/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Object.h" #include "Player.h" #include "BattleGround.h" #include "BattleGroundAV.h" #include "Creature.h" #include "MapManager.h" #include "Language.h" BattleGroundAV::BattleGroundAV() { } BattleGroundAV::~BattleGroundAV() { } void BattleGroundAV::Update(time_t diff) { BattleGround::Update(diff); } void BattleGroundAV::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundAVScore* sc = new BattleGroundAVScore; m_PlayerScores[plr->GetGUID()] = sc; } void BattleGroundAV::RemovePlayer(Player* /*plr*/,uint64 /*guid*/) { } void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. if(GetStatus() != STATUS_IN_PROGRESS) return; uint32 SpellId = 0; switch(Trigger) { case 95: case 2606: case 2608: case 3326: case 3327: case 3328: case 3329: case 3330: case 3331: break; default: sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); break; } if(SpellId) Source->CastSpell(Source, SpellId, true); } void BattleGroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) { std::map::iterator itr = m_PlayerScores.find(Source->GetGUID()); if(itr == m_PlayerScores.end()) // player not found... return; switch(type) { case SCORE_GRAVEYARDS_ASSAULTED: ((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted += value; break; case SCORE_GRAVEYARDS_DEFENDED: ((BattleGroundAVScore*)itr->second)->GraveyardsDefended += value; break; case SCORE_TOWERS_ASSAULTED: ((BattleGroundAVScore*)itr->second)->TowersAssaulted += value; break; case SCORE_TOWERS_DEFENDED: ((BattleGroundAVScore*)itr->second)->TowersDefended += value; break; case SCORE_MINES_CAPTURED: ((BattleGroundAVScore*)itr->second)->MinesCaptured += value; break; case SCORE_LEADERS_KILLED: ((BattleGroundAVScore*)itr->second)->LeadersKilled += value; break; case SCORE_SECONDARY_OBJECTIVES: ((BattleGroundAVScore*)itr->second)->SecondaryObjectives += value; break; default: BattleGround::UpdatePlayerScore(Source,type,value); break; } }