/* * Copyright (C) 2005-2008 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __BATTLEGROUNDAB_H #define __BATTLEGROUNDAB_H class BattleGround; enum BG_AB_WorldStates { BG_AB_OP_OCCUPIED_BASES_HORDE = 1778, BG_AB_OP_OCCUPIED_BASES_ALLY = 1779, BG_AB_OP_RESOURCES_ALLY = 1776, BG_AB_OP_RESOURCES_HORDE = 1777, BG_AB_OP_RESOURCES_MAX = 1780, BG_AB_OP_RESOURCES_WARNING = 1955 /* BG_AB_OP_STABLE_ICON = 1842, //Stable map icon (NONE) BG_AB_OP_STABLE_STATE_ALIENCE = 1767, //Stable map state (ALIENCE) BG_AB_OP_STABLE_STATE_HORDE = 1768, //Stable map state (HORDE) BG_AB_OP_STABLE_STATE_CON_ALI = 1769, //Stable map state (CON ALIENCE) BG_AB_OP_STABLE_STATE_CON_HOR = 1770, //Stable map state (CON HORDE) BG_AB_OP_FARM_ICON = 1845, //Farm map icon (NONE) BG_AB_OP_FARM_STATE_ALIENCE = 1772, //Farm state (ALIENCE) BG_AB_OP_FARM_STATE_HORDE = 1773, //Farm state (HORDE) BG_AB_OP_FARM_STATE_CON_ALI = 1774, //Farm state (CON ALIENCE) BG_AB_OP_FARM_STATE_CON_HOR = 1775, //Farm state (CON HORDE) BG_AB_OP_BLACKSMITH_ICON = 1846, //Blacksmith map icon (NONE) BG_AB_OP_BLACKSMITH_STATE_ALIENCE = 1782, //Blacksmith map state (ALIENCE) BG_AB_OP_BLACKSMITH_STATE_HORDE = 1783, //Blacksmith map state (HORDE) BG_AB_OP_BLACKSMITH_STATE_CON_ALI = 1784, //Blacksmith map state (CON ALIENCE) BG_AB_OP_BLACKSMITH_STATE_CON_HOR = 1785, //Blacksmith map state (CON HORDE) BG_AB_OP_LUMBERMILL_ICON = 1844, //Lumber Mill map icon (NONE) BG_AB_OP_LUMBERMILL_STATE_ALIENCE = 1792, //Lumber Mill map state (ALIENCE) BG_AB_OP_LUMBERMILL_STATE_HORDE = 1793, //Lumber Mill map state (HORDE) BG_AB_OP_LUMBERMILL_STATE_CON_ALI = 1794, //Lumber Mill map state (CON ALIENCE) BG_AB_OP_LUMBERMILL_STATE_CON_HOR = 1795, //Lumber Mill map state (CON HORDE) BG_AB_OP_GOLDMINE_ICON = 1843, //Gold Mine map icon (NONE) BG_AB_OP_GOLDMINE_STATE_ALIENCE = 1787, //Gold Mine map state (ALIENCE) BG_AB_OP_GOLDMINE_STATE_HORDE = 1788, //Gold Mine map state (HORDE) BG_AB_OP_GOLDMINE_STATE_CON_ALI = 1789, //Gold Mine map state (CON ALIENCE BG_AB_OP_GOLDMINE_STATE_CON_HOR = 1790, //Gold Mine map state (CON HORDE) */ }; const uint32 BG_AB_OP_NODESTATES[5] = {1767, 1782, 1772, 1792, 1787}; const uint32 BG_AB_OP_NODEICONS[5] = {1842, 1846, 1845, 1844, 1843}; /* Note: code uses that these IDs follow each other */ enum BG_AB_NodeObjectId { BG_AB_OBJECTID_NODE_BANNER_0 = 180087, // Stables banner BG_AB_OBJECTID_NODE_BANNER_1 = 180088, // Blacksmith banner BG_AB_OBJECTID_NODE_BANNER_2 = 180089, // Farm banner BG_AB_OBJECTID_NODE_BANNER_3 = 180090, // Lumber mill banner BG_AB_OBJECTID_NODE_BANNER_4 = 180091 // Gold mine banner }; enum BG_AB_ObjectType { // for all 5 node points 8*5=40 objects BG_AB_OBJECT_BANNER_NEUTRAL = 0, BG_AB_OBJECT_BANNER_CONT_A = 1, BG_AB_OBJECT_BANNER_CONT_H = 2, BG_AB_OBJECT_BANNER_ALLY = 3, BG_AB_OBJECT_BANNER_HORDE = 4, BG_AB_OBJECT_AURA_ALLY = 5, BG_AB_OBJECT_AURA_HORDE = 6, BG_AB_OBJECT_AURA_CONTESTED = 7, //gates BG_AB_OBJECT_GATE_A = 40, BG_AB_OBJECT_GATE_H = 41, //buffs BG_AB_OBJECT_SPEEDBUFF_STABLES = 42, BG_AB_OBJECT_REGENBUFF_STABLES = 43, BG_AB_OBJECT_BERSERKBUFF_STABLES = 44, BG_AB_OBJECT_SPEEDBUFF_BLACKSMITH = 45, BG_AB_OBJECT_REGENBUFF_BLACKSMITH = 46, BG_AB_OBJECT_BERSERKBUFF_BLACKSMITH = 47, BG_AB_OBJECT_SPEEDBUFF_FARM = 48, BG_AB_OBJECT_REGENBUFF_FARM = 49, BG_AB_OBJECT_BERSERKBUFF_FARM = 50, BG_AB_OBJECT_SPEEDBUFF_LUMBER_MILL = 51, BG_AB_OBJECT_REGENBUFF_LUMBER_MILL = 52, BG_AB_OBJECT_BERSERKBUFF_LUMBER_MILL = 53, BG_AB_OBJECT_SPEEDBUFF_GOLD_MINE = 54, BG_AB_OBJECT_REGENBUFF_GOLD_MINE = 55, BG_AB_OBJECT_BERSERKBUFF_GOLD_MINE = 56, BG_AB_OBJECT_MAX = 57, }; /* Object id templates from DB */ enum BG_AB_ObjectTypes { BG_AB_OBJECTID_BANNER_A = 180058, BG_AB_OBJECTID_BANNER_CONT_A = 180059, BG_AB_OBJECTID_BANNER_H = 180060, BG_AB_OBJECTID_BANNER_CONT_H = 180061, BG_AB_OBJECTID_AURA_A = 180100, BG_AB_OBJECTID_AURA_H = 180101, BG_AB_OBJECTID_AURA_C = 180102, BG_AB_OBJECTID_GATE_A = 180255, BG_AB_OBJECTID_GATE_H = 180256 }; enum BG_AB_Timers { BG_AB_FLAG_CAPTURING_TIME = 60000, }; enum BG_AB_Score { BG_AB_MAX_TEAM_SCORE = 2000, BG_AB_WARNING_SCORE = 1800 }; /* do NOT change the order, else wrong behaviour */ enum BG_AB_BattleGroundNodes { BG_AB_NODE_STABLES = 0, BG_AB_NODE_BLACKSMITH = 1, BG_AB_NODE_FARM = 2, BG_AB_NODE_LUMBER_MILL = 3, BG_AB_NODE_GOLD_MINE = 4, BG_AB_DYNAMIC_NODES_COUNT = 5, // dynamic nodes that can be captured BG_AB_SPIRIT_ALIANCE = 5, BG_AB_SPIRIT_HORDE = 6, BG_AB_ALL_NODES_COUNT = 7, // all nodes (dynamic and static) }; enum BG_AB_NodeStatus { BG_AB_NODE_TYPE_NEUTRAL = 0, BG_AB_NODE_TYPE_CONTESTED = 1, BG_AB_NODE_STATUS_ALLY_CONTESTED = 1, BG_AB_NODE_STATUS_HORDE_CONTESTED = 2, BG_AB_NODE_TYPE_OCCUPIED = 3, BG_AB_NODE_STATUS_ALLY_OCCUPIED = 3, BG_AB_NODE_STATUS_HORDE_OCCUPIED = 4 }; enum BG_AB_Sounds { SOUND_NODE_CLAIMED = 8192, SOUND_NODE_CAPTURED_ALLIANCE = 8173, SOUND_NODE_CAPTURED_HORDE = 8213, SOUND_NODE_ASSAULTED_ALLIANCE = 8174, SOUND_NODE_ASSAULTED_HORDE = 8212, SOUND_NEAR_VICTORY = 8456 }; // x, y, z, o const float BG_AB_NodePositions[BG_AB_DYNAMIC_NODES_COUNT][4] = { {1166.785f, 1200.132f, -56.70859f, 0.9075713f}, // stables {977.0156f, 1046.616f, -44.80923f, -2.600541f}, // blacksmith {806.1821f, 874.2723f, -55.99371f, -2.303835f}, // farm {856.1419f, 1148.902f, 11.18469f, -2.303835f}, // lumber mill {1146.923f, 848.1782f, -110.917f, -0.7330382f} // gold mine }; // x, y, z, o, rot0, rot1, rot2, rot3 const float BG_AB_DoorPositions[2][8] = { {1284.597f, 1281.167f, -15.97792f, 0.7068594f, 0.012957f, -0.060288f, 0.344959f, 0.93659f}, {708.0903f, 708.4479f, -17.8342f, -2.391099f, 0.050291f, 0.015127f, 0.929217f, -0.365784f} }; // Tick intervals and given points: case 0,1,2,3,4,5 captured nodes const uint32 BG_AB_TickIntervals[6] = {0, 12000, 9000, 6000, 3000, 1000}; const uint32 BG_AB_TickPoints[6] = {0, 10, 10, 10, 10, 30}; // WorldSafeLocs ids for 5 nodes, and for ally, and horde starting location const uint32 BG_AB_GraveyardIds[BG_AB_ALL_NODES_COUNT] = {895, 894, 893, 897, 896, 898, 899}; // x, y, z, o const float BG_AB_BuffPositions[BG_AB_DYNAMIC_NODES_COUNT][4] = { {1185.71f, 1185.24f, -56.36f, 2.56f}, // stables {990.75f, 1008.18f, -42.60f, 2.43f}, // blacksmith {817.66f, 843.34f, -56.54f, 3.01f}, // farm {807.46f, 1189.16f, 11.92f, 5.44f}, // lumber mill {1146.62f, 816.94f, -98.49f, 6.14f} // gold mine }; // x, y, z, o const float BG_AB_SpiritGuidePos[BG_AB_ALL_NODES_COUNT][4] = { {1200.03f, 1171.09f, -56.47f, 5.15f}, // stables {1017.43f, 960.61f, -42.95f, 4.88f}, // blacksmith {833.00f, 793.00f, -57.25f, 5.27f}, // farm {775.17f, 1206.40f, 15.79f, 1.90f}, // lumber mill {1207.48f, 787.00f, -83.36f, 5.51f}, // gold mine {1354.05f, 1275.48f, -11.30f, 4.77f}, // alliance starting base {714.61f, 646.15f, -10.87f, 4.34f} // horde starting base }; struct BG_AB_BannerTimer { uint32 timer; uint8 type; uint8 teamIndex; }; class BattleGroundABScore : public BattleGroundScore { public: BattleGroundABScore(): BasesAssaulted(0), BasesDefended(0) {}; virtual ~BattleGroundABScore() {}; uint32 BasesAssaulted; uint32 BasesDefended; }; class BattleGroundAB : public BattleGround { friend class BattleGroundMgr; public: BattleGroundAB(); ~BattleGroundAB(); void Update(time_t diff); void AddPlayer(Player *plr); void RemovePlayer(Player *plr,uint64 guid); void HandleAreaTrigger(Player *Source, uint32 Trigger); virtual bool SetupBattleGround(); virtual void ResetBGSubclass(); virtual WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 team); /* Scorekeeping */ virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value); virtual void FillInitialWorldStates(WorldPacket& data); /* Nodes occupying */ virtual void EventPlayerClickedOnFlag(Player *source, GameObject* target_obj); private: /* Gameobject spawning/despawning */ void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay); void _DelBanner(uint8 node, uint8 type, uint8 teamIndex); void _SendNodeUpdate(uint8 node); /* Creature spawning/despawning */ // TODO: working, scripted peons spawning void _NodeOccupied(uint8 node,Team team); void _NodeDeOccupied(uint8 node); const char* _GetNodeName(uint8 node); /* Nodes info: 0: neutral 1: ally contested 2: horde contested 3: ally occupied 4: horde occupied */ uint8 m_Nodes[BG_AB_DYNAMIC_NODES_COUNT]; uint8 m_prevNodes[BG_AB_DYNAMIC_NODES_COUNT]; BG_AB_BannerTimer m_BannerTimers[BG_AB_DYNAMIC_NODES_COUNT]; int32 m_NodeTimers[BG_AB_DYNAMIC_NODES_COUNT]; uint32 m_TeamScores[2]; uint32 m_lastTick[2]; uint32 m_HonorScoreTics[2]; uint32 m_ReputationScoreTics[2]; bool m_IsInformedNearVictory; }; #endif