[2] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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| 21 | #include "Player.h" |
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| 22 | #include "BattleGround.h" |
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| 23 | #include "BattleGroundAA.h" |
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| 24 | |
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| 25 | BattleGroundAA::BattleGroundAA() |
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| 26 | { |
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| 27 | |
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| 28 | } |
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| 29 | |
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| 30 | BattleGroundAA::~BattleGroundAA() |
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| 31 | { |
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| 32 | |
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| 33 | } |
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| 34 | |
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| 35 | void BattleGroundAA::Update(time_t diff) |
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| 36 | { |
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| 37 | BattleGround::Update(diff); |
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| 38 | } |
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| 39 | |
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| 40 | void BattleGroundAA::AddPlayer(Player *plr) |
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| 41 | { |
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| 42 | BattleGround::AddPlayer(plr); |
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| 43 | //create score and add it to map, default values are set in constructor |
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| 44 | BattleGroundAAScore* sc = new BattleGroundAAScore; |
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| 45 | |
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| 46 | m_PlayerScores[plr->GetGUID()] = sc; |
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| 47 | } |
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| 48 | |
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| 49 | void BattleGroundAA::RemovePlayer(Player * /*plr*/, uint64 /*guid*/) |
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| 50 | { |
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| 51 | } |
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| 52 | |
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| 53 | void BattleGroundAA::HandleKillPlayer(Player* player, Player* killer) |
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| 54 | { |
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| 55 | BattleGround::HandleKillPlayer(player, killer); |
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| 56 | } |
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| 57 | |
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| 58 | void BattleGroundAA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/) |
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| 59 | { |
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| 60 | } |
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| 61 | |
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| 62 | bool BattleGroundAA::SetupBattleGround() |
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| 63 | { |
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| 64 | return true; |
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| 65 | } |
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