/* * Copyright (C) 2008 Trinity * * Thanks to the original authors: MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __BATTLEGROUNDAV_H #define __BATTLEGROUNDAV_H class BattleGround; class BattleGroundAVScore : public BattleGroundScore { public: BattleGroundAVScore() : GraveyardsAssaulted(0), GraveyardsDefended(0), TowersAssaulted(0), TowersDefended(0), MinesCaptured(0), LeadersKilled(0), SecondaryObjectives(0) {}; virtual ~BattleGroundAVScore() {}; uint32 GraveyardsAssaulted; uint32 GraveyardsDefended; uint32 TowersAssaulted; uint32 TowersDefended; uint32 MinesCaptured; uint32 LeadersKilled; uint32 SecondaryObjectives; }; class BattleGroundAV : public BattleGround { friend class BattleGroundMgr; public: BattleGroundAV(); ~BattleGroundAV(); void Update(time_t diff); /* inherited from BattlegroundClass */ virtual void AddPlayer(Player *plr); void RemovePlayer(Player *plr,uint64 guid); void HandleAreaTrigger(Player *Source, uint32 Trigger); //bool SetupBattleGround(); /* Scorekeeping */ void UpdatePlayerScore(Player *Source, uint32 type, uint32 value); private: }; #endif