/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Bag.h" #include "ObjectMgr.h" #include "Database/DatabaseEnv.h" #include "Log.h" #include "WorldPacket.h" #include "UpdateData.h" #include "WorldSession.h" Bag::Bag( ): Item() { m_objectType |= TYPEMASK_CONTAINER; m_objectTypeId = TYPEID_CONTAINER; m_valuesCount = CONTAINER_END; memset(m_bagslot, 0, sizeof(Item *) * MAX_BAG_SIZE); // Maximum 20 Slots } Bag::~Bag() { for(int i = 0; iAddToWorld(); } } void Bag::RemoveFromWorld() { for(int i = 0; iRemoveFromWorld(); } Item::RemoveFromWorld(); } bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner) { ItemPrototype const * itemProto = objmgr.GetItemPrototype(itemid); if(!itemProto || itemProto->ContainerSlots > MAX_BAG_SIZE) return false; Object::_Create( guidlow, 0, HIGHGUID_CONTAINER ); SetUInt32Value(OBJECT_FIELD_ENTRY, itemid); SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f); SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0); SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0); SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability); SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability); SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags); SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); // Setting the number of Slots the Container has SetUInt32Value(CONTAINER_FIELD_NUM_SLOTS, itemProto->ContainerSlots); // Cleanning 20 slots for (uint8 i = 0; i < MAX_BAG_SIZE; i++) { SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0); m_bagslot[i] = NULL; } return true; } void Bag::SaveToDB() { Item::SaveToDB(); } bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result) { if(!Item::LoadFromDB(guid, owner_guid, result)) return false; // cleanup bag content related item value fields (its will be filled correctly from `character_inventory`) for (uint32 i = 0; i < GetProto()->ContainerSlots; i++) { SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0); if (m_bagslot[i]) { delete m_bagslot[i]; m_bagslot[i] = NULL; } } return true; } void Bag::DeleteFromDB() { for (int i = 0; i < MAX_BAG_SIZE; i++) { if (m_bagslot[i]) { m_bagslot[i]->DeleteFromDB(); } } Item::DeleteFromDB(); } uint32 Bag::GetFreeSlots() const { uint32 ContainerSlots=GetProto()->ContainerSlots; uint32 slots = 0; for (uint8 i=0; i SetContainer(NULL); m_bagslot[slot] = NULL; SetUInt64Value( CONTAINER_FIELD_SLOT_1 + (slot * 2), 0 ); } void Bag::StoreItem( uint8 slot, Item *pItem, bool /*update*/ ) { assert(slot < MAX_BAG_SIZE); if( pItem ) { m_bagslot[slot] = pItem; SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (slot * 2), pItem->GetGUID()); pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID()); pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetOwnerGUID() ); pItem->SetContainer(this); pItem->SetSlot(slot); } } void Bag::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const { Item::BuildCreateUpdateBlockForPlayer( data, target ); for (int i = 0; i < MAX_BAG_SIZE; i++) { if(m_bagslot[i]) m_bagslot[i]->BuildCreateUpdateBlockForPlayer( data, target ); } } // If the bag is empty returns true bool Bag::IsEmpty() const { uint32 ContainerSlots=GetProto()->ContainerSlots; for(uint32 i=0; i < ContainerSlots; i++) if (m_bagslot[i]) return false; return true; } uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const { uint32 ContainerSlots=GetProto()->ContainerSlots; Item *pItem; uint32 count = 0; for(uint32 i=0; i < ContainerSlots; i++) { pItem = m_bagslot[i]; if( pItem && pItem != eItem && pItem->GetEntry() == item ) count += pItem->GetCount(); } if(eItem && eItem->GetProto()->GemProperties) { for(uint32 i=0; i < ContainerSlots; i++) { pItem = m_bagslot[i]; if( pItem && pItem != eItem && pItem->GetProto()->Socket[0].Color ) count += pItem->GetGemCountWithID(item); } } return count; } uint8 Bag::GetSlotByItemGUID(uint64 guid) const { uint32 ContainerSlots=GetProto()->ContainerSlots; for(uint32 i=0;iGetGUID() == guid) return i; } return NULL_SLOT; } // Adds an item to a bag slot // - slot can be NULL_SLOT, in that case function searchs for a free slot // - Return values: 0 - item not added // 1 - item added to a free slot (and perhaps to a stack) // 2 - item added to a stack (item should be deleted) Item* Bag::GetItemByPos( uint8 slot ) const { ItemPrototype const *pBagProto = GetProto(); if( pBagProto ) { if( slot < pBagProto->ContainerSlots ) return m_bagslot[slot]; } return NULL; }