[2] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #include "Common.h" |
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| 20 | #include "WorldPacket.h" |
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| 21 | #include "Opcodes.h" |
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| 22 | #include "Log.h" |
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| 23 | #include "Player.h" |
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| 24 | #include "ObjectMgr.h" |
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| 25 | #include "WorldSession.h" |
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| 26 | #include "MapManager.h" |
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| 27 | #include "ObjectAccessor.h" |
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| 28 | #include "Object.h" |
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| 29 | #include "BattleGroundMgr.h" |
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| 30 | #include "BattleGroundWS.h" |
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| 31 | #include "BattleGround.h" |
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| 32 | |
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| 33 | void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data ) |
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| 34 | { |
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| 35 | CHECK_PACKET_SIZE(recv_data, 8); |
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| 36 | |
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| 37 | uint64 guid; |
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| 38 | recv_data >> guid; |
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| 39 | sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from: " I64FMT, guid); |
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| 40 | |
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| 41 | Creature *unit = ObjectAccessor::GetCreature(*_player, guid); |
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| 42 | if(!unit) |
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| 43 | return; |
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| 44 | |
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| 45 | if(!unit->isBattleMaster()) // it's not battlemaster |
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| 46 | return; |
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| 47 | |
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| 48 | // Stop the npc if moving |
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| 49 | unit->StopMoving(); |
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| 50 | |
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| 51 | uint32 bgTypeId = objmgr.GetBattleMasterBG(unit->GetEntry()); |
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| 52 | |
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| 53 | if(!_player->GetBGAccessByLevel(bgTypeId)) |
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| 54 | { |
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| 55 | // temp, must be gossip message... |
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| 56 | SendNotification("You don't meet Battleground level requirements"); |
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| 57 | return; |
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| 58 | } |
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| 59 | |
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| 60 | SendBattlegGroundList(guid, bgTypeId); |
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| 61 | } |
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| 62 | |
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| 63 | void WorldSession::SendBattlegGroundList( uint64 guid, uint32 bgTypeId ) |
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| 64 | { |
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| 65 | WorldPacket data; |
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| 66 | sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId); |
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| 67 | SendPacket( &data ); |
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| 68 | } |
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| 69 | |
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| 70 | void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) |
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| 71 | { |
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| 72 | CHECK_PACKET_SIZE(recv_data, 8+4+4+1); |
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| 73 | |
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| 74 | uint64 guid; |
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| 75 | uint32 bgTypeId; |
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| 76 | uint32 instanceId; |
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| 77 | uint8 joinAsGroup; |
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| 78 | |
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| 79 | recv_data >> guid; // battlemaster guid |
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| 80 | recv_data >> bgTypeId; // battleground type id (DBC id) |
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| 81 | recv_data >> instanceId; // instance id, 0 if First Available selected |
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| 82 | recv_data >> joinAsGroup; // join as group |
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| 83 | |
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| 84 | sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT " for BG (Type: %u)", guid, bgTypeId); |
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| 85 | |
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| 86 | if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? |
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| 87 | return; |
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| 88 | |
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| 89 | // ignore if we already in BG or BG queue |
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| 90 | if(_player->InBattleGround()) |
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| 91 | return; |
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| 92 | |
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| 93 | Creature *unit = ObjectAccessor::GetCreature(*_player, guid); |
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| 94 | if(!unit) |
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| 95 | return; |
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| 96 | |
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| 97 | if(!unit->isBattleMaster()) // it's not battlemaster |
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| 98 | return; |
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| 99 | |
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| 100 | // check Deserter debuff |
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| 101 | if( !_player->CanJoinToBattleground() ) |
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| 102 | { |
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| 103 | WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4); |
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| 104 | data << (uint32) 0xFFFFFFFE; |
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| 105 | _player->GetSession()->SendPacket(&data); |
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| 106 | return; |
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| 107 | } |
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| 108 | |
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| 109 | // check existence |
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| 110 | BattleGround *bg = sBattleGroundMgr.GetBattleGround(bgTypeId); |
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| 111 | if(!bg) |
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| 112 | return; |
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| 113 | |
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| 114 | if(joinAsGroup && _player->GetGroup()) |
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| 115 | { |
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| 116 | Group *grp = _player->GetGroup(); |
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| 117 | for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) |
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| 118 | { |
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| 119 | Player *member = itr->getSource(); |
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| 120 | if(!member) continue; |
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| 121 | |
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| 122 | if( !member->CanJoinToBattleground() ) |
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| 123 | { |
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| 124 | WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4); |
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| 125 | data << (uint32) 0xFFFFFFFE; |
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| 126 | _player->GetSession()->SendPacket(&data); |
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| 127 | continue; |
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| 128 | } |
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| 129 | if (member->InBattleGroundQueueForBattleGroundType(bgTypeId)) |
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| 130 | //player is already in this queue |
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| 131 | continue; |
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| 132 | |
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| 133 | WorldPacket data; |
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| 134 | // add to queue |
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| 135 | uint32 queueSlot = member->AddBattleGroundQueueId(bgTypeId); |
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| 136 | if (queueSlot == PLAYER_MAX_BATTLEGROUND_QUEUES) |
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| 137 | { |
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| 138 | // fill data packet |
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| 139 | //member->GetSession()->SendPacket(data); |
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| 140 | continue; |
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| 141 | } |
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| 142 | |
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| 143 | // store entry point coords (same as leader entry point) |
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| 144 | member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation()); |
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| 145 | |
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| 146 | // send status packet (in queue) |
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| 147 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0); |
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| 148 | member->GetSession()->SendPacket(&data); |
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| 149 | sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId); |
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| 150 | member->GetSession()->SendPacket(&data); |
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| 151 | sBattleGroundMgr.m_BattleGroundQueues[bgTypeId].AddPlayer(member, bgTypeId); |
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| 152 | } |
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| 153 | } |
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| 154 | else |
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| 155 | { |
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| 156 | if (_player->InBattleGroundQueueForBattleGroundType(bgTypeId)) |
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| 157 | //player is already in this queue |
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| 158 | return; |
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| 159 | uint32 queueSlot = _player->AddBattleGroundQueueId(bgTypeId); |
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| 160 | if (queueSlot == PLAYER_MAX_BATTLEGROUND_QUEUES) |
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| 161 | { |
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| 162 | WorldPacket data; |
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| 163 | // fill data packet |
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| 164 | //SendPacket(data); |
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| 165 | return; |
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| 166 | } |
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| 167 | |
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| 168 | // store entry point coords |
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| 169 | _player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation()); |
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| 170 | |
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| 171 | WorldPacket data; |
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| 172 | // send status packet (in queue) |
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| 173 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0); |
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| 174 | SendPacket(&data); |
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| 175 | sBattleGroundMgr.m_BattleGroundQueues[bgTypeId].AddPlayer(_player, bgTypeId); |
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| 176 | } |
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| 177 | } |
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| 178 | |
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| 179 | void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ ) |
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| 180 | { |
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| 181 | // empty opcode |
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| 182 | sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message"); |
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| 183 | |
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| 184 | BattleGround *bg = _player->GetBattleGround(); |
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| 185 | if(!bg) // can't be received if player not in battleground |
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| 186 | return; |
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| 187 | |
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| 188 | if(bg->GetTypeID() == BATTLEGROUND_WS) |
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| 189 | { |
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| 190 | uint32 count1 = 0; |
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| 191 | uint32 count2 = 0; |
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| 192 | |
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| 193 | Player *ap = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagPickerGUID()); |
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| 194 | if(ap) ++count2; |
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| 195 | |
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| 196 | Player *hp = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagPickerGUID()); |
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| 197 | if(hp) ++count2; |
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| 198 | |
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| 199 | WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2)); |
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| 200 | data << count1; // alliance flag holders count |
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| 201 | /*for(uint8 i = 0; i < count1; i++) |
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| 202 | { |
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| 203 | data << uint64(0); // guid |
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| 204 | data << (float)0; // x |
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| 205 | data << (float)0; // y |
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| 206 | }*/ |
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| 207 | data << count2; // horde flag holders count |
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| 208 | if(ap) |
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| 209 | { |
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| 210 | data << (uint64)ap->GetGUID(); |
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| 211 | data << (float)ap->GetPositionX(); |
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| 212 | data << (float)ap->GetPositionY(); |
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| 213 | } |
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| 214 | if(hp) |
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| 215 | { |
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| 216 | data << (uint64)hp->GetGUID(); |
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| 217 | data << (float)hp->GetPositionX(); |
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| 218 | data << (float)hp->GetPositionY(); |
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| 219 | } |
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| 220 | |
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| 221 | SendPacket(&data); |
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| 222 | } |
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| 223 | } |
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| 224 | |
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| 225 | void WorldSession::HandleBattleGroundPVPlogdataOpcode( WorldPacket & /*recv_data*/ ) |
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| 226 | { |
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| 227 | sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message"); |
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| 228 | |
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| 229 | BattleGround *bg = _player->GetBattleGround(); |
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| 230 | if(!bg) |
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| 231 | return; |
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| 232 | |
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| 233 | WorldPacket data; |
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| 234 | sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg); |
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| 235 | SendPacket(&data); |
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| 236 | |
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| 237 | sLog.outDebug( "WORLD: Sent MSG_PVP_LOG_DATA Message"); |
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| 238 | } |
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| 239 | |
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| 240 | void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data ) |
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| 241 | { |
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| 242 | CHECK_PACKET_SIZE(recv_data, 4); |
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| 243 | |
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| 244 | sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); |
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| 245 | |
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| 246 | uint32 bgTypeId; |
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| 247 | recv_data >> bgTypeId; // id from DBC |
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| 248 | |
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| 249 | if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? |
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| 250 | return; |
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| 251 | |
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| 252 | // can't be received if player not in BG queue |
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| 253 | if(!_player->InBattleGroundQueueForBattleGroundType(bgTypeId)) |
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| 254 | return; |
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| 255 | |
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| 256 | BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); |
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| 257 | |
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| 258 | if(!bl) |
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| 259 | return; |
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| 260 | |
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| 261 | WorldPacket data; |
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| 262 | sBattleGroundMgr.BuildBattleGroundListPacket(&data, _player->GetGUID(), _player, bgTypeId); |
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| 263 | SendPacket( &data ); |
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| 264 | } |
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| 265 | |
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| 266 | void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) |
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| 267 | { |
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| 268 | CHECK_PACKET_SIZE(recv_data, 1+1+4+2+1); |
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| 269 | |
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| 270 | sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message"); |
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| 271 | |
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| 272 | uint8 unk1; |
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| 273 | uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1 |
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| 274 | uint32 bgTypeId; // type id from dbc |
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| 275 | uint16 unk; // 0x1F90 constant? |
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| 276 | uint8 action; // enter battle 0x1, leave queue 0x0 |
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| 277 | |
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| 278 | recv_data >> unk1 >> unk2 >> bgTypeId >> unk >> action; |
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| 279 | |
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| 280 | if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? |
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| 281 | return; |
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| 282 | |
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| 283 | if(!_player->InBattleGroundQueueForBattleGroundType(bgTypeId)) |
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| 284 | return; |
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| 285 | |
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| 286 | BattleGround *bg = sBattleGroundMgr.GetBattleGround(bgTypeId); |
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| 287 | if(!bg) |
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| 288 | return; |
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| 289 | |
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| 290 | uint32 queueSlot = 0; |
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| 291 | WorldPacket data; |
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| 292 | switch(action) |
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| 293 | { |
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| 294 | case 1: // port to battleground |
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| 295 | // cheating? |
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| 296 | if(!_player->IsInvitedForBattleGroundType(bgTypeId)) |
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| 297 | return; |
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| 298 | |
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| 299 | // check if player is not deserter |
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| 300 | if( !_player->CanJoinToBattleground() ) |
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| 301 | { |
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| 302 | WorldPacket data2; |
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| 303 | data2.Initialize(SMSG_GROUP_JOINED_BATTLEGROUND, 4); |
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| 304 | data2 << (uint32) 0xFFFFFFFE; |
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| 305 | SendPacket(&data2); |
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| 306 | return; |
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| 307 | } |
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| 308 | |
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| 309 | // if the player is dead, resurrect him before teleport |
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| 310 | if(!_player->isAlive()) |
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| 311 | { |
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| 312 | _player->ResurrectPlayer(1.0f,false); |
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| 313 | _player->SpawnCorpseBones(); |
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| 314 | } |
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| 315 | |
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| 316 | // leave current group |
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| 317 | _player->RemoveFromGroup(); |
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| 318 | |
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| 319 | // packet to player about BG status |
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| 320 | queueSlot = _player->GetBattleGroundQueueIndex(bgTypeId); |
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| 321 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime()); |
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| 322 | _player->GetSession()->SendPacket(&data); |
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| 323 | |
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| 324 | // remove battleground queue status from BGmgr |
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| 325 | sBattleGroundMgr.m_BattleGroundQueues[bgTypeId].RemovePlayer(_player->GetGUID(), false); |
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| 326 | |
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| 327 | // this is still needed here if battleground "jumping" shouldn't add deserter debuff |
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| 328 | // also this required to prevent stuck at old battleground after SetBattleGroundId set to new |
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| 329 | if (BattleGround *currentBg = _player->GetBattleGround()) |
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| 330 | currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true); |
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| 331 | |
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| 332 | _player->SetBattleGroundId(bg->GetTypeID()); |
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| 333 | sBattleGroundMgr.SendToBattleGround(_player, bgTypeId); |
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| 334 | bg->AddPlayer(_player); |
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| 335 | break; |
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| 336 | case 0: // leave queue |
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| 337 | queueSlot = _player->GetBattleGroundQueueIndex(bgTypeId); |
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| 338 | _player->RemoveBattleGroundQueueId(bgTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs |
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| 339 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_NONE, 0, 0); |
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| 340 | sBattleGroundMgr.m_BattleGroundQueues[bgTypeId].RemovePlayer(_player->GetGUID(), true); |
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| 341 | SendPacket(&data); |
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| 342 | break; |
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| 343 | default: |
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| 344 | sLog.outError("Battleground port: unknown action %u", action); |
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| 345 | break; |
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| 346 | } |
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| 347 | } |
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| 348 | |
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| 349 | void WorldSession::HandleBattleGroundLeaveOpcode( WorldPacket & /*recv_data*/ ) |
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| 350 | { |
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| 351 | //CHECK_PACKET_SIZE(recv_data, 1+1+4+2); |
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| 352 | |
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| 353 | sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message"); |
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| 354 | |
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| 355 | //uint8 unk1, unk2; |
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| 356 | //uint32 bgTypeId; // id from DBC |
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| 357 | //uint16 unk3; |
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| 358 | |
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| 359 | //recv_data >> unk1 >> unk2 >> bgTypeId >> unk3; - no used currently |
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| 360 | |
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| 361 | //if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? but not important in this case |
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| 362 | // return; |
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| 363 | |
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| 364 | // not allow leave battleground in combat |
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| 365 | if(_player->isInCombat()) |
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| 366 | if(BattleGround* bg = _player->GetBattleGround()) |
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| 367 | if(bg->GetStatus() != STATUS_WAIT_LEAVE) |
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| 368 | return; |
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| 369 | |
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| 370 | _player->LeaveBattleground(); |
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| 371 | } |
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| 372 | |
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| 373 | void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) |
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| 374 | { |
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| 375 | // empty opcode |
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| 376 | sLog.outDebug( "WORLD: Battleground status" ); |
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| 377 | |
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| 378 | WorldPacket data; |
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| 379 | |
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| 380 | // TODO: we must put player back to battleground in case disconnect (< 5 minutes offline time) or teleport player on login(!) from battleground map to entry point |
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| 381 | if(_player->InBattleGround()) |
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| 382 | { |
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| 383 | BattleGround *bg = _player->GetBattleGround(); |
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| 384 | if(bg) |
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| 385 | { |
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| 386 | uint32 queueSlot = _player->GetBattleGroundQueueIndex(bg->GetTypeID()); |
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| 387 | if((bg->GetStatus() <= STATUS_IN_PROGRESS)) |
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| 388 | { |
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| 389 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime()); |
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| 390 | SendPacket(&data); |
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| 391 | } |
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| 392 | for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) |
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| 393 | { |
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| 394 | uint32 queue_id = _player->GetBattleGroundQueueId(i); |
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| 395 | if (i == queueSlot || !queue_id) |
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| 396 | continue; |
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| 397 | BattleGround *bg2 = sBattleGroundMgr.GetBattleGround(queue_id); |
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| 398 | if(bg2) |
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| 399 | { |
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| 400 | //in this call is small bug, this call should be filled by player's waiting time in queue |
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| 401 | //this call nulls all timers for client : |
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| 402 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg2, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0); |
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| 403 | SendPacket(&data); |
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| 404 | } |
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| 405 | } |
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| 406 | } |
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| 407 | } |
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| 408 | else |
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| 409 | { |
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| 410 | // we should update all queues? .. i'm not sure if this code is correct |
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| 411 | for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) |
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| 412 | { |
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| 413 | if(uint32 queue_id = _player->GetBattleGroundQueueId(i)) |
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| 414 | { |
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| 415 | if(BattleGround *bg = sBattleGroundMgr.GetBattleGround(queue_id)) |
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| 416 | { |
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| 417 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0); |
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| 418 | SendPacket(&data); |
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| 419 | } |
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| 420 | } |
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| 421 | } |
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| 422 | } |
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| 423 | } |
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| 424 | |
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| 425 | void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data ) |
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| 426 | { |
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| 427 | sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); |
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| 428 | |
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| 429 | CHECK_PACKET_SIZE(recv_data, 8); |
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| 430 | |
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| 431 | BattleGround *bg = _player->GetBattleGround(); |
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| 432 | if(!bg) |
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| 433 | return; |
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| 434 | |
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| 435 | uint64 guid; |
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| 436 | recv_data >> guid; |
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| 437 | |
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| 438 | Creature *unit = ObjectAccessor::GetCreature(*_player, guid); |
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| 439 | if(!unit) |
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| 440 | return; |
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| 441 | |
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| 442 | if(!unit->isSpiritService()) // it's not spirit service |
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| 443 | return; |
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| 444 | |
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| 445 | sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, guid); |
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| 446 | } |
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| 447 | |
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| 448 | void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data ) |
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| 449 | { |
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| 450 | sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); |
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| 451 | |
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| 452 | CHECK_PACKET_SIZE(recv_data, 8); |
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| 453 | |
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| 454 | BattleGround *bg = _player->GetBattleGround(); |
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| 455 | if(!bg) |
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| 456 | return; |
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| 457 | |
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| 458 | uint64 guid; |
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| 459 | recv_data >> guid; |
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| 460 | |
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| 461 | Creature *unit = ObjectAccessor::GetCreature(*_player, guid); |
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| 462 | if(!unit) |
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| 463 | return; |
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| 464 | |
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| 465 | if(!unit->isSpiritService()) // it's not spirit service |
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| 466 | return; |
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| 467 | |
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| 468 | bg->AddPlayerToResurrectQueue(guid, _player->GetGUID()); |
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| 469 | } |
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| 470 | |
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| 471 | void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) |
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| 472 | { |
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| 473 | CHECK_PACKET_SIZE(recv_data, 8+1+1+1); |
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| 474 | |
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| 475 | sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA"); |
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| 476 | recv_data.hexlike(); |
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| 477 | |
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| 478 | // ignore if we already in BG or BG queue |
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| 479 | if(_player->InBattleGround()) |
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| 480 | return; |
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| 481 | |
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| 482 | for(int qId = 0; qId < PLAYER_MAX_BATTLEGROUND_QUEUES; ++qId) |
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| 483 | { |
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| 484 | if(_player->GetBattleGroundQueueId(qId) != 0) |
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| 485 | return; |
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| 486 | } |
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| 487 | |
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| 488 | uint64 guid; // arena Battlemaster guid |
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| 489 | uint8 type; // 2v2, 3v3 or 5v5 |
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| 490 | uint8 asGroup; // asGroup |
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| 491 | uint8 isRated; // isRated |
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| 492 | recv_data >> guid >> type >> asGroup >> isRated; |
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| 493 | |
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| 494 | Creature *unit = ObjectAccessor::GetCreature(*_player, guid); |
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| 495 | if(!unit) |
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| 496 | return; |
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| 497 | |
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| 498 | if(!unit->isBattleMaster()) // it's not battle master |
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| 499 | return; |
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| 500 | |
---|
| 501 | uint8 arenatype = 0; |
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| 502 | |
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| 503 | switch(type) |
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| 504 | { |
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| 505 | case 0: |
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| 506 | arenatype = ARENA_TYPE_2v2; |
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| 507 | break; |
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| 508 | case 1: |
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| 509 | arenatype = ARENA_TYPE_3v3; |
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| 510 | break; |
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| 511 | case 2: |
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| 512 | arenatype = ARENA_TYPE_5v5; |
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| 513 | break; |
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| 514 | default: |
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| 515 | sLog.outError("Unknown arena type %u at HandleBattleGroundArenaJoin()", type); |
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| 516 | return; |
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| 517 | } |
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| 518 | |
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| 519 | if(isRated && !_player->GetArenaTeamId(type)) // player not in arena team of that size |
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| 520 | { |
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| 521 | _player->GetSession()->SendNotInArenaTeamPacket(arenatype); |
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| 522 | return; |
---|
| 523 | } |
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| 524 | |
---|
| 525 | if(asGroup && !_player->GetGroup()) // player not in group |
---|
| 526 | return; |
---|
| 527 | |
---|
| 528 | // check existence |
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| 529 | BattleGround *bg = sBattleGroundMgr.GetBattleGround(BATTLEGROUND_AA); |
---|
| 530 | if(!bg) |
---|
| 531 | return; |
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| 532 | |
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| 533 | bg->SetArenaType(arenatype); |
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| 534 | bg->SetRated(isRated); |
---|
| 535 | |
---|
| 536 | if(asGroup && _player->GetGroup()) |
---|
| 537 | { |
---|
| 538 | Group *grp = _player->GetGroup(); |
---|
| 539 | for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
| 540 | { |
---|
| 541 | Player *member = itr->getSource(); |
---|
| 542 | if(!member) continue; |
---|
| 543 | |
---|
| 544 | /*if (!member->CanJoinToBattleground()) |
---|
| 545 | //player has deserter aura .. do nothing |
---|
| 546 | */ |
---|
| 547 | |
---|
| 548 | if (member->InBattleGroundQueueForBattleGroundType(BATTLEGROUND_AA)) |
---|
| 549 | //player is already in this queue |
---|
| 550 | continue; |
---|
| 551 | |
---|
| 552 | // add to queue |
---|
| 553 | uint32 queueSlot = member->AddBattleGroundQueueId(BATTLEGROUND_AA); |
---|
| 554 | if (queueSlot == PLAYER_MAX_BATTLEGROUND_QUEUES) |
---|
| 555 | { |
---|
| 556 | WorldPacket data; |
---|
| 557 | //fill data |
---|
| 558 | //member->GetSession()->SendPacket(data); |
---|
| 559 | continue; |
---|
| 560 | } |
---|
| 561 | |
---|
| 562 | // store entry point coords (same as leader entry point) |
---|
| 563 | member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation()); |
---|
| 564 | |
---|
| 565 | WorldPacket data; |
---|
| 566 | // send status packet (in queue) |
---|
| 567 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0); |
---|
| 568 | member->GetSession()->SendPacket(&data); |
---|
| 569 | sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, BATTLEGROUND_AA); |
---|
| 570 | member->GetSession()->SendPacket(&data); |
---|
| 571 | sBattleGroundMgr.m_BattleGroundQueues[BATTLEGROUND_AA].AddPlayer(member, BATTLEGROUND_AA); |
---|
| 572 | } |
---|
| 573 | } |
---|
| 574 | else |
---|
| 575 | { |
---|
| 576 | /*if (!member->CanJoinToBattleground()) |
---|
| 577 | //player has deserter aura .. do nothing |
---|
| 578 | */ |
---|
| 579 | |
---|
| 580 | if (_player->InBattleGroundQueueForBattleGroundType(BATTLEGROUND_AA)) |
---|
| 581 | //player is already in this queue |
---|
| 582 | return; |
---|
| 583 | |
---|
| 584 | uint32 queueSlot = _player->AddBattleGroundQueueId(BATTLEGROUND_AA); |
---|
| 585 | if (queueSlot == PLAYER_MAX_BATTLEGROUND_QUEUES) |
---|
| 586 | { |
---|
| 587 | WorldPacket data; |
---|
| 588 | //fill data (player is in 3 queues already) |
---|
| 589 | //SendPacket(data); |
---|
| 590 | return; |
---|
| 591 | } |
---|
| 592 | |
---|
| 593 | // store entry point coords |
---|
| 594 | _player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation()); |
---|
| 595 | |
---|
| 596 | WorldPacket data; |
---|
| 597 | // send status packet (in queue) |
---|
| 598 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0); |
---|
| 599 | SendPacket(&data); |
---|
| 600 | sBattleGroundMgr.m_BattleGroundQueues[BATTLEGROUND_AA].AddPlayer(_player, BATTLEGROUND_AA); |
---|
| 601 | } |
---|
| 602 | } |
---|
| 603 | |
---|
| 604 | void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data ) |
---|
| 605 | { |
---|
| 606 | CHECK_PACKET_SIZE(recv_data, 8); |
---|
| 607 | |
---|
| 608 | uint64 playerGuid; |
---|
| 609 | recv_data >> playerGuid; |
---|
| 610 | Player *reportedPlayer = objmgr.GetPlayer(playerGuid); |
---|
| 611 | |
---|
| 612 | if(!reportedPlayer) |
---|
| 613 | { |
---|
| 614 | sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: player not found"); |
---|
| 615 | return; |
---|
| 616 | } |
---|
| 617 | |
---|
| 618 | sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName()); |
---|
| 619 | |
---|
| 620 | reportedPlayer->ReportedAfkBy(_player); |
---|
| 621 | } |
---|