root/trunk/src/game/BattleGroundAV.cpp @ 83

Revision 44, 3.6 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge Temp dev SVN with Assembla.
* Changes include:

  • Implementation of w12x's Outdoor PvP and Game Event Systems.
  • Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
  • All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
  • Improved Config cleanup.
  • And many more changes.

Original author: Seline
Date: 2008-10-14 11:57:03-05:00

Line 
1/*
2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
3 *
4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "Object.h"
22#include "Player.h"
23#include "BattleGround.h"
24#include "BattleGroundAV.h"
25#include "Creature.h"
26#include "MapManager.h"
27#include "Language.h"
28
29BattleGroundAV::BattleGroundAV()
30{
31
32}
33
34BattleGroundAV::~BattleGroundAV()
35{
36
37}
38
39void BattleGroundAV::Update(time_t diff)
40{
41    BattleGround::Update(diff);
42}
43
44void BattleGroundAV::AddPlayer(Player *plr)
45{
46    BattleGround::AddPlayer(plr);
47    //create score and add it to map, default values are set in constructor
48    BattleGroundAVScore* sc = new BattleGroundAVScore;
49
50    m_PlayerScores[plr->GetGUID()] = sc;
51}
52
53void BattleGroundAV::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
54{
55
56}
57
58void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
59{
60    // this is wrong way to implement these things. On official it done by gameobject spell cast.
61    if(GetStatus() != STATUS_IN_PROGRESS)
62        return;
63
64    uint32 SpellId = 0;
65    switch(Trigger)
66    {
67        case 95:
68        case 2606:
69        case 2608:
70        case 3326:
71        case 3327:
72        case 3328:
73        case 3329:
74        case 3330:
75        case 3331:
76            break;
77        default:
78            sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
79            Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
80            break;
81    }
82
83    if(SpellId)
84        Source->CastSpell(Source, SpellId, true);
85}
86
87void BattleGroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
88{
89
90    std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
91
92    if(itr == m_PlayerScores.end())                         // player not found...
93        return;
94
95    switch(type)
96    {
97        case SCORE_GRAVEYARDS_ASSAULTED:
98            ((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted += value;
99            break;
100        case SCORE_GRAVEYARDS_DEFENDED:
101            ((BattleGroundAVScore*)itr->second)->GraveyardsDefended += value;
102            break;
103        case SCORE_TOWERS_ASSAULTED:
104            ((BattleGroundAVScore*)itr->second)->TowersAssaulted += value;
105            break;
106        case SCORE_TOWERS_DEFENDED:
107            ((BattleGroundAVScore*)itr->second)->TowersDefended += value;
108            break;
109        case SCORE_MINES_CAPTURED:
110            ((BattleGroundAVScore*)itr->second)->MinesCaptured += value;
111            break;
112        case SCORE_LEADERS_KILLED:
113            ((BattleGroundAVScore*)itr->second)->LeadersKilled += value;
114            break;
115        case SCORE_SECONDARY_OBJECTIVES:
116            ((BattleGroundAVScore*)itr->second)->SecondaryObjectives += value;
117            break;
118        default:
119            BattleGround::UpdatePlayerScore(Source,type,value);
120            break;
121    }
122}
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