/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __BATTLEGROUNDAA_H #define __BATTLEGROUNDAA_H class BattleGround; class BattleGroundAAScore : public BattleGroundScore { public: BattleGroundAAScore() {}; virtual ~BattleGroundAAScore() {}; //TODO fix me }; class BattleGroundAA : public BattleGround { friend class BattleGroundMgr; public: BattleGroundAA(); ~BattleGroundAA(); void Update(time_t diff); /* inherited from BattlegroundClass */ virtual void AddPlayer(Player *plr); void RemovePlayer(Player *plr, uint64 guid); void HandleAreaTrigger(Player *Source, uint32 Trigger); bool SetupBattleGround(); void HandleKillPlayer(Player* player, Player *killer); }; #endif