[2] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[260] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[260] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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| 21 | #include "WorldPacket.h" |
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| 22 | #include "WorldSession.h" |
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| 23 | #include "Opcodes.h" |
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| 24 | #include "Log.h" |
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| 25 | #include "World.h" |
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| 26 | #include "ObjectMgr.h" |
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| 27 | #include "Player.h" |
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| 28 | #include "UpdateMask.h" |
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| 29 | #include "AuctionHouseObject.h" |
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| 30 | #include "Util.h" |
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| 31 | |
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| 32 | //please DO NOT use iterator++, because it is slower than ++iterator!!! |
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| 33 | //post-incrementation is always slower than pre-incrementation ! |
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| 34 | |
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| 35 | //void called when player click on auctioneer npc |
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| 36 | void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data ) |
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| 37 | { |
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| 38 | CHECK_PACKET_SIZE(recv_data,8); |
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| 39 | |
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| 40 | uint64 guid; //NPC guid |
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| 41 | recv_data >> guid; |
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| 42 | |
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| 43 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); |
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| 44 | if (!unit) |
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| 45 | { |
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| 46 | sLog.outDebug( "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
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| 47 | return; |
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| 48 | } |
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| 49 | |
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| 50 | // remove fake death |
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| 51 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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| 52 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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| 53 | |
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| 54 | SendAuctionHello(guid, unit); |
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| 55 | } |
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| 56 | |
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| 57 | static uint8 AuctioneerFactionToLocation(uint32 faction) |
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| 58 | { |
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| 59 | if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) |
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| 60 | return 7; // neutral |
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| 61 | |
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| 62 | FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(faction); |
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| 63 | if(!u_entry) |
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| 64 | return 7; // neutral |
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| 65 | |
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| 66 | if(u_entry->ourMask & FACTION_MASK_ALLIANCE) |
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| 67 | return 2; |
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| 68 | else if(u_entry->ourMask & FACTION_MASK_HORDE) |
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| 69 | return 6; |
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| 70 | else |
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| 71 | return 7; |
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| 72 | } |
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| 73 | |
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| 74 | //this void causes that auction window is opened |
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| 75 | void WorldSession::SendAuctionHello( uint64 guid, Creature* unit ) |
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| 76 | { |
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| 77 | WorldPacket data( MSG_AUCTION_HELLO, 12 ); |
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| 78 | data << (uint64) guid; |
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| 79 | data << (uint32) AuctioneerFactionToLocation(unit->getFaction()); |
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| 80 | SendPacket( &data ); |
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| 81 | } |
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| 82 | |
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| 83 | //this function inserts to WorldPacket auction's data |
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| 84 | bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction) |
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| 85 | { |
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| 86 | Item *pItem = objmgr.GetAItem(auction->item_guidlow); |
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| 87 | if (!pItem) |
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| 88 | { |
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| 89 | sLog.outError("auction to item, that doesn't exist !!!!"); |
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| 90 | return false; |
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| 91 | } |
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[260] | 92 | data << (uint32) auction->Id; |
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| 93 | data << (uint32) pItem->GetEntry(); |
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[2] | 94 | |
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| 95 | for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++) |
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| 96 | { |
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| 97 | data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i)); |
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| 98 | data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i)); |
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| 99 | data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i)); |
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| 100 | } |
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| 101 | |
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| 102 | data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id |
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| 103 | data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor |
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| 104 | data << (uint32) pItem->GetCount(); //item->count |
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| 105 | data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF |
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| 106 | data << (uint32) 0; //Unknown |
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| 107 | data << (uint64) auction->owner; //Auction->owner |
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| 108 | data << (uint32) auction->startbid; //Auction->startbid (not sure if useful) |
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| 109 | data << (uint32) ((auction->bid)? objmgr.GetAuctionOutBid(auction->bid) : 0); |
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| 110 | //minimal outbid |
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| 111 | data << (uint32) auction->buyout; //auction->buyout |
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| 112 | data << (uint32) (auction->time - time(NULL)) * 1000; //time left |
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| 113 | data << (uint64) auction->bidder; //auction->bidder current |
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| 114 | data << (uint32) auction->bid; //current bid |
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| 115 | return true; |
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| 116 | } |
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| 117 | |
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| 118 | //call this method when player bids, creates, or deletes auction |
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| 119 | void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError ) |
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| 120 | { |
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| 121 | WorldPacket data( SMSG_AUCTION_COMMAND_RESULT, 16 ); |
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| 122 | data << auctionId; |
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| 123 | data << Action; |
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| 124 | data << ErrorCode; |
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| 125 | if ( !ErrorCode && Action ) |
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| 126 | data << bidError; //when bid, then send 0, once... |
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| 127 | SendPacket(&data); |
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| 128 | } |
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| 129 | |
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| 130 | //this function sends notification, if bidder is online |
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| 131 | void WorldSession::SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template) |
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| 132 | { |
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| 133 | WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4)); |
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| 134 | data << location; |
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| 135 | data << auctionId; |
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| 136 | data << (uint64) bidder; |
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| 137 | data << bidSum; |
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| 138 | data << (uint32) diff; |
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| 139 | data << item_template; |
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| 140 | data << (uint32) 0; |
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| 141 | SendPacket(&data); |
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| 142 | } |
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| 143 | |
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| 144 | //this void causes on client to display: "Your auction sold" |
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| 145 | void WorldSession::SendAuctionOwnerNotification( AuctionEntry* auction) |
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| 146 | { |
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| 147 | WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7*4)); |
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| 148 | data << auction->Id; |
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| 149 | data << auction->bid; |
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| 150 | data << (uint32) 0; //unk |
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| 151 | data << (uint32) 0; //unk |
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| 152 | data << (uint32) 0; //unk |
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| 153 | data << auction->item_template; |
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| 154 | data << (uint32) 0; //unk |
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| 155 | SendPacket(&data); |
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| 156 | } |
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| 157 | |
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| 158 | //this function sends mail to old bidder |
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| 159 | void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice) |
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| 160 | { |
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| 161 | uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder,0, HIGHGUID_PLAYER); |
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| 162 | Player *oldBidder = objmgr.GetPlayer(oldBidder_guid); |
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| 163 | |
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| 164 | uint32 oldBidder_accId = 0; |
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| 165 | if(!oldBidder) |
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| 166 | oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid); |
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| 167 | |
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| 168 | // old bidder exist |
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| 169 | if(oldBidder || oldBidder_accId) |
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| 170 | { |
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| 171 | std::ostringstream msgAuctionOutbiddedSubject; |
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| 172 | msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED; |
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| 173 | |
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| 174 | if (oldBidder) |
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| 175 | oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, _player->GetGUID(), newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template); |
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| 176 | |
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| 177 | WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE); |
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| 178 | } |
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| 179 | } |
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| 180 | |
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[229] | 181 | //this function sends mail, when auction is canceled to old bidder |
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[2] | 182 | void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction ) |
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| 183 | { |
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| 184 | uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); |
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| 185 | Player *bidder = objmgr.GetPlayer(bidder_guid); |
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| 186 | |
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| 187 | uint32 bidder_accId = 0; |
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| 188 | if(!bidder) |
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| 189 | bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid); |
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| 190 | |
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| 191 | // bidder exist |
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| 192 | if(bidder || bidder_accId) |
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| 193 | { |
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| 194 | std::ostringstream msgAuctionCancelledSubject; |
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| 195 | msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER; |
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| 196 | |
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| 197 | WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE); |
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| 198 | } |
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| 199 | } |
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| 200 | |
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| 201 | //this void creates new auction and adds auction to some auctionhouse |
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| 202 | void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data ) |
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| 203 | { |
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| 204 | CHECK_PACKET_SIZE(recv_data,8+8+4+4+4); |
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| 205 | |
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| 206 | uint64 auctioneer, item; |
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| 207 | uint32 etime, bid, buyout; |
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| 208 | recv_data >> auctioneer >> item; |
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| 209 | recv_data >> bid >> buyout >> etime; |
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| 210 | Player *pl = GetPlayer(); |
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| 211 | |
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| 212 | if (!item || !bid || !etime) |
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| 213 | return; //check for cheaters |
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| 214 | |
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| 215 | Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER); |
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| 216 | if (!pCreature) |
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| 217 | { |
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| 218 | sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) ); |
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| 219 | return; |
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| 220 | } |
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| 221 | |
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| 222 | // client send time in minutes, convert to common used sec time |
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| 223 | etime *= MINUTE; |
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| 224 | |
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| 225 | // client understand only 3 auction time |
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| 226 | switch(etime) |
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| 227 | { |
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| 228 | case 1*MIN_AUCTION_TIME: |
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| 229 | case 2*MIN_AUCTION_TIME: |
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| 230 | case 4*MIN_AUCTION_TIME: |
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| 231 | break; |
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| 232 | default: |
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| 233 | return; |
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| 234 | } |
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| 235 | |
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| 236 | // remove fake death |
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| 237 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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| 238 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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| 239 | |
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| 240 | Item *it = pl->GetItemByGuid( item ); |
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| 241 | //do not allow to sell already auctioned items |
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| 242 | if(objmgr.GetAItem(GUID_LOPART(item))) |
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| 243 | { |
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| 244 | sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item)); |
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| 245 | SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); |
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| 246 | return; |
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| 247 | } |
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[260] | 248 | // prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction) |
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[2] | 249 | if(!it) |
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| 250 | { |
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| 251 | SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND); |
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| 252 | return; |
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| 253 | } |
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| 254 | |
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| 255 | if(!it->CanBeTraded()) |
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| 256 | { |
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| 257 | SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); |
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| 258 | return; |
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| 259 | } |
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| 260 | |
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| 261 | if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION)) |
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| 262 | { |
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| 263 | SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); |
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| 264 | return; |
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| 265 | } |
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| 266 | |
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| 267 | uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); |
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| 268 | AuctionHouseObject * mAuctions; |
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| 269 | mAuctions = objmgr.GetAuctionsMap( location ); |
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| 270 | |
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| 271 | //we have to take deposit : |
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| 272 | uint32 deposit = objmgr.GetAuctionDeposit( location, etime, it ); |
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| 273 | if ( pl->GetMoney() < deposit ) |
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| 274 | { |
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| 275 | SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY); |
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| 276 | return; |
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| 277 | } |
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| 278 | |
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| 279 | if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) |
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| 280 | { |
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| 281 | sLog.outCommand("GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", |
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| 282 | GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount()); |
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| 283 | } |
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| 284 | |
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| 285 | pl->ModifyMoney( -int32(deposit) ); |
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| 286 | |
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| 287 | uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME)); |
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| 288 | |
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| 289 | AuctionEntry *AH = new AuctionEntry; |
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| 290 | AH->Id = objmgr.GenerateAuctionID(); |
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| 291 | AH->auctioneer = GUID_LOPART(auctioneer); |
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| 292 | AH->item_guidlow = GUID_LOPART(item); |
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| 293 | AH->item_template = it->GetEntry(); |
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| 294 | AH->owner = pl->GetGUIDLow(); |
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| 295 | AH->startbid = bid; |
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| 296 | AH->bidder = 0; |
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| 297 | AH->bid = 0; |
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| 298 | AH->buyout = buyout; |
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| 299 | AH->time = time(NULL) + auction_time; |
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| 300 | AH->deposit = deposit; |
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| 301 | AH->location = location; |
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| 302 | |
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| 303 | sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in location: %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, location); |
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| 304 | mAuctions->AddAuction(AH); |
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| 305 | |
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| 306 | objmgr.AddAItem(it); |
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| 307 | pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true); |
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| 308 | |
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| 309 | CharacterDatabase.BeginTransaction(); |
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| 310 | it->DeleteFromInventoryDB(); |
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| 311 | it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone |
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| 312 | CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location) " |
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| 313 | "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u', '%u')", |
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| 314 | AH->Id, AH->auctioneer, AH->item_guidlow, AH->item_template, AH->owner, AH->buyout, (uint64)AH->time, AH->bidder, AH->bid, AH->startbid, AH->deposit, AH->location); |
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| 315 | pl->SaveInventoryAndGoldToDB(); |
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| 316 | CharacterDatabase.CommitTransaction(); |
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| 317 | |
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| 318 | SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); |
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| 319 | } |
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| 320 | |
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| 321 | //this function is called when client bids or buys out auction |
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| 322 | void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data ) |
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| 323 | { |
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| 324 | CHECK_PACKET_SIZE(recv_data,8+4+4); |
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| 325 | |
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| 326 | uint64 auctioneer; |
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| 327 | uint32 auctionId; |
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| 328 | uint32 price; |
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| 329 | recv_data >> auctioneer; |
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| 330 | recv_data >> auctionId >> price; |
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| 331 | |
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| 332 | if (!auctionId || !price) |
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| 333 | return; //check for cheaters |
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| 334 | |
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| 335 | Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER); |
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| 336 | if (!pCreature) |
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| 337 | { |
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| 338 | sLog.outDebug( "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) ); |
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| 339 | return; |
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| 340 | } |
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| 341 | |
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| 342 | // remove fake death |
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| 343 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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| 344 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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| 345 | |
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| 346 | uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); |
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| 347 | |
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| 348 | AuctionHouseObject * mAuctions; |
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| 349 | mAuctions = objmgr.GetAuctionsMap( location ); |
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| 350 | |
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| 351 | AuctionEntry *auction = mAuctions->GetAuction(auctionId); |
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| 352 | Player *pl = GetPlayer(); |
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| 353 | |
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| 354 | if( !auction || auction->owner == pl->GetGUIDLow() ) |
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| 355 | { |
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| 356 | //you cannot bid your own auction: |
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| 357 | SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR ); |
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| 358 | return; |
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| 359 | } |
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| 360 | |
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| 361 | // impossible have online own another character (use this for speedup check in case online owner) |
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| 362 | Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)); |
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| 363 | if( !auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId()) |
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| 364 | { |
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| 365 | //you cannot bid your another character auction: |
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| 366 | SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR ); |
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| 367 | return; |
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| 368 | } |
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| 369 | |
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| 370 | if (price < (auction->bid + objmgr.GetAuctionOutBid(auction->bid))) |
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| 371 | { |
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| 372 | //auction has already higher bid, client tests it! |
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| 373 | //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???); |
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| 374 | return; |
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| 375 | } |
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| 376 | |
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| 377 | if (price > pl->GetMoney()) |
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| 378 | { |
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| 379 | //you don't have enought money!, client tests! |
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| 380 | //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???); |
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| 381 | return; |
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| 382 | } |
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| 383 | |
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| 384 | if ((price < auction->buyout) || (auction->buyout == 0)) |
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| 385 | { |
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| 386 | if (auction->bidder > 0) |
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| 387 | { |
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| 388 | if ( auction->bidder == pl->GetGUIDLow() ) |
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| 389 | { |
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| 390 | pl->ModifyMoney( -int32(price - auction->bid)); |
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| 391 | } |
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| 392 | else |
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| 393 | { |
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| 394 | // mail to last bidder and return money |
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| 395 | SendAuctionOutbiddedMail( auction , price ); |
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| 396 | pl->ModifyMoney( -int32(price) ); |
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| 397 | } |
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| 398 | } |
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| 399 | else |
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| 400 | { |
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| 401 | pl->ModifyMoney( -int32(price) ); |
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| 402 | } |
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| 403 | auction->bidder = pl->GetGUIDLow(); |
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| 404 | auction->bid = price; |
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| 405 | |
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| 406 | // after this update we should save player's money ... |
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| 407 | CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id); |
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| 408 | |
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| 409 | SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0 ); |
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| 410 | } |
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| 411 | else |
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| 412 | { |
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| 413 | //buyout: |
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| 414 | if (pl->GetGUIDLow() == auction->bidder ) |
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| 415 | { |
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| 416 | pl->ModifyMoney(-int32(auction->buyout - auction->bid)); |
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| 417 | } |
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| 418 | else |
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| 419 | { |
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| 420 | pl->ModifyMoney(-int32(auction->buyout)); |
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| 421 | if ( auction->bidder ) //buyout for bidded auction .. |
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| 422 | { |
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| 423 | SendAuctionOutbiddedMail( auction, auction->buyout ); |
---|
| 424 | } |
---|
| 425 | } |
---|
| 426 | auction->bidder = pl->GetGUIDLow(); |
---|
| 427 | auction->bid = auction->buyout; |
---|
| 428 | |
---|
| 429 | objmgr.SendAuctionSalePendingMail( auction ); |
---|
| 430 | objmgr.SendAuctionSuccessfulMail( auction ); |
---|
| 431 | objmgr.SendAuctionWonMail( auction ); |
---|
| 432 | |
---|
| 433 | SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK); |
---|
| 434 | |
---|
| 435 | objmgr.RemoveAItem(auction->item_guidlow); |
---|
| 436 | mAuctions->RemoveAuction(auction->Id); |
---|
| 437 | CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id); |
---|
| 438 | |
---|
| 439 | delete auction; |
---|
| 440 | } |
---|
| 441 | CharacterDatabase.BeginTransaction(); |
---|
| 442 | pl->SaveInventoryAndGoldToDB(); |
---|
| 443 | CharacterDatabase.CommitTransaction(); |
---|
| 444 | } |
---|
| 445 | |
---|
| 446 | //this void is called when auction_owner cancels his auction |
---|
| 447 | void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data ) |
---|
| 448 | { |
---|
| 449 | CHECK_PACKET_SIZE(recv_data,8+4); |
---|
| 450 | |
---|
| 451 | uint64 auctioneer; |
---|
| 452 | uint32 auctionId; |
---|
| 453 | recv_data >> auctioneer; |
---|
| 454 | recv_data >> auctionId; |
---|
| 455 | //sLog.outDebug( "Cancel AUCTION AuctionID: %u", auctionId); |
---|
| 456 | |
---|
| 457 | Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER); |
---|
| 458 | if (!pCreature) |
---|
| 459 | { |
---|
| 460 | sLog.outDebug( "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) ); |
---|
| 461 | return; |
---|
| 462 | } |
---|
| 463 | |
---|
| 464 | // remove fake death |
---|
| 465 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
---|
| 466 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
---|
| 467 | |
---|
| 468 | uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); |
---|
| 469 | |
---|
| 470 | AuctionHouseObject * mAuctions; |
---|
| 471 | mAuctions = objmgr.GetAuctionsMap( location ); |
---|
| 472 | |
---|
| 473 | AuctionEntry *auction = mAuctions->GetAuction(auctionId); |
---|
| 474 | Player *pl = GetPlayer(); |
---|
| 475 | |
---|
| 476 | if (auction && auction->owner == pl->GetGUIDLow()) |
---|
| 477 | { |
---|
| 478 | Item *pItem = objmgr.GetAItem(auction->item_guidlow); |
---|
| 479 | if (pItem) |
---|
| 480 | { |
---|
| 481 | if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid |
---|
| 482 | { |
---|
| 483 | uint32 auctionCut = objmgr.GetAuctionCut( auction->location, auction->bid); |
---|
| 484 | if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed |
---|
| 485 | return; |
---|
| 486 | //some auctionBidderNotification would be needed, but don't know that parts.. |
---|
| 487 | SendAuctionCancelledToBidderMail( auction ); |
---|
| 488 | pl->ModifyMoney( -int32(auctionCut) ); |
---|
| 489 | } |
---|
| 490 | // Return the item by mail |
---|
| 491 | std::ostringstream msgAuctionCanceledOwner; |
---|
| 492 | msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED; |
---|
| 493 | |
---|
| 494 | MailItemsInfo mi; |
---|
| 495 | mi.AddItem(auction->item_guidlow, auction->item_template, pItem); |
---|
| 496 | |
---|
| 497 | // item will deleted or added to received mail list |
---|
| 498 | WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE); |
---|
| 499 | } |
---|
| 500 | else |
---|
| 501 | { |
---|
| 502 | sLog.outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow); |
---|
| 503 | SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR ); |
---|
| 504 | return; |
---|
| 505 | } |
---|
| 506 | } |
---|
| 507 | else |
---|
| 508 | { |
---|
| 509 | SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR ); |
---|
| 510 | //this code isn't possible ... maybe there should be assert |
---|
| 511 | sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId ); |
---|
| 512 | return; |
---|
| 513 | } |
---|
| 514 | |
---|
| 515 | //inform player, that auction is removed |
---|
| 516 | SendAuctionCommandResult( auction->Id, AUCTION_CANCEL, AUCTION_OK ); |
---|
| 517 | // Now remove the auction |
---|
| 518 | CharacterDatabase.BeginTransaction(); |
---|
| 519 | CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id); |
---|
| 520 | pl->SaveInventoryAndGoldToDB(); |
---|
| 521 | CharacterDatabase.CommitTransaction(); |
---|
| 522 | objmgr.RemoveAItem( auction->item_guidlow ); |
---|
| 523 | mAuctions->RemoveAuction( auction->Id ); |
---|
| 524 | delete auction; |
---|
| 525 | } |
---|
| 526 | |
---|
| 527 | //called when player lists his bids |
---|
| 528 | void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data ) |
---|
| 529 | { |
---|
| 530 | CHECK_PACKET_SIZE(recv_data,8+4+4); |
---|
| 531 | |
---|
| 532 | uint64 guid; //NPC guid |
---|
| 533 | uint32 listfrom; //page of auctions |
---|
| 534 | uint32 outbiddedCount; //count of outbidded auctions |
---|
| 535 | |
---|
| 536 | recv_data >> guid; |
---|
| 537 | recv_data >> listfrom; // not used in fact (this list not have page control in client) |
---|
| 538 | recv_data >> outbiddedCount; |
---|
| 539 | if (recv_data.size() != (16 + outbiddedCount * 4 )) |
---|
| 540 | { |
---|
| 541 | sLog.outError("Client sent bad opcode!!! with count: %u and size : %d (mustbe: %d", outbiddedCount, recv_data.size(),(16 + outbiddedCount * 4 )); |
---|
| 542 | outbiddedCount = 0; |
---|
| 543 | } |
---|
| 544 | |
---|
| 545 | Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); |
---|
| 546 | if (!pCreature) |
---|
| 547 | { |
---|
| 548 | sLog.outDebug( "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
---|
| 549 | return; |
---|
| 550 | } |
---|
| 551 | |
---|
| 552 | // remove fake death |
---|
| 553 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
---|
| 554 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
---|
| 555 | |
---|
| 556 | uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); |
---|
| 557 | AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location ); |
---|
| 558 | |
---|
| 559 | WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) ); |
---|
| 560 | Player *pl = GetPlayer(); |
---|
| 561 | data << (uint32) 0; //add 0 as count |
---|
| 562 | uint32 count = 0; |
---|
| 563 | uint32 totalcount = 0; |
---|
| 564 | while ( outbiddedCount > 0) //add all data, which client requires |
---|
| 565 | { |
---|
| 566 | --outbiddedCount; |
---|
| 567 | uint32 outbiddedAuctionId; |
---|
| 568 | recv_data >> outbiddedAuctionId; |
---|
| 569 | AuctionEntry * auction = mAuctions->GetAuction( outbiddedAuctionId ); |
---|
| 570 | if ( auction && SendAuctionInfo(data, auction)) |
---|
| 571 | { |
---|
| 572 | ++totalcount; |
---|
| 573 | ++count; |
---|
| 574 | } |
---|
| 575 | } |
---|
| 576 | for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr) |
---|
| 577 | { |
---|
| 578 | AuctionEntry *Aentry = itr->second; |
---|
| 579 | if( Aentry && Aentry->bidder == pl->GetGUIDLow() ) |
---|
| 580 | { |
---|
| 581 | if (SendAuctionInfo(data, itr->second)) |
---|
| 582 | ++count; |
---|
| 583 | ++totalcount; |
---|
| 584 | } |
---|
| 585 | } |
---|
| 586 | data.put<uint32>( 0, count ); // add count to placeholder |
---|
| 587 | data << totalcount; |
---|
| 588 | data << (uint32)300; //unk 2.3.0 |
---|
| 589 | SendPacket(&data); |
---|
| 590 | } |
---|
| 591 | |
---|
| 592 | //this void sends player info about his auctions |
---|
| 593 | void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data ) |
---|
| 594 | { |
---|
| 595 | CHECK_PACKET_SIZE(recv_data,8+4); |
---|
| 596 | |
---|
| 597 | uint32 listfrom; |
---|
| 598 | uint64 guid; |
---|
| 599 | |
---|
| 600 | recv_data >> guid; |
---|
| 601 | recv_data >> listfrom; // not used in fact (this list not have page control in client) |
---|
| 602 | |
---|
| 603 | Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); |
---|
| 604 | if (!pCreature) |
---|
| 605 | { |
---|
| 606 | sLog.outDebug( "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
---|
| 607 | return; |
---|
| 608 | } |
---|
| 609 | |
---|
| 610 | // remove fake death |
---|
| 611 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
---|
| 612 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
---|
| 613 | |
---|
| 614 | uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); |
---|
| 615 | |
---|
| 616 | AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location ); |
---|
| 617 | |
---|
| 618 | WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) ); |
---|
| 619 | data << (uint32) 0; // amount place holder |
---|
| 620 | |
---|
| 621 | uint32 count = 0; |
---|
| 622 | uint32 totalcount = 0; |
---|
| 623 | for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr) |
---|
| 624 | { |
---|
| 625 | AuctionEntry *Aentry = itr->second; |
---|
| 626 | if( Aentry && Aentry->owner == _player->GetGUIDLow() ) |
---|
| 627 | { |
---|
| 628 | if(SendAuctionInfo(data, itr->second)) |
---|
| 629 | ++count; |
---|
| 630 | ++totalcount; |
---|
| 631 | } |
---|
| 632 | } |
---|
| 633 | data.put<uint32>(0, count); |
---|
| 634 | data << (uint32) totalcount; |
---|
| 635 | data << (uint32) 0; |
---|
| 636 | SendPacket(&data); |
---|
| 637 | } |
---|
| 638 | |
---|
| 639 | //this void is called when player clicks on search button |
---|
| 640 | void WorldSession::HandleAuctionListItems( WorldPacket & recv_data ) |
---|
| 641 | { |
---|
| 642 | CHECK_PACKET_SIZE(recv_data,8+4+1+1+1+4+4+4+4+1); |
---|
| 643 | |
---|
| 644 | std::string searchedname, name; |
---|
| 645 | uint8 levelmin, levelmax, usable, location; |
---|
| 646 | uint32 count, totalcount, listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality; |
---|
| 647 | uint64 guid; |
---|
| 648 | |
---|
| 649 | recv_data >> guid; |
---|
| 650 | recv_data >> listfrom; // start, used for page control listing by 50 elements |
---|
| 651 | recv_data >> searchedname; |
---|
| 652 | |
---|
| 653 | // recheck with known string size |
---|
| 654 | CHECK_PACKET_SIZE(recv_data,8+4+(searchedname.size()+1)+1+1+4+4+4+4+1); |
---|
| 655 | |
---|
| 656 | recv_data >> levelmin >> levelmax; |
---|
| 657 | recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory; |
---|
| 658 | recv_data >> quality >> usable; |
---|
| 659 | |
---|
| 660 | Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); |
---|
| 661 | if (!pCreature) |
---|
| 662 | { |
---|
| 663 | sLog.outDebug( "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
---|
| 664 | return; |
---|
| 665 | } |
---|
| 666 | |
---|
| 667 | // remove fake death |
---|
| 668 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
---|
| 669 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
---|
| 670 | |
---|
| 671 | location = AuctioneerFactionToLocation(pCreature->getFaction()); |
---|
| 672 | AuctionHouseObject * mAuctions; |
---|
| 673 | mAuctions = objmgr.GetAuctionsMap( location ); |
---|
| 674 | |
---|
| 675 | //sLog.outDebug("Auctionhouse search guid: " I64FMTD ", list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid, listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable); |
---|
| 676 | |
---|
| 677 | WorldPacket data( SMSG_AUCTION_LIST_RESULT, (4+4+4) ); |
---|
| 678 | count = 0; |
---|
| 679 | totalcount = 0; |
---|
| 680 | data << (uint32) 0; |
---|
| 681 | |
---|
| 682 | // converting string that we try to find to lower case |
---|
| 683 | std::wstring wsearchedname; |
---|
| 684 | if(!Utf8toWStr(searchedname,wsearchedname)) |
---|
| 685 | return; |
---|
| 686 | |
---|
| 687 | wstrToLower(wsearchedname); |
---|
| 688 | |
---|
| 689 | for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr) |
---|
| 690 | { |
---|
| 691 | AuctionEntry *Aentry = itr->second; |
---|
| 692 | Item *item = objmgr.GetAItem(Aentry->item_guidlow); |
---|
| 693 | if( item ) |
---|
| 694 | { |
---|
| 695 | ItemPrototype const *proto = item->GetProto(); |
---|
| 696 | if( proto ) |
---|
| 697 | { |
---|
| 698 | if( auctionMainCategory == (0xffffffff) || proto->Class == auctionMainCategory ) |
---|
| 699 | { |
---|
| 700 | if( auctionSubCategory == (0xffffffff) || proto->SubClass == auctionSubCategory ) |
---|
| 701 | { |
---|
| 702 | if( auctionSlotID == (0xffffffff) || proto->InventoryType == auctionSlotID ) |
---|
| 703 | { |
---|
| 704 | if( quality == (0xffffffff) || proto->Quality == quality ) |
---|
| 705 | { |
---|
| 706 | if( usable == (0x00) || _player->CanUseItem( item ) == EQUIP_ERR_OK ) |
---|
| 707 | { |
---|
| 708 | if( ( levelmin == (0x00) || proto->RequiredLevel >= levelmin ) && ( levelmax == (0x00) || proto->RequiredLevel <= levelmax ) ) |
---|
| 709 | { |
---|
| 710 | name = proto->Name1; |
---|
| 711 | |
---|
| 712 | // local name |
---|
| 713 | int loc_idx = GetSessionDbLocaleIndex(); |
---|
| 714 | if ( loc_idx >= 0 ) |
---|
| 715 | { |
---|
| 716 | ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId); |
---|
| 717 | if (il) |
---|
| 718 | { |
---|
[260] | 719 | if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) |
---|
[2] | 720 | name = il->Name[loc_idx]; |
---|
| 721 | } |
---|
| 722 | } |
---|
| 723 | |
---|
| 724 | if(name.empty()) |
---|
| 725 | continue; |
---|
| 726 | |
---|
| 727 | if( wsearchedname.empty() || Utf8FitTo(name, wsearchedname) ) |
---|
| 728 | { |
---|
| 729 | if ((count < 50) && (totalcount >= listfrom)) |
---|
| 730 | { |
---|
| 731 | ++count; |
---|
| 732 | SendAuctionInfo( data, Aentry); |
---|
| 733 | } |
---|
| 734 | ++totalcount; |
---|
| 735 | } |
---|
| 736 | } |
---|
| 737 | } |
---|
| 738 | } |
---|
| 739 | } |
---|
| 740 | } |
---|
| 741 | } |
---|
| 742 | } |
---|
| 743 | } |
---|
| 744 | } |
---|
| 745 | data.put<uint32>(0, count); |
---|
| 746 | data << (uint32) totalcount; |
---|
| 747 | data << (uint32) 300; // unk 2.3.0 const? |
---|
| 748 | SendPacket(&data); |
---|
| 749 | } |
---|