/* * Copyright (C) 2005-2008 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Player.h" #include "BattleGround.h" #include "BattleGroundAA.h" BattleGroundAA::BattleGroundAA() { } BattleGroundAA::~BattleGroundAA() { } void BattleGroundAA::Update(time_t diff) { BattleGround::Update(diff); } void BattleGroundAA::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundAAScore* sc = new BattleGroundAAScore; m_PlayerScores[plr->GetGUID()] = sc; } void BattleGroundAA::RemovePlayer(Player * /*plr*/, uint64 /*guid*/) { } void BattleGroundAA::HandleKillPlayer(Player* player, Player* killer) { BattleGround::HandleKillPlayer(player, killer); } void BattleGroundAA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/) { } bool BattleGroundAA::SetupBattleGround() { return true; }