/* * Copyright (C) 2005-2008 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Object.h" #include "Player.h" #include "BattleGround.h" #include "BattleGroundBE.h" #include "Creature.h" #include "ObjectMgr.h" #include "MapManager.h" #include "Language.h" BattleGroundBE::BattleGroundBE() { m_BgObjects.resize(BG_BE_OBJECT_MAX); } BattleGroundBE::~BattleGroundBE() { } void BattleGroundBE::Update(time_t diff) { BattleGround::Update(diff); // after bg start we get there if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) { ModifyStartDelayTime(diff); if (!(m_Events & 0x01)) { m_Events |= 0x01; // setup here, only when at least one player has ported to the map if(!SetupBattleGround()) { EndNow(); return; } for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++) SpawnBGObject(i, RESPAWN_IMMEDIATELY); for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) SpawnBGObject(i, RESPAWN_ONE_DAY); SetStartDelayTime(START_DELAY1); SendMessageToAll(LANG_ARENA_ONE_MINUTE); } // After 30 seconds, warning is signalled else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) { m_Events |= 0x04; SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); } // After 15 seconds, warning is signalled else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) { m_Events |= 0x08; SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); } // delay expired (1 minute) else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) { m_Events |= 0x10; for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++) DoorOpen(i); for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) SpawnBGObject(i, 60); SendMessageToAll(LANG_ARENA_BEGUN); SetStatus(STATUS_IN_PROGRESS); SetStartDelayTime(0); for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) if(Player *plr = objmgr.GetPlayer(itr->first)) plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) EndBattleGround(HORDE); else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE)) EndBattleGround(ALLIANCE); } } /*if(GetStatus() == STATUS_IN_PROGRESS) { // update something }*/ } void BattleGroundBE::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundBEScore* sc = new BattleGroundBEScore; m_PlayerScores[plr->GetGUID()] = sc; UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE)); } void BattleGroundBE::RemovePlayer(Player *plr, uint64 guid) { if(GetStatus() == STATUS_WAIT_LEAVE) return; UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE)); if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) EndBattleGround(HORDE); else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE)) EndBattleGround(ALLIANCE); } void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer) { if(GetStatus() != STATUS_IN_PROGRESS) return; if(!killer) { sLog.outError("Killer player not found"); return; } BattleGround::HandleKillPlayer(player,killer); UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE)); if(!GetAlivePlayersCountByTeam(ALLIANCE)) { // all opponents killed EndBattleGround(HORDE); } else if(!GetAlivePlayersCountByTeam(HORDE)) { // all opponents killed EndBattleGround(ALLIANCE); } } bool BattleGroundBE::HandlePlayerUnderMap(Player *player) { player->TeleportTo(GetMapId(),6238.930176,262.963470,0.889519,player->GetOrientation(),false); return true; } void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. if(GetStatus() != STATUS_IN_PROGRESS) return; //uint32 SpellId = 0; //uint64 buff_guid = 0; switch(Trigger) { case 4538: // buff trigger? //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1]; break; case 4539: // buff trigger? //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2]; break; default: sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); break; } //if(buff_guid) // HandleTriggerBuff(buff_guid,Source); } void BattleGroundBE::FillInitialWorldStates(WorldPacket &data) { data << uint32(0x9f1) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7 data << uint32(0x9f0) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8 data << uint32(0x9f3) << uint32(1); // 9 } void BattleGroundBE::ResetBGSubclass() { } bool BattleGroundBE::SetupBattleGround() { // gates if( !AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) || !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY) || !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY) || !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) // buffs || !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120) || !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120)) { sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!"); return false; } return true; } void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) { std::map::iterator itr = m_PlayerScores.find(Source->GetGUID()); if(itr == m_PlayerScores.end()) // player not found... return; //there is nothing special in this score BattleGround::UpdatePlayerScore(Source,type,value); } /* 21:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86 0000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09 | 2...v........... 0010: 00 00 01 00 00 00 f1 09 00 00 01 00 00 00 f0 09 | ................ 0020: 00 00 02 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................ 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................ 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ 0050: 00 00 00 00 00 00 | ...... spell 32724 - Gold Team spell 32725 - Green Team 35774 Gold Team 35775 Green Team */