| 1 | /* |
|---|
| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
|---|
| 3 | * |
|---|
| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
|---|
| 5 | * |
|---|
| 6 | * This program is free software; you can redistribute it and/or modify |
|---|
| 7 | * it under the terms of the GNU General Public License as published by |
|---|
| 8 | * the Free Software Foundation; either version 2 of the License, or |
|---|
| 9 | * (at your option) any later version. |
|---|
| 10 | * |
|---|
| 11 | * This program is distributed in the hope that it will be useful, |
|---|
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 14 | * GNU General Public License for more details. |
|---|
| 15 | * |
|---|
| 16 | * You should have received a copy of the GNU General Public License |
|---|
| 17 | * along with this program; if not, write to the Free Software |
|---|
| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
|---|
| 19 | */ |
|---|
| 20 | #ifndef __BATTLEGROUNDAA_H |
|---|
| 21 | #define __BATTLEGROUNDAA_H |
|---|
| 22 | |
|---|
| 23 | class BattleGround; |
|---|
| 24 | |
|---|
| 25 | class BattleGroundAAScore : public BattleGroundScore |
|---|
| 26 | { |
|---|
| 27 | public: |
|---|
| 28 | BattleGroundAAScore() {}; |
|---|
| 29 | virtual ~BattleGroundAAScore() {}; |
|---|
| 30 | //TODO fix me |
|---|
| 31 | }; |
|---|
| 32 | |
|---|
| 33 | class BattleGroundAA : public BattleGround |
|---|
| 34 | { |
|---|
| 35 | friend class BattleGroundMgr; |
|---|
| 36 | |
|---|
| 37 | public: |
|---|
| 38 | BattleGroundAA(); |
|---|
| 39 | ~BattleGroundAA(); |
|---|
| 40 | void Update(time_t diff); |
|---|
| 41 | |
|---|
| 42 | /* inherited from BattlegroundClass */ |
|---|
| 43 | virtual void AddPlayer(Player *plr); |
|---|
| 44 | void RemovePlayer(Player *plr, uint64 guid); |
|---|
| 45 | void HandleAreaTrigger(Player *Source, uint32 Trigger); |
|---|
| 46 | bool SetupBattleGround(); |
|---|
| 47 | void HandleKillPlayer(Player* player, Player *killer); |
|---|
| 48 | }; |
|---|
| 49 | #endif |
|---|