId(GetType())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } plClass = (uint8)pl->getClass(); plName = pl->GetName(); } else { // 0 1 QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid)); if(!result) return false; plName = (*result)[0].GetCppString(); plClass = (*result)[1].GetUInt8(); delete result; // check if player already in arenateam of that size if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } } // remove all player signs from another petitions // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(PlayerGuid, GetType()); ArenaTeamMember newmember; newmember.name = plName; newmember.guid = PlayerGuid; newmember.Class = plClass; newmember.played_season = 0; newmember.played_week = 0; newmember.wons_season = 0; newmember.wons_week = 0; members.push_back(newmember); CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid,guid) VALUES ('%u', '%u')", Id, GUID_LOPART(newmember.guid)); if(pl) { pl->SetInArenaTeam(Id, GetSlot()); pl->SetArenaTeamIdInvited(0); // personal rating pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 5, 1500); } // hide promote/remove buttons if(CaptainGuid != PlayerGuid) { if(pl) pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1); } // setuint32valueindb is asynch, can't be used here Tokens tokens; if(!Player::LoadValuesArrayFromDB(tokens,PlayerGuid)) return false; // arena team id uint16 index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6); char buf[11]; snprintf(buf,11,"%u",Id); tokens[index] = buf; // pers rating index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 5; buf[11]; snprintf(buf,11,"%u",1500); tokens[index] = buf; // hide promote/remove buttons if(CaptainGuid != PlayerGuid) { index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6); buf[11]; snprintf(buf,11,"%u",1); tokens[index] = buf; } Player::SaveValuesArrayInDB(tokens,PlayerGuid); return true; } bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId) { QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId); if(!result) return false; Field *fields = result->Fetch(); Id = fields[0].GetUInt32(); Name = fields[1].GetCppString(); CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER); Type = fields[3].GetUInt32(); BackgroundColor = fields[4].GetUInt32(); EmblemStyle = fields[5].GetUInt32(); EmblemColor = fields[6].GetUInt32(); BorderStyle = fields[7].GetUInt32(); BorderColor = fields[8].GetUInt32(); delete result; // only load here, so additional checks can be made LoadStatsFromDB(ArenaTeamId); LoadMembersFromDB(ArenaTeamId); if(!GetMembersSize()) { // arena team is empty, delete from db CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId); CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId); CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", ArenaTeamId); CharacterDatabase.CommitTransaction(); // return false return false; } return true; } void ArenaTeam::LoadStatsFromDB(uint32 ArenaTeamId) { // 0 1 2 3 4 5 QueryResult *result = CharacterDatabase.PQuery("SELECT rating,games,wins,played,wins2,rank FROM arena_team_stats WHERE arenateamid = '%u'", ArenaTeamId); if(!result) return; Field *fields = result->Fetch(); stats.rating = fields[0].GetUInt32(); stats.games = fields[1].GetUInt32(); stats.wins = fields[2].GetUInt32(); stats.played = fields[3].GetUInt32(); stats.wins2 = fields[4].GetUInt32(); stats.rank = fields[5].GetUInt32(); delete result; } void ArenaTeam::LoadMembersFromDB(uint32 ArenaTeamId) { Field *fields; QueryResult *result = CharacterDatabase.PQuery("SELECT guid,played_week,wons_week,played_season,wons_season,points_to_add FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId); if(!result) return; do { fields = result->Fetch(); ArenaTeamMember newmember; newmember.guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); // check if this member is in this arenateam // based on character data field if(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6),newmember.guid) != ArenaTeamId) { // the player's registered arena team for this slot isn't this team, so delete member info from here CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE guid = '%u' AND arenateamid = '%u'",fields[0].GetUInt32(), ArenaTeamId); continue; } LoadPlayerStats(&newmember); newmember.played_week = fields[1].GetUInt32(); newmember.wons_week = fields[2].GetUInt32(); newmember.played_season = fields[3].GetUInt32(); newmember.wons_season = fields[4].GetUInt32(); members.push_back(newmember); }while( result->NextRow() ); delete result; } void ArenaTeam::LoadPlayerStats(ArenaTeamMember *member) { Field *fields; QueryResult *result = CharacterDatabase.PQuery("SELECT name,class FROM characters WHERE guid = '%u'", GUID_LOPART(member->guid)); if(!result) return; fields = result->Fetch(); member->name = fields[0].GetCppString(); member->Class = fields[1].GetUInt8(); delete result; } void ArenaTeam::SetCaptain(uint64 guid) { // disable remove/promote buttons Player *oldcaptain = objmgr.GetPlayer(GetCaptain()); if(oldcaptain) oldcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1); else Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1, GetCaptain()); // set new captain CaptainGuid = guid; // update database CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), Id); // enable remove/promote buttons Player *newcaptain = objmgr.GetPlayer(guid); if(newcaptain) newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0); else Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0, guid); } void ArenaTeam::DelMember(uint64 guid) { MemberList::iterator itr; for (itr = members.begin(); itr != members.end(); itr++) { if (itr->guid == guid) { members.erase(itr); break; } } Player *player = objmgr.GetPlayer(guid); // this will be ugly. because of the asynchronous sql handling, we have to set all the fields of the player at once, and save them at once, or else the save will only modify the last field. // rip off of setuint32valueindb if(player) { player->SetInArenaTeam(0, GetSlot()); player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0); // delete all info regarding this team for(int i = 0; i < 6; ++i) { player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i, 0); } } // we have to do it this way, setuint32valueindb is asynch, unsafe to use multiple times in a row on the same player Tokens tokens; if(!Player::LoadValuesArrayFromDB(tokens,guid)) return; for(int i = 0; i < 6; ++i) { uint16 index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i; char buf[11]; snprintf(buf,11,"%u",0); tokens[index] = buf; } Player::SaveValuesArrayInDB(tokens,guid); // only delete from this arena team! CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid)); } void ArenaTeam::Disband(WorldSession *session) { // event WorldPacket data; session->BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_DISBANDED_S, 2, session->GetPlayerName(), GetName(), ""); BroadcastPacket(&data); uint32 count = members.size(); uint64 *memberGuids = new uint64[count]; MemberList::iterator itr; uint32 i=0; for(itr = members.begin(); itr != members.end(); itr++) { memberGuids[i] = itr->guid; ++i; } for(uint32 j = 0; j < count; j++) DelMember(memberGuids[j]); delete[] memberGuids; CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", Id); CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", Id); CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", Id); CharacterDatabase.CommitTransaction(); objmgr.RemoveArenaTeam(this); } void ArenaTeam::Roster(WorldSession *session) { Player *pl = NULL; WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100); data << uint32(GetId()); // arena team id data << uint32(GetMembersSize()); // members count data << uint32(GetType()); // arena team type? for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { pl = objmgr.GetPlayer(itr->guid); if(pl) { data << uint64(pl->GetGUID()); // guid data << uint8(1); // online flag data << pl->GetName(); // member name data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown data << uint8(pl->getLevel()); // unknown, probably level data << uint8(pl->getClass()); // class data << uint32(itr->played_week); // played this week data << uint32(itr->wons_week); // wins this week data << uint32(itr->played_season); // played this season data << uint32(itr->wons_season); // wins this season data << uint32(pl->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5)); // personal rating? } else { data << uint64(itr->guid); // guid data << uint8(0); // online flag data << itr->name; // member name data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown data << uint8(0); // unknown, level? data << uint8(itr->Class); // class data << uint32(itr->played_week); // played this week data << uint32(itr->wons_week); // wins this week data << uint32(itr->played_season); // played this season data << uint32(itr->wons_season); // wins this season data << uint32(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5, itr->guid)); // personal rating? } } session->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER"); } void ArenaTeam::Query(WorldSession *session) { WorldPacket data(SMSG_ARENA_TEAM_QUERY_RESPONSE, 4*7+GetName().size()+1); data << uint32(GetId()); // team id data << GetName(); // team name data << uint32(GetType()); // arena team type (2=2x2, 3=3x3 or 5=5x5) data << uint32(BackgroundColor); // background color data << uint32(EmblemStyle); // emblem style data << uint32(EmblemColor); // emblem color data << uint32(BorderStyle); // border style data << uint32(BorderColor); // border color session->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE"); } void ArenaTeam::Stats(WorldSession *session) { WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7); data << uint32(GetId()); // arena team id data << uint32(stats.rating); // rating data << uint32(stats.games); // games data << uint32(stats.wins); // wins data << uint32(stats.played); // played data << uint32(stats.wins2); // wins(again o_O) data << uint32(stats.rank); // rank session->SendPacket(&data); } void ArenaTeam::NotifyStatsChanged() { // this is called after a rated match ended // updates arena team stats for every member of the team (not only the ones who participated!) for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { Player * plr=objmgr.GetPlayer(itr->guid); if(plr) Stats(plr->GetSession()); } } void ArenaTeam::InspectStats(WorldSession *session, uint64 guid) { WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6); data << uint64(guid); // player guid data << uint8(GetSlot()); // slot (0...2) data << uint32(GetId()); // arena team id data << uint32(stats.rating); // rating data << uint32(stats.played); // season played data << uint32(stats.wins2); // season wins uint32 participated = 0; for(MemberList::iterator itr = members.begin(); itr!= members.end(); ++itr) { if(itr->guid == guid) { participated = itr->played_season; break; } } data << uint32(participated); // played (count of all games, that the inspected member participated...) data << uint32(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5, guid)); // unk, 2.3.3 (personal rating?) session->SendPacket(&data); } void ArenaTeam::SetEmblem(uint32 backgroundColor, uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor) { BackgroundColor = backgroundColor; EmblemStyle = emblemStyle; EmblemColor = emblemColor; BorderStyle = borderStyle; BorderColor = borderColor; CharacterDatabase.PExecute("UPDATE arena_team SET BackgroundColor='%u', EmblemStyle='%u', EmblemColor='%u', BorderStyle='%u', BorderColor='%u' WHERE arenateamid='%u'", BackgroundColor, EmblemStyle, EmblemColor, BorderStyle, BorderColor, Id); } void ArenaTeam::SetStats(uint32 stat_type, uint32 value) { switch(stat_type) { case STAT_TYPE_RATING: stats.rating = value; CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u' WHERE arenateamid = '%u'", value, GetId()); break; case STAT_TYPE_GAMES: stats.games = value; CharacterDatabase.PExecute("UPDATE arena_team_stats SET games = '%u' WHERE arenateamid = '%u'", value, GetId()); break; case STAT_TYPE_WINS: stats.wins = value; CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins = '%u' WHERE arenateamid = '%u'", value, GetId()); break; case STAT_TYPE_PLAYED: stats.played = value; CharacterDatabase.PExecute("UPDATE arena_team_stats SET played = '%u' WHERE arenateamid = '%u'", value, GetId()); break; case STAT_TYPE_WINS2: stats.wins2 = value; CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins2 = '%u' WHERE arenateamid = '%u'", value, GetId()); break; case STAT_TYPE_RANK: stats.rank = value; CharacterDatabase.PExecute("UPDATE arena_team_stats SET rank = '%u' WHERE arenateamid = '%u'", value, GetId()); break; default: sLog.outDebug("unknown stat type in ArenaTeam::SetStats() %u", stat_type); break; } } uint8 ArenaTeam::GetSlot() const { uint8 slot = GetSlotByType(GetType()); if(slot >= MAX_ARENA_SLOT) { sLog.outError("Unknown arena team type %u for arena team %u", uint32(GetType()), GetId()); return 0; // better return existed slot to prevent untelated data curruption } return slot; } void ArenaTeam::BroadcastPacket(WorldPacket *packet) { for (MemberList::iterator itr = members.begin(); itr != members.end(); itr++) { Player *player = objmgr.GetPlayer(itr->guid); if(player) player->GetSession()->SendPacket(packet); } } uint8 ArenaTeam::GetSlotByType( uint32 type ) { switch(type) { case ARENA_TEAM_2v2: return 0; case ARENA_TEAM_3v3: return 1; case ARENA_TEAM_5v5: return 2; default: break; } return 0xFF; } bool ArenaTeam::HaveMember( uint64 guid ) const { for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) if(itr->guid==guid) return true; return false; } uint32 ArenaTeam::GetPoints(uint32 MemberRating) { // returns how many points would be awarded with this team type with this rating float points; uint32 rating = MemberRating + 150 < stats.rating ? MemberRating : stats.rating; if(rating<=1500) { points = (float)rating * 0.22f + 14.0f; } else { points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating)); } // type penalties for <5v5 teams if(Type == ARENA_TEAM_2v2) points *= 0.76f; else if(Type == ARENA_TEAM_3v3) points *= 0.88f; return (uint32) points; } float ArenaTeam::GetChanceAgainst(uint32 rating) { // returns the chance to win against a team with the given rating, used in the rating adjustment calculation // ELO system return 1.0f/(1.0f+exp(log(10.0f)*(float)((float)rating - (float)stats.rating)/400.0f)); } int32 ArenaTeam::WonAgainstChance(float chance) { // called when the team has won, and had 'chance' calculated chance to beat the opponent // calculate the rating modification (ELO system with k=32) int32 mod = (int32)floor(32.0f * (1.0f - chance)); // modify the team stats accordingly stats.rating += mod; stats.games += 1; stats.wins += 1; stats.played += 1; stats.wins2 += 1; /* this should be done in .flusharenapoints; not a breaker though. uint32 higher_rank = 0; QueryResult *result = CharacterDatabase.PQuery("SELECT DISTINCT COUNT(arenateamid) FROM arena_team_stats WHERE rating > '%u' AND arenateamid <> '%u'",stats.rating, Id); if(result) { higher_rank = result->Fetch()->GetUInt32(); delete result; } stats.rank = higher_rank + 1;*/ // return the rating change, used to display it on the results screen return mod; } int32 ArenaTeam::LostAgainstChance(float chance) { // called when the team has lost, and had 'chance' calculated chance to beat the opponent // calculate the rating modification (ELO system with k=32) int32 mod = (int32)ceil(32.0f * (0.0f - chance)); // modify the team stats accordingly stats.rating += mod; stats.games += 1; stats.played += 1; /* uint32 higher_rank = 0; QueryResult *result = CharacterDatabase.PQuery("SELECT DISTINCT COUNT (arenateamid) FROM arena_team_stats WHERE rating > '%u' AND arenateamid <> '%u'",stats.rating, Id); if(result) { higher_rank = result->Fetch()->GetUInt32(); delete result; } stats.rank = higher_rank + 1;*/ // return the rating adjustment for display return mod; } void ArenaTeam::MemberLost(Player * plr, uint32 againstrating) { // called for each participant of a match after losing for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { if(itr->guid == plr->GetGUID()) { // update personal rating int32 personalrating = plr->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5); float chance = 1.0f/(1.0f+exp(log(10.0f)*(float)((float)againstrating - (float)personalrating)/400.0f)); int32 mod = (int32)ceil(32.0f * (0.0f - chance)); personalrating += mod; if(personalrating < 0) personalrating = 0; plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5, personalrating); // update personal played stats itr->played_week +=1; itr->played_season +=1; // update the unit fields plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->played_week); plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->played_season); return; } } } void ArenaTeam::MemberWon(Player * plr, uint32 againstrating) { // called for each participant after winning a match for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { if(itr->guid == plr->GetGUID()) { // update personal rating int32 personalrating = plr->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5); float chance = 1.0f/(1.0f+exp(log(10.0f)*(float)((float)againstrating - (float)personalrating)/400.0f)); int32 mod = (int32)floor(32.0f * (1.0f - chance)); personalrating += mod; if(personalrating < 0) personalrating = 0; plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5, personalrating); // update personal stats itr->played_week +=1; itr->played_season +=1; itr->wons_season += 1; itr->wons_week += 1; // update unit fields plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->played_week); plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->played_season); return; } } } void ArenaTeam::UpdateArenaPointsHelper() { // called after a match has ended and the stats are already modified // helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons) // 10 played games per week is a minimum if(stats.games < 10) return; // to get points, a player has to participate in at least 30% of the matches uint32 min_plays = (uint32)ceil(stats.games * 0.3); for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { // the player participated in enough games, update his points if(itr->played_week >= min_plays) { // do it separately for online and offline players // online players might have modified personal rating in MemberLost/MemberWon, that's not already saved to DB because of asynch queries // offline player cant have a personal rating not matching the db Player * plr = objmgr.GetPlayer(itr->guid); uint32 points_to_add = 0; if(plr) points_to_add = GetPoints(plr->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5)); else points_to_add = GetPoints(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5,itr->guid)); // it's enough to set the points in memory, the saving is done in separate function CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, Id, itr->guid); } // the player failed to participate in enough games, so no points for him else { CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", 0, Id, itr->guid); } } } void ArenaTeam::SaveToDB() { // save team and member stats to db // called after a match has ended CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", stats.rating, stats.games, stats.played, stats.rank, stats.wins, stats.wins2, GetId()); for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->played_week, itr->wons_week, itr->played_season, itr->wons_season, Id, itr->guid); } } void ArenaTeam::FinishWeek() { stats.games = 0; // played this week stats.wins = 0; // wins this week for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { itr->played_week = 0; itr->wons_week = 0; } } /* arenateam fields (id from 2.3.3 client): 1414 - arena team id 2v2 1415 - 0=captain, 1=member 1416 - played this week 1417 - played this season 1418 - unk 1419 - personal arena rating 1420 - arena team id 3v3 1421 - 0=captain, 1=member 1422 - played this week 1423 - played this season 1424 - unk 1425 - personal arena rating 1426 - arena team id 5v5 1427 - 0=captain, 1=member 1428 - played this week 1429 - played this season 1430 - unk 1431 - personal arena rating */