/*
* Copyright (C) 2005-2008 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Object.h"
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundBE.h"
#include "Creature.h"
#include "ObjectMgr.h"
#include "MapManager.h"
#include "Language.h"
BattleGroundBE::BattleGroundBE()
{
m_BgObjects.resize(BG_BE_OBJECT_MAX);
}
BattleGroundBE::~BattleGroundBE()
{
}
void BattleGroundBE::Update(time_t diff)
{
BattleGround::Update(diff);
// after bg start we get there
if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
{
ModifyStartDelayTime(diff);
if (!(m_Events & 0x01))
{
m_Events |= 0x01;
for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
SpawnBGObject(i, RESPAWN_ONE_DAY);
SetStartDelayTime(START_DELAY1);
SendMessageToAll(LANG_ARENA_ONE_MINUTE);
}
// After 30 seconds, warning is signalled
else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
{
m_Events |= 0x04;
SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
}
// After 15 seconds, warning is signalled
else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
{
m_Events |= 0x08;
SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
}
// delay expired (1 minute)
else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
{
m_Events |= 0x10;
for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++)
DoorOpen(i);
for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
SpawnBGObject(i, 60);
SendMessageToAll(LANG_ARENA_BEGUN);
SetStatus(STATUS_IN_PROGRESS);
SetStartDelayTime(0);
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player *plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
}
}
/*if(GetStatus() == STATUS_IN_PROGRESS)
{
// update something
}*/
}
void BattleGroundBE::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundBEScore* sc = new BattleGroundBEScore;
m_PlayerScores[plr->GetGUID()] = sc;
}
void BattleGroundBE::RemovePlayer(Player *plr, uint64 guid)
{
}
void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
{
if(GetStatus() != STATUS_IN_PROGRESS)
return;
if(!killer)
{
sLog.outError("Killer player not found");
return;
}
BattleGround::HandleKillPlayer(player, killer);
uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam());
++m_TeamKills[killer_team_index]; // add kills to killer's team
if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam()))
{
// all opponents killed
EndBattleGround(killer->GetTeam());
}
}
void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if(GetStatus() != STATUS_IN_PROGRESS)
return;
//uint32 SpellId = 0;
//uint64 buff_guid = 0;
switch(Trigger)
{
case 4538: // buff trigger?
//buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1];
break;
case 4539: // buff trigger?
//buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2];
break;
default:
sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
//if(buff_guid)
// HandleTriggerBuff(buff_guid,Source);
}
void BattleGroundBE::ResetBGSubclass()
{
m_TeamKills[BG_TEAM_ALLIANCE] = 0;
m_TeamKills[BG_TEAM_HORDE] = 0;
}
bool BattleGroundBE::SetupBattleGround()
{
// gates
if( !AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
// buffs
|| !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
|| !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120))
{
sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!");
return false;
}
return true;
}
void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
{
std::map::iterator itr = m_PlayerScores.find(Source->GetGUID());
if(itr == m_PlayerScores.end()) // player not found...
return;
//there is nothing special in this score
BattleGround::UpdatePlayerScore(Source,type,value);
}
/*
21:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
0000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09 | 2...v...........
0010: 00 00 01 00 00 00 f1 09 00 00 01 00 00 00 f0 09 | ................
0020: 00 00 02 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
0050: 00 00 00 00 00 00 | ......
spell 32724 - Gold Team
spell 32725 - Green Team
35774 Gold Team
35775 Green Team
*/