[2] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #include "Object.h" |
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| 20 | #include "Player.h" |
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| 21 | #include "BattleGround.h" |
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| 22 | #include "Creature.h" |
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| 23 | #include "MapManager.h" |
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| 24 | #include "Language.h" |
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| 25 | #include "Chat.h" |
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| 26 | #include "SpellAuras.h" |
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[9] | 27 | #include "ArenaTeam.h" |
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[2] | 28 | #include "World.h" |
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| 29 | #include "Util.h" |
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| 30 | |
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| 31 | BattleGround::BattleGround() |
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| 32 | { |
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| 33 | m_TypeID = 0; |
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| 34 | m_InstanceID = 0; |
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| 35 | m_Status = 0; |
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| 36 | m_EndTime = 0; |
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| 37 | m_LastResurrectTime = 0; |
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| 38 | m_Queue_type = MAX_BATTLEGROUND_QUEUES; |
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| 39 | m_InvitedAlliance = 0; |
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| 40 | m_InvitedHorde = 0; |
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| 41 | m_ArenaType = 0; |
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| 42 | m_IsArena = false; |
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| 43 | m_Winner = 2; |
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| 44 | m_StartTime = 0; |
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| 45 | m_Events = 0; |
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| 46 | m_IsRated = false; |
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| 47 | m_BuffChange = false; |
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| 48 | m_Name = ""; |
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| 49 | m_LevelMin = 0; |
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| 50 | m_LevelMax = 0; |
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[9] | 51 | m_InBGFreeSlotQueue = false; |
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| 52 | m_SetDeleteThis = false; |
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[2] | 53 | |
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| 54 | m_MaxPlayersPerTeam = 0; |
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| 55 | m_MaxPlayers = 0; |
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| 56 | m_MinPlayersPerTeam = 0; |
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| 57 | m_MinPlayers = 0; |
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| 58 | |
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| 59 | m_MapId = 0; |
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| 60 | |
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| 61 | m_TeamStartLocX[BG_TEAM_ALLIANCE] = 0; |
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| 62 | m_TeamStartLocX[BG_TEAM_HORDE] = 0; |
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| 63 | |
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| 64 | m_TeamStartLocY[BG_TEAM_ALLIANCE] = 0; |
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| 65 | m_TeamStartLocY[BG_TEAM_HORDE] = 0; |
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| 66 | |
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| 67 | m_TeamStartLocZ[BG_TEAM_ALLIANCE] = 0; |
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| 68 | m_TeamStartLocZ[BG_TEAM_HORDE] = 0; |
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| 69 | |
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| 70 | m_TeamStartLocO[BG_TEAM_ALLIANCE] = 0; |
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| 71 | m_TeamStartLocO[BG_TEAM_HORDE] = 0; |
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| 72 | |
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[9] | 73 | m_ArenaTeamIds[BG_TEAM_ALLIANCE] = 0; |
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| 74 | m_ArenaTeamIds[BG_TEAM_HORDE] = 0; |
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| 75 | |
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| 76 | m_ArenaTeamRatingChanges[BG_TEAM_ALLIANCE] = 0; |
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| 77 | m_ArenaTeamRatingChanges[BG_TEAM_HORDE] = 0; |
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| 78 | |
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[2] | 79 | m_BgRaids[BG_TEAM_ALLIANCE] = NULL; |
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| 80 | m_BgRaids[BG_TEAM_HORDE] = NULL; |
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| 81 | |
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| 82 | m_PlayersCount[BG_TEAM_ALLIANCE] = 0; |
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| 83 | m_PlayersCount[BG_TEAM_HORDE] = 0; |
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[9] | 84 | |
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| 85 | m_PrematureCountDown = false; |
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| 86 | m_PrematureCountDown = 0; |
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[2] | 87 | } |
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| 88 | |
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| 89 | BattleGround::~BattleGround() |
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| 90 | { |
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[9] | 91 | // remove objects and creatures |
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| 92 | // (this is done automatically in mapmanager update, when the instance is reset after the reset time) |
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| 93 | int size = m_BgCreatures.size(); |
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| 94 | for(int i = 0; i < size; ++i) |
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| 95 | { |
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| 96 | DelCreature(i); |
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| 97 | } |
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| 98 | size = m_BgObjects.size(); |
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| 99 | for(int i = 0; i < size; ++i) |
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| 100 | { |
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| 101 | DelObject(i); |
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| 102 | } |
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[2] | 103 | |
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[9] | 104 | // delete creature and go respawn times |
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| 105 | WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'",GetInstanceID()); |
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| 106 | WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'",GetInstanceID()); |
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| 107 | // delete instance from db |
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| 108 | CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'",GetInstanceID()); |
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| 109 | // remove from battlegrounds |
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| 110 | sBattleGroundMgr.RemoveBattleGround(GetInstanceID()); |
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| 111 | // unload map |
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| 112 | if(Map * map = MapManager::Instance().FindMap(GetMapId(), GetInstanceID())) |
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| 113 | if(map->IsBattleGroundOrArena()) |
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| 114 | ((BattleGroundMap*)map)->SetUnload(); |
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| 115 | // remove from bg free slot queue |
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| 116 | this->RemoveFromBGFreeSlotQueue(); |
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[2] | 117 | } |
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| 118 | |
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| 119 | void BattleGround::Update(time_t diff) |
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| 120 | { |
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| 121 | if(!GetPlayersSize() && !GetRemovedPlayersSize() && !GetReviveQueueSize()) |
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| 122 | //BG is empty |
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| 123 | return; |
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| 124 | |
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| 125 | WorldPacket data; |
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| 126 | |
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| 127 | if(GetRemovedPlayersSize()) |
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| 128 | { |
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| 129 | for(std::map<uint64, uint8>::iterator itr = m_RemovedPlayers.begin(); itr != m_RemovedPlayers.end(); ++itr) |
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| 130 | { |
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| 131 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 132 | switch(itr->second) |
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| 133 | { |
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| 134 | //following code is handled by event: |
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| 135 | /*case 0: |
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| 136 | sBattleGroundMgr.m_BattleGroundQueues[GetTypeID()].RemovePlayer(itr->first); |
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| 137 | //RemovePlayerFromQueue(itr->first); |
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| 138 | if(plr) |
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| 139 | { |
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| 140 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(m_TypeID), STATUS_NONE, 0, 0); |
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| 141 | plr->GetSession()->SendPacket(&data); |
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| 142 | } |
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| 143 | break;*/ |
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| 144 | case 1: // currently in bg and was removed from bg |
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| 145 | if(plr) |
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| 146 | RemovePlayerAtLeave(itr->first, true, true); |
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| 147 | else |
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| 148 | RemovePlayerAtLeave(itr->first, false, false); |
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| 149 | break; |
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| 150 | case 2: // revive queue |
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| 151 | RemovePlayerFromResurrectQueue(itr->first); |
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| 152 | break; |
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| 153 | default: |
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| 154 | sLog.outError("BattleGround: Unknown remove player case!"); |
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| 155 | } |
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| 156 | } |
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| 157 | m_RemovedPlayers.clear(); |
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| 158 | } |
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| 159 | |
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| 160 | // this code isn't efficient and its idea isn't implemented yet |
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| 161 | /* offline players are removed from battleground in worldsession::LogoutPlayer() |
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| 162 | // remove offline players from bg after ~5 minutes |
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| 163 | if(GetPlayersSize()) |
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| 164 | { |
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| 165 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 166 | { |
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| 167 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 168 | itr->second.LastOnlineTime += diff; |
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| 169 | |
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| 170 | if(plr) |
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| 171 | itr->second.LastOnlineTime = 0; // update last online time |
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| 172 | else |
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| 173 | if(itr->second.LastOnlineTime >= MAX_OFFLINE_TIME) // 5 minutes |
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| 174 | m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) |
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| 175 | } |
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| 176 | }*/ |
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| 177 | |
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| 178 | m_LastResurrectTime += diff; |
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| 179 | if (m_LastResurrectTime >= RESURRECTION_INTERVAL) |
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| 180 | { |
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| 181 | if(GetReviveQueueSize()) |
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| 182 | { |
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| 183 | for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr) |
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| 184 | { |
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| 185 | Creature *sh = NULL; |
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| 186 | for(std::vector<uint64>::iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2) |
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| 187 | { |
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| 188 | Player *plr = objmgr.GetPlayer(*itr2); |
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| 189 | if(!plr) |
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| 190 | continue; |
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| 191 | |
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| 192 | if (!sh) |
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| 193 | { |
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| 194 | sh = ObjectAccessor::GetCreature(*plr, itr->first); |
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| 195 | // only for visual effect |
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| 196 | if (sh) |
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| 197 | sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true); // Spirit Heal, effect 117 |
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| 198 | } |
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| 199 | |
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| 200 | plr->CastSpell(plr, SPELL_RESURRECTION_VISUAL, true); // Resurrection visual |
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| 201 | m_ResurrectQueue.push_back(*itr2); |
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| 202 | } |
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| 203 | (itr->second).clear(); |
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| 204 | } |
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| 205 | |
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| 206 | m_ReviveQueue.clear(); |
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| 207 | m_LastResurrectTime = 0; |
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| 208 | } |
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| 209 | else |
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| 210 | // queue is clear and time passed, just update last resurrection time |
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| 211 | m_LastResurrectTime = 0; |
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| 212 | } |
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| 213 | else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC |
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| 214 | { |
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| 215 | for(std::vector<uint64>::iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr) |
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| 216 | { |
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| 217 | Player *plr = objmgr.GetPlayer(*itr); |
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| 218 | if(!plr) |
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| 219 | continue; |
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| 220 | plr->ResurrectPlayer(1.0f); |
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| 221 | plr->CastSpell(plr, SPELL_SPIRIT_HEAL_MANA, true); |
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| 222 | ObjectAccessor::Instance().ConvertCorpseForPlayer(*itr); |
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| 223 | } |
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| 224 | m_ResurrectQueue.clear(); |
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| 225 | } |
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| 226 | |
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[9] | 227 | // if less then minimum players are in on one side, then start premature finish timer |
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| 228 | if(GetStatus() == STATUS_IN_PROGRESS && !isArena() && sBattleGroundMgr.GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam())) |
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| 229 | { |
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| 230 | if(!m_PrematureCountDown) |
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| 231 | { |
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| 232 | m_PrematureCountDown = true; |
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| 233 | m_PrematureCountDownTimer = sBattleGroundMgr.GetPrematureFinishTime(); |
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| 234 | SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING); |
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| 235 | } |
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| 236 | else if(m_PrematureCountDownTimer < diff) |
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| 237 | { |
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| 238 | // time's up! |
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| 239 | EndBattleGround(0); // noone wins |
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| 240 | m_PrematureCountDown = false; |
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| 241 | } |
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| 242 | else |
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| 243 | { |
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| 244 | uint32 newtime = m_PrematureCountDownTimer - diff; |
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| 245 | // announce every minute |
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| 246 | if(m_PrematureCountDownTimer != sBattleGroundMgr.GetPrematureFinishTime() && newtime / 60000 != m_PrematureCountDownTimer / 60000) |
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| 247 | SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING); |
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| 248 | m_PrematureCountDownTimer = newtime; |
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| 249 | } |
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| 250 | } |
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| 251 | else if (m_PrematureCountDown) |
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| 252 | m_PrematureCountDown = false; |
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| 253 | |
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[2] | 254 | if(GetStatus() == STATUS_WAIT_LEAVE) |
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| 255 | { |
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| 256 | // remove all players from battleground after 2 minutes |
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| 257 | m_EndTime += diff; |
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| 258 | if(m_EndTime >= TIME_TO_AUTOREMOVE) // 2 minutes |
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| 259 | { |
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| 260 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 261 | { |
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| 262 | m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) |
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| 263 | } |
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| 264 | // do not change any battleground's private variables |
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| 265 | } |
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| 266 | } |
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| 267 | } |
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| 268 | |
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| 269 | void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O) |
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| 270 | { |
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| 271 | uint8 idx = GetTeamIndexByTeamId(TeamID); |
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| 272 | m_TeamStartLocX[idx] = X; |
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| 273 | m_TeamStartLocY[idx] = Y; |
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| 274 | m_TeamStartLocZ[idx] = Z; |
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| 275 | m_TeamStartLocO[idx] = O; |
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| 276 | } |
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| 277 | |
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| 278 | void BattleGround::SendPacketToAll(WorldPacket *packet) |
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| 279 | { |
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| 280 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 281 | { |
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| 282 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 283 | if(plr) |
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| 284 | plr->GetSession()->SendPacket(packet); |
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| 285 | else |
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| 286 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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| 287 | } |
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| 288 | } |
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| 289 | |
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| 290 | void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self) |
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| 291 | { |
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| 292 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 293 | { |
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| 294 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 295 | |
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| 296 | if(!plr) |
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| 297 | { |
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| 298 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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| 299 | continue; |
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| 300 | } |
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| 301 | |
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| 302 | if(!self && sender == plr) |
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| 303 | continue; |
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| 304 | |
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[9] | 305 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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| 306 | |
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| 307 | if(team == TeamID) |
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[2] | 308 | plr->GetSession()->SendPacket(packet); |
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| 309 | } |
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| 310 | } |
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| 311 | |
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| 312 | void BattleGround::PlaySoundToAll(uint32 SoundID) |
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| 313 | { |
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| 314 | WorldPacket data; |
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| 315 | sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID); |
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| 316 | SendPacketToAll(&data); |
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| 317 | } |
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| 318 | |
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| 319 | void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID) |
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| 320 | { |
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| 321 | WorldPacket data; |
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| 322 | |
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| 323 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 324 | { |
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| 325 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 326 | |
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| 327 | if(!plr) |
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| 328 | { |
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| 329 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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| 330 | continue; |
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| 331 | } |
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| 332 | |
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[9] | 333 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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| 334 | |
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| 335 | if(team == TeamID) |
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[2] | 336 | { |
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| 337 | sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID); |
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| 338 | plr->GetSession()->SendPacket(&data); |
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| 339 | } |
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| 340 | } |
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| 341 | } |
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| 342 | |
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| 343 | void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID) |
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| 344 | { |
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| 345 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 346 | { |
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| 347 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 348 | |
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| 349 | if(!plr) |
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| 350 | { |
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| 351 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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| 352 | continue; |
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| 353 | } |
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| 354 | |
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[9] | 355 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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| 356 | |
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| 357 | if(team == TeamID) |
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[2] | 358 | plr->CastSpell(plr, SpellID, true); |
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| 359 | } |
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| 360 | } |
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| 361 | |
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| 362 | void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID) |
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| 363 | { |
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| 364 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 365 | { |
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| 366 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 367 | |
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| 368 | if(!plr) |
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| 369 | { |
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| 370 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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| 371 | continue; |
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| 372 | } |
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| 373 | |
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[9] | 374 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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| 375 | |
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| 376 | if(team == TeamID) |
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[2] | 377 | UpdatePlayerScore(plr, SCORE_BONUS_HONOR, Honor); |
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| 378 | } |
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| 379 | } |
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| 380 | |
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| 381 | void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID) |
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| 382 | { |
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| 383 | FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id); |
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| 384 | |
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| 385 | if(!factionEntry) |
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| 386 | return; |
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| 387 | |
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| 388 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 389 | { |
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| 390 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 391 | |
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| 392 | if(!plr) |
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| 393 | { |
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| 394 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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| 395 | continue; |
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| 396 | } |
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| 397 | |
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[9] | 398 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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| 399 | |
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| 400 | if(team == TeamID) |
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[2] | 401 | plr->ModifyFactionReputation(factionEntry, Reputation); |
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| 402 | } |
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| 403 | } |
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| 404 | |
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| 405 | void BattleGround::UpdateWorldState(uint32 Field, uint32 Value) |
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| 406 | { |
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| 407 | WorldPacket data; |
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| 408 | sBattleGroundMgr.BuildUpdateWorldStatePacket(&data, Field, Value); |
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| 409 | SendPacketToAll(&data); |
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| 410 | } |
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| 411 | |
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| 412 | void BattleGround::UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player *Source) |
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| 413 | { |
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| 414 | WorldPacket data; |
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| 415 | sBattleGroundMgr.BuildUpdateWorldStatePacket(&data, Field, Value); |
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| 416 | Source->GetSession()->SendPacket(&data); |
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| 417 | } |
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| 418 | |
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| 419 | void BattleGround::EndBattleGround(uint32 winner) |
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| 420 | { |
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[9] | 421 | // battleground finished, remove from the running bg's list |
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| 422 | this->RemoveFromBGFreeSlotQueue(); |
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| 423 | |
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| 424 | ArenaTeam * winner_arena_team = NULL; |
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| 425 | ArenaTeam * loser_arena_team = NULL; |
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| 426 | uint32 loser_rating = 0; |
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| 427 | uint32 winner_rating = 0; |
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[2] | 428 | WorldPacket data; |
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| 429 | Player *Source = NULL; |
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| 430 | const char *winmsg = ""; |
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| 431 | |
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| 432 | if(winner == ALLIANCE) |
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| 433 | { |
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[9] | 434 | if(isBattleGround()) |
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| 435 | winmsg = GetMangosString(LANG_BG_A_WINS); |
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| 436 | else |
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| 437 | winmsg = GetMangosString(LANG_ARENA_GOLD_WINS); |
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[2] | 438 | |
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| 439 | PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound |
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| 440 | |
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| 441 | SetWinner(WINNER_ALLIANCE); |
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| 442 | } |
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[9] | 443 | else if(winner == HORDE) |
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[2] | 444 | { |
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[9] | 445 | if(isBattleGround()) |
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| 446 | winmsg = GetMangosString(LANG_BG_H_WINS); |
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| 447 | else |
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| 448 | winmsg = GetMangosString(LANG_ARENA_GREEN_WINS); |
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[2] | 449 | |
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| 450 | PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound |
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| 451 | |
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| 452 | SetWinner(WINNER_HORDE); |
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| 453 | } |
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[9] | 454 | else |
---|
| 455 | { |
---|
| 456 | SetWinner(3); |
---|
| 457 | } |
---|
[2] | 458 | |
---|
| 459 | SetStatus(STATUS_WAIT_LEAVE); |
---|
| 460 | m_EndTime = 0; |
---|
| 461 | |
---|
[9] | 462 | // arena rating calculation |
---|
| 463 | if(isArena() && isRated()) |
---|
| 464 | { |
---|
| 465 | if(winner == ALLIANCE) |
---|
| 466 | { |
---|
| 467 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
---|
| 468 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
---|
| 469 | } |
---|
| 470 | else if(winner == HORDE) |
---|
| 471 | { |
---|
| 472 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
---|
| 473 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
---|
| 474 | } |
---|
| 475 | if(winner_arena_team && loser_arena_team) |
---|
| 476 | { |
---|
| 477 | loser_rating = loser_arena_team->GetStats().rating; |
---|
| 478 | winner_rating = winner_arena_team->GetStats().rating; |
---|
| 479 | float winner_chance = winner_arena_team->GetChanceAgainst(loser_rating); |
---|
| 480 | float loser_chance = loser_arena_team->GetChanceAgainst(winner_rating); |
---|
| 481 | int32 winner_change = winner_arena_team->WonAgainstChance(winner_chance); |
---|
| 482 | int32 loser_change = loser_arena_team->LostAgainstChance(loser_chance); |
---|
| 483 | sLog.outDebug("--- %u ; %u ; %d ; %d ; %u ; %u ---",winner_rating,loser_rating,winner_chance,loser_chance,winner_change,loser_change); |
---|
| 484 | if(winner == ALLIANCE) |
---|
| 485 | { |
---|
| 486 | SetArenaTeamRatingChangeForTeam(ALLIANCE, winner_change); |
---|
| 487 | SetArenaTeamRatingChangeForTeam(HORDE, loser_change); |
---|
| 488 | } |
---|
| 489 | else |
---|
| 490 | { |
---|
| 491 | SetArenaTeamRatingChangeForTeam(HORDE, winner_change); |
---|
| 492 | SetArenaTeamRatingChangeForTeam(ALLIANCE, loser_change); |
---|
| 493 | } |
---|
| 494 | } |
---|
| 495 | else |
---|
| 496 | { |
---|
| 497 | SetArenaTeamRatingChangeForTeam(ALLIANCE, 0); |
---|
| 498 | SetArenaTeamRatingChangeForTeam(HORDE, 0); |
---|
| 499 | } |
---|
| 500 | } |
---|
| 501 | |
---|
[2] | 502 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
| 503 | { |
---|
| 504 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
| 505 | if(!plr) |
---|
| 506 | { |
---|
| 507 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
---|
| 508 | continue; |
---|
| 509 | } |
---|
| 510 | |
---|
[9] | 511 | // should remove spirit of redemption |
---|
| 512 | if(plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) |
---|
| 513 | plr->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT); |
---|
| 514 | |
---|
[2] | 515 | if(!plr->isAlive()) |
---|
| 516 | { |
---|
| 517 | plr->ResurrectPlayer(1.0f); |
---|
| 518 | plr->SpawnCorpseBones(); |
---|
| 519 | } |
---|
| 520 | |
---|
[9] | 521 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
---|
| 522 | if(!team) team = plr->GetTeam(); |
---|
| 523 | |
---|
| 524 | // per player calculation |
---|
| 525 | if(isArena() && isRated() && winner_arena_team && loser_arena_team) |
---|
[2] | 526 | { |
---|
[9] | 527 | if(team == winner) |
---|
| 528 | winner_arena_team->MemberWon(plr,loser_rating); |
---|
| 529 | else |
---|
| 530 | loser_arena_team->MemberLost(plr,winner_rating); |
---|
| 531 | } |
---|
| 532 | |
---|
| 533 | if(team == winner) |
---|
| 534 | { |
---|
[2] | 535 | if(!Source) |
---|
| 536 | Source = plr; |
---|
| 537 | RewardMark(plr,ITEM_WINNER_COUNT); |
---|
| 538 | UpdatePlayerScore(plr, SCORE_BONUS_HONOR, 20); |
---|
| 539 | RewardQuest(plr); |
---|
| 540 | } |
---|
| 541 | else |
---|
| 542 | { |
---|
| 543 | RewardMark(plr,ITEM_LOSER_COUNT); |
---|
| 544 | } |
---|
| 545 | |
---|
| 546 | plr->CombatStopWithPets(true); |
---|
| 547 | |
---|
| 548 | BlockMovement(plr); |
---|
| 549 | |
---|
| 550 | sBattleGroundMgr.BuildPvpLogDataPacket(&data, this); |
---|
| 551 | plr->GetSession()->SendPacket(&data); |
---|
| 552 | |
---|
[9] | 553 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType()); |
---|
| 554 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime()); |
---|
[2] | 555 | plr->GetSession()->SendPacket(&data); |
---|
| 556 | } |
---|
| 557 | |
---|
[9] | 558 | if(isArena() && isRated() && winner_arena_team && loser_arena_team) |
---|
| 559 | { |
---|
| 560 | // update arena points only after increasing the player's match count! |
---|
| 561 | winner_arena_team->UpdateArenaPointsHelper(); |
---|
| 562 | loser_arena_team->UpdateArenaPointsHelper(); |
---|
| 563 | // save the stat changes |
---|
| 564 | winner_arena_team->SaveToDB(); |
---|
| 565 | loser_arena_team->SaveToDB(); |
---|
| 566 | // send updated arena team stats to players |
---|
| 567 | // this way all arena team members will get notified, not only the ones who participated in this match |
---|
| 568 | winner_arena_team->NotifyStatsChanged(); |
---|
| 569 | loser_arena_team->NotifyStatsChanged(); |
---|
| 570 | } |
---|
| 571 | |
---|
| 572 | // inform invited players about the removal |
---|
| 573 | sBattleGroundMgr.m_BattleGroundQueues[sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this); |
---|
| 574 | |
---|
[2] | 575 | if(Source) |
---|
| 576 | { |
---|
| 577 | ChatHandler(Source).FillMessageData(&data, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, Source->GetGUID(), winmsg); |
---|
| 578 | SendPacketToAll(&data); |
---|
| 579 | } |
---|
| 580 | } |
---|
| 581 | |
---|
| 582 | uint32 BattleGround::GetBattlemasterEntry() const |
---|
| 583 | { |
---|
| 584 | switch(GetTypeID()) |
---|
| 585 | { |
---|
| 586 | case BATTLEGROUND_AV: return 15972; |
---|
| 587 | case BATTLEGROUND_WS: return 14623; |
---|
| 588 | case BATTLEGROUND_AB: return 14879; |
---|
| 589 | case BATTLEGROUND_EY: return 22516; |
---|
| 590 | case BATTLEGROUND_NA: return 20200; |
---|
| 591 | default: return 0; |
---|
| 592 | } |
---|
| 593 | } |
---|
| 594 | |
---|
| 595 | void BattleGround::RewardMark(Player *plr,uint32 count) |
---|
| 596 | { |
---|
| 597 | // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens |
---|
| 598 | if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) |
---|
| 599 | return; |
---|
| 600 | |
---|
| 601 | BattleGroundMarks mark; |
---|
| 602 | bool IsSpell; |
---|
| 603 | switch(GetTypeID()) |
---|
| 604 | { |
---|
| 605 | case BATTLEGROUND_AV: |
---|
| 606 | IsSpell = true; |
---|
| 607 | if(count == ITEM_WINNER_COUNT) |
---|
| 608 | mark = SPELL_AV_MARK_WINNER; |
---|
| 609 | else |
---|
| 610 | mark = SPELL_AV_MARK_LOSER; |
---|
| 611 | break; |
---|
| 612 | case BATTLEGROUND_WS: |
---|
| 613 | IsSpell = true; |
---|
| 614 | if(count == ITEM_WINNER_COUNT) |
---|
| 615 | mark = SPELL_WS_MARK_WINNER; |
---|
| 616 | else |
---|
| 617 | mark = SPELL_WS_MARK_LOSER; |
---|
| 618 | break; |
---|
| 619 | case BATTLEGROUND_AB: |
---|
| 620 | IsSpell = true; |
---|
| 621 | if(count == ITEM_WINNER_COUNT) |
---|
| 622 | mark = SPELL_AB_MARK_WINNER; |
---|
| 623 | else |
---|
| 624 | mark = SPELL_AB_MARK_LOSER; |
---|
| 625 | break; |
---|
| 626 | case BATTLEGROUND_EY: |
---|
| 627 | IsSpell = false; |
---|
| 628 | mark = ITEM_EY_MARK_OF_HONOR; |
---|
| 629 | break; |
---|
| 630 | default: |
---|
| 631 | return; |
---|
| 632 | } |
---|
| 633 | |
---|
| 634 | if(IsSpell) |
---|
| 635 | plr->CastSpell(plr, mark, true); |
---|
| 636 | else if ( objmgr.GetItemPrototype( mark ) ) |
---|
| 637 | { |
---|
| 638 | ItemPosCountVec dest; |
---|
| 639 | uint32 no_space_count = 0; |
---|
| 640 | uint8 msg = plr->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, mark, count, &no_space_count ); |
---|
| 641 | if( msg != EQUIP_ERR_OK ) // convert to possible store amount |
---|
| 642 | count -= no_space_count; |
---|
| 643 | |
---|
| 644 | if( count != 0 && !dest.empty()) // can add some |
---|
| 645 | if(Item* item = plr->StoreNewItem( dest, mark, true, 0)) |
---|
| 646 | plr->SendNewItem(item,count,false,true); |
---|
| 647 | |
---|
| 648 | if(no_space_count > 0) |
---|
| 649 | SendRewardMarkByMail(plr,mark,no_space_count); |
---|
| 650 | } |
---|
| 651 | } |
---|
| 652 | |
---|
| 653 | void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count) |
---|
| 654 | { |
---|
| 655 | uint32 bmEntry = GetBattlemasterEntry(); |
---|
| 656 | if(!bmEntry) |
---|
| 657 | return; |
---|
| 658 | |
---|
| 659 | ItemPrototype const* markProto = objmgr.GetItemPrototype(mark); |
---|
| 660 | if(!markProto) |
---|
| 661 | return; |
---|
| 662 | |
---|
| 663 | if(Item* markItem = Item::CreateItem(mark,count,plr)) |
---|
| 664 | { |
---|
| 665 | // save new item before send |
---|
| 666 | markItem->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted |
---|
| 667 | |
---|
| 668 | // item |
---|
| 669 | MailItemsInfo mi; |
---|
| 670 | mi.AddItem(markItem->GetGUIDLow(), markItem->GetEntry(), markItem); |
---|
| 671 | |
---|
| 672 | // subject: item name |
---|
| 673 | std::string subject = markProto->Name1; |
---|
| 674 | int loc_idx = plr->GetSession()->GetSessionDbLocaleIndex(); |
---|
| 675 | if ( loc_idx >= 0 ) |
---|
| 676 | if(ItemLocale const *il = objmgr.GetItemLocale(markProto->ItemId)) |
---|
| 677 | if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) |
---|
| 678 | subject = il->Name[loc_idx]; |
---|
| 679 | |
---|
| 680 | // text |
---|
| 681 | std::string textFormat = plr->GetSession()->GetMangosString(LANG_BG_MARK_BY_MAIL); |
---|
| 682 | char textBuf[300]; |
---|
| 683 | snprintf(textBuf,300,textFormat.c_str(),GetName(),GetName()); |
---|
| 684 | uint32 itemTextId = objmgr.CreateItemText( textBuf ); |
---|
| 685 | |
---|
| 686 | WorldSession::SendMailTo(plr, MAIL_CREATURE, MAIL_STATIONERY_NORMAL, bmEntry, plr->GetGUIDLow(), subject, itemTextId , &mi, 0, 0, MAIL_CHECK_MASK_NONE); |
---|
| 687 | } |
---|
| 688 | } |
---|
| 689 | |
---|
| 690 | void BattleGround::RewardQuest(Player *plr) |
---|
| 691 | { |
---|
| 692 | // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens |
---|
| 693 | if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) |
---|
| 694 | return; |
---|
| 695 | |
---|
| 696 | uint32 quest; |
---|
| 697 | switch(GetTypeID()) |
---|
| 698 | { |
---|
| 699 | case BATTLEGROUND_AV: |
---|
| 700 | quest = SPELL_AV_QUEST_REWARD; |
---|
| 701 | break; |
---|
| 702 | case BATTLEGROUND_WS: |
---|
| 703 | quest = SPELL_WS_QUEST_REWARD; |
---|
| 704 | break; |
---|
| 705 | case BATTLEGROUND_AB: |
---|
| 706 | quest = SPELL_AB_QUEST_REWARD; |
---|
| 707 | break; |
---|
| 708 | case BATTLEGROUND_EY: |
---|
| 709 | quest = SPELL_EY_QUEST_REWARD; |
---|
| 710 | break; |
---|
| 711 | default: |
---|
| 712 | return; |
---|
| 713 | } |
---|
| 714 | |
---|
| 715 | plr->CastSpell(plr, quest, true); |
---|
| 716 | } |
---|
| 717 | |
---|
| 718 | void BattleGround::BlockMovement(Player *plr) |
---|
| 719 | { |
---|
| 720 | plr->SetClientControl(plr, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave() |
---|
| 721 | } |
---|
| 722 | |
---|
| 723 | void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket) |
---|
| 724 | { |
---|
[9] | 725 | uint32 team = GetPlayerTeam(guid); |
---|
| 726 | bool participant = false; |
---|
[2] | 727 | // Remove from lists/maps |
---|
| 728 | std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.find(guid); |
---|
| 729 | if(itr != m_Players.end()) |
---|
| 730 | { |
---|
[9] | 731 | UpdatePlayersCountByTeam(team, true); // -1 player |
---|
[2] | 732 | m_Players.erase(itr); |
---|
[9] | 733 | // check if the player was a participant of the match, or only entered through gm command (goname) |
---|
| 734 | participant = true; |
---|
[2] | 735 | } |
---|
| 736 | |
---|
| 737 | std::map<uint64, BattleGroundScore*>::iterator itr2 = m_PlayerScores.find(guid); |
---|
| 738 | if(itr2 != m_PlayerScores.end()) |
---|
| 739 | { |
---|
| 740 | delete itr2->second; // delete player's score |
---|
| 741 | m_PlayerScores.erase(itr2); |
---|
| 742 | } |
---|
| 743 | |
---|
| 744 | RemovePlayerFromResurrectQueue(guid); |
---|
| 745 | |
---|
| 746 | Player *plr = objmgr.GetPlayer(guid); |
---|
| 747 | |
---|
[9] | 748 | // should remove spirit of redemption |
---|
| 749 | if(plr && plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) |
---|
| 750 | plr->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT); |
---|
| 751 | |
---|
[2] | 752 | if(plr && !plr->isAlive()) // resurrect on exit |
---|
| 753 | { |
---|
| 754 | plr->ResurrectPlayer(1.0f); |
---|
| 755 | plr->SpawnCorpseBones(); |
---|
| 756 | } |
---|
| 757 | |
---|
| 758 | RemovePlayer(plr, guid); // BG subclass specific code |
---|
| 759 | |
---|
| 760 | if(plr) |
---|
| 761 | { |
---|
| 762 | plr->ClearAfkReports(); |
---|
| 763 | |
---|
[9] | 764 | if(participant) // if the player was a match participant, remove auras, calc rating, update queue |
---|
[2] | 765 | { |
---|
[9] | 766 | if(!team) team = plr->GetTeam(); |
---|
[2] | 767 | |
---|
[9] | 768 | uint32 bgTypeId = GetTypeID(); |
---|
| 769 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType()); |
---|
| 770 | // if arena, remove the specific arena auras |
---|
| 771 | if(isArena()) |
---|
| 772 | { |
---|
| 773 | plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out |
---|
| 774 | bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing) |
---|
[2] | 775 | |
---|
[9] | 776 | // summon old pet if there was one and there isn't a current pet |
---|
| 777 | if(!plr->GetPet() && plr->GetTemporaryUnsummonedPetNumber()) |
---|
| 778 | { |
---|
| 779 | Pet* NewPet = new Pet; |
---|
| 780 | if(!NewPet->LoadPetFromDB(plr, 0, (plr)->GetTemporaryUnsummonedPetNumber(), true)) |
---|
| 781 | delete NewPet; |
---|
[2] | 782 | |
---|
[9] | 783 | (plr)->SetTemporaryUnsummonedPetNumber(0); |
---|
| 784 | } |
---|
[2] | 785 | |
---|
[9] | 786 | if(isRated() && GetStatus() == STATUS_IN_PROGRESS) |
---|
| 787 | { |
---|
| 788 | //left a rated match while the encounter was in progress, consider as loser |
---|
| 789 | ArenaTeam * winner_arena_team = 0; |
---|
| 790 | ArenaTeam * loser_arena_team = 0; |
---|
| 791 | if(team == HORDE) |
---|
| 792 | { |
---|
| 793 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
---|
| 794 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
---|
| 795 | } |
---|
| 796 | else |
---|
| 797 | { |
---|
| 798 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
---|
| 799 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
---|
| 800 | } |
---|
| 801 | if(winner_arena_team && loser_arena_team) |
---|
| 802 | { |
---|
| 803 | loser_arena_team->MemberLost(plr,winner_arena_team->GetRating()); |
---|
| 804 | } |
---|
| 805 | } |
---|
| 806 | } |
---|
[2] | 807 | |
---|
[9] | 808 | WorldPacket data; |
---|
| 809 | if(SendPacket) |
---|
| 810 | { |
---|
| 811 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, team, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0); |
---|
| 812 | plr->GetSession()->SendPacket(&data); |
---|
| 813 | } |
---|
[2] | 814 | |
---|
[9] | 815 | // this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg |
---|
| 816 | plr->RemoveBattleGroundQueueId(bgQueueTypeId); |
---|
| 817 | |
---|
| 818 | DecreaseInvitedCount(team); |
---|
| 819 | //we should update battleground queue, but only if bg isn't ending |
---|
| 820 | if (GetQueueType() < MAX_BATTLEGROUND_QUEUES) |
---|
| 821 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueType()); |
---|
| 822 | |
---|
| 823 | Group * group = plr->GetGroup(); |
---|
| 824 | // remove from raid group if exist |
---|
| 825 | if(group && group == GetBgRaid(team)) |
---|
[2] | 826 | { |
---|
[9] | 827 | if(!group->RemoveMember(guid, 0)) // group was disbanded |
---|
| 828 | { |
---|
| 829 | SetBgRaid(team, NULL); |
---|
| 830 | delete group; |
---|
| 831 | } |
---|
[2] | 832 | } |
---|
[9] | 833 | |
---|
| 834 | // Let others know |
---|
| 835 | sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, plr); |
---|
| 836 | SendPacketToTeam(team, &data, plr, false); |
---|
[2] | 837 | } |
---|
| 838 | |
---|
| 839 | // Do next only if found in battleground |
---|
| 840 | plr->SetBattleGroundId(0); // We're not in BG. |
---|
[9] | 841 | // reset destination bg team |
---|
| 842 | plr->SetBGTeam(0); |
---|
[2] | 843 | |
---|
| 844 | if(Transport) |
---|
| 845 | { |
---|
| 846 | plr->TeleportTo(plr->GetBattleGroundEntryPointMap(), plr->GetBattleGroundEntryPointX(), plr->GetBattleGroundEntryPointY(), plr->GetBattleGroundEntryPointZ(), plr->GetBattleGroundEntryPointO()); |
---|
| 847 | } |
---|
| 848 | |
---|
| 849 | // Log |
---|
| 850 | sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName()); |
---|
| 851 | } |
---|
| 852 | |
---|
[9] | 853 | if(!GetPlayersSize() && !GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE)) |
---|
[2] | 854 | { |
---|
[9] | 855 | // if no players left AND no invitees left, set this bg to delete in next update |
---|
| 856 | // direct deletion could cause crashes |
---|
| 857 | m_SetDeleteThis = true; |
---|
| 858 | // return to prevent addition to freeslotqueue |
---|
| 859 | return; |
---|
[2] | 860 | } |
---|
[9] | 861 | |
---|
| 862 | // a player exited the battleground, so there are free slots. add to queue |
---|
| 863 | this->AddToBGFreeSlotQueue(); |
---|
[2] | 864 | } |
---|
| 865 | |
---|
| 866 | // this method is called when no players remains in battleground |
---|
| 867 | void BattleGround::Reset() |
---|
| 868 | { |
---|
| 869 | SetQueueType(MAX_BATTLEGROUND_QUEUES); |
---|
| 870 | SetWinner(WINNER_NONE); |
---|
| 871 | SetStatus(STATUS_WAIT_QUEUE); |
---|
| 872 | SetStartTime(0); |
---|
| 873 | SetEndTime(0); |
---|
| 874 | SetLastResurrectTime(0); |
---|
[9] | 875 | SetArenaType(0); |
---|
| 876 | SetRated(false); |
---|
[2] | 877 | |
---|
| 878 | m_Events = 0; |
---|
| 879 | |
---|
| 880 | if (m_InvitedAlliance > 0 || m_InvitedHorde > 0) |
---|
| 881 | sLog.outError("BattleGround system ERROR: bad counter, m_InvitedAlliance: %d, m_InvitedHorde: %d", m_InvitedAlliance, m_InvitedHorde); |
---|
| 882 | |
---|
| 883 | m_InvitedAlliance = 0; |
---|
| 884 | m_InvitedHorde = 0; |
---|
[9] | 885 | m_InBGFreeSlotQueue = false; |
---|
[2] | 886 | |
---|
| 887 | m_Players.clear(); |
---|
| 888 | m_PlayerScores.clear(); |
---|
| 889 | |
---|
[9] | 890 | // reset BGSubclass (this cleans up creatures and gos as well) |
---|
[2] | 891 | this->ResetBGSubclass(); |
---|
| 892 | } |
---|
| 893 | |
---|
| 894 | void BattleGround::StartBattleGround() |
---|
| 895 | { |
---|
| 896 | ///this method should spawn spirit guides and so on |
---|
| 897 | SetStartTime(0); |
---|
| 898 | |
---|
| 899 | SetLastResurrectTime(0); |
---|
| 900 | } |
---|
| 901 | |
---|
| 902 | void BattleGround::AddPlayer(Player *plr) |
---|
| 903 | { |
---|
| 904 | // score struct must be created in inherited class |
---|
| 905 | |
---|
| 906 | uint64 guid = plr->GetGUID(); |
---|
| 907 | uint32 team = plr->GetBGTeam(); |
---|
| 908 | |
---|
| 909 | BattleGroundPlayer bp; |
---|
| 910 | bp.LastOnlineTime = 0; |
---|
| 911 | bp.Team = team; |
---|
| 912 | |
---|
| 913 | // Add to list/maps |
---|
| 914 | m_Players[guid] = bp; |
---|
| 915 | |
---|
[9] | 916 | UpdatePlayersCountByTeam(team, false); // +1 player |
---|
[2] | 917 | |
---|
| 918 | WorldPacket data; |
---|
| 919 | sBattleGroundMgr.BuildPlayerJoinedBattleGroundPacket(&data, plr); |
---|
| 920 | SendPacketToTeam(team, &data, plr, false); |
---|
| 921 | |
---|
[9] | 922 | // add arena specific auras |
---|
[2] | 923 | if(isArena()) |
---|
| 924 | { |
---|
[9] | 925 | // remove auras first, only then reset spell cooldowns |
---|
| 926 | // this is to prevent bugging amp. curse, combustion, etc. like spells |
---|
| 927 | plr->RemoveArenaAuras(); |
---|
[2] | 928 | plr->RemoveArenaSpellCooldowns(); |
---|
| 929 | plr->RemoveAllEnchantments(TEMP_ENCHANTMENT_SLOT); |
---|
| 930 | if(team == ALLIANCE && plr->GetTeam() == ALLIANCE) |
---|
| 931 | plr->CastSpell(plr,SPELL_ALLIANCE_GOLD_FLAG,true); |
---|
| 932 | else if(team == HORDE && plr->GetTeam() == ALLIANCE) |
---|
| 933 | plr->CastSpell(plr,SPELL_ALLIANCE_GREEN_FLAG,true); |
---|
| 934 | else if(team == ALLIANCE && plr->GetTeam() == HORDE) |
---|
| 935 | plr->CastSpell(plr,SPELL_HORDE_GOLD_FLAG,true); |
---|
| 936 | else |
---|
| 937 | plr->CastSpell(plr,SPELL_HORDE_GREEN_FLAG,true); |
---|
| 938 | plr->DestroyConjuredItems(true); |
---|
| 939 | |
---|
[9] | 940 | Pet* pet = plr->GetPet(); |
---|
| 941 | if(pet) |
---|
| 942 | { |
---|
| 943 | if(pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET) |
---|
| 944 | { |
---|
| 945 | (plr)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber()); |
---|
| 946 | (plr)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL)); |
---|
| 947 | } |
---|
| 948 | (plr)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT); |
---|
| 949 | } |
---|
| 950 | |
---|
[2] | 951 | if(GetStatus() == STATUS_WAIT_JOIN) // not started yet |
---|
| 952 | { |
---|
| 953 | plr->CastSpell(plr, SPELL_ARENA_PREPARATION, true); |
---|
| 954 | |
---|
| 955 | plr->SetHealth(plr->GetMaxHealth()); |
---|
| 956 | plr->SetPower(POWER_MANA, plr->GetMaxPower(POWER_MANA)); |
---|
| 957 | } |
---|
| 958 | } |
---|
| 959 | else |
---|
| 960 | { |
---|
| 961 | if(GetStatus() == STATUS_WAIT_JOIN) // not started yet |
---|
| 962 | plr->CastSpell(plr, SPELL_PREPARATION, true); // reduces all mana cost of spells. |
---|
| 963 | } |
---|
| 964 | |
---|
| 965 | // Log |
---|
| 966 | sLog.outDetail("BATTLEGROUND: Player %s joined the battle.", plr->GetName()); |
---|
| 967 | } |
---|
| 968 | |
---|
| 969 | /* This method should be called only once ... it adds pointer to queue */ |
---|
| 970 | void BattleGround::AddToBGFreeSlotQueue() |
---|
| 971 | { |
---|
[9] | 972 | // make sure to add only once |
---|
| 973 | if(!m_InBGFreeSlotQueue) |
---|
| 974 | { |
---|
| 975 | sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].push_front(this); |
---|
| 976 | m_InBGFreeSlotQueue = true; |
---|
| 977 | } |
---|
[2] | 978 | } |
---|
| 979 | |
---|
| 980 | /* This method removes this battleground from free queue - it must be called when deleting battleground - not used now*/ |
---|
| 981 | void BattleGround::RemoveFromBGFreeSlotQueue() |
---|
| 982 | { |
---|
[9] | 983 | // set to be able to re-add if needed |
---|
| 984 | m_InBGFreeSlotQueue = false; |
---|
| 985 | // uncomment this code when battlegrounds will work like instances |
---|
[2] | 986 | for (std::deque<BattleGround*>::iterator itr = sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].end(); ++itr) |
---|
| 987 | { |
---|
| 988 | if ((*itr)->GetInstanceID() == m_InstanceID) |
---|
| 989 | { |
---|
| 990 | sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].erase(itr); |
---|
| 991 | return; |
---|
| 992 | } |
---|
[9] | 993 | } |
---|
[2] | 994 | } |
---|
| 995 | |
---|
[9] | 996 | // get the number of free slots for team |
---|
| 997 | // works in similar way that HasFreeSlotsForTeam did, but this is needed for join as group |
---|
| 998 | uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const |
---|
[2] | 999 | { |
---|
| 1000 | //if BG is starting ... invite anyone: |
---|
| 1001 | if (GetStatus() == STATUS_WAIT_JOIN) |
---|
[9] | 1002 | return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0; |
---|
[2] | 1003 | //if BG is already started .. do not allow to join too much players of one faction |
---|
| 1004 | uint32 otherTeam; |
---|
[9] | 1005 | uint32 otherIn; |
---|
[2] | 1006 | if (Team == ALLIANCE) |
---|
[9] | 1007 | { |
---|
[2] | 1008 | otherTeam = GetInvitedCount(HORDE); |
---|
[9] | 1009 | otherIn = GetPlayersCountByTeam(HORDE); |
---|
| 1010 | } |
---|
[2] | 1011 | else |
---|
[9] | 1012 | { |
---|
[2] | 1013 | otherTeam = GetInvitedCount(ALLIANCE); |
---|
[9] | 1014 | otherIn = GetPlayersCountByTeam(ALLIANCE); |
---|
| 1015 | } |
---|
[2] | 1016 | if (GetStatus() == STATUS_IN_PROGRESS) |
---|
[9] | 1017 | { |
---|
| 1018 | // difference based on ppl invited (not necessarily entered battle) |
---|
| 1019 | // default: allow 0 |
---|
| 1020 | uint32 diff = 0; |
---|
| 1021 | // allow join one person if the sides are equal (to fill up bg to minplayersperteam) |
---|
| 1022 | if (otherTeam == GetInvitedCount(Team)) |
---|
| 1023 | diff = 1; |
---|
| 1024 | // allow join more ppl if the other side has more players |
---|
| 1025 | else if(otherTeam > GetInvitedCount(Team)) |
---|
| 1026 | diff = otherTeam - GetInvitedCount(Team); |
---|
[2] | 1027 | |
---|
[9] | 1028 | // difference based on max players per team (don't allow inviting more) |
---|
| 1029 | uint32 diff2 = (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0; |
---|
| 1030 | |
---|
| 1031 | // difference based on players who already entered |
---|
| 1032 | // default: allow 0 |
---|
| 1033 | uint32 diff3 = 0; |
---|
| 1034 | // allow join one person if the sides are equal (to fill up bg minplayersperteam) |
---|
| 1035 | if (otherIn == GetPlayersCountByTeam(Team)) |
---|
| 1036 | diff3 = 1; |
---|
| 1037 | // allow join more ppl if the other side has more players |
---|
| 1038 | else if (otherIn > GetPlayersCountByTeam(Team)) |
---|
| 1039 | diff3 = otherIn - GetPlayersCountByTeam(Team); |
---|
| 1040 | |
---|
| 1041 | // return the minimum of the 3 differences |
---|
| 1042 | |
---|
| 1043 | // min of diff and diff 2 |
---|
| 1044 | diff = diff < diff2 ? diff : diff2; |
---|
| 1045 | |
---|
| 1046 | // min of diff, diff2 and diff3 |
---|
| 1047 | return diff < diff3 ? diff : diff3 ; |
---|
| 1048 | } |
---|
| 1049 | |
---|
| 1050 | return 0; |
---|
[2] | 1051 | } |
---|
| 1052 | |
---|
| 1053 | bool BattleGround::HasFreeSlots() const |
---|
| 1054 | { |
---|
| 1055 | return GetPlayersSize() < GetMaxPlayers(); |
---|
| 1056 | } |
---|
| 1057 | |
---|
| 1058 | void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) |
---|
| 1059 | { |
---|
| 1060 | //this procedure is called from virtual function implemented in bg subclass |
---|
| 1061 | std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); |
---|
| 1062 | |
---|
| 1063 | if(itr == m_PlayerScores.end()) // player not found... |
---|
| 1064 | return; |
---|
| 1065 | |
---|
| 1066 | switch(type) |
---|
| 1067 | { |
---|
| 1068 | case SCORE_KILLING_BLOWS: // Killing blows |
---|
| 1069 | itr->second->KillingBlows += value; |
---|
| 1070 | break; |
---|
| 1071 | case SCORE_DEATHS: // Deaths |
---|
| 1072 | itr->second->Deaths += value; |
---|
| 1073 | break; |
---|
| 1074 | case SCORE_HONORABLE_KILLS: // Honorable kills |
---|
| 1075 | itr->second->HonorableKills += value; |
---|
| 1076 | break; |
---|
| 1077 | case SCORE_BONUS_HONOR: // Honor bonus |
---|
[9] | 1078 | // do not add honor in arenas |
---|
| 1079 | if(isBattleGround()) |
---|
| 1080 | { |
---|
| 1081 | // reward honor instantly |
---|
| 1082 | if(Source->RewardHonor(NULL, 1, value)) |
---|
| 1083 | itr->second->BonusHonor += value; |
---|
| 1084 | } |
---|
[2] | 1085 | break; |
---|
| 1086 | //used only in EY, but in MSG_PVP_LOG_DATA opcode |
---|
| 1087 | case SCORE_DAMAGE_DONE: // Damage Done |
---|
| 1088 | itr->second->DamageDone += value; |
---|
| 1089 | break; |
---|
| 1090 | case SCORE_HEALING_DONE: // Healing Done |
---|
| 1091 | itr->second->HealingDone += value; |
---|
| 1092 | break; |
---|
| 1093 | default: |
---|
| 1094 | sLog.outError("BattleGround: Unknown player score type %u", type); |
---|
| 1095 | break; |
---|
| 1096 | } |
---|
| 1097 | } |
---|
| 1098 | |
---|
| 1099 | void BattleGround::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid) |
---|
| 1100 | { |
---|
| 1101 | m_ReviveQueue[npc_guid].push_back(player_guid); |
---|
| 1102 | |
---|
| 1103 | Player *plr = objmgr.GetPlayer(player_guid); |
---|
| 1104 | if(!plr) |
---|
| 1105 | return; |
---|
| 1106 | |
---|
| 1107 | plr->CastSpell(plr, SPELL_WAITING_FOR_RESURRECT, true); |
---|
| 1108 | SpellEntry const *spellInfo = sSpellStore.LookupEntry( SPELL_WAITING_FOR_RESURRECT ); |
---|
| 1109 | if(spellInfo) |
---|
| 1110 | { |
---|
| 1111 | Aura *Aur = CreateAura(spellInfo, 0, NULL, plr); |
---|
| 1112 | plr->AddAura(Aur); |
---|
| 1113 | } |
---|
| 1114 | } |
---|
| 1115 | |
---|
| 1116 | void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid) |
---|
| 1117 | { |
---|
| 1118 | for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr) |
---|
| 1119 | { |
---|
| 1120 | for(std::vector<uint64>::iterator itr2 =(itr->second).begin(); itr2 != (itr->second).end(); ++itr2) |
---|
| 1121 | { |
---|
| 1122 | if(*itr2 == player_guid) |
---|
| 1123 | { |
---|
| 1124 | (itr->second).erase(itr2); |
---|
| 1125 | |
---|
| 1126 | Player *plr = objmgr.GetPlayer(player_guid); |
---|
| 1127 | if(!plr) |
---|
| 1128 | return; |
---|
| 1129 | |
---|
| 1130 | plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT); |
---|
| 1131 | |
---|
| 1132 | return; |
---|
| 1133 | } |
---|
| 1134 | } |
---|
| 1135 | } |
---|
| 1136 | } |
---|
| 1137 | |
---|
| 1138 | bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) |
---|
| 1139 | { |
---|
[9] | 1140 | Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); |
---|
| 1141 | if(!map) |
---|
| 1142 | return false; |
---|
| 1143 | |
---|
| 1144 | // must be created this way, adding to godatamap would add it to the base map of the instance |
---|
| 1145 | // and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created |
---|
| 1146 | // so we must create it specific for this instance |
---|
| 1147 | GameObject * go = new GameObject; |
---|
| 1148 | if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry, map,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) |
---|
[2] | 1149 | { |
---|
| 1150 | sLog.outErrorDb("Gameobject template %u not found in database! BattleGround not created!", entry); |
---|
[9] | 1151 | sLog.outError("Cannot create gameobject template %u! BattleGround not created!", entry); |
---|
| 1152 | delete go; |
---|
[2] | 1153 | return false; |
---|
| 1154 | } |
---|
[9] | 1155 | /* |
---|
| 1156 | uint32 guid = go->GetGUIDLow(); |
---|
[2] | 1157 | |
---|
[9] | 1158 | // without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata |
---|
| 1159 | // iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed |
---|
[2] | 1160 | GameObjectData& data = objmgr.NewGOData(guid); |
---|
| 1161 | |
---|
| 1162 | data.id = entry; |
---|
| 1163 | data.mapid = GetMapId(); |
---|
| 1164 | data.posX = x; |
---|
| 1165 | data.posY = y; |
---|
| 1166 | data.posZ = z; |
---|
| 1167 | data.orientation = o; |
---|
| 1168 | data.rotation0 = rotation0; |
---|
| 1169 | data.rotation1 = rotation1; |
---|
| 1170 | data.rotation2 = rotation2; |
---|
| 1171 | data.rotation3 = rotation3; |
---|
| 1172 | data.spawntimesecs = respawnTime; |
---|
[9] | 1173 | data.spawnMask = 1; |
---|
[2] | 1174 | data.animprogress = 100; |
---|
| 1175 | data.go_state = 1; |
---|
[9] | 1176 | */ |
---|
| 1177 | // add to world, so it can be later looked up from HashMapHolder |
---|
| 1178 | go->AddToWorld(); |
---|
| 1179 | m_BgObjects[type] = go->GetGUID(); |
---|
[2] | 1180 | return true; |
---|
| 1181 | } |
---|
| 1182 | |
---|
| 1183 | //some doors aren't despawned so we cannot handle their closing in gameobject::update() |
---|
| 1184 | //it would be nice to correctly implement GO_ACTIVATED state and open/close doors in gameobject code |
---|
| 1185 | void BattleGround::DoorClose(uint32 type) |
---|
| 1186 | { |
---|
| 1187 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
| 1188 | if(obj) |
---|
| 1189 | { |
---|
| 1190 | //if doors are open, close it |
---|
| 1191 | if( obj->getLootState() == GO_ACTIVATED && !obj->GetGoState() ) |
---|
| 1192 | { |
---|
| 1193 | //change state to allow door to be closed |
---|
| 1194 | obj->SetLootState(GO_READY); |
---|
| 1195 | obj->UseDoorOrButton(RESPAWN_ONE_DAY); |
---|
| 1196 | } |
---|
| 1197 | } |
---|
| 1198 | else |
---|
| 1199 | { |
---|
| 1200 | sLog.outError("BattleGround: Door object not found (cannot close doors)"); |
---|
| 1201 | } |
---|
| 1202 | } |
---|
| 1203 | |
---|
| 1204 | void BattleGround::DoorOpen(uint32 type) |
---|
| 1205 | { |
---|
| 1206 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
| 1207 | if(obj) |
---|
| 1208 | { |
---|
| 1209 | //change state to be sure they will be opened |
---|
| 1210 | obj->SetLootState(GO_READY); |
---|
| 1211 | obj->UseDoorOrButton(RESPAWN_ONE_DAY); |
---|
| 1212 | } |
---|
| 1213 | else |
---|
| 1214 | { |
---|
| 1215 | sLog.outError("BattleGround: Door object not found! - doors will be closed."); |
---|
| 1216 | } |
---|
| 1217 | } |
---|
| 1218 | |
---|
| 1219 | void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime) |
---|
| 1220 | { |
---|
[9] | 1221 | Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); |
---|
| 1222 | if(!map) |
---|
| 1223 | return; |
---|
[2] | 1224 | if( respawntime == 0 ) |
---|
| 1225 | { |
---|
| 1226 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
| 1227 | if(obj) |
---|
| 1228 | { |
---|
| 1229 | //we need to change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again |
---|
| 1230 | if( obj->getLootState() == GO_JUST_DEACTIVATED ) |
---|
| 1231 | obj->SetLootState(GO_READY); |
---|
[9] | 1232 | obj->SetRespawnTime(0); |
---|
| 1233 | map->Add(obj); |
---|
[2] | 1234 | } |
---|
| 1235 | } |
---|
| 1236 | else |
---|
| 1237 | { |
---|
| 1238 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
| 1239 | if(obj) |
---|
| 1240 | { |
---|
[9] | 1241 | map->Add(obj); |
---|
[2] | 1242 | obj->SetRespawnTime(respawntime); |
---|
| 1243 | obj->SetLootState(GO_JUST_DEACTIVATED); |
---|
| 1244 | } |
---|
| 1245 | } |
---|
| 1246 | } |
---|
| 1247 | |
---|
[9] | 1248 | Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime) |
---|
[2] | 1249 | { |
---|
[9] | 1250 | Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); |
---|
| 1251 | if(!map) |
---|
| 1252 | return NULL; |
---|
[2] | 1253 | |
---|
| 1254 | Creature* pCreature = new Creature; |
---|
| 1255 | if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, entry, teamval)) |
---|
| 1256 | { |
---|
| 1257 | sLog.outError("Can't create creature entry: %u",entry); |
---|
| 1258 | delete pCreature; |
---|
| 1259 | return NULL; |
---|
| 1260 | } |
---|
| 1261 | |
---|
| 1262 | pCreature->Relocate(x, y, z, o); |
---|
| 1263 | |
---|
| 1264 | if(!pCreature->IsPositionValid()) |
---|
| 1265 | { |
---|
| 1266 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not added to battleground. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); |
---|
| 1267 | return NULL; |
---|
| 1268 | } |
---|
| 1269 | |
---|
| 1270 | pCreature->AIM_Initialize(); |
---|
| 1271 | |
---|
| 1272 | //pCreature->SetDungeonDifficulty(0); |
---|
| 1273 | |
---|
| 1274 | map->Add(pCreature); |
---|
| 1275 | m_BgCreatures[type] = pCreature->GetGUID(); |
---|
[9] | 1276 | |
---|
[2] | 1277 | return pCreature; |
---|
| 1278 | } |
---|
| 1279 | |
---|
| 1280 | bool BattleGround::DelCreature(uint32 type) |
---|
| 1281 | { |
---|
| 1282 | Creature *cr = HashMapHolder<Creature>::Find(m_BgCreatures[type]); |
---|
| 1283 | if(!cr) |
---|
| 1284 | { |
---|
| 1285 | sLog.outError("Can't find creature guid: %u",m_BgCreatures[type]); |
---|
| 1286 | return false; |
---|
| 1287 | } |
---|
| 1288 | cr->CleanupsBeforeDelete(); |
---|
| 1289 | cr->AddObjectToRemoveList(); |
---|
| 1290 | m_BgCreatures[type] = 0; |
---|
| 1291 | return true; |
---|
| 1292 | } |
---|
| 1293 | |
---|
| 1294 | bool BattleGround::DelObject(uint32 type) |
---|
| 1295 | { |
---|
| 1296 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
| 1297 | if(!obj) |
---|
| 1298 | { |
---|
| 1299 | sLog.outError("Can't find gobject guid: %u",m_BgObjects[type]); |
---|
| 1300 | return false; |
---|
| 1301 | } |
---|
| 1302 | obj->SetRespawnTime(0); // not save respawn time |
---|
| 1303 | obj->Delete(); |
---|
| 1304 | m_BgObjects[type] = 0; |
---|
| 1305 | return true; |
---|
| 1306 | } |
---|
| 1307 | |
---|
| 1308 | bool BattleGround::AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team) |
---|
| 1309 | { |
---|
| 1310 | uint32 entry = 0; |
---|
| 1311 | |
---|
| 1312 | if(team == ALLIANCE) |
---|
| 1313 | entry = 13116; |
---|
| 1314 | else |
---|
| 1315 | entry = 13117; |
---|
| 1316 | |
---|
| 1317 | Creature* pCreature = AddCreature(entry,type,team,x,y,z,o); |
---|
| 1318 | if(!pCreature) |
---|
| 1319 | { |
---|
| 1320 | sLog.outError("Can't create Spirit guide. BattleGround not created!"); |
---|
| 1321 | this->EndNow(); |
---|
| 1322 | return false; |
---|
| 1323 | } |
---|
| 1324 | |
---|
| 1325 | pCreature->setDeathState(DEAD); |
---|
| 1326 | |
---|
| 1327 | pCreature->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pCreature->GetGUID()); |
---|
| 1328 | // aura |
---|
| 1329 | pCreature->SetUInt32Value(UNIT_FIELD_AURA, SPELL_SPIRIT_HEAL_CHANNEL); |
---|
| 1330 | pCreature->SetUInt32Value(UNIT_FIELD_AURAFLAGS, 0x00000009); |
---|
| 1331 | pCreature->SetUInt32Value(UNIT_FIELD_AURALEVELS, 0x0000003C); |
---|
| 1332 | pCreature->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS, 0x000000FF); |
---|
| 1333 | // casting visual effect |
---|
| 1334 | pCreature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL); |
---|
| 1335 | // correct cast speed |
---|
| 1336 | pCreature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); |
---|
| 1337 | |
---|
| 1338 | //pCreature->CastSpell(pCreature, SPELL_SPIRIT_HEAL_CHANNEL, true); |
---|
| 1339 | |
---|
| 1340 | return true; |
---|
| 1341 | } |
---|
| 1342 | |
---|
| 1343 | void BattleGround::SendMessageToAll(char const* text) |
---|
| 1344 | { |
---|
| 1345 | WorldPacket data; |
---|
| 1346 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL); |
---|
| 1347 | SendPacketToAll(&data); |
---|
| 1348 | } |
---|
| 1349 | |
---|
| 1350 | void BattleGround::SendMessageToAll(int32 entry) |
---|
| 1351 | { |
---|
| 1352 | char const* text = GetMangosString(entry); |
---|
| 1353 | WorldPacket data; |
---|
| 1354 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL); |
---|
| 1355 | SendPacketToAll(&data); |
---|
| 1356 | } |
---|
| 1357 | |
---|
| 1358 | void BattleGround::EndNow() |
---|
| 1359 | { |
---|
[9] | 1360 | RemoveFromBGFreeSlotQueue(); |
---|
[2] | 1361 | SetStatus(STATUS_WAIT_LEAVE); |
---|
| 1362 | SetEndTime(TIME_TO_AUTOREMOVE); |
---|
[9] | 1363 | // inform invited players about the removal |
---|
| 1364 | sBattleGroundMgr.m_BattleGroundQueues[sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this); |
---|
[2] | 1365 | } |
---|
| 1366 | |
---|
| 1367 | // Battleground messages are localized using the dbc lang, they are not client language dependent |
---|
| 1368 | const char *BattleGround::GetMangosString(int32 entry) |
---|
| 1369 | { |
---|
| 1370 | // FIXME: now we have different DBC locales and need localized message for each target client |
---|
| 1371 | return objmgr.GetMangosStringForDBCLocale(entry); |
---|
| 1372 | } |
---|
| 1373 | |
---|
| 1374 | /* |
---|
| 1375 | important notice: |
---|
| 1376 | buffs aren't spawned/despawned when players captures anything |
---|
| 1377 | buffs are in their positions when battleground starts |
---|
| 1378 | */ |
---|
| 1379 | void BattleGround::HandleTriggerBuff(uint64 const& go_guid) |
---|
| 1380 | { |
---|
| 1381 | GameObject *obj = HashMapHolder<GameObject>::Find(go_guid); |
---|
| 1382 | if(!obj || obj->GetGoType() != GAMEOBJECT_TYPE_TRAP || !obj->isSpawned()) |
---|
| 1383 | return; |
---|
| 1384 | |
---|
| 1385 | //change buff type, when buff is used: |
---|
| 1386 | int32 index = m_BgObjects.size() - 1; |
---|
| 1387 | while (index >= 0 && m_BgObjects[index] != go_guid) |
---|
| 1388 | index--; |
---|
| 1389 | if (index < 0) |
---|
| 1390 | { |
---|
| 1391 | sLog.outError("BattleGround (Type: %u) has buff gameobject (Guid: %u Entry: %u Type:%u) but it hasn't that object in its internal data",GetTypeID(),GUID_LOPART(go_guid),obj->GetEntry(),obj->GetGoType()); |
---|
| 1392 | return; |
---|
| 1393 | } |
---|
| 1394 | |
---|
| 1395 | //randomly select new buff |
---|
| 1396 | uint8 buff = urand(0, 2); |
---|
| 1397 | uint32 entry = obj->GetEntry(); |
---|
| 1398 | if( m_BuffChange && entry != Buff_Entries[buff] ) |
---|
| 1399 | { |
---|
| 1400 | //despawn current buff |
---|
| 1401 | SpawnBGObject(index, RESPAWN_ONE_DAY); |
---|
| 1402 | //set index for new one |
---|
| 1403 | for (uint8 currBuffTypeIndex = 0; currBuffTypeIndex < 3; ++currBuffTypeIndex) |
---|
| 1404 | if( entry == Buff_Entries[currBuffTypeIndex] ) |
---|
| 1405 | { |
---|
| 1406 | index -= currBuffTypeIndex; |
---|
| 1407 | index += buff; |
---|
| 1408 | } |
---|
| 1409 | } |
---|
| 1410 | |
---|
| 1411 | SpawnBGObject(index, BUFF_RESPAWN_TIME); |
---|
| 1412 | } |
---|
| 1413 | |
---|
| 1414 | void BattleGround::HandleKillPlayer( Player *player, Player *killer ) |
---|
| 1415 | { |
---|
| 1416 | //keep in mind that for arena this will have to be changed a bit |
---|
| 1417 | |
---|
| 1418 | // add +1 deaths |
---|
| 1419 | UpdatePlayerScore(player, SCORE_DEATHS, 1); |
---|
| 1420 | |
---|
| 1421 | // add +1 kills to group and +1 killing_blows to killer |
---|
| 1422 | if( killer ) |
---|
| 1423 | { |
---|
| 1424 | UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1); |
---|
| 1425 | UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1); |
---|
| 1426 | |
---|
| 1427 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
| 1428 | { |
---|
| 1429 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
| 1430 | |
---|
| 1431 | if(!plr || plr == killer) |
---|
| 1432 | continue; |
---|
| 1433 | |
---|
| 1434 | if( plr->GetTeam() == killer->GetTeam() && plr->IsAtGroupRewardDistance(player) ) |
---|
| 1435 | UpdatePlayerScore(plr, SCORE_HONORABLE_KILLS, 1); |
---|
| 1436 | } |
---|
| 1437 | } |
---|
| 1438 | |
---|
| 1439 | // to be able to remove insignia |
---|
| 1440 | player->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE ); |
---|
| 1441 | } |
---|
[9] | 1442 | |
---|
| 1443 | // return the player's team based on battlegroundplayer info |
---|
| 1444 | // used in same faction arena matches mainly |
---|
| 1445 | uint32 BattleGround::GetPlayerTeam(uint64 guid) |
---|
| 1446 | { |
---|
| 1447 | std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.find(guid); |
---|
| 1448 | if(itr!=m_Players.end()) |
---|
| 1449 | return itr->second.Team; |
---|
| 1450 | return 0; |
---|
| 1451 | } |
---|
| 1452 | |
---|
| 1453 | uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const |
---|
| 1454 | { |
---|
| 1455 | int count = 0; |
---|
| 1456 | for(std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
| 1457 | { |
---|
| 1458 | if(itr->second.Team == Team) |
---|
| 1459 | { |
---|
| 1460 | Player * pl = objmgr.GetPlayer(itr->first); |
---|
| 1461 | if(pl && pl->isAlive()) |
---|
| 1462 | ++count; |
---|
| 1463 | } |
---|
| 1464 | } |
---|
| 1465 | return count; |
---|
| 1466 | } |
---|