[2] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #include "Object.h" |
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| 20 | #include "Player.h" |
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| 21 | #include "BattleGround.h" |
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| 22 | #include "BattleGroundBE.h" |
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| 23 | #include "Creature.h" |
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| 24 | #include "ObjectMgr.h" |
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| 25 | #include "MapManager.h" |
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| 26 | #include "Language.h" |
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| 27 | |
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| 28 | BattleGroundBE::BattleGroundBE() |
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| 29 | { |
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| 30 | m_BgObjects.resize(BG_BE_OBJECT_MAX); |
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| 31 | } |
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| 32 | |
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| 33 | BattleGroundBE::~BattleGroundBE() |
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| 34 | { |
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| 35 | |
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| 36 | } |
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| 37 | |
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| 38 | void BattleGroundBE::Update(time_t diff) |
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| 39 | { |
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| 40 | BattleGround::Update(diff); |
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| 41 | |
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| 42 | // after bg start we get there |
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| 43 | if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) |
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| 44 | { |
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| 45 | ModifyStartDelayTime(diff); |
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| 46 | |
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| 47 | if (!(m_Events & 0x01)) |
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| 48 | { |
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| 49 | m_Events |= 0x01; |
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| 50 | for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++) |
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| 51 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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| 52 | |
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| 53 | for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) |
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| 54 | SpawnBGObject(i, RESPAWN_ONE_DAY); |
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| 55 | |
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| 56 | SetStartDelayTime(START_DELAY1); |
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| 57 | SendMessageToAll(LANG_ARENA_ONE_MINUTE); |
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| 58 | } |
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| 59 | // After 30 seconds, warning is signalled |
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| 60 | else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) |
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| 61 | { |
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| 62 | m_Events |= 0x04; |
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| 63 | SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); |
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| 64 | } |
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| 65 | // After 15 seconds, warning is signalled |
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| 66 | else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) |
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| 67 | { |
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| 68 | m_Events |= 0x08; |
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| 69 | SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); |
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| 70 | } |
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| 71 | // delay expired (1 minute) |
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| 72 | else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) |
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| 73 | { |
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| 74 | m_Events |= 0x10; |
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| 75 | |
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| 76 | for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++) |
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| 77 | DoorOpen(i); |
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| 78 | |
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| 79 | for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) |
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| 80 | SpawnBGObject(i, 60); |
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| 81 | |
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| 82 | SendMessageToAll(LANG_ARENA_BEGUN); |
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| 83 | SetStatus(STATUS_IN_PROGRESS); |
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| 84 | SetStartDelayTime(0); |
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| 85 | |
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| 86 | for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) |
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| 87 | if(Player *plr = objmgr.GetPlayer(itr->first)) |
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| 88 | plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); |
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| 89 | } |
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| 90 | } |
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| 91 | |
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| 92 | /*if(GetStatus() == STATUS_IN_PROGRESS) |
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| 93 | { |
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| 94 | // update something |
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| 95 | }*/ |
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| 96 | } |
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| 97 | |
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| 98 | void BattleGroundBE::AddPlayer(Player *plr) |
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| 99 | { |
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| 100 | BattleGround::AddPlayer(plr); |
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| 101 | //create score and add it to map, default values are set in constructor |
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| 102 | BattleGroundBEScore* sc = new BattleGroundBEScore; |
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| 103 | |
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| 104 | m_PlayerScores[plr->GetGUID()] = sc; |
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| 105 | } |
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| 106 | |
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| 107 | void BattleGroundBE::RemovePlayer(Player *plr, uint64 guid) |
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| 108 | { |
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| 109 | |
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| 110 | } |
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| 111 | |
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| 112 | void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer) |
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| 113 | { |
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| 114 | if(GetStatus() != STATUS_IN_PROGRESS) |
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| 115 | return; |
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| 116 | |
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| 117 | if(!killer) |
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| 118 | { |
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| 119 | sLog.outError("Killer player not found"); |
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| 120 | return; |
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| 121 | } |
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| 122 | |
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| 123 | BattleGround::HandleKillPlayer(player, killer); |
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| 124 | |
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| 125 | uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam()); |
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| 126 | |
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| 127 | ++m_TeamKills[killer_team_index]; // add kills to killer's team |
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| 128 | |
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| 129 | if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam())) |
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| 130 | { |
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| 131 | // all opponents killed |
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| 132 | EndBattleGround(killer->GetTeam()); |
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| 133 | } |
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| 134 | } |
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| 135 | |
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| 136 | void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger) |
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| 137 | { |
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| 138 | // this is wrong way to implement these things. On official it done by gameobject spell cast. |
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| 139 | if(GetStatus() != STATUS_IN_PROGRESS) |
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| 140 | return; |
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| 141 | |
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| 142 | //uint32 SpellId = 0; |
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| 143 | //uint64 buff_guid = 0; |
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| 144 | switch(Trigger) |
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| 145 | { |
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| 146 | case 4538: // buff trigger? |
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| 147 | //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1]; |
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| 148 | break; |
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| 149 | case 4539: // buff trigger? |
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| 150 | //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2]; |
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| 151 | break; |
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| 152 | default: |
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| 153 | sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); |
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| 154 | Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); |
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| 155 | break; |
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| 156 | } |
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| 157 | |
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| 158 | //if(buff_guid) |
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| 159 | // HandleTriggerBuff(buff_guid,Source); |
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| 160 | } |
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| 161 | |
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| 162 | void BattleGroundBE::ResetBGSubclass() |
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| 163 | { |
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| 164 | m_TeamKills[BG_TEAM_ALLIANCE] = 0; |
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| 165 | m_TeamKills[BG_TEAM_HORDE] = 0; |
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| 166 | } |
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| 167 | |
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| 168 | bool BattleGroundBE::SetupBattleGround() |
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| 169 | { |
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| 170 | // gates |
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| 171 | if( !AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) |
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| 172 | || !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY) |
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| 173 | || !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY) |
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| 174 | || !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) |
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| 175 | // buffs |
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| 176 | || !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120) |
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| 177 | || !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120)) |
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| 178 | { |
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| 179 | sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!"); |
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| 180 | return false; |
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| 181 | } |
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| 182 | |
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| 183 | return true; |
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| 184 | } |
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| 185 | |
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| 186 | void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) |
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| 187 | { |
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| 188 | |
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| 189 | std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); |
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| 190 | |
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| 191 | if(itr == m_PlayerScores.end()) // player not found... |
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| 192 | return; |
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| 193 | |
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| 194 | //there is nothing special in this score |
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| 195 | BattleGround::UpdatePlayerScore(Source,type,value); |
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| 196 | |
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| 197 | } |
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| 198 | |
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| 199 | /* |
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| 200 | 21:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86 |
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| 201 | 0000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09 | 2...v........... |
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| 202 | 0010: 00 00 01 00 00 00 f1 09 00 00 01 00 00 00 f0 09 | ................ |
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| 203 | 0020: 00 00 02 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................ |
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| 204 | 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................ |
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| 205 | 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ |
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| 206 | 0050: 00 00 00 00 00 00 | ...... |
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| 207 | |
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| 208 | spell 32724 - Gold Team |
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| 209 | spell 32725 - Green Team |
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| 210 | 35774 Gold Team |
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| 211 | 35775 Green Team |
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| 212 | */ |
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