1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #include "Object.h" |
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20 | #include "Player.h" |
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21 | #include "BattleGround.h" |
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22 | #include "BattleGroundBE.h" |
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23 | #include "Creature.h" |
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24 | #include "ObjectMgr.h" |
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25 | #include "MapManager.h" |
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26 | #include "Language.h" |
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27 | |
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28 | BattleGroundBE::BattleGroundBE() |
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29 | { |
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30 | m_BgObjects.resize(BG_BE_OBJECT_MAX); |
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31 | } |
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32 | |
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33 | BattleGroundBE::~BattleGroundBE() |
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34 | { |
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35 | |
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36 | } |
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37 | |
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38 | void BattleGroundBE::Update(time_t diff) |
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39 | { |
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40 | BattleGround::Update(diff); |
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41 | |
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42 | // after bg start we get there |
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43 | if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) |
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44 | { |
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45 | ModifyStartDelayTime(diff); |
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46 | |
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47 | if (!(m_Events & 0x01)) |
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48 | { |
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49 | m_Events |= 0x01; |
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50 | for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++) |
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51 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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52 | |
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53 | for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) |
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54 | SpawnBGObject(i, RESPAWN_ONE_DAY); |
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55 | |
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56 | SetStartDelayTime(START_DELAY1); |
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57 | SendMessageToAll(LANG_ARENA_ONE_MINUTE); |
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58 | } |
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59 | // After 30 seconds, warning is signalled |
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60 | else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) |
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61 | { |
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62 | m_Events |= 0x04; |
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63 | SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); |
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64 | } |
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65 | // After 15 seconds, warning is signalled |
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66 | else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) |
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67 | { |
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68 | m_Events |= 0x08; |
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69 | SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); |
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70 | } |
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71 | // delay expired (1 minute) |
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72 | else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) |
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73 | { |
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74 | m_Events |= 0x10; |
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75 | |
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76 | for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++) |
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77 | DoorOpen(i); |
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78 | |
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79 | for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) |
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80 | SpawnBGObject(i, 60); |
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81 | |
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82 | SendMessageToAll(LANG_ARENA_BEGUN); |
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83 | SetStatus(STATUS_IN_PROGRESS); |
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84 | SetStartDelayTime(0); |
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85 | |
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86 | for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) |
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87 | if(Player *plr = objmgr.GetPlayer(itr->first)) |
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88 | plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); |
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89 | } |
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90 | } |
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91 | |
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92 | /*if(GetStatus() == STATUS_IN_PROGRESS) |
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93 | { |
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94 | // update something |
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95 | }*/ |
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96 | } |
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97 | |
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98 | void BattleGroundBE::AddPlayer(Player *plr) |
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99 | { |
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100 | BattleGround::AddPlayer(plr); |
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101 | //create score and add it to map, default values are set in constructor |
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102 | BattleGroundBEScore* sc = new BattleGroundBEScore; |
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103 | |
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104 | m_PlayerScores[plr->GetGUID()] = sc; |
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105 | } |
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106 | |
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107 | void BattleGroundBE::RemovePlayer(Player *plr, uint64 guid) |
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108 | { |
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109 | |
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110 | } |
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111 | |
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112 | void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer) |
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113 | { |
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114 | if(GetStatus() != STATUS_IN_PROGRESS) |
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115 | return; |
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116 | |
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117 | if(!killer) |
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118 | { |
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119 | sLog.outError("Killer player not found"); |
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120 | return; |
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121 | } |
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122 | |
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123 | BattleGround::HandleKillPlayer(player, killer); |
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124 | |
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125 | uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam()); |
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126 | |
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127 | ++m_TeamKills[killer_team_index]; // add kills to killer's team |
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128 | |
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129 | if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam())) |
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130 | { |
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131 | // all opponents killed |
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132 | EndBattleGround(killer->GetTeam()); |
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133 | } |
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134 | } |
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135 | |
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136 | void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger) |
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137 | { |
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138 | // this is wrong way to implement these things. On official it done by gameobject spell cast. |
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139 | if(GetStatus() != STATUS_IN_PROGRESS) |
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140 | return; |
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141 | |
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142 | //uint32 SpellId = 0; |
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143 | //uint64 buff_guid = 0; |
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144 | switch(Trigger) |
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145 | { |
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146 | case 4538: // buff trigger? |
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147 | //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1]; |
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148 | break; |
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149 | case 4539: // buff trigger? |
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150 | //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2]; |
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151 | break; |
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152 | default: |
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153 | sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); |
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154 | Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); |
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155 | break; |
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156 | } |
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157 | |
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158 | //if(buff_guid) |
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159 | // HandleTriggerBuff(buff_guid,Source); |
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160 | } |
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161 | |
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162 | void BattleGroundBE::ResetBGSubclass() |
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163 | { |
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164 | m_TeamKills[BG_TEAM_ALLIANCE] = 0; |
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165 | m_TeamKills[BG_TEAM_HORDE] = 0; |
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166 | } |
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167 | |
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168 | bool BattleGroundBE::SetupBattleGround() |
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169 | { |
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170 | // gates |
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171 | if( !AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) |
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172 | || !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY) |
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173 | || !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY) |
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174 | || !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) |
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175 | // buffs |
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176 | || !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120) |
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177 | || !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120)) |
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178 | { |
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179 | sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!"); |
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180 | return false; |
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181 | } |
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182 | |
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183 | return true; |
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184 | } |
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185 | |
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186 | void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) |
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187 | { |
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188 | |
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189 | std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); |
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190 | |
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191 | if(itr == m_PlayerScores.end()) // player not found... |
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192 | return; |
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193 | |
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194 | //there is nothing special in this score |
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195 | BattleGround::UpdatePlayerScore(Source,type,value); |
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196 | |
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197 | } |
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198 | |
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199 | /* |
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200 | 21:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86 |
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201 | 0000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09 | 2...v........... |
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202 | 0010: 00 00 01 00 00 00 f1 09 00 00 01 00 00 00 f0 09 | ................ |
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203 | 0020: 00 00 02 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................ |
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204 | 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................ |
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205 | 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ |
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206 | 0050: 00 00 00 00 00 00 | ...... |
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207 | |
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208 | spell 32724 - Gold Team |
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209 | spell 32725 - Green Team |
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210 | 35774 Gold Team |
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211 | 35775 Green Team |
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212 | */ |
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