/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Bag.h"
#include "ObjectMgr.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "WorldPacket.h"
#include "UpdateData.h"
#include "WorldSession.h"
Bag::Bag( ): Item()
{
m_objectType |= TYPEMASK_CONTAINER;
m_objectTypeId = TYPEID_CONTAINER;
m_valuesCount = CONTAINER_END;
memset(m_bagslot, 0, sizeof(Item *) * MAX_BAG_SIZE); // Maximum 20 Slots
}
Bag::~Bag()
{
for(int i = 0; iAddToWorld();
}
}
void Bag::RemoveFromWorld()
{
for(int i = 0; iRemoveFromWorld();
}
Item::RemoveFromWorld();
}
bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
{
ItemPrototype const * itemProto = objmgr.GetItemPrototype(itemid);
if(!itemProto || itemProto->ContainerSlots > MAX_BAG_SIZE)
return false;
Object::_Create( guidlow, 0, HIGHGUID_CONTAINER );
SetUInt32Value(OBJECT_FIELD_ENTRY, itemid);
SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);
SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags);
SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
// Setting the number of Slots the Container has
SetUInt32Value(CONTAINER_FIELD_NUM_SLOTS, itemProto->ContainerSlots);
// Cleanning 20 slots
for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
{
SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
m_bagslot[i] = NULL;
}
return true;
}
void Bag::SaveToDB()
{
Item::SaveToDB();
}
bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
{
if(!Item::LoadFromDB(guid, owner_guid, result))
return false;
// cleanup bag content related item value fields (its will be filled correctly from `character_inventory`)
for (uint32 i = 0; i < GetProto()->ContainerSlots; i++)
{
SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
if (m_bagslot[i])
{
delete m_bagslot[i];
m_bagslot[i] = NULL;
}
}
return true;
}
void Bag::DeleteFromDB()
{
for (int i = 0; i < MAX_BAG_SIZE; i++)
{
if (m_bagslot[i])
{
m_bagslot[i]->DeleteFromDB();
}
}
Item::DeleteFromDB();
}
uint32 Bag::GetFreeSlots() const
{
uint32 ContainerSlots=GetProto()->ContainerSlots;
uint32 slots = 0;
for (uint8 i=0; i SetContainer(NULL);
m_bagslot[slot] = NULL;
SetUInt64Value( CONTAINER_FIELD_SLOT_1 + (slot * 2), 0 );
}
void Bag::StoreItem( uint8 slot, Item *pItem, bool /*update*/ )
{
assert(slot < MAX_BAG_SIZE);
if( pItem )
{
m_bagslot[slot] = pItem;
SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (slot * 2), pItem->GetGUID());
pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID());
pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetOwnerGUID() );
pItem->SetContainer(this);
pItem->SetSlot(slot);
}
}
void Bag::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const
{
Item::BuildCreateUpdateBlockForPlayer( data, target );
for (int i = 0; i < MAX_BAG_SIZE; i++)
{
if(m_bagslot[i])
m_bagslot[i]->BuildCreateUpdateBlockForPlayer( data, target );
}
}
// If the bag is empty returns true
bool Bag::IsEmpty() const
{
uint32 ContainerSlots=GetProto()->ContainerSlots;
for(uint32 i=0; i < ContainerSlots; i++)
if (m_bagslot[i]) return false;
return true;
}
uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const
{
uint32 ContainerSlots=GetProto()->ContainerSlots;
Item *pItem;
uint32 count = 0;
for(uint32 i=0; i < ContainerSlots; i++)
{
pItem = m_bagslot[i];
if( pItem && pItem != eItem && pItem->GetEntry() == item )
count += pItem->GetCount();
}
if(eItem && eItem->GetProto()->GemProperties)
{
for(uint32 i=0; i < ContainerSlots; i++)
{
pItem = m_bagslot[i];
if( pItem && pItem != eItem && pItem->GetProto()->Socket[0].Color )
count += pItem->GetGemCountWithID(item);
}
}
return count;
}
uint8 Bag::GetSlotByItemGUID(uint64 guid) const
{
uint32 ContainerSlots=GetProto()->ContainerSlots;
for(uint32 i=0;iGetGUID() == guid)
return i;
}
return NULL_SLOT;
}
// Adds an item to a bag slot
// - slot can be NULL_SLOT, in that case function searchs for a free slot
// - Return values: 0 - item not added
// 1 - item added to a free slot (and perhaps to a stack)
// 2 - item added to a stack (item should be deleted)
Item* Bag::GetItemByPos( uint8 slot ) const
{
ItemPrototype const *pBagProto = GetProto();
if( pBagProto )
{
if( slot < pBagProto->ContainerSlots )
return m_bagslot[slot];
}
return NULL;
}