/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "WorldPacket.h"
#include "ObjectMgr.h"
#include "ArenaTeam.h"
ArenaTeam::ArenaTeam()
{
Id = 0;
Type = 0;
Name = "";
CaptainGuid = 0;
BackgroundColor = 0; // background
EmblemStyle = 0; // icon
EmblemColor = 0; // icon color
BorderStyle = 0; // border
BorderColor = 0; // border color
stats.games = 0;
stats.played = 0;
stats.rank = 0;
stats.rating = 1500;
stats.wins = 0;
stats.wins2 = 0;
}
ArenaTeam::~ArenaTeam()
{
}
bool ArenaTeam::create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
{
if(!objmgr.GetPlayer(captainGuid)) // player not exist
return false;
if(objmgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
return false;
sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid));
CaptainGuid = captainGuid;
Name = ArenaTeamName;
Type = type;
QueryResult *result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
if( result )
{
Id = (*result)[0].GetUInt32()+1;
delete result;
}
else Id = 1;
// ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB
CharacterDatabase.escape_string(ArenaTeamName);
CharacterDatabase.BeginTransaction();
// CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", Id); - MAX(arenateam)+1 not exist
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", Id);
CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor) "
"VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')",
Id, ArenaTeamName.c_str(), GUID_LOPART(CaptainGuid), Type, BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor);
CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES "
"('%u', '%u', '%u', '%u', '%u', '%u', '%u')", Id,stats.rating,stats.games,stats.wins,stats.played,stats.wins2,stats.rank);
CharacterDatabase.CommitTransaction();
AddMember(CaptainGuid);
return true;
}
bool ArenaTeam::AddMember(uint64 PlayerGuid)
{
std::string plName;
uint8 plClass;
// arena team is full (can't have more than type * 2 players!)
if(GetMembersSize() >= GetType() * 2)
return false;
Player *pl = objmgr.GetPlayer(PlayerGuid);
if(pl)
{
if(pl->GetArenaTeamId(GetType()))
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
}
plClass = (uint8)pl->getClass();
plName = pl->GetName();
}
else
{
// 0 1
QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
if(!result)
return false;
plName = (*result)[0].GetCppString();
plClass = (*result)[1].GetUInt8();
delete result;
// check if player already in arenateam of that size
if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
}
}
// remove all player signs from another petitions
// this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
Player::RemovePetitionsAndSigns(PlayerGuid, GetType());
ArenaTeamMember newmember;
newmember.name = plName;
newmember.guid = PlayerGuid;
newmember.Class = plClass;
newmember.played_season = 0;
newmember.played_week = 0;
newmember.wons_season = 0;
newmember.wons_week = 0;
members.push_back(newmember);
CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid,guid) VALUES ('%u', '%u')", Id, GUID_LOPART(newmember.guid));
if(pl)
{
pl->SetInArenaTeam(Id, GetSlot());
pl->SetArenaTeamIdInvited(0);
// personal rating
pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 5, 1500);
}
// hide promote/remove buttons
if(CaptainGuid != PlayerGuid)
{
if(pl)
pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);
}
// setuint32valueindb is asynch, can't be used here
Tokens tokens;
if(!Player::LoadValuesArrayFromDB(tokens,PlayerGuid))
return false;
// arena team id
uint16 index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6);
char buf[11];
snprintf(buf,11,"%u",Id);
tokens[index] = buf;
// pers rating
index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 5;
buf[11];
snprintf(buf,11,"%u",1500);
tokens[index] = buf;
// hide promote/remove buttons
if(CaptainGuid != PlayerGuid)
{
index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6);
buf[11];
snprintf(buf,11,"%u",1);
tokens[index] = buf;
}
Player::SaveValuesArrayInDB(tokens,PlayerGuid);
return true;
}
bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId)
{
QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId);
if(!result)
return false;
Field *fields = result->Fetch();
Id = fields[0].GetUInt32();
Name = fields[1].GetCppString();
CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
Type = fields[3].GetUInt32();
BackgroundColor = fields[4].GetUInt32();
EmblemStyle = fields[5].GetUInt32();
EmblemColor = fields[6].GetUInt32();
BorderStyle = fields[7].GetUInt32();
BorderColor = fields[8].GetUInt32();
delete result;
// only load here, so additional checks can be made
LoadStatsFromDB(ArenaTeamId);
LoadMembersFromDB(ArenaTeamId);
if(!GetMembersSize())
{
// arena team is empty, delete from db
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId);
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId);
CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", ArenaTeamId);
CharacterDatabase.CommitTransaction();
// return false
return false;
}
return true;
}
void ArenaTeam::LoadStatsFromDB(uint32 ArenaTeamId)
{
// 0 1 2 3 4 5
QueryResult *result = CharacterDatabase.PQuery("SELECT rating,games,wins,played,wins2,rank FROM arena_team_stats WHERE arenateamid = '%u'", ArenaTeamId);
if(!result)
return;
Field *fields = result->Fetch();
stats.rating = fields[0].GetUInt32();
stats.games = fields[1].GetUInt32();
stats.wins = fields[2].GetUInt32();
stats.played = fields[3].GetUInt32();
stats.wins2 = fields[4].GetUInt32();
stats.rank = fields[5].GetUInt32();
delete result;
}
void ArenaTeam::LoadMembersFromDB(uint32 ArenaTeamId)
{
Field *fields;
QueryResult *result = CharacterDatabase.PQuery("SELECT guid,played_week,wons_week,played_season,wons_season,points_to_add FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId);
if(!result)
return;
do
{
fields = result->Fetch();
ArenaTeamMember newmember;
newmember.guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
// check if this member is in this arenateam
// based on character data field
if(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6),newmember.guid) != ArenaTeamId)
{
// the player's registered arena team for this slot isn't this team, so delete member info from here
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE guid = '%u' AND arenateamid = '%u'",fields[0].GetUInt32(), ArenaTeamId);
continue;
}
LoadPlayerStats(&newmember);
newmember.played_week = fields[1].GetUInt32();
newmember.wons_week = fields[2].GetUInt32();
newmember.played_season = fields[3].GetUInt32();
newmember.wons_season = fields[4].GetUInt32();
members.push_back(newmember);
}while( result->NextRow() );
delete result;
}
void ArenaTeam::LoadPlayerStats(ArenaTeamMember *member)
{
Field *fields;
QueryResult *result = CharacterDatabase.PQuery("SELECT name,class FROM characters WHERE guid = '%u'", GUID_LOPART(member->guid));
if(!result)
return;
fields = result->Fetch();
member->name = fields[0].GetCppString();
member->Class = fields[1].GetUInt8();
delete result;
}
void ArenaTeam::SetCaptain(uint64 guid)
{
// disable remove/promote buttons
Player *oldcaptain = objmgr.GetPlayer(GetCaptain());
if(oldcaptain)
oldcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);
else
Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1, GetCaptain());
// set new captain
CaptainGuid = guid;
// update database
CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), Id);
// enable remove/promote buttons
Player *newcaptain = objmgr.GetPlayer(guid);
if(newcaptain)
newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0);
else
Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0, guid);
}
void ArenaTeam::DelMember(uint64 guid)
{
MemberList::iterator itr;
for (itr = members.begin(); itr != members.end(); itr++)
{
if (itr->guid == guid)
{
members.erase(itr);
break;
}
}
Player *player = objmgr.GetPlayer(guid);
// this will be ugly. because of the asynchronous sql handling, we have to set all the fields of the player at once, and save them at once, or else the save will only modify the last field.
// rip off of setuint32valueindb
if(player)
{
player->SetInArenaTeam(0, GetSlot());
player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
// delete all info regarding this team
for(int i = 0; i < 6; ++i)
{
player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i, 0);
}
}
// we have to do it this way, setuint32valueindb is asynch, unsafe to use multiple times in a row on the same player
Tokens tokens;
if(!Player::LoadValuesArrayFromDB(tokens,guid))
return;
for(int i = 0; i < 6; ++i)
{
uint16 index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i;
char buf[11];
snprintf(buf,11,"%u",0);
tokens[index] = buf;
}
Player::SaveValuesArrayInDB(tokens,guid);
// only delete from this arena team!
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid));
}
void ArenaTeam::Disband(WorldSession *session)
{
// event
WorldPacket data;
session->BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_DISBANDED_S, 2, session->GetPlayerName(), GetName(), "");
BroadcastPacket(&data);
uint32 count = members.size();
uint64 *memberGuids = new uint64[count];
MemberList::iterator itr;
uint32 i=0;
for(itr = members.begin(); itr != members.end(); itr++)
{
memberGuids[i] = itr->guid;
++i;
}
for(uint32 j = 0; j < count; j++)
DelMember(memberGuids[j]);
delete[] memberGuids;
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", Id);
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", Id);
CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", Id);
CharacterDatabase.CommitTransaction();
objmgr.RemoveArenaTeam(this);
}
void ArenaTeam::Roster(WorldSession *session)
{
Player *pl = NULL;
WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
data << uint32(GetId()); // arena team id
data << uint32(GetMembersSize()); // members count
data << uint32(GetType()); // arena team type?
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
pl = objmgr.GetPlayer(itr->guid);
if(pl)
{
data << uint64(pl->GetGUID()); // guid
data << uint8(1); // online flag
data << pl->GetName(); // member name
data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown
data << uint8(pl->getLevel()); // unknown, probably level
data << uint8(pl->getClass()); // class
data << uint32(itr->played_week); // played this week
data << uint32(itr->wons_week); // wins this week
data << uint32(itr->played_season); // played this season
data << uint32(itr->wons_season); // wins this season
data << uint32(pl->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5)); // personal rating?
}
else
{
data << uint64(itr->guid); // guid
data << uint8(0); // online flag
data << itr->name; // member name
data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown
data << uint8(0); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->played_week); // played this week
data << uint32(itr->wons_week); // wins this week
data << uint32(itr->played_season); // played this season
data << uint32(itr->wons_season); // wins this season
data << uint32(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5, itr->guid)); // personal rating?
}
}
session->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
}
void ArenaTeam::Query(WorldSession *session)
{
WorldPacket data(SMSG_ARENA_TEAM_QUERY_RESPONSE, 4*7+GetName().size()+1);
data << uint32(GetId()); // team id
data << GetName(); // team name
data << uint32(GetType()); // arena team type (2=2x2, 3=3x3 or 5=5x5)
data << uint32(BackgroundColor); // background color
data << uint32(EmblemStyle); // emblem style
data << uint32(EmblemColor); // emblem color
data << uint32(BorderStyle); // border style
data << uint32(BorderColor); // border color
session->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE");
}
void ArenaTeam::Stats(WorldSession *session)
{
WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7);
data << uint32(GetId()); // arena team id
data << uint32(stats.rating); // rating
data << uint32(stats.games); // games
data << uint32(stats.wins); // wins
data << uint32(stats.played); // played
data << uint32(stats.wins2); // wins(again o_O)
data << uint32(stats.rank); // rank
session->SendPacket(&data);
}
void ArenaTeam::NotifyStatsChanged()
{
// this is called after a rated match ended
// updates arena team stats for every member of the team (not only the ones who participated!)
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player * plr=objmgr.GetPlayer(itr->guid);
if(plr)
Stats(plr->GetSession());
}
}
void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
{
WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6);
data << uint64(guid); // player guid
data << uint8(GetSlot()); // slot (0...2)
data << uint32(GetId()); // arena team id
data << uint32(stats.rating); // rating
data << uint32(stats.played); // season played
data << uint32(stats.wins2); // season wins
uint32 participated = 0;
for(MemberList::iterator itr = members.begin(); itr!= members.end(); ++itr)
{
if(itr->guid == guid)
{
participated = itr->played_season;
break;
}
}
data << uint32(participated); // played (count of all games, that the inspected member participated...)
data << uint32(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5, guid)); // unk, 2.3.3 (personal rating?)
session->SendPacket(&data);
}
void ArenaTeam::SetEmblem(uint32 backgroundColor, uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor)
{
BackgroundColor = backgroundColor;
EmblemStyle = emblemStyle;
EmblemColor = emblemColor;
BorderStyle = borderStyle;
BorderColor = borderColor;
CharacterDatabase.PExecute("UPDATE arena_team SET BackgroundColor='%u', EmblemStyle='%u', EmblemColor='%u', BorderStyle='%u', BorderColor='%u' WHERE arenateamid='%u'", BackgroundColor, EmblemStyle, EmblemColor, BorderStyle, BorderColor, Id);
}
void ArenaTeam::SetStats(uint32 stat_type, uint32 value)
{
switch(stat_type)
{
case STAT_TYPE_RATING:
stats.rating = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_GAMES:
stats.games = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET games = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_WINS:
stats.wins = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_PLAYED:
stats.played = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET played = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_WINS2:
stats.wins2 = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins2 = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_RANK:
stats.rank = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rank = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
default:
sLog.outDebug("unknown stat type in ArenaTeam::SetStats() %u", stat_type);
break;
}
}
uint8 ArenaTeam::GetSlot() const
{
uint8 slot = GetSlotByType(GetType());
if(slot >= MAX_ARENA_SLOT)
{
sLog.outError("Unknown arena team type %u for arena team %u", uint32(GetType()), GetId());
return 0; // better return existed slot to prevent untelated data curruption
}
return slot;
}
void ArenaTeam::BroadcastPacket(WorldPacket *packet)
{
for (MemberList::iterator itr = members.begin(); itr != members.end(); itr++)
{
Player *player = objmgr.GetPlayer(itr->guid);
if(player)
player->GetSession()->SendPacket(packet);
}
}
uint8 ArenaTeam::GetSlotByType( uint32 type )
{
switch(type)
{
case ARENA_TEAM_2v2: return 0;
case ARENA_TEAM_3v3: return 1;
case ARENA_TEAM_5v5: return 2;
default:
break;
}
return 0xFF;
}
bool ArenaTeam::HaveMember( uint64 guid ) const
{
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
if(itr->guid==guid)
return true;
return false;
}
uint32 ArenaTeam::GetPoints(uint32 MemberRating)
{
// returns how many points would be awarded with this team type with this rating
float points;
uint32 rating = MemberRating + 150 < stats.rating ? MemberRating : stats.rating;
if(rating<=1500)
{
points = (float)rating * 0.22f + 14.0f;
}
else
{
points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating));
}
// type penalties for <5v5 teams
if(Type == ARENA_TEAM_2v2)
points *= 0.76f;
else if(Type == ARENA_TEAM_3v3)
points *= 0.88f;
return (uint32) points;
}
float ArenaTeam::GetChanceAgainst(uint32 rating)
{
// returns the chance to win against a team with the given rating, used in the rating adjustment calculation
// ELO system
return 1.0f/(1.0f+exp(log(10.0f)*(float)((float)rating - (float)stats.rating)/400.0f));
}
int32 ArenaTeam::WonAgainstChance(float chance)
{
// called when the team has won, and had 'chance' calculated chance to beat the opponent
// calculate the rating modification (ELO system with k=32)
int32 mod = (int32)floor(32.0f * (1.0f - chance));
// modify the team stats accordingly
stats.rating += mod;
stats.games += 1;
stats.wins += 1;
stats.played += 1;
stats.wins2 += 1;
/* this should be done in .flusharenapoints; not a breaker though.
uint32 higher_rank = 0;
QueryResult *result = CharacterDatabase.PQuery("SELECT DISTINCT COUNT(arenateamid) FROM arena_team_stats WHERE rating > '%u' AND arenateamid <> '%u'",stats.rating, Id);
if(result)
{
higher_rank = result->Fetch()->GetUInt32();
delete result;
}
stats.rank = higher_rank + 1;*/
// return the rating change, used to display it on the results screen
return mod;
}
int32 ArenaTeam::LostAgainstChance(float chance)
{
// called when the team has lost, and had 'chance' calculated chance to beat the opponent
// calculate the rating modification (ELO system with k=32)
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
// modify the team stats accordingly
stats.rating += mod;
stats.games += 1;
stats.played += 1;
/* uint32 higher_rank = 0;
QueryResult *result = CharacterDatabase.PQuery("SELECT DISTINCT COUNT (arenateamid) FROM arena_team_stats WHERE rating > '%u' AND arenateamid <> '%u'",stats.rating, Id);
if(result)
{
higher_rank = result->Fetch()->GetUInt32();
delete result;
}
stats.rank = higher_rank + 1;*/
// return the rating adjustment for display
return mod;
}
void ArenaTeam::MemberLost(Player * plr, uint32 againstrating)
{
// called for each participant of a match after losing
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
{
// update personal rating
int32 personalrating = plr->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5);
float chance = 1.0f/(1.0f+exp(log(10.0f)*(float)((float)againstrating - (float)personalrating)/400.0f));
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
personalrating += mod;
if(personalrating < 0)
personalrating = 0;
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5, personalrating);
// update personal played stats
itr->played_week +=1;
itr->played_season +=1;
// update the unit fields
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->played_week);
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->played_season);
return;
}
}
}
void ArenaTeam::MemberWon(Player * plr, uint32 againstrating)
{
// called for each participant after winning a match
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
{
// update personal rating
int32 personalrating = plr->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5);
float chance = 1.0f/(1.0f+exp(log(10.0f)*(float)((float)againstrating - (float)personalrating)/400.0f));
int32 mod = (int32)floor(32.0f * (1.0f - chance));
personalrating += mod;
if(personalrating < 0)
personalrating = 0;
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5, personalrating);
// update personal stats
itr->played_week +=1;
itr->played_season +=1;
itr->wons_season += 1;
itr->wons_week += 1;
// update unit fields
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->played_week);
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->played_season);
return;
}
}
}
void ArenaTeam::UpdateArenaPointsHelper()
{
// called after a match has ended and the stats are already modified
// helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons)
// 10 played games per week is a minimum
if(stats.games < 10)
return;
// to get points, a player has to participate in at least 30% of the matches
uint32 min_plays = (uint32)ceil(stats.games * 0.3);
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
// the player participated in enough games, update his points
if(itr->played_week >= min_plays)
{
// do it separately for online and offline players
// online players might have modified personal rating in MemberLost/MemberWon, that's not already saved to DB because of asynch queries
// offline player cant have a personal rating not matching the db
Player * plr = objmgr.GetPlayer(itr->guid);
uint32 points_to_add = 0;
if(plr)
points_to_add = GetPoints(plr->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5));
else
points_to_add = GetPoints(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5,itr->guid));
// it's enough to set the points in memory, the saving is done in separate function
CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, Id, itr->guid);
}
// the player failed to participate in enough games, so no points for him
else
{
CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", 0, Id, itr->guid);
}
}
}
void ArenaTeam::SaveToDB()
{
// save team and member stats to db
// called after a match has ended
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", stats.rating, stats.games, stats.played, stats.rank, stats.wins, stats.wins2, GetId());
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->played_week, itr->wons_week, itr->played_season, itr->wons_season, Id, itr->guid);
}
}
void ArenaTeam::FinishWeek()
{
stats.games = 0; // played this week
stats.wins = 0; // wins this week
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
itr->played_week = 0;
itr->wons_week = 0;
}
}
/*
arenateam fields (id from 2.3.3 client):
1414 - arena team id 2v2
1415 - 0=captain, 1=member
1416 - played this week
1417 - played this season
1418 - unk
1419 - personal arena rating
1420 - arena team id 3v3
1421 - 0=captain, 1=member
1422 - played this week
1423 - played this season
1424 - unk
1425 - personal arena rating
1426 - arena team id 5v5
1427 - 0=captain, 1=member
1428 - played this week
1429 - played this season
1430 - unk
1431 - personal arena rating
*/