[2] | 1 | /* |
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[44] | 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 3 | * |
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[44] | 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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[2] | 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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| 21 | #include "Object.h" |
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| 22 | #include "Player.h" |
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| 23 | #include "BattleGround.h" |
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| 24 | #include "BattleGroundEY.h" |
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| 25 | #include "Creature.h" |
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| 26 | #include "Chat.h" |
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| 27 | #include "ObjectMgr.h" |
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| 28 | #include "MapManager.h" |
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| 29 | #include "Language.h" |
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[34] | 30 | #include "World.h" |
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[2] | 31 | #include "Util.h" |
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| 32 | |
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| 33 | BattleGroundEY::BattleGroundEY() |
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| 34 | { |
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| 35 | m_BuffChange = true; |
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| 36 | m_BgObjects.resize(BG_EY_OBJECT_MAX); |
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| 37 | m_BgCreatures.resize(BG_EY_CREATURES_MAX); |
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| 38 | m_Points_Trigger[FEL_REALVER] = TR_FEL_REALVER_BUFF; |
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| 39 | m_Points_Trigger[BLOOD_ELF] = TR_BLOOD_ELF_BUFF; |
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| 40 | m_Points_Trigger[DRAENEI_RUINS] = TR_DRAENEI_RUINS_BUFF; |
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| 41 | m_Points_Trigger[MAGE_TOWER] = TR_MAGE_TOWER_BUFF; |
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| 42 | } |
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| 43 | |
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| 44 | BattleGroundEY::~BattleGroundEY() |
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| 45 | { |
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| 46 | } |
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| 47 | |
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| 48 | void BattleGroundEY::Update(time_t diff) |
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| 49 | { |
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| 50 | BattleGround::Update(diff); |
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| 51 | // after bg start we get there (once) |
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| 52 | if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) |
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| 53 | { |
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| 54 | ModifyStartDelayTime(diff); |
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| 55 | |
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| 56 | if(!(m_Events & 0x01)) |
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| 57 | { |
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| 58 | m_Events |= 0x01; |
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| 59 | |
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[9] | 60 | // setup here, only when at least one player has ported to the map |
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| 61 | if(!SetupBattleGround()) |
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| 62 | { |
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| 63 | EndNow(); |
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| 64 | return; |
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| 65 | } |
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| 66 | |
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[2] | 67 | SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY); |
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| 68 | SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY); |
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| 69 | |
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| 70 | for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i) |
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| 71 | SpawnBGObject(i, RESPAWN_ONE_DAY); |
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| 72 | |
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| 73 | SetStartDelayTime(START_DELAY0); |
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| 74 | } |
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| 75 | // After 1 minute, warning is signalled |
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| 76 | else if(GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04)) |
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| 77 | { |
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| 78 | m_Events |= 0x04; |
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[44] | 79 | SendMessageToAll(GetTrinityString(LANG_BG_EY_ONE_MINUTE)); |
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[2] | 80 | } |
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| 81 | // After 1,5 minute, warning is signalled |
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| 82 | else if(GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08)) |
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| 83 | { |
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| 84 | m_Events |= 0x08; |
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[44] | 85 | SendMessageToAll(GetTrinityString(LANG_BG_EY_HALF_MINUTE)); |
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[2] | 86 | } |
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| 87 | // After 2 minutes, gates OPEN ! x) |
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| 88 | else if(GetStartDelayTime() < 0 && !(m_Events & 0x10)) |
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| 89 | { |
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| 90 | m_Events |= 0x10; |
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| 91 | SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY); |
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| 92 | SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY); |
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| 93 | |
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| 94 | for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i) |
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| 95 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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| 96 | for(uint32 i = 0; i < EY_POINTS_MAX; ++i) |
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| 97 | { |
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| 98 | //randomly spawn buff |
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| 99 | uint8 buff = urand(0, 2); |
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| 100 | SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY); |
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| 101 | } |
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| 102 | |
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[44] | 103 | SendMessageToAll(GetTrinityString(LANG_BG_EY_BEGIN)); |
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[2] | 104 | |
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[44] | 105 | PlaySoundToAll(SOUND_BG_START); |
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[34] | 106 | if(sWorld.getConfig(CONFIG_BG_START_MUSIC)) |
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| 107 | PlaySoundToAll(SOUND_BG_START_L70ETC); //MUSIC |
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[2] | 108 | SetStatus(STATUS_IN_PROGRESS); |
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| 109 | |
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| 110 | for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) |
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| 111 | if(Player *plr = objmgr.GetPlayer(itr->first)) |
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| 112 | plr->RemoveAurasDueToSpell(SPELL_PREPARATION); |
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| 113 | } |
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| 114 | } |
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| 115 | else if(GetStatus() == STATUS_IN_PROGRESS) |
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| 116 | { |
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| 117 | m_PointAddingTimer -= diff; |
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| 118 | if(m_PointAddingTimer <= 0) |
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| 119 | { |
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| 120 | m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME; |
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| 121 | if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0) |
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| 122 | AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_ALLIANCE] - 1]); |
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| 123 | if (m_TeamPointsCount[BG_TEAM_HORDE] > 0) |
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| 124 | AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]); |
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| 125 | } |
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| 126 | |
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| 127 | if(m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND) |
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| 128 | { |
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| 129 | m_FlagsTimer -= diff; |
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| 130 | |
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| 131 | if(m_FlagsTimer < 0) |
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| 132 | { |
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| 133 | m_FlagsTimer = 0; |
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| 134 | if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN) |
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| 135 | RespawnFlag(true); |
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| 136 | else |
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| 137 | RespawnFlagAfterDrop(); |
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| 138 | } |
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| 139 | } |
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| 140 | |
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| 141 | m_TowerCapCheckTimer -= diff; |
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| 142 | if(m_TowerCapCheckTimer <= 0) |
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| 143 | { |
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| 144 | //check if player joined point |
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| 145 | /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times |
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| 146 | but we can count of players on current point in CheckSomeoneLeftPoint |
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| 147 | */ |
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| 148 | this->CheckSomeoneJoinedPoint(); |
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| 149 | //check if player left point |
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| 150 | this->CheckSomeoneLeftPoint(); |
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| 151 | this->UpdatePointStatuses(); |
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| 152 | m_TowerCapCheckTimer = BG_EY_FPOINTS_TICK_TIME; |
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| 153 | } |
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| 154 | } |
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| 155 | } |
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| 156 | |
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| 157 | void BattleGroundEY::AddPoints(uint32 Team, uint32 Points) |
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| 158 | { |
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| 159 | uint8 team_index = GetTeamIndexByTeamId(Team); |
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| 160 | m_TeamScores[team_index] += Points; |
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| 161 | m_HonorScoreTics[team_index] += Points; |
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| 162 | if (m_HonorScoreTics[team_index] >= BG_HONOR_SCORE_TICKS) |
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| 163 | { |
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| 164 | RewardHonorToTeam(20, Team); |
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| 165 | m_HonorScoreTics[team_index] -= BG_HONOR_SCORE_TICKS; |
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| 166 | } |
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| 167 | UpdateTeamScore(Team); |
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| 168 | } |
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| 169 | |
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| 170 | void BattleGroundEY::CheckSomeoneJoinedPoint() |
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| 171 | { |
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| 172 | GameObject *obj = NULL; |
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| 173 | for (uint8 i = 0; i < EY_POINTS_MAX; ++i) |
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| 174 | { |
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| 175 | obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]); |
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| 176 | if (obj) |
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| 177 | { |
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| 178 | uint8 j = 0; |
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| 179 | while (j < m_PlayersNearPoint[EY_POINTS_MAX].size()) |
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| 180 | { |
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| 181 | Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]); |
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| 182 | if(!plr) |
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| 183 | { |
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| 184 | sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[EY_POINTS_MAX][j]); |
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| 185 | ++j; |
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| 186 | continue; |
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| 187 | } |
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| 188 | if (plr->isAlive() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS)) |
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| 189 | { |
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| 190 | //player joined point! |
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| 191 | //show progress bar |
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| 192 | UpdateWorldStateForPlayer(PROGRESS_BAR_PERCENT_GREY, BG_EY_PROGRESS_BAR_PERCENT_GREY, plr); |
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| 193 | UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[i], plr); |
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| 194 | UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_SHOW, plr); |
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| 195 | //add player to point |
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| 196 | m_PlayersNearPoint[i].push_back(m_PlayersNearPoint[EY_POINTS_MAX][j]); |
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| 197 | //remove player from "free space" |
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| 198 | m_PlayersNearPoint[EY_POINTS_MAX].erase(m_PlayersNearPoint[EY_POINTS_MAX].begin() + j); |
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| 199 | } |
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| 200 | else |
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| 201 | ++j; |
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| 202 | } |
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| 203 | } |
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| 204 | } |
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| 205 | } |
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| 206 | |
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| 207 | void BattleGroundEY::CheckSomeoneLeftPoint() |
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| 208 | { |
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| 209 | //reset current point counts |
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| 210 | for (uint8 i = 0; i < 2*EY_POINTS_MAX; ++i) |
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| 211 | m_CurrentPointPlayersCount[i] = 0; |
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| 212 | GameObject *obj = NULL; |
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| 213 | for(uint8 i = 0; i < EY_POINTS_MAX; ++i) |
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| 214 | { |
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| 215 | obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]); |
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| 216 | if(obj) |
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| 217 | { |
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| 218 | uint8 j = 0; |
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| 219 | while (j < m_PlayersNearPoint[i].size()) |
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| 220 | { |
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| 221 | Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[i][j]); |
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| 222 | if (!plr) |
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| 223 | { |
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| 224 | sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[i][j]); |
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| 225 | //move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug |
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| 226 | m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]); |
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| 227 | m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j); |
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| 228 | ++j; |
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| 229 | continue; |
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| 230 | } |
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| 231 | if (!plr->isAlive() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS)) |
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| 232 | //move player out of point (add him to players that are out of points |
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| 233 | { |
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| 234 | m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]); |
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| 235 | m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j); |
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| 236 | this->UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_DONT_SHOW, plr); |
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| 237 | } |
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| 238 | else |
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| 239 | { |
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| 240 | //player is neat flag, so update count: |
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| 241 | m_CurrentPointPlayersCount[2 * i + GetTeamIndexByTeamId(plr->GetTeam())]++; |
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| 242 | ++j; |
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| 243 | } |
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| 244 | } |
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| 245 | } |
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| 246 | } |
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| 247 | } |
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| 248 | |
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| 249 | void BattleGroundEY::UpdatePointStatuses() |
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| 250 | { |
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| 251 | for(uint8 point = 0; point < EY_POINTS_MAX; ++point) |
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| 252 | { |
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| 253 | if (m_PlayersNearPoint[point].empty()) |
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| 254 | continue; |
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| 255 | //count new point bar status: |
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| 256 | m_PointBarStatus[point] += (m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] < BG_EY_POINT_MAX_CAPTURERS_COUNT) ? m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] : BG_EY_POINT_MAX_CAPTURERS_COUNT; |
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| 257 | |
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| 258 | if (m_PointBarStatus[point] > BG_EY_PROGRESS_BAR_ALI_CONTROLLED) |
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| 259 | //point is fully alliance's |
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| 260 | m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_ALI_CONTROLLED; |
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| 261 | if (m_PointBarStatus[point] < BG_EY_PROGRESS_BAR_HORDE_CONTROLLED) |
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| 262 | //point is fully horde's |
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| 263 | m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_HORDE_CONTROLLED; |
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| 264 | |
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| 265 | uint32 pointOwnerTeamId = 0; |
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| 266 | //find which team should own this point |
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| 267 | if (m_PointBarStatus[point] <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW) |
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| 268 | pointOwnerTeamId = HORDE; |
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| 269 | else if (m_PointBarStatus[point] >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH) |
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| 270 | pointOwnerTeamId = ALLIANCE; |
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| 271 | else |
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| 272 | pointOwnerTeamId = EY_POINT_NO_OWNER; |
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| 273 | |
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| 274 | for (uint8 i = 0; i < m_PlayersNearPoint[point].size(); ++i) |
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| 275 | { |
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| 276 | Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[point][i]); |
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| 277 | if (plr) |
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| 278 | { |
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| 279 | this->UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[point], plr); |
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| 280 | //if point owner changed we must evoke event! |
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| 281 | if (pointOwnerTeamId != m_PointOwnedByTeam[point]) |
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| 282 | { |
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| 283 | //point was uncontrolled and player is from team which captured point |
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| 284 | if (m_PointState[point] == EY_POINT_STATE_UNCONTROLLED && plr->GetTeam() == pointOwnerTeamId) |
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| 285 | this->EventTeamCapturedPoint(plr, point); |
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| 286 | |
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| 287 | //point was under control and player isn't from team which controlled it |
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| 288 | if (m_PointState[point] == EY_POINT_UNDER_CONTROL && plr->GetTeam() != m_PointOwnedByTeam[point]) |
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| 289 | this->EventTeamLostPoint(plr, point); |
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| 290 | } |
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| 291 | } |
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| 292 | } |
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| 293 | } |
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| 294 | } |
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| 295 | |
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| 296 | void BattleGroundEY::UpdateTeamScore(uint32 Team) |
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| 297 | { |
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| 298 | uint32 score = GetTeamScore(Team); |
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| 299 | if(score >= EY_MAX_TEAM_SCORE) |
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| 300 | { |
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| 301 | score = EY_MAX_TEAM_SCORE; |
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| 302 | EndBattleGround(Team); |
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| 303 | } |
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| 304 | |
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| 305 | if(Team == ALLIANCE) |
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| 306 | UpdateWorldState(EY_ALLIANCE_RESOURCES, score); |
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| 307 | else |
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| 308 | UpdateWorldState(EY_HORDE_RESOURCES, score); |
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| 309 | } |
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| 310 | |
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| 311 | void BattleGroundEY::UpdatePointsCount(uint32 Team) |
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| 312 | { |
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| 313 | if(Team == ALLIANCE) |
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| 314 | UpdateWorldState(EY_ALLIANCE_BASE, m_TeamPointsCount[BG_TEAM_ALLIANCE]); |
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| 315 | else |
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| 316 | UpdateWorldState(EY_HORDE_BASE, m_TeamPointsCount[BG_TEAM_HORDE]); |
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| 317 | } |
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| 318 | |
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| 319 | void BattleGroundEY::UpdatePointsIcons(uint32 Team, uint32 Point) |
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| 320 | { |
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| 321 | //we MUST firstly send 0, after that we can send 1!!! |
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| 322 | if (m_PointState[Point] == EY_POINT_UNDER_CONTROL) |
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| 323 | { |
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| 324 | UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 0); |
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| 325 | if(Team == ALLIANCE) |
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| 326 | UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 1); |
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| 327 | else |
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| 328 | UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 1); |
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| 329 | } |
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| 330 | else |
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| 331 | { |
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| 332 | if(Team == ALLIANCE) |
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| 333 | UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 0); |
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| 334 | else |
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| 335 | UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 0); |
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| 336 | UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 1); |
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| 337 | } |
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| 338 | } |
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| 339 | |
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| 340 | void BattleGroundEY::AddPlayer(Player *plr) |
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| 341 | { |
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| 342 | BattleGround::AddPlayer(plr); |
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| 343 | //create score and add it to map |
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| 344 | BattleGroundEYScore* sc = new BattleGroundEYScore; |
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| 345 | |
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| 346 | m_PlayersNearPoint[EY_POINTS_MAX].push_back(plr->GetGUID()); |
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| 347 | |
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| 348 | m_PlayerScores[plr->GetGUID()] = sc; |
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| 349 | } |
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| 350 | |
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| 351 | void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid) |
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| 352 | { |
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| 353 | // sometimes flag aura not removed :( |
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| 354 | for (int j = EY_POINTS_MAX; j >= 0; --j) |
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| 355 | { |
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| 356 | for(int i = 0; i < m_PlayersNearPoint[j].size(); ++i) |
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| 357 | if(m_PlayersNearPoint[j][i] == guid) |
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| 358 | m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i); |
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| 359 | } |
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| 360 | if(IsFlagPickedup()) |
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| 361 | { |
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| 362 | if(m_FlagKeeper == guid) |
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| 363 | { |
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| 364 | if(plr) |
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| 365 | this->EventPlayerDroppedFlag(plr); |
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| 366 | else |
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| 367 | { |
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| 368 | SetFlagPicker(0); |
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| 369 | RespawnFlag(true); |
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| 370 | } |
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| 371 | } |
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| 372 | } |
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| 373 | } |
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| 374 | |
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| 375 | void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger) |
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| 376 | { |
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| 377 | if(GetStatus() != STATUS_IN_PROGRESS) |
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| 378 | return; |
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| 379 | |
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| 380 | if(!Source->isAlive()) //hack code, must be removed later |
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| 381 | return; |
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| 382 | |
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| 383 | switch(Trigger) |
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| 384 | { |
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| 385 | case TR_BLOOD_ELF_POINT: |
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| 386 | if(m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == Source->GetTeam()) |
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| 387 | if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) |
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| 388 | EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_BLOOD_ELF); |
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| 389 | break; |
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| 390 | case TR_FEL_REALVER_POINT: |
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| 391 | if(m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REALVER] == Source->GetTeam()) |
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| 392 | if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) |
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| 393 | EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_FEL_REALVER); |
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| 394 | break; |
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| 395 | case TR_MAGE_TOWER_POINT: |
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| 396 | if(m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == Source->GetTeam()) |
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| 397 | if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) |
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| 398 | EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_MAGE_TOWER); |
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| 399 | break; |
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| 400 | case TR_DRAENEI_RUINS_POINT: |
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| 401 | if(m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == Source->GetTeam()) |
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| 402 | if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID()) |
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| 403 | EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_DRAENEI_RUINS); |
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| 404 | break; |
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| 405 | case 4512: |
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| 406 | case 4515: |
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| 407 | case 4517: |
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| 408 | case 4519: |
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| 409 | case 4530: |
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| 410 | case 4531: |
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| 411 | case 4568: |
---|
| 412 | case 4569: |
---|
| 413 | case 4570: |
---|
| 414 | case 4571: |
---|
| 415 | break; |
---|
| 416 | default: |
---|
| 417 | sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); |
---|
| 418 | Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); |
---|
| 419 | break; |
---|
| 420 | } |
---|
| 421 | } |
---|
| 422 | |
---|
| 423 | bool BattleGroundEY::SetupBattleGround() |
---|
| 424 | { |
---|
| 425 | // doors |
---|
| 426 | if( !AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY) |
---|
| 427 | || !AddObject(BG_EY_OBJECT_DOOR_H, BG_OBJECT_H_DOOR_EY_ENTRY, 1803.21f, 1539.49f, 1261.09f, 3.14159f, 0.173648f, 0, 0.984808f, 0, RESPAWN_IMMEDIATELY) |
---|
| 428 | // banners (alliance) |
---|
| 429 | || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY) |
---|
| 430 | || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY) |
---|
| 431 | || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY) |
---|
| 432 | || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY) |
---|
| 433 | || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY) |
---|
| 434 | || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY) |
---|
| 435 | || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY) |
---|
| 436 | || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY) |
---|
| 437 | || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY) |
---|
| 438 | || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY) |
---|
| 439 | || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY) |
---|
| 440 | || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY) |
---|
| 441 | // banners (horde) |
---|
| 442 | || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY) |
---|
| 443 | || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY) |
---|
| 444 | || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY) |
---|
| 445 | || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY) |
---|
| 446 | || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY) |
---|
| 447 | || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY) |
---|
| 448 | || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY) |
---|
| 449 | || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY) |
---|
| 450 | || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY) |
---|
| 451 | || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY) |
---|
| 452 | || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY) |
---|
| 453 | || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY) |
---|
| 454 | // banners (natural) |
---|
| 455 | || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY) |
---|
| 456 | || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY) |
---|
| 457 | || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY) |
---|
| 458 | || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY) |
---|
| 459 | || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY) |
---|
| 460 | || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY) |
---|
| 461 | || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY) |
---|
| 462 | || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY) |
---|
| 463 | || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY) |
---|
| 464 | || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY) |
---|
| 465 | || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY) |
---|
| 466 | || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY) |
---|
| 467 | // flags |
---|
| 468 | || !AddObject(BG_EY_OBJECT_FLAG_NETHERSTORM, BG_OBJECT_FLAG2_EY_ENTRY, 2174.782227f, 1569.054688f, 1160.361938f, -1.448624f, 0, 0, 0.662620f, -0.748956f, RESPAWN_ONE_DAY) |
---|
| 469 | || !AddObject(BG_EY_OBJECT_FLAG_FEL_REALVER, BG_OBJECT_FLAG1_EY_ENTRY, 2044.28f, 1729.68f, 1189.96f, -0.017453f, 0, 0, 0.008727f, -0.999962f, RESPAWN_ONE_DAY) |
---|
| 470 | || !AddObject(BG_EY_OBJECT_FLAG_BLOOD_ELF, BG_OBJECT_FLAG1_EY_ENTRY, 2048.83f, 1393.65f, 1194.49f, 0.20944f, 0, 0, 0.104528f, 0.994522f, RESPAWN_ONE_DAY) |
---|
| 471 | || !AddObject(BG_EY_OBJECT_FLAG_DRAENEI_RUINS, BG_OBJECT_FLAG1_EY_ENTRY, 2286.56f, 1402.36f, 1197.11f, 3.72381f, 0, 0, 0.957926f, -0.287016f, RESPAWN_ONE_DAY) |
---|
| 472 | || !AddObject(BG_EY_OBJECT_FLAG_MAGE_TOWER, BG_OBJECT_FLAG1_EY_ENTRY, 2284.48f, 1731.23f, 1189.99f, 2.89725f, 0, 0, 0.992546f, 0.121869f, RESPAWN_ONE_DAY) |
---|
| 473 | // tower cap |
---|
| 474 | || !AddObject(BG_EY_OBJECT_TOWER_CAP_FEL_REALVER, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY, 2024.600708f, 1742.819580f, 1195.157715f, 2.443461f, 0, 0, 0.939693f, 0.342020f, RESPAWN_ONE_DAY) |
---|
| 475 | || !AddObject(BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY, 2050.493164f, 1372.235962f, 1194.563477f, 1.710423f, 0, 0, 0.754710f, 0.656059f, RESPAWN_ONE_DAY) |
---|
| 476 | || !AddObject(BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY, 2301.010498f, 1386.931641f, 1197.183472f, 1.570796f, 0, 0, 0.707107f, 0.707107f, RESPAWN_ONE_DAY) |
---|
| 477 | || !AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY, 2282.121582f, 1760.006958f, 1189.707153f, 1.919862f, 0, 0, 0.819152f, 0.573576f, RESPAWN_ONE_DAY) |
---|
| 478 | ) |
---|
| 479 | { |
---|
| 480 | sLog.outErrorDb("BatteGroundEY: Failed to spawn some object BattleGround not created!"); |
---|
| 481 | return false; |
---|
| 482 | } |
---|
| 483 | |
---|
| 484 | //buffs |
---|
| 485 | for (int i = 0; i < EY_POINTS_MAX; ++i) |
---|
| 486 | { |
---|
| 487 | AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(m_Points_Trigger[i]); |
---|
| 488 | if( !at ) |
---|
| 489 | { |
---|
| 490 | sLog.outError("BattleGroundEY: Unknown trigger: %u", m_Points_Trigger[i]); |
---|
| 491 | continue; |
---|
| 492 | } |
---|
| 493 | if ( !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY) |
---|
| 494 | || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY) |
---|
| 495 | || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY) |
---|
| 496 | ) |
---|
| 497 | sLog.outError("BattleGroundEY: Cannot spawn buff"); |
---|
| 498 | } |
---|
| 499 | |
---|
| 500 | WorldSafeLocsEntry const *sg = NULL; |
---|
| 501 | sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE); |
---|
| 502 | if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE) ) |
---|
| 503 | { |
---|
| 504 | sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!"); |
---|
| 505 | return false; |
---|
| 506 | } |
---|
| 507 | |
---|
| 508 | sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_HORDE); |
---|
| 509 | if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE) ) |
---|
| 510 | { |
---|
| 511 | sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!"); |
---|
| 512 | return false; |
---|
| 513 | } |
---|
| 514 | |
---|
| 515 | return true; |
---|
| 516 | } |
---|
| 517 | |
---|
| 518 | void BattleGroundEY::ResetBGSubclass() |
---|
| 519 | { |
---|
| 520 | m_TeamScores[BG_TEAM_ALLIANCE] = 0; |
---|
| 521 | m_TeamScores[BG_TEAM_HORDE] = 0; |
---|
| 522 | m_TeamPointsCount[BG_TEAM_ALLIANCE] = 0; |
---|
| 523 | m_TeamPointsCount[BG_TEAM_HORDE] = 0; |
---|
| 524 | m_HonorScoreTics[BG_TEAM_ALLIANCE] = 0; |
---|
| 525 | m_HonorScoreTics[BG_TEAM_HORDE] = 0; |
---|
| 526 | m_FlagState = BG_EY_FLAG_STATE_ON_BASE; |
---|
| 527 | m_FlagCapturedBgObjectType = 0; |
---|
| 528 | m_FlagKeeper = 0; |
---|
| 529 | m_DroppedFlagGUID = 0; |
---|
| 530 | m_PointAddingTimer = 0; |
---|
| 531 | m_TowerCapCheckTimer = 0; |
---|
| 532 | |
---|
| 533 | for(uint8 i = 0; i < EY_POINTS_MAX; ++i) |
---|
| 534 | { |
---|
| 535 | m_PointOwnedByTeam[i] = EY_POINT_NO_OWNER; |
---|
| 536 | m_PointState[i] = EY_POINT_STATE_UNCONTROLLED; |
---|
| 537 | m_PointBarStatus[i] = BG_EY_PROGRESS_BAR_STATE_MIDDLE; |
---|
| 538 | m_PlayersNearPoint[i].clear(); |
---|
| 539 | m_PlayersNearPoint[i].reserve(15); //tip size |
---|
| 540 | } |
---|
| 541 | m_PlayersNearPoint[EY_PLAYERS_OUT_OF_POINTS].clear(); |
---|
| 542 | m_PlayersNearPoint[EY_PLAYERS_OUT_OF_POINTS].reserve(30); |
---|
| 543 | } |
---|
| 544 | |
---|
| 545 | void BattleGroundEY::RespawnFlag(bool send_message) |
---|
| 546 | { |
---|
| 547 | if (m_FlagCapturedBgObjectType > 0) |
---|
| 548 | SpawnBGObject(m_FlagCapturedBgObjectType, RESPAWN_ONE_DAY); |
---|
| 549 | |
---|
| 550 | m_FlagCapturedBgObjectType = 0; |
---|
| 551 | m_FlagState = BG_EY_FLAG_STATE_ON_BASE; |
---|
| 552 | SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_IMMEDIATELY); |
---|
| 553 | |
---|
| 554 | if(send_message) |
---|
| 555 | { |
---|
[44] | 556 | SendMessageToAll(GetTrinityString(LANG_BG_EY_RESETED_FLAG)); |
---|
[2] | 557 | PlaySoundToAll(BG_EY_SOUND_FLAG_RESET); // flags respawned sound... |
---|
| 558 | } |
---|
| 559 | |
---|
| 560 | UpdateWorldState(NETHERSTORM_FLAG, 1); |
---|
| 561 | } |
---|
| 562 | |
---|
| 563 | void BattleGroundEY::RespawnFlagAfterDrop() |
---|
| 564 | { |
---|
| 565 | RespawnFlag(true); |
---|
| 566 | |
---|
| 567 | GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID()); |
---|
| 568 | if(obj) |
---|
| 569 | obj->Delete(); |
---|
| 570 | else |
---|
| 571 | sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GetDroppedFlagGUID()); |
---|
| 572 | |
---|
| 573 | SetDroppedFlagGUID(0); |
---|
| 574 | } |
---|
| 575 | |
---|
| 576 | void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer) |
---|
| 577 | { |
---|
| 578 | if(GetStatus() != STATUS_IN_PROGRESS) |
---|
| 579 | return; |
---|
| 580 | |
---|
| 581 | BattleGround::HandleKillPlayer(player, killer); |
---|
| 582 | EventPlayerDroppedFlag(player); |
---|
| 583 | } |
---|
| 584 | |
---|
| 585 | void BattleGroundEY::EventPlayerDroppedFlag(Player *Source) |
---|
| 586 | { |
---|
[9] | 587 | if(GetStatus() != STATUS_IN_PROGRESS) |
---|
| 588 | { |
---|
| 589 | // if not running, do not cast things at the dropper player, neither send unnecessary messages |
---|
| 590 | // just take off the aura |
---|
| 591 | if(IsFlagPickedup() && GetFlagPickerGUID() == Source->GetGUID()) |
---|
| 592 | { |
---|
| 593 | SetFlagPicker(0); |
---|
| 594 | Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL); |
---|
| 595 | } |
---|
| 596 | return; |
---|
| 597 | } |
---|
[2] | 598 | |
---|
| 599 | if(!IsFlagPickedup()) |
---|
| 600 | return; |
---|
| 601 | |
---|
| 602 | if(GetFlagPickerGUID() != Source->GetGUID()) |
---|
| 603 | return; |
---|
| 604 | |
---|
| 605 | const char *message = ""; |
---|
| 606 | uint8 type = 0; |
---|
| 607 | |
---|
| 608 | SetFlagPicker(0); |
---|
| 609 | Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL); |
---|
| 610 | m_FlagState = BG_EY_FLAG_STATE_ON_GROUND; |
---|
| 611 | m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME; |
---|
| 612 | Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true); |
---|
| 613 | Source->CastSpell(Source, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true); |
---|
| 614 | if(Source->GetTeam() == ALLIANCE) |
---|
| 615 | { |
---|
[44] | 616 | message = GetTrinityString(LANG_BG_EY_DROPPED_FLAG); |
---|
[2] | 617 | type = CHAT_MSG_BG_SYSTEM_ALLIANCE; |
---|
| 618 | } |
---|
| 619 | else |
---|
| 620 | { |
---|
[44] | 621 | message = GetTrinityString(LANG_BG_EY_DROPPED_FLAG); |
---|
[2] | 622 | type = CHAT_MSG_BG_SYSTEM_HORDE; |
---|
| 623 | } |
---|
| 624 | //this does not work correctly :( (it should remove flag carrier name) |
---|
| 625 | UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN); |
---|
| 626 | UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN); |
---|
| 627 | |
---|
| 628 | WorldPacket data; |
---|
| 629 | ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); |
---|
| 630 | SendPacketToAll(&data); |
---|
| 631 | } |
---|
| 632 | |
---|
| 633 | void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj) |
---|
| 634 | { |
---|
| 635 | if(GetStatus() != STATUS_IN_PROGRESS || this->IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10)) |
---|
| 636 | return; |
---|
| 637 | |
---|
| 638 | const char *message; |
---|
| 639 | uint8 type = 0; |
---|
[44] | 640 | message = GetTrinityString(LANG_BG_EY_HAS_TAKEN_FLAG); |
---|
[2] | 641 | |
---|
| 642 | if(Source->GetTeam() == ALLIANCE) |
---|
| 643 | { |
---|
| 644 | UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_ON_PLAYER); |
---|
| 645 | type = CHAT_MSG_BG_SYSTEM_ALLIANCE; |
---|
| 646 | PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE); |
---|
| 647 | } |
---|
| 648 | else |
---|
| 649 | { |
---|
| 650 | UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_ON_PLAYER); |
---|
| 651 | type = CHAT_MSG_BG_SYSTEM_HORDE; |
---|
| 652 | PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_HORDE); |
---|
| 653 | } |
---|
| 654 | |
---|
| 655 | if (m_FlagState == BG_EY_FLAG_STATE_ON_BASE) |
---|
| 656 | UpdateWorldState(NETHERSTORM_FLAG, 0); |
---|
| 657 | m_FlagState = BG_EY_FLAG_STATE_ON_PLAYER; |
---|
| 658 | |
---|
| 659 | SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_ONE_DAY); |
---|
| 660 | SetFlagPicker(Source->GetGUID()); |
---|
| 661 | //get flag aura on player |
---|
| 662 | Source->CastSpell(Source, BG_EY_NETHERSTORM_FLAG_SPELL, true); |
---|
| 663 | Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); |
---|
| 664 | |
---|
| 665 | WorldPacket data; |
---|
| 666 | ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); |
---|
| 667 | SendPacketToAll(&data); |
---|
| 668 | } |
---|
| 669 | |
---|
| 670 | void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point) |
---|
| 671 | { |
---|
| 672 | if(GetStatus() != STATUS_IN_PROGRESS) |
---|
| 673 | return; |
---|
| 674 | |
---|
| 675 | //Natural point |
---|
| 676 | uint8 message_type = 0; |
---|
| 677 | const char *message = ""; |
---|
| 678 | uint32 Team = m_PointOwnedByTeam[Point]; |
---|
| 679 | |
---|
| 680 | if(!Team) |
---|
| 681 | return; |
---|
| 682 | |
---|
| 683 | if (Team == ALLIANCE) |
---|
| 684 | { |
---|
| 685 | m_TeamPointsCount[BG_TEAM_ALLIANCE]--; |
---|
| 686 | message_type = CHAT_MSG_BG_SYSTEM_ALLIANCE; |
---|
[44] | 687 | message = GetTrinityString(m_LoosingPointTypes[Point].MessageIdAlliance); |
---|
[2] | 688 | SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance, RESPAWN_ONE_DAY); |
---|
| 689 | SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 1, RESPAWN_ONE_DAY); |
---|
| 690 | SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 2, RESPAWN_ONE_DAY); |
---|
| 691 | } |
---|
| 692 | else |
---|
| 693 | { |
---|
| 694 | m_TeamPointsCount[BG_TEAM_HORDE]--; |
---|
| 695 | message_type = CHAT_MSG_BG_SYSTEM_HORDE; |
---|
[44] | 696 | message = GetTrinityString(m_LoosingPointTypes[Point].MessageIdHorde); |
---|
[2] | 697 | SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde, RESPAWN_ONE_DAY); |
---|
| 698 | SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY); |
---|
| 699 | SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY); |
---|
| 700 | } |
---|
| 701 | |
---|
| 702 | SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType, RESPAWN_IMMEDIATELY); |
---|
| 703 | SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType + 1, RESPAWN_IMMEDIATELY); |
---|
| 704 | SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType + 2, RESPAWN_IMMEDIATELY); |
---|
| 705 | |
---|
| 706 | //buff isn't despawned |
---|
| 707 | |
---|
| 708 | m_PointOwnedByTeam[Point] = EY_POINT_NO_OWNER; |
---|
| 709 | m_PointState[Point] = EY_POINT_NO_OWNER; |
---|
| 710 | |
---|
| 711 | WorldPacket data; |
---|
| 712 | ChatHandler::FillMessageData(&data, Source->GetSession(), message_type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); |
---|
| 713 | SendPacketToAll(&data); |
---|
| 714 | |
---|
| 715 | UpdatePointsIcons(Team, Point); |
---|
| 716 | UpdatePointsCount(Team); |
---|
| 717 | } |
---|
| 718 | |
---|
| 719 | void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point) |
---|
| 720 | { |
---|
| 721 | if(GetStatus() != STATUS_IN_PROGRESS) |
---|
| 722 | return; |
---|
| 723 | |
---|
| 724 | uint8 type = 0; |
---|
| 725 | const char *message = ""; |
---|
| 726 | uint32 Team = Source->GetTeam(); |
---|
| 727 | |
---|
| 728 | SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType, RESPAWN_ONE_DAY); |
---|
| 729 | SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 1, RESPAWN_ONE_DAY); |
---|
| 730 | SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 2, RESPAWN_ONE_DAY); |
---|
| 731 | |
---|
| 732 | if (Team == ALLIANCE) |
---|
| 733 | { |
---|
| 734 | m_TeamPointsCount[BG_TEAM_ALLIANCE]++; |
---|
| 735 | type = CHAT_MSG_BG_SYSTEM_ALLIANCE; |
---|
[44] | 736 | message = GetTrinityString(m_CapturingPointTypes[Point].MessageIdAlliance); |
---|
[2] | 737 | SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance, RESPAWN_IMMEDIATELY); |
---|
| 738 | SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 1, RESPAWN_IMMEDIATELY); |
---|
| 739 | SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 2, RESPAWN_IMMEDIATELY); |
---|
| 740 | } |
---|
| 741 | else |
---|
| 742 | { |
---|
| 743 | m_TeamPointsCount[BG_TEAM_HORDE]++; |
---|
| 744 | type = CHAT_MSG_BG_SYSTEM_HORDE; |
---|
[44] | 745 | message = GetTrinityString(m_CapturingPointTypes[Point].MessageIdHorde); |
---|
[2] | 746 | SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde, RESPAWN_IMMEDIATELY); |
---|
| 747 | SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY); |
---|
| 748 | SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY); |
---|
| 749 | } |
---|
| 750 | |
---|
| 751 | //buff isn't respawned |
---|
| 752 | |
---|
| 753 | m_PointOwnedByTeam[Point] = Team; |
---|
| 754 | m_PointState[Point] = EY_POINT_UNDER_CONTROL; |
---|
| 755 | |
---|
| 756 | WorldPacket data; |
---|
| 757 | ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); |
---|
| 758 | SendPacketToAll(&data); |
---|
| 759 | |
---|
| 760 | if(m_BgCreatures[Point]) |
---|
| 761 | DelCreature(Point); |
---|
| 762 | |
---|
| 763 | WorldSafeLocsEntry const *sg = NULL; |
---|
| 764 | sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId); |
---|
| 765 | if(!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team)) |
---|
| 766 | sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: u, graveyard_id: %u", Point, Team, m_CapturingPointTypes[Point].GraveYardId); |
---|
| 767 | |
---|
| 768 | UpdatePointsIcons(Team, Point); |
---|
| 769 | UpdatePointsCount(Team); |
---|
| 770 | } |
---|
| 771 | |
---|
| 772 | void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType) |
---|
| 773 | { |
---|
| 774 | if(GetStatus() != STATUS_IN_PROGRESS || this->GetFlagPickerGUID() != Source->GetGUID()) |
---|
| 775 | return; |
---|
| 776 | |
---|
| 777 | uint8 type = 0; |
---|
| 778 | uint8 team_id = 0; |
---|
| 779 | const char *message = ""; |
---|
| 780 | |
---|
| 781 | SetFlagPicker(0); |
---|
| 782 | m_FlagState = BG_EY_FLAG_STATE_WAIT_RESPAWN; |
---|
| 783 | Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL); |
---|
| 784 | |
---|
| 785 | Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); |
---|
| 786 | if(Source->GetTeam() == ALLIANCE) |
---|
| 787 | { |
---|
| 788 | PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE); |
---|
| 789 | team_id = BG_TEAM_ALLIANCE; |
---|
[44] | 790 | message = GetTrinityString(LANG_BG_EY_CAPTURED_FLAG_A); |
---|
[2] | 791 | type = CHAT_MSG_BG_SYSTEM_ALLIANCE; |
---|
| 792 | } |
---|
| 793 | else |
---|
| 794 | { |
---|
| 795 | PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE); |
---|
| 796 | team_id = BG_TEAM_HORDE; |
---|
[44] | 797 | message = GetTrinityString(LANG_BG_EY_CAPTURED_FLAG_H); |
---|
[2] | 798 | type = CHAT_MSG_BG_SYSTEM_HORDE; |
---|
| 799 | } |
---|
| 800 | |
---|
| 801 | SpawnBGObject(BgObjectType, RESPAWN_IMMEDIATELY); |
---|
| 802 | |
---|
| 803 | m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME; |
---|
| 804 | m_FlagCapturedBgObjectType = BgObjectType; |
---|
| 805 | |
---|
| 806 | WorldPacket data; |
---|
| 807 | ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); |
---|
| 808 | SendPacketToAll(&data); |
---|
| 809 | |
---|
| 810 | if(m_TeamPointsCount[team_id] > 0) |
---|
| 811 | AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]); |
---|
| 812 | |
---|
| 813 | UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); |
---|
| 814 | } |
---|
| 815 | |
---|
| 816 | void BattleGroundEY::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) |
---|
| 817 | { |
---|
| 818 | std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); |
---|
| 819 | |
---|
| 820 | if(itr == m_PlayerScores.end()) // player not found |
---|
| 821 | return; |
---|
| 822 | |
---|
| 823 | switch(type) |
---|
| 824 | { |
---|
| 825 | case SCORE_FLAG_CAPTURES: // flags captured |
---|
| 826 | ((BattleGroundEYScore*)itr->second)->FlagCaptures += value; |
---|
| 827 | break; |
---|
| 828 | default: |
---|
| 829 | BattleGround::UpdatePlayerScore(Source, type, value); |
---|
| 830 | break; |
---|
| 831 | } |
---|
| 832 | } |
---|
| 833 | |
---|
| 834 | void BattleGroundEY::FillInitialWorldStates(WorldPacket& data) |
---|
| 835 | { |
---|
| 836 | data << uint32(EY_HORDE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_HORDE]); |
---|
| 837 | data << uint32(EY_ALLIANCE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_ALLIANCE]); |
---|
| 838 | data << uint32(0xab6) << uint32(0x0); |
---|
| 839 | data << uint32(0xab5) << uint32(0x0); |
---|
| 840 | data << uint32(0xab4) << uint32(0x0); |
---|
| 841 | data << uint32(0xab3) << uint32(0x0); |
---|
| 842 | data << uint32(0xab2) << uint32(0x0); |
---|
| 843 | data << uint32(0xab1) << uint32(0x0); |
---|
| 844 | data << uint32(0xab0) << uint32(0x0); |
---|
| 845 | data << uint32(0xaaf) << uint32(0x0); |
---|
| 846 | |
---|
| 847 | data << uint32(DRAENEI_RUINS_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == HORDE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL); |
---|
| 848 | |
---|
| 849 | data << uint32(DRAENEI_RUINS_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == ALLIANCE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL); |
---|
| 850 | |
---|
| 851 | data << uint32(DRAENEI_RUINS_UNCONTROL) << uint32(m_PointState[DRAENEI_RUINS] != EY_POINT_UNDER_CONTROL); |
---|
| 852 | |
---|
| 853 | data << uint32(MAGE_TOWER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == ALLIANCE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL); |
---|
| 854 | |
---|
| 855 | data << uint32(MAGE_TOWER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == HORDE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL); |
---|
| 856 | |
---|
| 857 | data << uint32(MAGE_TOWER_UNCONTROL) << uint32(m_PointState[MAGE_TOWER] != EY_POINT_UNDER_CONTROL); |
---|
| 858 | |
---|
| 859 | data << uint32(FEL_REAVER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REALVER] == HORDE && m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL); |
---|
| 860 | |
---|
| 861 | data << uint32(FEL_REAVER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REALVER] == ALLIANCE && m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL); |
---|
| 862 | |
---|
| 863 | data << uint32(FEL_REAVER_UNCONTROL) << uint32(m_PointState[FEL_REALVER] != EY_POINT_UNDER_CONTROL); |
---|
| 864 | |
---|
| 865 | data << uint32(BLOOD_ELF_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == HORDE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL); |
---|
| 866 | |
---|
| 867 | data << uint32(BLOOD_ELF_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == ALLIANCE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL); |
---|
| 868 | |
---|
| 869 | data << uint32(BLOOD_ELF_UNCONTROL) << uint32(m_PointState[BLOOD_ELF] != EY_POINT_UNDER_CONTROL); |
---|
| 870 | |
---|
| 871 | data << uint32(NETHERSTORM_FLAG) << uint32(m_FlagState == BG_EY_FLAG_STATE_ON_BASE); |
---|
| 872 | |
---|
| 873 | data << uint32(0xad2) << uint32(0x1); |
---|
| 874 | data << uint32(0xad1) << uint32(0x1); |
---|
| 875 | data << uint32(0xabe) << uint32(GetTeamScore(HORDE)); |
---|
| 876 | data << uint32(0xabd) << uint32(GetTeamScore(ALLIANCE)); |
---|
| 877 | data << uint32(0xa05) << uint32(0x8e); |
---|
| 878 | data << uint32(0xaa0) << uint32(0x0); |
---|
| 879 | data << uint32(0xa9f) << uint32(0x0); |
---|
| 880 | data << uint32(0xa9e) << uint32(0x0); |
---|
| 881 | data << uint32(0xc0d) << uint32(0x17b); |
---|
| 882 | } |
---|
| 883 | |
---|
| 884 | WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(float x, float y, float z, uint32 team) |
---|
| 885 | { |
---|
| 886 | uint32 g_id = 0; |
---|
| 887 | |
---|
| 888 | if(team == ALLIANCE) |
---|
| 889 | g_id = EY_GRAVEYARD_MAIN_ALLIANCE; |
---|
| 890 | else if(team == HORDE) |
---|
| 891 | g_id = EY_GRAVEYARD_MAIN_HORDE; |
---|
| 892 | else |
---|
| 893 | return NULL; |
---|
| 894 | |
---|
| 895 | float distance, nearestDistance; |
---|
| 896 | |
---|
| 897 | WorldSafeLocsEntry const* entry = NULL; |
---|
| 898 | WorldSafeLocsEntry const* nearestEntry = NULL; |
---|
| 899 | entry = sWorldSafeLocsStore.LookupEntry(g_id); |
---|
| 900 | nearestEntry = entry; |
---|
| 901 | |
---|
| 902 | if(!entry) |
---|
| 903 | { |
---|
| 904 | sLog.outError("BattleGroundEY: Not found the main team graveyard. Graveyard system isn't working!"); |
---|
| 905 | return NULL; |
---|
| 906 | } |
---|
| 907 | |
---|
| 908 | distance = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z); |
---|
| 909 | nearestDistance = distance; |
---|
| 910 | |
---|
| 911 | for(uint8 i = 0; i < EY_POINTS_MAX; ++i) |
---|
| 912 | { |
---|
| 913 | if(m_PointOwnedByTeam[i]==team && m_PointState[i]==EY_POINT_UNDER_CONTROL) |
---|
| 914 | { |
---|
| 915 | entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId); |
---|
| 916 | if(!entry) |
---|
| 917 | sLog.outError("BattleGroundEY: Not found graveyard: %u",m_CapturingPointTypes[i].GraveYardId); |
---|
| 918 | else |
---|
| 919 | { |
---|
| 920 | distance = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z); |
---|
| 921 | if(distance < nearestDistance) |
---|
| 922 | { |
---|
| 923 | nearestDistance = distance; |
---|
| 924 | nearestEntry = entry; |
---|
| 925 | } |
---|
| 926 | } |
---|
| 927 | } |
---|
| 928 | } |
---|
| 929 | |
---|
| 930 | return nearestEntry; |
---|
| 931 | } |
---|