/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __BATTLEGROUNDBE_H
#define __BATTLEGROUNDBE_H
class BattleGround;
enum BattleGroundBEObjectTypes
{
BG_BE_OBJECT_DOOR_1 = 0,
BG_BE_OBJECT_DOOR_2 = 1,
BG_BE_OBJECT_DOOR_3 = 2,
BG_BE_OBJECT_DOOR_4 = 3,
BG_BE_OBJECT_BUFF_1 = 4,
BG_BE_OBJECT_BUFF_2 = 5,
BG_BE_OBJECT_MAX = 6
};
enum BattleGroundBEObjects
{
BG_BE_OBJECT_TYPE_DOOR_1 = 183971,
BG_BE_OBJECT_TYPE_DOOR_2 = 183973,
BG_BE_OBJECT_TYPE_DOOR_3 = 183970,
BG_BE_OBJECT_TYPE_DOOR_4 = 183972,
BG_BE_OBJECT_TYPE_BUFF_1 = 184663,
BG_BE_OBJECT_TYPE_BUFF_2 = 184664
};
class BattleGroundBEScore : public BattleGroundScore
{
public:
BattleGroundBEScore() {};
virtual ~BattleGroundBEScore() {};
};
class BattleGroundBE : public BattleGround
{
friend class BattleGroundMgr;
public:
BattleGroundBE();
~BattleGroundBE();
void Update(time_t diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleGround();
void ResetBGSubclass();
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer);
bool HandlePlayerUnderMap(Player * plr);
/* Scorekeeping */
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
};
#endif