| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef TRINITY_BAG_H |
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| 22 | #define TRINITY_BAG_H |
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| 23 | |
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| 24 | // Maximum 36 Slots ( (CONTAINER_END - CONTAINER_FIELD_SLOT_1)/2 |
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| 25 | #define MAX_BAG_SIZE 36 // 2.0.12 |
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| 26 | |
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| 27 | #include "Object.h" |
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| 28 | #include "ItemPrototype.h" |
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| 29 | #include "Unit.h" |
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| 30 | #include "Creature.h" |
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| 31 | #include "Item.h" |
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| 32 | |
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| 33 | class Bag : public Item |
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| 34 | { |
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| 35 | public: |
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| 36 | |
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| 37 | Bag(); |
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| 38 | ~Bag(); |
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| 39 | |
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| 40 | void AddToWorld(); |
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| 41 | void RemoveFromWorld(); |
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| 42 | |
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| 43 | bool Create(uint32 guidlow, uint32 itemid, Player const* owner); |
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| 44 | |
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| 45 | void Clear(); |
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| 46 | void StoreItem( uint8 slot, Item *pItem, bool update ); |
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| 47 | void RemoveItem( uint8 slot, bool update ); |
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| 48 | |
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| 49 | Item* GetItemByPos( uint8 slot ) const; |
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| 50 | uint32 GetItemCount( uint32 item, Item* eItem = NULL ) const; |
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| 51 | |
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| 52 | uint8 GetSlotByItemGUID(uint64 guid) const; |
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| 53 | bool IsEmpty() const; |
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| 54 | uint32 GetFreeSlots() const; |
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| 55 | |
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| 56 | // DB operations |
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| 57 | // overwrite virtual Item::SaveToDB |
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| 58 | void SaveToDB(); |
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| 59 | // overwrite virtual Item::LoadFromDB |
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| 60 | bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result = NULL); |
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| 61 | // overwrite virtual Item::DeleteFromDB |
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| 62 | void DeleteFromDB(); |
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| 63 | |
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| 64 | void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const; |
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| 65 | |
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| 66 | protected: |
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| 67 | |
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| 68 | // Bag Storage space |
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| 69 | Item* m_bagslot[MAX_BAG_SIZE]; |
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| 70 | }; |
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| 71 | |
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| 72 | inline Item* NewItemOrBag(ItemPrototype const * proto) |
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| 73 | { |
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| 74 | return (proto->InventoryType == INVTYPE_BAG) ? new Bag : new Item; |
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| 75 | } |
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| 76 | #endif |
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