[2] | 1 | /* |
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[44] | 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 3 | * |
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[44] | 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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[2] | 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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| 21 | #include "Common.h" |
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| 22 | #include "Player.h" |
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| 23 | #include "BattleGroundMgr.h" |
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| 24 | #include "BattleGroundAV.h" |
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| 25 | #include "BattleGroundAB.h" |
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| 26 | #include "BattleGroundEY.h" |
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| 27 | #include "BattleGroundWS.h" |
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| 28 | #include "BattleGroundNA.h" |
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| 29 | #include "BattleGroundBE.h" |
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| 30 | #include "BattleGroundAA.h" |
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| 31 | #include "BattleGroundRL.h" |
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| 32 | #include "SharedDefines.h" |
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| 33 | #include "Policies/SingletonImp.h" |
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| 34 | #include "MapManager.h" |
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[9] | 35 | #include "Map.h" |
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| 36 | #include "MapInstanced.h" |
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[2] | 37 | #include "ObjectMgr.h" |
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| 38 | #include "ProgressBar.h" |
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| 39 | #include "World.h" |
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[9] | 40 | #include "ArenaTeam.h" |
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[2] | 41 | #include "Chat.h" |
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| 42 | |
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| 43 | INSTANTIATE_SINGLETON_1( BattleGroundMgr ); |
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| 44 | |
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| 45 | /*********************************************************/ |
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| 46 | /*** BATTLEGROUND QUEUE SYSTEM ***/ |
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| 47 | /*********************************************************/ |
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| 48 | |
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| 49 | BattleGroundQueue::BattleGroundQueue() |
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| 50 | { |
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| 51 | //queues are empty, we don't have to call clear() |
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[9] | 52 | /* for (int i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) |
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[2] | 53 | { |
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[9] | 54 | //m_QueuedPlayers[i].Horde = 0; |
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| 55 | //m_QueuedPlayers[i].Alliance = 0; |
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[2] | 56 | //m_QueuedPlayers[i].AverageTime = 0; |
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[9] | 57 | }*/ |
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[2] | 58 | } |
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| 59 | |
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| 60 | BattleGroundQueue::~BattleGroundQueue() |
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| 61 | { |
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| 62 | for (int i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) |
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| 63 | { |
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| 64 | m_QueuedPlayers[i].clear(); |
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[9] | 65 | for(QueuedGroupsList::iterator itr = m_QueuedGroups[i].begin(); itr!= m_QueuedGroups[i].end(); ++itr) |
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| 66 | { |
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| 67 | delete (*itr); |
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| 68 | } |
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| 69 | m_QueuedGroups[i].clear(); |
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[2] | 70 | } |
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| 71 | } |
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| 72 | |
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[9] | 73 | // initialize eligible groups from the given source matching the given specifications |
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| 74 | void BattleGroundQueue::EligibleGroups::Init(BattleGroundQueue::QueuedGroupsList *source, uint32 BgTypeId, uint32 side, uint32 MaxPlayers, uint8 ArenaType, bool IsRated, uint32 MinRating, uint32 MaxRating, uint32 DisregardTime, uint32 excludeTeam) |
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[2] | 75 | { |
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[9] | 76 | // clear from prev initialization |
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| 77 | clear(); |
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| 78 | BattleGroundQueue::QueuedGroupsList::iterator itr, next; |
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| 79 | // iterate through the source |
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| 80 | for(itr = source->begin(); itr!= source->end(); itr = next) |
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| 81 | { |
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| 82 | next = itr; |
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| 83 | ++next; |
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| 84 | if( (*itr)->BgTypeId == BgTypeId && // bg type must match |
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| 85 | (*itr)->ArenaType == ArenaType && // arena type must match |
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| 86 | (*itr)->IsRated == IsRated && // israted must match |
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| 87 | (*itr)->IsInvitedToBGInstanceGUID == 0 && // leave out already invited groups |
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| 88 | (*itr)->Team == side && // match side |
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| 89 | (*itr)->Players.size() <= MaxPlayers && // the group must fit in the bg |
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| 90 | ( !excludeTeam || (*itr)->ArenaTeamId != excludeTeam ) && // if excludeTeam is specified, leave out those arena team ids |
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| 91 | ( !IsRated || (*itr)->Players.size() == MaxPlayers ) && // if rated, then pass only if the player count is exact NEEDS TESTING! (but now this should never happen) |
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| 92 | ( (*itr)->JoinTime <= DisregardTime // pass if disregard time is greater than join time |
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| 93 | || (*itr)->ArenaTeamRating == 0 // pass if no rating info |
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| 94 | || ( (*itr)->ArenaTeamRating >= MinRating // pass if matches the rating range |
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| 95 | && (*itr)->ArenaTeamRating <= MaxRating ) ) ) |
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| 96 | { |
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| 97 | // the group matches the conditions |
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| 98 | // insert it in order of groupsize, and join time |
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| 99 | uint32 size = (*itr)->Players.size(); |
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| 100 | uint32 jointime = (*itr)->JoinTime; |
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| 101 | bool inserted = false; |
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[2] | 102 | |
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[9] | 103 | for(std::list<GroupQueueInfo *>::iterator elig_itr = begin(); elig_itr != end(); ++elig_itr) |
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| 104 | { |
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| 105 | // if the next one's size is smaller, then insert |
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| 106 | // also insert if the next one's size is equal, but it joined the queue later |
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| 107 | if( ((*elig_itr)->Players.size()<size) || |
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| 108 | ((*elig_itr)->Players.size() == size && (*elig_itr)->JoinTime > jointime) ) |
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| 109 | { |
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| 110 | insert(elig_itr,(*itr)); |
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| 111 | inserted = true; |
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| 112 | break; |
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| 113 | } |
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| 114 | } |
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| 115 | // if not inserted -> this is the smallest group -> push_back |
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| 116 | if(!inserted) |
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| 117 | { |
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| 118 | push_back((*itr)); |
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| 119 | } |
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| 120 | } |
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| 121 | } |
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| 122 | } |
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[2] | 123 | |
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[9] | 124 | // remove group from eligible groups |
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| 125 | // used when building selection pools |
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| 126 | void BattleGroundQueue::EligibleGroups::RemoveGroup(GroupQueueInfo * ginfo) |
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| 127 | { |
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| 128 | for(std::list<GroupQueueInfo *>::iterator itr = begin(); itr != end(); ++itr) |
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| 129 | { |
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| 130 | if((*itr)==ginfo) |
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| 131 | { |
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| 132 | erase(itr); |
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| 133 | return; |
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| 134 | } |
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| 135 | } |
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| 136 | } |
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[2] | 137 | |
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[9] | 138 | // selection pool initialization, used to clean up from prev selection |
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| 139 | void BattleGroundQueue::SelectionPool::Init() |
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| 140 | { |
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| 141 | SelectedGroups.clear(); |
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| 142 | MaxGroup = 0; |
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| 143 | PlayerCount = 0; |
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| 144 | } |
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[2] | 145 | |
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[9] | 146 | // get the maximal group from the selection pool |
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| 147 | // used when building the pool, and have to remove the largest |
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| 148 | GroupQueueInfo * BattleGroundQueue::SelectionPool::GetMaximalGroup() |
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| 149 | { |
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| 150 | if(SelectedGroups.empty()) |
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| 151 | { |
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| 152 | sLog.outError("Getting max group when selection pool is empty, this should never happen."); |
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| 153 | MaxGroup = NULL; |
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| 154 | return 0; |
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| 155 | } |
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| 156 | // actually select the max group if it's not set |
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| 157 | if(MaxGroup==0 && !SelectedGroups.empty()) |
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| 158 | { |
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| 159 | uint32 max_size = 0; |
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| 160 | for(std::list<GroupQueueInfo *>::iterator itr = SelectedGroups.begin(); itr != SelectedGroups.end(); ++itr) |
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| 161 | { |
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| 162 | if(max_size<(*itr)->Players.size()) |
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| 163 | { |
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| 164 | MaxGroup =(*itr); |
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| 165 | max_size = MaxGroup->Players.size(); |
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| 166 | } |
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| 167 | } |
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| 168 | } |
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| 169 | return MaxGroup; |
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| 170 | } |
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[2] | 171 | |
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[9] | 172 | // remove group info from selection pool |
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| 173 | // used when building selection pools and have to remove maximal group |
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| 174 | void BattleGroundQueue::SelectionPool::RemoveGroup(GroupQueueInfo *ginfo) |
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| 175 | { |
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| 176 | // uninitiate max group info if needed |
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| 177 | if(MaxGroup == ginfo) |
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| 178 | MaxGroup = 0; |
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| 179 | // find what to remove |
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| 180 | for(std::list<GroupQueueInfo *>::iterator itr = SelectedGroups.begin(); itr != SelectedGroups.end(); ++itr) |
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[2] | 181 | { |
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[9] | 182 | if((*itr)==ginfo) |
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| 183 | { |
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| 184 | SelectedGroups.erase(itr); |
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| 185 | // decrease selected players count |
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| 186 | PlayerCount -= ginfo->Players.size(); |
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| 187 | return; |
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| 188 | } |
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| 189 | } |
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| 190 | } |
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[2] | 191 | |
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[9] | 192 | // add group to selection |
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| 193 | // used when building selection pools |
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| 194 | void BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo * ginfo) |
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| 195 | { |
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| 196 | SelectedGroups.push_back(ginfo); |
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| 197 | // increase selected players count |
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| 198 | PlayerCount+=ginfo->Players.size(); |
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| 199 | if(!MaxGroup || ginfo->Players.size() > MaxGroup->Players.size()) |
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| 200 | { |
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| 201 | // update max group info if needed |
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| 202 | MaxGroup = ginfo; |
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| 203 | } |
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| 204 | } |
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[2] | 205 | |
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[9] | 206 | // add group to bg queue with the given leader and bg specifications |
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| 207 | GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, uint32 BgTypeId, uint8 ArenaType, bool isRated, uint32 arenaRating, uint32 arenateamid) |
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| 208 | { |
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| 209 | uint32 queue_id = leader->GetBattleGroundQueueIdFromLevel(); |
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[2] | 210 | |
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[9] | 211 | // create new ginfo |
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| 212 | // cannot use the method like in addplayer, because that could modify an in-queue group's stats |
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| 213 | // (e.g. leader leaving queue then joining as individual again) |
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| 214 | GroupQueueInfo* ginfo = new GroupQueueInfo; |
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| 215 | ginfo->BgTypeId = BgTypeId; |
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| 216 | ginfo->ArenaType = ArenaType; |
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| 217 | ginfo->ArenaTeamId = arenateamid; |
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| 218 | ginfo->IsRated = isRated; |
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| 219 | ginfo->IsInvitedToBGInstanceGUID = 0; // maybe this should be modifiable by function arguments to enable selection of running instances? |
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| 220 | ginfo->JoinTime = getMSTime(); |
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| 221 | ginfo->Team = leader->GetTeam(); |
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[2] | 222 | |
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[9] | 223 | if(sBattleGroundMgr.GetMaxRatingDifference()) // if max difference is set, then store rating info for queue |
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| 224 | ginfo->ArenaTeamRating = arenaRating; |
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| 225 | else |
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| 226 | ginfo->ArenaTeamRating = 0; // don't if it doesn't matter |
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[2] | 227 | |
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[9] | 228 | ginfo->Players.clear(); |
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| 229 | |
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| 230 | m_QueuedGroups[queue_id].push_back(ginfo); |
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| 231 | |
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| 232 | // return ginfo, because it is needed to add players to this group info |
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| 233 | return ginfo; |
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[2] | 234 | } |
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| 235 | |
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[9] | 236 | void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo) |
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| 237 | { |
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| 238 | uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(); |
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| 239 | |
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| 240 | //if player isn't in queue, he is added, if already is, then values are overwritten, no memory leak |
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| 241 | PlayerQueueInfo& info = m_QueuedPlayers[queue_id][plr->GetGUID()]; |
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| 242 | info.InviteTime = 0; |
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| 243 | info.LastInviteTime = 0; |
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| 244 | info.LastOnlineTime = getMSTime(); |
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| 245 | info.GroupInfo = ginfo; |
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| 246 | |
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| 247 | // add the pinfo to ginfo's list |
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| 248 | ginfo->Players[plr->GetGUID()] = &info; |
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| 249 | } |
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| 250 | |
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[2] | 251 | void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) |
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| 252 | { |
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| 253 | Player *plr = objmgr.GetPlayer(guid); |
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| 254 | |
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| 255 | uint32 queue_id = 0; |
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| 256 | QueuedPlayersMap::iterator itr; |
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[9] | 257 | GroupQueueInfo * group; |
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| 258 | QueuedGroupsList::iterator group_itr; |
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[2] | 259 | bool IsSet = false; |
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[9] | 260 | if(plr) |
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| 261 | { |
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| 262 | queue_id = plr->GetBattleGroundQueueIdFromLevel(); |
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| 263 | |
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| 264 | itr = m_QueuedPlayers[queue_id].find(guid); |
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| 265 | if(itr != m_QueuedPlayers[queue_id].end()) |
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| 266 | IsSet = true; |
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| 267 | } |
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| 268 | |
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| 269 | if(!IsSet) |
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| 270 | { |
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| 271 | // either player is offline, or he levelled up to another queue category |
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| 272 | // sLog.outError("Battleground: removing offline player from BG queue - this might not happen, but it should not cause crash"); |
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[2] | 273 | for (uint32 i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) |
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| 274 | { |
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| 275 | itr = m_QueuedPlayers[i].find(guid); |
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| 276 | if(itr != m_QueuedPlayers[i].end()) |
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| 277 | { |
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| 278 | queue_id = i; |
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| 279 | IsSet = true; |
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| 280 | break; |
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| 281 | } |
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| 282 | } |
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| 283 | } |
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[9] | 284 | |
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| 285 | // couldn't find the player in bg queue, return |
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| 286 | if(!IsSet) |
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| 287 | { |
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| 288 | sLog.outError("Battleground: couldn't find player to remove."); |
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| 289 | return; |
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[2] | 290 | } |
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| 291 | |
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[9] | 292 | group = itr->second.GroupInfo; |
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[2] | 293 | |
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[9] | 294 | for(group_itr=m_QueuedGroups[queue_id].begin(); group_itr != m_QueuedGroups[queue_id].end(); ++group_itr) |
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[2] | 295 | { |
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[9] | 296 | if(group == (GroupQueueInfo*)(*group_itr)) |
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| 297 | break; |
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| 298 | } |
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| 299 | |
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| 300 | // variables are set (what about leveling up when in queue????) |
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| 301 | // remove player from group |
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| 302 | // if only player there, remove group |
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| 303 | |
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| 304 | // remove player queue info from group queue info |
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| 305 | std::map<uint64, PlayerQueueInfo*>::iterator pitr = group->Players.find(guid); |
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| 306 | |
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| 307 | if(pitr != group->Players.end()) |
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| 308 | group->Players.erase(pitr); |
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| 309 | |
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| 310 | // check for iterator correctness |
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| 311 | if (group_itr != m_QueuedGroups[queue_id].end() && itr != m_QueuedPlayers[queue_id].end()) |
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| 312 | { |
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| 313 | // used when player left the queue, NOT used when porting to bg |
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| 314 | if (decreaseInvitedCount) |
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[2] | 315 | { |
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[9] | 316 | // if invited to bg, and should decrease invited count, then do it |
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| 317 | if(group->IsInvitedToBGInstanceGUID) |
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| 318 | { |
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| 319 | BattleGround* bg = sBattleGroundMgr.GetBattleGround(group->IsInvitedToBGInstanceGUID); |
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| 320 | if (bg) |
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| 321 | bg->DecreaseInvitedCount(group->Team); |
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| 322 | if (bg && !bg->GetPlayersSize() && !bg->GetInvitedCount(ALLIANCE) && !bg->GetInvitedCount(HORDE)) |
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| 323 | { |
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| 324 | // no more players on battleground, set delete it |
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| 325 | bg->SetDeleteThis(); |
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| 326 | } |
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| 327 | } |
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| 328 | // update the join queue, maybe now the player's group fits in a queue! |
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| 329 | // not yet implemented (should store bgTypeId in group queue info?) |
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[2] | 330 | } |
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[9] | 331 | // remove player queue info |
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| 332 | m_QueuedPlayers[queue_id].erase(itr); |
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| 333 | // remove group queue info if needed |
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| 334 | if(group->Players.empty()) |
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[2] | 335 | { |
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[9] | 336 | m_QueuedGroups[queue_id].erase(group_itr); |
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| 337 | delete group; |
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| 338 | } |
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| 339 | // NEEDS TESTING! |
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| 340 | // group wasn't empty, so it wasn't deleted, and player have left a rated queue -> everyone from the group should leave too |
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| 341 | // don't remove recursively if already invited to bg! |
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| 342 | else if(!group->IsInvitedToBGInstanceGUID && decreaseInvitedCount && group->IsRated) |
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| 343 | { |
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| 344 | // remove next player, this is recursive |
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| 345 | // first send removal information |
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| 346 | if(Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first)) |
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[2] | 347 | { |
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[9] | 348 | BattleGround * bg = sBattleGroundMgr.GetBattleGroundTemplate(group->BgTypeId); |
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| 349 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(group->BgTypeId,group->ArenaType); |
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| 350 | uint32 queueSlot = plr2->GetBattleGroundQueueIndex(bgQueueTypeId); |
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| 351 | plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs |
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| 352 | WorldPacket data; |
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| 353 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, plr2->GetTeam(), queueSlot, STATUS_NONE, 0, 0); |
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| 354 | plr2->GetSession()->SendPacket(&data); |
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[2] | 355 | } |
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[9] | 356 | // then actually delete, this may delete the group as well! |
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| 357 | RemovePlayer(group->Players.begin()->first,decreaseInvitedCount); |
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[2] | 358 | } |
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| 359 | } |
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| 360 | } |
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| 361 | |
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[9] | 362 | bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side) |
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| 363 | { |
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| 364 | // set side if needed |
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| 365 | if(side) |
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| 366 | ginfo->Team = side; |
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| 367 | |
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| 368 | if(!ginfo->IsInvitedToBGInstanceGUID) |
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| 369 | { |
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| 370 | // not yet invited |
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| 371 | // set invitation |
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| 372 | ginfo->IsInvitedToBGInstanceGUID = bg->GetInstanceID(); |
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| 373 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
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| 374 | // loop through the players |
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| 375 | for(std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr) |
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| 376 | { |
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| 377 | // set status |
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| 378 | itr->second->InviteTime = getMSTime(); |
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| 379 | itr->second->LastInviteTime = getMSTime(); |
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| 380 | |
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| 381 | // get the player |
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| 382 | Player* plr = objmgr.GetPlayer(itr->first); |
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| 383 | // if offline, skip him |
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| 384 | if(!plr) |
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| 385 | continue; |
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| 386 | |
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| 387 | // invite the player |
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| 388 | sBattleGroundMgr.InvitePlayer(plr, bg->GetInstanceID(),ginfo->Team); |
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| 389 | |
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| 390 | WorldPacket data; |
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| 391 | |
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| 392 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
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| 393 | |
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| 394 | sLog.outDebug("Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",plr->GetName(),plr->GetGUIDLow(),bg->GetInstanceID(),queueSlot,bg->GetTypeID()); |
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| 395 | |
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| 396 | // send status packet |
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| 397 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, side?side:plr->GetTeam(), queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0); |
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| 398 | plr->GetSession()->SendPacket(&data); |
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| 399 | } |
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| 400 | return true; |
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| 401 | } |
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| 402 | |
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| 403 | return false; |
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| 404 | } |
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| 405 | |
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| 406 | // this function is responsible for the selection of queued groups when trying to create new battlegrounds |
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| 407 | bool BattleGroundQueue::BuildSelectionPool(uint32 bgTypeId, uint32 queue_id, uint32 MinPlayers, uint32 MaxPlayers, SelectionPoolBuildMode mode, uint8 ArenaType, bool isRated, uint32 MinRating, uint32 MaxRating, uint32 DisregardTime, uint32 excludeTeam) |
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| 408 | { |
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| 409 | uint32 side; |
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| 410 | switch(mode) |
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| 411 | { |
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| 412 | case NORMAL_ALLIANCE: |
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| 413 | case ONESIDE_ALLIANCE_TEAM1: |
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| 414 | case ONESIDE_ALLIANCE_TEAM2: |
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| 415 | side = ALLIANCE; |
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| 416 | break; |
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| 417 | case NORMAL_HORDE: |
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| 418 | case ONESIDE_HORDE_TEAM1: |
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| 419 | case ONESIDE_HORDE_TEAM2: |
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| 420 | side = HORDE; |
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| 421 | break; |
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| 422 | default: |
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| 423 | //unknown mode, return false |
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| 424 | sLog.outDebug("Battleground: unknown selection pool build mode, returning..."); |
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| 425 | return false; |
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| 426 | break; |
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| 427 | } |
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| 428 | |
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| 429 | // inititate the groups eligible to create the bg |
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| 430 | m_EligibleGroups.Init(&(m_QueuedGroups[queue_id]), bgTypeId, side, MaxPlayers, ArenaType, isRated, MinRating, MaxRating, DisregardTime, excludeTeam); |
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| 431 | // init the selected groups (clear) |
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| 432 | m_SelectionPools[mode].Init(); |
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| 433 | while(!(m_EligibleGroups.empty())) |
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| 434 | { |
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| 435 | sLog.outDebug("m_EligibleGroups is not empty, continue building selection pool"); |
---|
| 436 | // in decreasing group size, add groups to join if they fit in the MaxPlayersPerTeam players |
---|
| 437 | for(EligibleGroups::iterator itr= m_EligibleGroups.begin(); itr!=m_EligibleGroups.end(); ++itr) |
---|
| 438 | { |
---|
| 439 | // get the maximal not yet checked group |
---|
| 440 | GroupQueueInfo * MaxGroup = (*itr); |
---|
| 441 | // if it fits in the maxplayer size, add it |
---|
| 442 | if( (m_SelectionPools[mode].GetPlayerCount() + MaxGroup->Players.size()) <= MaxPlayers ) |
---|
| 443 | { |
---|
| 444 | m_SelectionPools[mode].AddGroup(MaxGroup); |
---|
| 445 | } |
---|
| 446 | } |
---|
| 447 | if(m_SelectionPools[mode].GetPlayerCount()>=MinPlayers) |
---|
| 448 | { |
---|
| 449 | // the selection pool is set, return |
---|
| 450 | sLog.outDebug("pool build succeeded, return true"); |
---|
| 451 | return true; |
---|
| 452 | } |
---|
| 453 | // if the selection pool's not set, then remove the group with the highest player count, and try again with the rest. |
---|
| 454 | GroupQueueInfo * MaxGroup = m_SelectionPools[mode].GetMaximalGroup(); |
---|
| 455 | m_EligibleGroups.RemoveGroup(MaxGroup); |
---|
| 456 | m_SelectionPools[mode].RemoveGroup(MaxGroup); |
---|
| 457 | } |
---|
| 458 | // failed to build a selection pool matching the given values |
---|
| 459 | return false; |
---|
| 460 | } |
---|
| 461 | |
---|
| 462 | // used to remove the Enter Battle window if the battle has already, but someone still has it |
---|
| 463 | // (this can happen in arenas mainly, since the preparation is shorter than the timer for the bgqueueremove event |
---|
| 464 | void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg) |
---|
| 465 | { |
---|
| 466 | uint32 queue_id = bg->GetQueueType(); |
---|
| 467 | uint32 bgInstanceId = bg->GetInstanceID(); |
---|
| 468 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
---|
| 469 | QueuedGroupsList::iterator itr, next; |
---|
| 470 | for(itr = m_QueuedGroups[queue_id].begin(); itr != m_QueuedGroups[queue_id].end(); itr = next) |
---|
| 471 | { |
---|
| 472 | // must do this way, because the groupinfo will be deleted when all playerinfos are removed |
---|
| 473 | GroupQueueInfo * ginfo = (*itr); |
---|
| 474 | next = itr; |
---|
| 475 | ++next; |
---|
| 476 | // if group was invited to this bg instance, then remove all references |
---|
| 477 | if(ginfo->IsInvitedToBGInstanceGUID == bgInstanceId) |
---|
| 478 | { |
---|
| 479 | // after removing this much playerinfos, the ginfo will be deleted, so we'll use a for loop |
---|
| 480 | uint32 to_remove = ginfo->Players.size(); |
---|
| 481 | uint32 team = ginfo->Team; |
---|
| 482 | for(int i = 0; i < to_remove; ++i) |
---|
| 483 | { |
---|
| 484 | // always remove the first one in the group |
---|
| 485 | std::map<uint64, PlayerQueueInfo * >::iterator itr2 = ginfo->Players.begin(); |
---|
| 486 | if(itr2 == ginfo->Players.end()) |
---|
| 487 | { |
---|
| 488 | sLog.outError("Empty Players in ginfo, this should never happen!"); |
---|
| 489 | return; |
---|
| 490 | } |
---|
| 491 | |
---|
| 492 | // get the player |
---|
| 493 | Player * plr = objmgr.GetPlayer(itr2->first); |
---|
| 494 | if(!plr) |
---|
| 495 | { |
---|
| 496 | sLog.outError("Player offline when trying to remove from GroupQueueInfo, this should never happen."); |
---|
| 497 | continue; |
---|
| 498 | } |
---|
| 499 | |
---|
| 500 | // get the queueslot |
---|
| 501 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
| 502 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
| 503 | { |
---|
| 504 | plr->RemoveBattleGroundQueueId(bgQueueTypeId); |
---|
| 505 | // remove player from queue, this might delete the ginfo as well! don't use that pointer after this! |
---|
| 506 | RemovePlayer(itr2->first, true); |
---|
| 507 | // this is probably unneeded, since this player was already invited -> does not fit when initing eligible groups |
---|
| 508 | // but updateing the queue can't hurt |
---|
| 509 | Update(bgQueueTypeId, bg->GetQueueType()); |
---|
| 510 | // send info to client |
---|
| 511 | WorldPacket data; |
---|
| 512 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, team, queueSlot, STATUS_NONE, 0, 0); |
---|
| 513 | plr->GetSession()->SendPacket(&data); |
---|
| 514 | } |
---|
| 515 | } |
---|
| 516 | } |
---|
| 517 | } |
---|
| 518 | } |
---|
| 519 | |
---|
[2] | 520 | /* |
---|
[9] | 521 | this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while(true) cycles to invite whole queue |
---|
| 522 | it must be called after fully adding the members of a group to ensure group joining |
---|
| 523 | should be called after removeplayer functions in some cases |
---|
[2] | 524 | */ |
---|
[9] | 525 | void BattleGroundQueue::Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype, bool isRated, uint32 arenaRating) |
---|
[2] | 526 | { |
---|
| 527 | if (queue_id >= MAX_BATTLEGROUND_QUEUES) |
---|
| 528 | { |
---|
| 529 | //this is error, that caused crashes (not in , but now it shouldn't) |
---|
| 530 | sLog.outError("BattleGroundQueue::Update() called for non existing queue type - this can cause crash, pls report problem, if this is the last line of error log before crash"); |
---|
| 531 | return; |
---|
| 532 | } |
---|
| 533 | |
---|
| 534 | //if no players in queue ... do nothing |
---|
[9] | 535 | if (this->m_QueuedGroups[queue_id].size() == 0) |
---|
[2] | 536 | return; |
---|
| 537 | |
---|
[9] | 538 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, arenatype); |
---|
| 539 | |
---|
[2] | 540 | //battleground with free slot for player should be always the last in this queue |
---|
[9] | 541 | BGFreeSlotQueueType::iterator itr, next; |
---|
| 542 | for (itr = sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].end(); itr = next) |
---|
[2] | 543 | { |
---|
[9] | 544 | next = itr; |
---|
| 545 | ++next; |
---|
[2] | 546 | // battleground is running, so if: |
---|
| 547 | // DO NOT allow queue manager to invite new player to running arena |
---|
[9] | 548 | if ((*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueType() == queue_id && (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE) |
---|
[2] | 549 | { |
---|
| 550 | //we must check both teams |
---|
| 551 | BattleGround* bg = *itr; //we have to store battleground pointer here, because when battleground is full, it is removed from free queue (not yet implemented!!) |
---|
| 552 | // and iterator is invalid |
---|
| 553 | |
---|
[9] | 554 | for(QueuedGroupsList::iterator itr = m_QueuedGroups[queue_id].begin(); itr != m_QueuedGroups[queue_id].end(); ++itr) |
---|
[2] | 555 | { |
---|
[9] | 556 | // did the group join for this bg type? |
---|
| 557 | if((*itr)->BgTypeId != bgTypeId) |
---|
| 558 | continue; |
---|
| 559 | // if so, check if fits in |
---|
| 560 | if(bg->GetFreeSlotsForTeam((*itr)->Team) >= (*itr)->Players.size()) |
---|
[2] | 561 | { |
---|
[9] | 562 | // if group fits in, invite it |
---|
| 563 | InviteGroupToBG((*itr),bg,(*itr)->Team); |
---|
| 564 | } |
---|
| 565 | } |
---|
[2] | 566 | |
---|
[9] | 567 | if (!bg->HasFreeSlots()) |
---|
| 568 | { |
---|
| 569 | //remove BG from BGFreeSlotQueue |
---|
| 570 | bg->RemoveFromBGFreeSlotQueue(); |
---|
| 571 | } |
---|
| 572 | } |
---|
| 573 | } |
---|
[2] | 574 | |
---|
[9] | 575 | // finished iterating through the bgs with free slots, maybe we need to create a new bg |
---|
[2] | 576 | |
---|
[9] | 577 | BattleGround * bg_template = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); |
---|
| 578 | if(!bg_template) |
---|
| 579 | { |
---|
| 580 | sLog.outError("Battleground: Update: bg template not found for %u", bgTypeId); |
---|
| 581 | return; |
---|
| 582 | } |
---|
[2] | 583 | |
---|
[9] | 584 | // get the min. players per team, properly for larger arenas as well. (must have full teams for arena matches!) |
---|
| 585 | uint32 MinPlayersPerTeam = bg_template->GetMinPlayersPerTeam(); |
---|
| 586 | uint32 MaxPlayersPerTeam = bg_template->GetMaxPlayersPerTeam(); |
---|
| 587 | if(bg_template->isArena()) |
---|
| 588 | { |
---|
| 589 | if(sBattleGroundMgr.isArenaTesting()) |
---|
| 590 | { |
---|
| 591 | MaxPlayersPerTeam = 1; |
---|
| 592 | MinPlayersPerTeam = 1; |
---|
| 593 | } |
---|
| 594 | else |
---|
| 595 | { |
---|
| 596 | switch(arenatype) |
---|
| 597 | { |
---|
| 598 | case ARENA_TYPE_2v2: |
---|
| 599 | MaxPlayersPerTeam = 2; |
---|
| 600 | MinPlayersPerTeam = 2; |
---|
| 601 | break; |
---|
| 602 | case ARENA_TYPE_3v3: |
---|
| 603 | MaxPlayersPerTeam = 3; |
---|
| 604 | MinPlayersPerTeam = 3; |
---|
| 605 | break; |
---|
| 606 | case ARENA_TYPE_5v5: |
---|
| 607 | MaxPlayersPerTeam = 5; |
---|
| 608 | MinPlayersPerTeam = 5; |
---|
| 609 | break; |
---|
| 610 | } |
---|
| 611 | } |
---|
| 612 | } |
---|
[2] | 613 | |
---|
[9] | 614 | // found out the minimum and maximum ratings the newly added team should battle against |
---|
| 615 | // arenaRating is the rating of the latest joined team |
---|
| 616 | uint32 arenaMinRating = (arenaRating <= sBattleGroundMgr.GetMaxRatingDifference()) ? 0 : arenaRating - sBattleGroundMgr.GetMaxRatingDifference(); |
---|
| 617 | // if no rating is specified, set maxrating to 0 |
---|
| 618 | uint32 arenaMaxRating = (arenaRating == 0)? 0 : arenaRating + sBattleGroundMgr.GetMaxRatingDifference(); |
---|
| 619 | uint32 discardTime = 0; |
---|
| 620 | // if max rating difference is set and the time past since server startup is greater than the rating discard time |
---|
| 621 | // (after what time the ratings aren't taken into account when making teams) then |
---|
| 622 | // the discard time is current_time - time_to_discard, teams that joined after that, will have their ratings taken into account |
---|
| 623 | // else leave the discard time on 0, this way all ratings will be discarded |
---|
| 624 | if(sBattleGroundMgr.GetMaxRatingDifference() && getMSTime() >= sBattleGroundMgr.GetRatingDiscardTimer()) |
---|
| 625 | discardTime = getMSTime() - sBattleGroundMgr.GetRatingDiscardTimer(); |
---|
[2] | 626 | |
---|
[9] | 627 | // try to build the selection pools |
---|
| 628 | bool bAllyOK = BuildSelectionPool(bgTypeId, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam, NORMAL_ALLIANCE, arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
| 629 | if(bAllyOK) |
---|
| 630 | sLog.outDebug("Battleground: ally pool succesfully build"); |
---|
| 631 | else |
---|
| 632 | sLog.outDebug("Battleground: ally pool wasn't created"); |
---|
| 633 | bool bHordeOK = BuildSelectionPool(bgTypeId, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam, NORMAL_HORDE, arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
| 634 | if(bHordeOK) |
---|
| 635 | sLog.outDebug("Battleground: horde pool succesfully built"); |
---|
| 636 | else |
---|
| 637 | sLog.outDebug("Battleground: horde pool wasn't created"); |
---|
| 638 | |
---|
| 639 | // if selection pools are ready, create the new bg |
---|
| 640 | if (bAllyOK && bHordeOK) |
---|
| 641 | { |
---|
| 642 | BattleGround * bg2 = 0; |
---|
| 643 | // special handling for arenas |
---|
| 644 | if(bg_template->isArena()) |
---|
| 645 | { |
---|
| 646 | // Find a random arena, that can be created |
---|
| 647 | uint8 arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL}; |
---|
| 648 | uint32 arena_num = urand(0,2); |
---|
| 649 | if( !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[arena_num%3])) && |
---|
| 650 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+1)%3])) && |
---|
| 651 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+2)%3])) ) |
---|
| 652 | { |
---|
| 653 | sLog.outError("Battleground: couldn't create arena"); |
---|
| 654 | return; |
---|
| 655 | } |
---|
| 656 | |
---|
| 657 | // set the MaxPlayersPerTeam values based on arenatype |
---|
| 658 | // setting the min player values isn't needed, since we won't be using that value later on. |
---|
| 659 | if(sBattleGroundMgr.isArenaTesting()) |
---|
| 660 | { |
---|
| 661 | bg2->SetMaxPlayersPerTeam(1); |
---|
| 662 | bg2->SetMaxPlayers(2); |
---|
| 663 | } |
---|
| 664 | else |
---|
| 665 | { |
---|
| 666 | switch(arenatype) |
---|
| 667 | { |
---|
| 668 | case ARENA_TYPE_2v2: |
---|
| 669 | bg2->SetMaxPlayersPerTeam(2); |
---|
| 670 | bg2->SetMaxPlayers(4); |
---|
| 671 | break; |
---|
| 672 | case ARENA_TYPE_3v3: |
---|
| 673 | bg2->SetMaxPlayersPerTeam(3); |
---|
| 674 | bg2->SetMaxPlayers(6); |
---|
| 675 | break; |
---|
| 676 | case ARENA_TYPE_5v5: |
---|
| 677 | bg2->SetMaxPlayersPerTeam(5); |
---|
| 678 | bg2->SetMaxPlayers(10); |
---|
| 679 | break; |
---|
| 680 | default: |
---|
| 681 | break; |
---|
[2] | 682 | } |
---|
| 683 | } |
---|
| 684 | } |
---|
[9] | 685 | else |
---|
| 686 | { |
---|
| 687 | // create new battleground |
---|
| 688 | bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId); |
---|
| 689 | } |
---|
[2] | 690 | |
---|
[9] | 691 | if(!bg2) |
---|
| 692 | { |
---|
| 693 | sLog.outError("Battleground: couldn't create bg %u",bgTypeId); |
---|
| 694 | return; |
---|
| 695 | } |
---|
[2] | 696 | |
---|
[9] | 697 | // start the joining of the bg |
---|
[2] | 698 | bg2->SetStatus(STATUS_WAIT_JOIN); |
---|
| 699 | bg2->SetQueueType(queue_id); |
---|
[9] | 700 | // initialize arena / rating info |
---|
| 701 | bg2->SetArenaType(arenatype); |
---|
| 702 | // set rating |
---|
| 703 | bg2->SetRated(isRated); |
---|
[2] | 704 | |
---|
[9] | 705 | std::list<GroupQueueInfo* >::iterator itr; |
---|
| 706 | |
---|
| 707 | // invite groups from horde selection pool |
---|
| 708 | for(itr = m_SelectionPools[NORMAL_HORDE].SelectedGroups.begin(); itr != m_SelectionPools[NORMAL_HORDE].SelectedGroups.end(); ++itr) |
---|
[2] | 709 | { |
---|
[9] | 710 | InviteGroupToBG((*itr),bg2,HORDE); |
---|
| 711 | } |
---|
| 712 | |
---|
| 713 | // invite groups from ally selection pools |
---|
| 714 | for(itr = m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.begin(); itr != m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.end(); ++itr) |
---|
| 715 | { |
---|
| 716 | InviteGroupToBG((*itr),bg2,ALLIANCE); |
---|
| 717 | } |
---|
| 718 | |
---|
| 719 | // start the battleground |
---|
| 720 | bg2->StartBattleGround(); |
---|
| 721 | } |
---|
| 722 | |
---|
| 723 | // there weren't enough players for a "normal" match |
---|
| 724 | // if arena, enable horde versus horde or alliance versus alliance teams here |
---|
| 725 | |
---|
| 726 | else if(bg_template->isArena()) |
---|
| 727 | { |
---|
| 728 | bool bOneSideHordeTeam1 = false, bOneSideHordeTeam2 = false; |
---|
| 729 | bool bOneSideAllyTeam1 = false, bOneSideAllyTeam2 = false; |
---|
| 730 | bOneSideHordeTeam1 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_HORDE_TEAM1,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
| 731 | if(bOneSideHordeTeam1) |
---|
| 732 | { |
---|
| 733 | // one team has been selected, find out if other can be selected too |
---|
| 734 | std::list<GroupQueueInfo* >::iterator itr; |
---|
| 735 | // temporarily change the team side to enable building the next pool excluding the already selected groups |
---|
| 736 | for(itr = m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.end(); ++itr) |
---|
| 737 | (*itr)->Team=ALLIANCE; |
---|
| 738 | |
---|
| 739 | bOneSideHordeTeam2 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_HORDE_TEAM2,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime, (*(m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin()))->ArenaTeamId); |
---|
| 740 | |
---|
| 741 | // change back the team to horde |
---|
| 742 | for(itr = m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.end(); ++itr) |
---|
| 743 | (*itr)->Team=HORDE; |
---|
| 744 | |
---|
| 745 | if(!bOneSideHordeTeam2) |
---|
| 746 | bOneSideHordeTeam1 = false; |
---|
| 747 | } |
---|
| 748 | if(!bOneSideHordeTeam1) |
---|
| 749 | { |
---|
| 750 | // check for one sided ally |
---|
| 751 | bOneSideAllyTeam1 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_ALLIANCE_TEAM1,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
| 752 | if(bOneSideAllyTeam1) |
---|
[2] | 753 | { |
---|
[9] | 754 | // one team has been selected, find out if other can be selected too |
---|
| 755 | std::list<GroupQueueInfo* >::iterator itr; |
---|
| 756 | // temporarily change the team side to enable building the next pool excluding the already selected groups |
---|
| 757 | for(itr = m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.end(); ++itr) |
---|
| 758 | (*itr)->Team=HORDE; |
---|
| 759 | |
---|
| 760 | bOneSideAllyTeam2 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_ALLIANCE_TEAM2,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime,(*(m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin()))->ArenaTeamId); |
---|
| 761 | |
---|
| 762 | // change back the team to ally |
---|
| 763 | for(itr = m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.end(); ++itr) |
---|
| 764 | (*itr)->Team=ALLIANCE; |
---|
[2] | 765 | } |
---|
| 766 | |
---|
[9] | 767 | if(!bOneSideAllyTeam2) |
---|
| 768 | bOneSideAllyTeam1 = false; |
---|
| 769 | } |
---|
| 770 | // 1-sided BuildSelectionPool() will work, because the MinPlayersPerTeam == MaxPlayersPerTeam in every arena!!!! |
---|
| 771 | if( (bOneSideHordeTeam1 && bOneSideHordeTeam2) || |
---|
| 772 | (bOneSideAllyTeam1 && bOneSideAllyTeam2) ) |
---|
| 773 | { |
---|
| 774 | // which side has enough players? |
---|
| 775 | uint32 side = 0; |
---|
| 776 | SelectionPoolBuildMode mode1, mode2; |
---|
| 777 | // find out what pools are we using |
---|
| 778 | if(bOneSideAllyTeam1 && bOneSideAllyTeam2) |
---|
[2] | 779 | { |
---|
[9] | 780 | side = ALLIANCE; |
---|
| 781 | mode1 = ONESIDE_ALLIANCE_TEAM1; |
---|
| 782 | mode2 = ONESIDE_ALLIANCE_TEAM2; |
---|
| 783 | } |
---|
| 784 | else |
---|
[2] | 785 | { |
---|
[9] | 786 | side = HORDE; |
---|
| 787 | mode1 = ONESIDE_HORDE_TEAM1; |
---|
| 788 | mode2 = ONESIDE_HORDE_TEAM2; |
---|
| 789 | } |
---|
[2] | 790 | |
---|
[9] | 791 | // create random arena |
---|
| 792 | uint8 arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL}; |
---|
| 793 | uint32 arena_num = urand(0,2); |
---|
| 794 | BattleGround* bg2 = NULL; |
---|
| 795 | if( !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[arena_num%3])) && |
---|
| 796 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+1)%3])) && |
---|
| 797 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+2)%3])) ) |
---|
| 798 | { |
---|
| 799 | sLog.outError("Could not create arena."); |
---|
| 800 | return; |
---|
| 801 | } |
---|
[2] | 802 | |
---|
[9] | 803 | sLog.outDebug("Battleground: One-faction arena created."); |
---|
| 804 | // init stats |
---|
| 805 | if(sBattleGroundMgr.isArenaTesting()) |
---|
| 806 | { |
---|
| 807 | bg2->SetMaxPlayersPerTeam(1); |
---|
| 808 | bg2->SetMaxPlayers(2); |
---|
| 809 | } |
---|
| 810 | else |
---|
| 811 | { |
---|
| 812 | switch(arenatype) |
---|
[2] | 813 | { |
---|
[9] | 814 | case ARENA_TYPE_2v2: |
---|
| 815 | bg2->SetMaxPlayersPerTeam(2); |
---|
| 816 | bg2->SetMaxPlayers(4); |
---|
| 817 | break; |
---|
| 818 | case ARENA_TYPE_3v3: |
---|
| 819 | bg2->SetMaxPlayersPerTeam(3); |
---|
| 820 | bg2->SetMaxPlayers(6); |
---|
| 821 | break; |
---|
| 822 | case ARENA_TYPE_5v5: |
---|
| 823 | bg2->SetMaxPlayersPerTeam(5); |
---|
| 824 | bg2->SetMaxPlayers(10); |
---|
| 825 | break; |
---|
| 826 | default: |
---|
| 827 | break; |
---|
| 828 | } |
---|
| 829 | } |
---|
[2] | 830 | |
---|
[9] | 831 | bg2->SetRated(isRated); |
---|
[2] | 832 | |
---|
[9] | 833 | // assigned team of the other group |
---|
| 834 | uint32 other_side; |
---|
| 835 | if(side == ALLIANCE) |
---|
| 836 | other_side = HORDE; |
---|
| 837 | else |
---|
| 838 | other_side = ALLIANCE; |
---|
[2] | 839 | |
---|
[9] | 840 | // start the joining of the bg |
---|
| 841 | bg2->SetStatus(STATUS_WAIT_JOIN); |
---|
| 842 | bg2->SetQueueType(queue_id); |
---|
| 843 | // initialize arena / rating info |
---|
| 844 | bg2->SetArenaType(arenatype); |
---|
| 845 | |
---|
| 846 | std::list<GroupQueueInfo* >::iterator itr; |
---|
| 847 | |
---|
| 848 | // invite players from the first group as horde players (actually green team) |
---|
| 849 | for(itr = m_SelectionPools[mode1].SelectedGroups.begin(); itr != m_SelectionPools[mode1].SelectedGroups.end(); ++itr) |
---|
| 850 | { |
---|
| 851 | InviteGroupToBG((*itr),bg2,HORDE); |
---|
[2] | 852 | } |
---|
[9] | 853 | |
---|
| 854 | // invite players from the second group as ally players (actually gold team) |
---|
| 855 | for(itr = m_SelectionPools[mode2].SelectedGroups.begin(); itr != m_SelectionPools[mode2].SelectedGroups.end(); ++itr) |
---|
| 856 | { |
---|
| 857 | InviteGroupToBG((*itr),bg2,ALLIANCE); |
---|
| 858 | } |
---|
| 859 | |
---|
| 860 | bg2->StartBattleGround(); |
---|
[2] | 861 | } |
---|
| 862 | } |
---|
| 863 | } |
---|
| 864 | |
---|
| 865 | /*********************************************************/ |
---|
| 866 | /*** BATTLEGROUND QUEUE EVENTS ***/ |
---|
| 867 | /*********************************************************/ |
---|
| 868 | |
---|
| 869 | bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 p_time) |
---|
| 870 | { |
---|
| 871 | Player* plr = objmgr.GetPlayer( m_PlayerGuid ); |
---|
| 872 | |
---|
| 873 | // player logged off (we should do nothing, he is correctly removed from queue in another procedure) |
---|
| 874 | if (!plr) |
---|
| 875 | return true; |
---|
| 876 | |
---|
| 877 | // Player can be in another BG queue and must be removed in normal way in any case |
---|
| 878 | // // player is already in battleground ... do nothing (battleground queue status is deleted when player is teleported to BG) |
---|
| 879 | // if (plr->GetBattleGroundId() > 0) |
---|
| 880 | // return true; |
---|
| 881 | |
---|
| 882 | BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID); |
---|
| 883 | if (!bg) |
---|
| 884 | return true; |
---|
| 885 | |
---|
| 886 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bg->GetTypeID()); |
---|
| 887 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
| 888 | { |
---|
[9] | 889 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
---|
| 890 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
| 891 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
[2] | 892 | { |
---|
[9] | 893 | // check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems |
---|
| 894 | BattleGroundQueue::QueuedPlayersMap const& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()]; |
---|
| 895 | BattleGroundQueue::QueuedPlayersMap::const_iterator qItr = qpMap.find(m_PlayerGuid); |
---|
| 896 | if (qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID) |
---|
| 897 | { |
---|
| 898 | WorldPacket data; |
---|
| 899 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, qItr->second.GroupInfo->Team, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME/2, 0); |
---|
| 900 | plr->GetSession()->SendPacket(&data); |
---|
| 901 | } |
---|
[2] | 902 | } |
---|
| 903 | } |
---|
| 904 | return true; //event will be deleted |
---|
| 905 | } |
---|
| 906 | |
---|
| 907 | void BGQueueInviteEvent::Abort(uint64 /*e_time*/) |
---|
| 908 | { |
---|
| 909 | //this should not be called |
---|
| 910 | sLog.outError("Battleground invite event ABORTED!"); |
---|
| 911 | } |
---|
| 912 | |
---|
| 913 | bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) |
---|
| 914 | { |
---|
| 915 | Player* plr = objmgr.GetPlayer( m_PlayerGuid ); |
---|
| 916 | if (!plr) |
---|
| 917 | // player logged off (we should do nothing, he is correctly removed from queue in another procedure) |
---|
| 918 | return true; |
---|
| 919 | |
---|
| 920 | // Player can be in another BG queue and must be removed in normal way in any case |
---|
| 921 | //if (plr->InBattleGround()) |
---|
| 922 | // // player is already in battleground ... do nothing (battleground queue status is deleted when player is teleported to BG) |
---|
| 923 | // return true; |
---|
| 924 | |
---|
| 925 | BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID); |
---|
| 926 | if (!bg) |
---|
| 927 | return true; |
---|
| 928 | |
---|
[9] | 929 | sLog.outDebug("Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID); |
---|
| 930 | |
---|
| 931 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
---|
| 932 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
| 933 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
[2] | 934 | { |
---|
| 935 | // check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems |
---|
[9] | 936 | BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].find(m_PlayerGuid); |
---|
| 937 | if (qMapItr != sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID) |
---|
[2] | 938 | { |
---|
[9] | 939 | plr->RemoveBattleGroundQueueId(bgQueueTypeId); |
---|
| 940 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(m_PlayerGuid, true); |
---|
| 941 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgQueueTypeId, bg->GetQueueType()); |
---|
[2] | 942 | WorldPacket data; |
---|
[9] | 943 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, m_PlayersTeam, queueSlot, STATUS_NONE, 0, 0); |
---|
[2] | 944 | plr->GetSession()->SendPacket(&data); |
---|
| 945 | } |
---|
| 946 | } |
---|
[9] | 947 | else |
---|
| 948 | sLog.outDebug("Battleground: Player was already removed from queue"); |
---|
[2] | 949 | |
---|
| 950 | //event will be deleted |
---|
| 951 | return true; |
---|
| 952 | } |
---|
| 953 | |
---|
| 954 | void BGQueueRemoveEvent::Abort(uint64 /*e_time*/) |
---|
| 955 | { |
---|
| 956 | //this should not be called |
---|
| 957 | sLog.outError("Battleground remove event ABORTED!"); |
---|
| 958 | } |
---|
| 959 | |
---|
| 960 | /*********************************************************/ |
---|
| 961 | /*** BATTLEGROUND MANAGER ***/ |
---|
| 962 | /*********************************************************/ |
---|
| 963 | |
---|
| 964 | BattleGroundMgr::BattleGroundMgr() |
---|
| 965 | { |
---|
| 966 | m_BattleGrounds.clear(); |
---|
[9] | 967 | m_AutoDistributePoints = (bool)sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS); |
---|
| 968 | m_MaxRatingDifference = sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE); |
---|
| 969 | m_RatingDiscardTimer = sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); |
---|
| 970 | m_PrematureFinishTimer = sWorld.getConfig(CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER); |
---|
| 971 | m_NextRatingDiscardUpdate = m_RatingDiscardTimer; |
---|
| 972 | m_AutoDistributionTimeChecker = 0; |
---|
| 973 | m_ArenaTesting = false; |
---|
[2] | 974 | } |
---|
| 975 | |
---|
| 976 | BattleGroundMgr::~BattleGroundMgr() |
---|
| 977 | { |
---|
[9] | 978 | BattleGroundSet::iterator itr, next; |
---|
| 979 | for(itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); itr = next) |
---|
| 980 | { |
---|
| 981 | next = itr; |
---|
| 982 | ++next; |
---|
| 983 | BattleGround * bg = itr->second; |
---|
| 984 | m_BattleGrounds.erase(itr); |
---|
| 985 | delete bg; |
---|
| 986 | } |
---|
[2] | 987 | m_BattleGrounds.clear(); |
---|
| 988 | } |
---|
| 989 | |
---|
[9] | 990 | // used to update running battlegrounds, and delete finished ones |
---|
[2] | 991 | void BattleGroundMgr::Update(time_t diff) |
---|
| 992 | { |
---|
[9] | 993 | BattleGroundSet::iterator itr, next; |
---|
| 994 | for(itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); itr = next) |
---|
| 995 | { |
---|
| 996 | next = itr; |
---|
| 997 | ++next; |
---|
[2] | 998 | itr->second->Update(diff); |
---|
[9] | 999 | // use the SetDeleteThis variable |
---|
| 1000 | // direct deletion caused crashes |
---|
| 1001 | if(itr->second->m_SetDeleteThis) |
---|
| 1002 | { |
---|
| 1003 | BattleGround * bg = itr->second; |
---|
| 1004 | m_BattleGrounds.erase(itr); |
---|
| 1005 | delete bg; |
---|
| 1006 | } |
---|
| 1007 | } |
---|
| 1008 | // if rating difference counts, maybe force-update queues |
---|
| 1009 | if(m_MaxRatingDifference) |
---|
| 1010 | { |
---|
| 1011 | // it's time to force update |
---|
| 1012 | if(m_NextRatingDiscardUpdate < diff) |
---|
| 1013 | { |
---|
| 1014 | // forced update for level 70 rated arenas |
---|
| 1015 | m_BattleGroundQueues[BATTLEGROUND_QUEUE_2v2].Update(BATTLEGROUND_AA,6,ARENA_TYPE_2v2,true,0); |
---|
| 1016 | m_BattleGroundQueues[BATTLEGROUND_QUEUE_3v3].Update(BATTLEGROUND_AA,6,ARENA_TYPE_3v3,true,0); |
---|
| 1017 | m_BattleGroundQueues[BATTLEGROUND_QUEUE_5v5].Update(BATTLEGROUND_AA,6,ARENA_TYPE_5v5,true,0); |
---|
| 1018 | m_NextRatingDiscardUpdate = m_RatingDiscardTimer; |
---|
| 1019 | } |
---|
| 1020 | else |
---|
| 1021 | m_NextRatingDiscardUpdate -= diff; |
---|
| 1022 | } |
---|
| 1023 | if(m_AutoDistributePoints) |
---|
| 1024 | { |
---|
| 1025 | if(m_AutoDistributionTimeChecker < diff) |
---|
| 1026 | { |
---|
| 1027 | if(time(NULL) > m_NextAutoDistributionTime) |
---|
| 1028 | { |
---|
| 1029 | DistributeArenaPoints(); |
---|
| 1030 | m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); |
---|
| 1031 | CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = FROM_UNIXTIME('"I64FMTD"')",(uint64)m_NextAutoDistributionTime); |
---|
| 1032 | } |
---|
| 1033 | m_AutoDistributionTimeChecker = 600000; // check 10 minutes |
---|
| 1034 | } |
---|
| 1035 | else |
---|
| 1036 | m_AutoDistributionTimeChecker -= diff; |
---|
| 1037 | } |
---|
[2] | 1038 | } |
---|
| 1039 | |
---|
[9] | 1040 | void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype, uint8 israted) |
---|
[2] | 1041 | { |
---|
| 1042 | // we can be in 3 queues in same time... |
---|
| 1043 | if(StatusID == 0) |
---|
| 1044 | { |
---|
| 1045 | data->Initialize(SMSG_BATTLEFIELD_STATUS, 4*3); |
---|
| 1046 | *data << uint32(QueueSlot); // queue id (0...2) |
---|
| 1047 | *data << uint64(0); |
---|
| 1048 | return; |
---|
| 1049 | } |
---|
| 1050 | |
---|
| 1051 | data->Initialize(SMSG_BATTLEFIELD_STATUS, (4+1+1+4+2+4+1+4+4+4)); |
---|
| 1052 | *data << uint32(QueueSlot); // queue id (0...2) - player can be in 3 queues in time |
---|
| 1053 | // uint64 in client |
---|
[9] | 1054 | *data << uint64( uint64(arenatype ? arenatype : bg->GetArenaType()) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) ); |
---|
[2] | 1055 | *data << uint32(0); // unknown |
---|
| 1056 | // alliance/horde for BG and skirmish/rated for Arenas |
---|
[9] | 1057 | *data << uint8(bg->isArena() ? ( israted ? israted : bg->isRated() ) : bg->GetTeamIndexByTeamId(team)); |
---|
| 1058 | /* *data << uint8(arenatype ? arenatype : bg->GetArenaType()); // team type (0=BG, 2=2x2, 3=3x3, 5=5x5), for arenas // NOT PROPER VALUE IF ARENA ISN'T RUNNING YET!!!! |
---|
| 1059 | switch(bg->GetTypeID()) // value depends on bg id |
---|
| 1060 | { |
---|
| 1061 | case BATTLEGROUND_AV: |
---|
| 1062 | *data << uint8(1); |
---|
| 1063 | break; |
---|
| 1064 | case BATTLEGROUND_WS: |
---|
| 1065 | *data << uint8(2); |
---|
| 1066 | break; |
---|
| 1067 | case BATTLEGROUND_AB: |
---|
| 1068 | *data << uint8(3); |
---|
| 1069 | break; |
---|
| 1070 | case BATTLEGROUND_NA: |
---|
| 1071 | *data << uint8(4); |
---|
| 1072 | break; |
---|
| 1073 | case BATTLEGROUND_BE: |
---|
| 1074 | *data << uint8(5); |
---|
| 1075 | break; |
---|
| 1076 | case BATTLEGROUND_AA: |
---|
| 1077 | *data << uint8(6); |
---|
| 1078 | break; |
---|
| 1079 | case BATTLEGROUND_EY: |
---|
| 1080 | *data << uint8(7); |
---|
| 1081 | break; |
---|
| 1082 | case BATTLEGROUND_RL: |
---|
| 1083 | *data << uint8(8); |
---|
| 1084 | break; |
---|
| 1085 | default: // unknown |
---|
| 1086 | *data << uint8(0); |
---|
| 1087 | break; |
---|
| 1088 | } |
---|
| 1089 | |
---|
| 1090 | if(bg->isArena() && (StatusID == STATUS_WAIT_QUEUE)) |
---|
| 1091 | *data << uint32(BATTLEGROUND_AA); // all arenas I don't think so. |
---|
| 1092 | else |
---|
| 1093 | *data << uint32(bg->GetTypeID()); // BG id from DBC |
---|
| 1094 | |
---|
| 1095 | *data << uint16(0x1F90); // unk value 8080 |
---|
| 1096 | *data << uint32(bg->GetInstanceID()); // instance id |
---|
| 1097 | |
---|
| 1098 | if(bg->isBattleGround()) |
---|
| 1099 | *data << uint8(bg->GetTeamIndexByTeamId(team)); // team |
---|
| 1100 | else |
---|
| 1101 | *data << uint8(israted?israted:bg->isRated()); // is rated battle |
---|
| 1102 | */ |
---|
[2] | 1103 | *data << uint32(StatusID); // status |
---|
| 1104 | switch(StatusID) |
---|
| 1105 | { |
---|
| 1106 | case STATUS_WAIT_QUEUE: // status_in_queue |
---|
| 1107 | *data << uint32(Time1); // average wait time, milliseconds |
---|
| 1108 | *data << uint32(Time2); // time in queue, updated every minute? |
---|
| 1109 | break; |
---|
| 1110 | case STATUS_WAIT_JOIN: // status_invite |
---|
| 1111 | *data << uint32(bg->GetMapId()); // map id |
---|
| 1112 | *data << uint32(Time1); // time to remove from queue, milliseconds |
---|
| 1113 | break; |
---|
| 1114 | case STATUS_IN_PROGRESS: // status_in_progress |
---|
| 1115 | *data << uint32(bg->GetMapId()); // map id |
---|
| 1116 | *data << uint32(Time1); // 0 at bg start, 120000 after bg end, time to bg auto leave, milliseconds |
---|
| 1117 | *data << uint32(Time2); // time from bg start, milliseconds |
---|
| 1118 | *data << uint8(0x1); // unk sometimes 0x0! |
---|
| 1119 | break; |
---|
| 1120 | default: |
---|
| 1121 | sLog.outError("Unknown BG status!"); |
---|
| 1122 | break; |
---|
| 1123 | } |
---|
| 1124 | } |
---|
| 1125 | |
---|
| 1126 | void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) |
---|
| 1127 | { |
---|
| 1128 | uint8 type = (bg->isArena() ? 1 : 0); |
---|
| 1129 | // last check on 2.4.1 |
---|
| 1130 | data->Initialize(MSG_PVP_LOG_DATA, (1+1+4+40*bg->GetPlayerScoresSize())); |
---|
| 1131 | *data << uint8(type); // seems to be type (battleground=0/arena=1) |
---|
[9] | 1132 | |
---|
[2] | 1133 | if(type) // arena |
---|
| 1134 | { |
---|
[9] | 1135 | // it seems this must be according to BG_WINNER_A/H and _NOT_ BG_TEAM_A/H |
---|
| 1136 | for(int i = 1; i >= 0; --i) |
---|
[2] | 1137 | { |
---|
[9] | 1138 | *data << uint32(3000-bg->m_ArenaTeamRatingChanges[i]); // rating change: showed value - 3000 |
---|
| 1139 | *data << uint32(3999); // huge thanks for TOM_RUS for this! |
---|
| 1140 | sLog.outDebug("rating change: %d", bg->m_ArenaTeamRatingChanges[i]); |
---|
[2] | 1141 | } |
---|
[9] | 1142 | for(int i = 1; i >= 0; --i) |
---|
| 1143 | { |
---|
| 1144 | uint32 at_id = bg->m_ArenaTeamIds[i]; |
---|
| 1145 | ArenaTeam * at = objmgr.GetArenaTeamById(at_id); |
---|
| 1146 | if(at) |
---|
| 1147 | *data << at->GetName(); |
---|
| 1148 | else//*/ |
---|
| 1149 | *data << (uint8)0; |
---|
| 1150 | } |
---|
[2] | 1151 | } |
---|
| 1152 | |
---|
| 1153 | if(bg->GetWinner() == 2) |
---|
| 1154 | { |
---|
| 1155 | *data << uint8(0); // bg in progress |
---|
| 1156 | } |
---|
| 1157 | else |
---|
| 1158 | { |
---|
| 1159 | *data << uint8(1); // bg ended |
---|
| 1160 | *data << uint8(bg->GetWinner()); // who win |
---|
| 1161 | } |
---|
| 1162 | |
---|
| 1163 | *data << (int32)(bg->GetPlayerScoresSize()); |
---|
| 1164 | |
---|
| 1165 | for(std::map<uint64, BattleGroundScore*>::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr) |
---|
| 1166 | { |
---|
| 1167 | *data << (uint64)itr->first; |
---|
| 1168 | *data << (int32)itr->second->KillingBlows; |
---|
[9] | 1169 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
| 1170 | uint32 team = bg->GetPlayerTeam(itr->first); |
---|
| 1171 | if(!team && plr) team = plr->GetTeam(); |
---|
| 1172 | if(type == 0) |
---|
[2] | 1173 | { |
---|
[9] | 1174 | *data << (int32)itr->second->HonorableKills; |
---|
| 1175 | *data << (int32)itr->second->Deaths; |
---|
| 1176 | *data << (int32)(itr->second->BonusHonor); |
---|
| 1177 | } |
---|
| 1178 | else |
---|
| 1179 | { |
---|
[2] | 1180 | // that part probably wrong |
---|
| 1181 | if(plr) |
---|
| 1182 | { |
---|
[9] | 1183 | if(team == HORDE) |
---|
[2] | 1184 | *data << uint8(0); |
---|
[9] | 1185 | else if(team == ALLIANCE) |
---|
| 1186 | { |
---|
[2] | 1187 | *data << uint8(1); |
---|
[9] | 1188 | } |
---|
[2] | 1189 | else |
---|
| 1190 | *data << uint8(0); |
---|
| 1191 | } |
---|
| 1192 | else |
---|
| 1193 | *data << uint8(0); |
---|
| 1194 | } |
---|
[9] | 1195 | *data << (int32)itr->second->DamageDone; // damage done |
---|
| 1196 | *data << (int32)itr->second->HealingDone; // healing done |
---|
| 1197 | switch(bg->GetTypeID()) // battleground specific things |
---|
[2] | 1198 | { |
---|
| 1199 | case BATTLEGROUND_AV: |
---|
| 1200 | *data << (uint32)0x00000005; // count of next fields |
---|
| 1201 | *data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted |
---|
| 1202 | *data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsDefended; // GraveyardsDefended |
---|
| 1203 | *data << (uint32)((BattleGroundAVScore*)itr->second)->TowersAssaulted; // TowersAssaulted |
---|
| 1204 | *data << (uint32)((BattleGroundAVScore*)itr->second)->TowersDefended; // TowersDefended |
---|
| 1205 | *data << (uint32)((BattleGroundAVScore*)itr->second)->MinesCaptured; // MinesCaptured |
---|
| 1206 | break; |
---|
| 1207 | case BATTLEGROUND_WS: |
---|
| 1208 | *data << (uint32)0x00000002; // count of next fields |
---|
| 1209 | *data << (uint32)((BattleGroundWGScore*)itr->second)->FlagCaptures; // flag captures |
---|
| 1210 | *data << (uint32)((BattleGroundWGScore*)itr->second)->FlagReturns; // flag returns |
---|
| 1211 | break; |
---|
| 1212 | case BATTLEGROUND_AB: |
---|
| 1213 | *data << (uint32)0x00000002; // count of next fields |
---|
| 1214 | *data << (uint32)((BattleGroundABScore*)itr->second)->BasesAssaulted; // bases asssulted |
---|
| 1215 | *data << (uint32)((BattleGroundABScore*)itr->second)->BasesDefended; // bases defended |
---|
| 1216 | break; |
---|
| 1217 | case BATTLEGROUND_EY: |
---|
| 1218 | *data << (uint32)0x00000001; // count of next fields |
---|
| 1219 | *data << (uint32)((BattleGroundEYScore*)itr->second)->FlagCaptures; // flag captures |
---|
| 1220 | break; |
---|
| 1221 | case BATTLEGROUND_NA: |
---|
| 1222 | case BATTLEGROUND_BE: |
---|
| 1223 | case BATTLEGROUND_AA: |
---|
| 1224 | case BATTLEGROUND_RL: |
---|
| 1225 | *data << (int32)0; // 0 |
---|
| 1226 | break; |
---|
| 1227 | default: |
---|
| 1228 | sLog.outDebug("Unhandled MSG_PVP_LOG_DATA for BG id %u", bg->GetTypeID()); |
---|
| 1229 | *data << (int32)0; |
---|
| 1230 | break; |
---|
| 1231 | } |
---|
| 1232 | } |
---|
| 1233 | } |
---|
| 1234 | |
---|
| 1235 | void BattleGroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId) |
---|
| 1236 | { |
---|
| 1237 | /*bgTypeId is: |
---|
| 1238 | 0 - Your group has joined a battleground queue, but you are not eligible |
---|
| 1239 | 1 - Your group has joined the queue for AV |
---|
| 1240 | 2 - Your group has joined the queue for WS |
---|
| 1241 | 3 - Your group has joined the queue for AB |
---|
| 1242 | 4 - Your group has joined the queue for NA |
---|
| 1243 | 5 - Your group has joined the queue for BE Arena |
---|
| 1244 | 6 - Your group has joined the queue for All Arenas |
---|
| 1245 | 7 - Your group has joined the queue for EotS*/ |
---|
| 1246 | data->Initialize(SMSG_GROUP_JOINED_BATTLEGROUND, 4); |
---|
| 1247 | *data << uint32(bgTypeId); |
---|
| 1248 | } |
---|
| 1249 | |
---|
| 1250 | void BattleGroundMgr::BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value) |
---|
| 1251 | { |
---|
| 1252 | data->Initialize(SMSG_UPDATE_WORLD_STATE, 4+4); |
---|
| 1253 | *data << uint32(field); |
---|
| 1254 | *data << uint32(value); |
---|
| 1255 | } |
---|
| 1256 | |
---|
| 1257 | void BattleGroundMgr::BuildPlaySoundPacket(WorldPacket *data, uint32 soundid) |
---|
| 1258 | { |
---|
| 1259 | data->Initialize(SMSG_PLAY_SOUND, 4); |
---|
| 1260 | *data << uint32(soundid); |
---|
| 1261 | } |
---|
| 1262 | |
---|
| 1263 | void BattleGroundMgr::BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr) |
---|
| 1264 | { |
---|
| 1265 | data->Initialize(SMSG_BATTLEGROUND_PLAYER_LEFT, 8); |
---|
| 1266 | *data << uint64(plr->GetGUID()); |
---|
| 1267 | } |
---|
| 1268 | |
---|
| 1269 | void BattleGroundMgr::BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr) |
---|
| 1270 | { |
---|
| 1271 | data->Initialize(SMSG_BATTLEGROUND_PLAYER_JOINED, 8); |
---|
| 1272 | *data << uint64(plr->GetGUID()); |
---|
| 1273 | } |
---|
| 1274 | |
---|
[9] | 1275 | void BattleGroundMgr::InvitePlayer(Player* plr, uint32 bgInstanceGUID, uint32 team) |
---|
[2] | 1276 | { |
---|
| 1277 | // set invited player counters: |
---|
| 1278 | BattleGround* bg = this->GetBattleGround(bgInstanceGUID); |
---|
| 1279 | if(!bg) |
---|
| 1280 | return; |
---|
[9] | 1281 | bg->IncreaseInvitedCount(team); |
---|
| 1282 | |
---|
| 1283 | plr->SetInviteForBattleGroundQueueType(BGQueueTypeId(bg->GetTypeID(),bg->GetArenaType()), bgInstanceGUID); |
---|
[2] | 1284 | |
---|
[9] | 1285 | // set the arena teams for rated matches |
---|
| 1286 | if(bg->isArena() && bg->isRated()) |
---|
| 1287 | { |
---|
| 1288 | switch(bg->GetArenaType()) |
---|
| 1289 | { |
---|
| 1290 | case ARENA_TYPE_2v2: |
---|
| 1291 | bg->SetArenaTeamIdForTeam(team, plr->GetArenaTeamId(0)); |
---|
| 1292 | break; |
---|
| 1293 | case ARENA_TYPE_3v3: |
---|
| 1294 | bg->SetArenaTeamIdForTeam(team, plr->GetArenaTeamId(1)); |
---|
| 1295 | break; |
---|
| 1296 | case ARENA_TYPE_5v5: |
---|
| 1297 | bg->SetArenaTeamIdForTeam(team, plr->GetArenaTeamId(2)); |
---|
| 1298 | break; |
---|
| 1299 | default: |
---|
| 1300 | break; |
---|
| 1301 | } |
---|
| 1302 | } |
---|
| 1303 | |
---|
[2] | 1304 | // create invite events: |
---|
| 1305 | //add events to player's counters ---- this is not good way - there should be something like global event processor, where we should add those events |
---|
| 1306 | BGQueueInviteEvent* inviteEvent = new BGQueueInviteEvent(plr->GetGUID(), bgInstanceGUID); |
---|
| 1307 | plr->m_Events.AddEvent(inviteEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME/2)); |
---|
[9] | 1308 | BGQueueRemoveEvent* removeEvent = new BGQueueRemoveEvent(plr->GetGUID(), bgInstanceGUID, team); |
---|
[2] | 1309 | plr->m_Events.AddEvent(removeEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME)); |
---|
| 1310 | } |
---|
| 1311 | |
---|
[9] | 1312 | BattleGround * BattleGroundMgr::GetBattleGroundTemplate(uint32 bgTypeId) |
---|
| 1313 | { |
---|
| 1314 | return BGFreeSlotQueue[bgTypeId].empty() ? NULL : BGFreeSlotQueue[bgTypeId].back(); |
---|
| 1315 | } |
---|
| 1316 | |
---|
| 1317 | // create a new battleground that will really be used to play |
---|
| 1318 | BattleGround * BattleGroundMgr::CreateNewBattleGround(uint32 bgTypeId) |
---|
| 1319 | { |
---|
| 1320 | BattleGround *bg = NULL; |
---|
| 1321 | |
---|
| 1322 | // get the template BG |
---|
| 1323 | BattleGround *bg_template = GetBattleGroundTemplate(bgTypeId); |
---|
| 1324 | |
---|
| 1325 | if(!bg_template) |
---|
| 1326 | { |
---|
| 1327 | sLog.outError("BattleGround: CreateNewBattleGround - bg template not found for %u", bgTypeId); |
---|
| 1328 | return 0; |
---|
| 1329 | } |
---|
| 1330 | |
---|
| 1331 | // create a copy of the BG template |
---|
| 1332 | switch(bgTypeId) |
---|
| 1333 | { |
---|
| 1334 | case BATTLEGROUND_AV: |
---|
| 1335 | bg = new BattleGroundAV(*(BattleGroundAV*)bg_template); |
---|
| 1336 | break; |
---|
| 1337 | case BATTLEGROUND_WS: |
---|
| 1338 | bg = new BattleGroundWS(*(BattleGroundWS*)bg_template); |
---|
| 1339 | break; |
---|
| 1340 | case BATTLEGROUND_AB: |
---|
| 1341 | bg = new BattleGroundAB(*(BattleGroundAB*)bg_template); |
---|
| 1342 | break; |
---|
| 1343 | case BATTLEGROUND_NA: |
---|
| 1344 | bg = new BattleGroundNA(*(BattleGroundNA*)bg_template); |
---|
| 1345 | break; |
---|
| 1346 | case BATTLEGROUND_BE: |
---|
| 1347 | bg = new BattleGroundBE(*(BattleGroundBE*)bg_template); |
---|
| 1348 | break; |
---|
| 1349 | case BATTLEGROUND_AA: |
---|
| 1350 | bg = new BattleGroundAA(*(BattleGroundAA*)bg_template); |
---|
| 1351 | break; |
---|
| 1352 | case BATTLEGROUND_EY: |
---|
| 1353 | bg = new BattleGroundEY(*(BattleGroundEY*)bg_template); |
---|
| 1354 | break; |
---|
| 1355 | case BATTLEGROUND_RL: |
---|
| 1356 | bg = new BattleGroundRL(*(BattleGroundRL*)bg_template); |
---|
| 1357 | break; |
---|
| 1358 | default: |
---|
| 1359 | //bg = new BattleGround; |
---|
| 1360 | return 0; |
---|
| 1361 | break; // placeholder for non implemented BG |
---|
| 1362 | } |
---|
| 1363 | |
---|
| 1364 | // generate a new instance id |
---|
| 1365 | bg->SetInstanceID(MapManager::Instance().GenerateInstanceId()); // set instance id |
---|
| 1366 | |
---|
| 1367 | // reset the new bg (set status to status_wait_queue from status_none) |
---|
| 1368 | bg->Reset(); |
---|
| 1369 | |
---|
| 1370 | /* will be setup in BG::Update() when the first player is ported in |
---|
| 1371 | if(!(bg->SetupBattleGround())) |
---|
| 1372 | { |
---|
| 1373 | sLog.outError("BattleGround: CreateNewBattleGround: SetupBattleGround failed for bg %u", bgTypeId); |
---|
| 1374 | delete bg; |
---|
| 1375 | return 0; |
---|
| 1376 | } |
---|
| 1377 | */ |
---|
| 1378 | |
---|
| 1379 | // add BG to free slot queue |
---|
| 1380 | bg->AddToBGFreeSlotQueue(); |
---|
| 1381 | |
---|
| 1382 | // add bg to update list |
---|
| 1383 | AddBattleGround(bg->GetInstanceID(), bg); |
---|
| 1384 | |
---|
| 1385 | return bg; |
---|
| 1386 | } |
---|
| 1387 | |
---|
| 1388 | // used to create the BG templates |
---|
[2] | 1389 | uint32 BattleGroundMgr::CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO) |
---|
| 1390 | { |
---|
| 1391 | // Create the BG |
---|
| 1392 | BattleGround *bg = NULL; |
---|
| 1393 | |
---|
| 1394 | switch(bgTypeId) |
---|
| 1395 | { |
---|
| 1396 | case BATTLEGROUND_AV: bg = new BattleGroundAV; break; |
---|
| 1397 | case BATTLEGROUND_WS: bg = new BattleGroundWS; break; |
---|
| 1398 | case BATTLEGROUND_AB: bg = new BattleGroundAB; break; |
---|
| 1399 | case BATTLEGROUND_NA: bg = new BattleGroundNA; break; |
---|
| 1400 | case BATTLEGROUND_BE: bg = new BattleGroundBE; break; |
---|
| 1401 | case BATTLEGROUND_AA: bg = new BattleGroundAA; break; |
---|
| 1402 | case BATTLEGROUND_EY: bg = new BattleGroundEY; break; |
---|
| 1403 | case BATTLEGROUND_RL: bg = new BattleGroundRL; break; |
---|
| 1404 | default:bg = new BattleGround; break; // placeholder for non implemented BG |
---|
| 1405 | } |
---|
| 1406 | |
---|
| 1407 | bg->SetMapId(MapID); |
---|
[9] | 1408 | |
---|
[2] | 1409 | bg->Reset(); |
---|
| 1410 | |
---|
| 1411 | BattlemasterListEntry const *bl = sBattlemasterListStore.LookupEntry(bgTypeId); |
---|
| 1412 | //in previous method is checked if exists entry in sBattlemasterListStore, so no check needed |
---|
| 1413 | if (bl) |
---|
| 1414 | { |
---|
| 1415 | bg->SetArenaorBGType(bl->type == TYPE_ARENA); |
---|
| 1416 | } |
---|
| 1417 | |
---|
| 1418 | bg->SetTypeID(bgTypeId); |
---|
[9] | 1419 | bg->SetInstanceID(0); // template bg, instance id is 0 |
---|
[2] | 1420 | bg->SetMinPlayersPerTeam(MinPlayersPerTeam); |
---|
| 1421 | bg->SetMaxPlayersPerTeam(MaxPlayersPerTeam); |
---|
| 1422 | bg->SetMinPlayers(MinPlayersPerTeam*2); |
---|
| 1423 | bg->SetMaxPlayers(MaxPlayersPerTeam*2); |
---|
| 1424 | bg->SetName(BattleGroundName); |
---|
| 1425 | bg->SetTeamStartLoc(ALLIANCE, Team1StartLocX, Team1StartLocY, Team1StartLocZ, Team1StartLocO); |
---|
| 1426 | bg->SetTeamStartLoc(HORDE, Team2StartLocX, Team2StartLocY, Team2StartLocZ, Team2StartLocO); |
---|
| 1427 | bg->SetLevelRange(LevelMin, LevelMax); |
---|
[9] | 1428 | |
---|
| 1429 | //add BattleGround instance to FreeSlotQueue (.back() will return the template!) |
---|
[2] | 1430 | bg->AddToBGFreeSlotQueue(); |
---|
| 1431 | |
---|
[9] | 1432 | // do NOT add to update list, since this is a template battleground! |
---|
| 1433 | |
---|
| 1434 | // return some not-null value, bgTypeId is good enough for me |
---|
| 1435 | return bgTypeId; |
---|
[2] | 1436 | } |
---|
| 1437 | |
---|
| 1438 | void BattleGroundMgr::CreateInitialBattleGrounds() |
---|
| 1439 | { |
---|
| 1440 | float AStartLoc[4]; |
---|
| 1441 | float HStartLoc[4]; |
---|
| 1442 | uint32 MaxPlayersPerTeam, MinPlayersPerTeam, MinLvl, MaxLvl, start1, start2; |
---|
| 1443 | BattlemasterListEntry const *bl; |
---|
| 1444 | WorldSafeLocsEntry const *start; |
---|
| 1445 | |
---|
| 1446 | uint32 count = 0; |
---|
| 1447 | |
---|
| 1448 | // 0 1 2 3 4 5 6 7 8 |
---|
| 1449 | QueryResult *result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam,MaxPlayersPerTeam,MinLvl,MaxLvl,AllianceStartLoc,AllianceStartO,HordeStartLoc,HordeStartO FROM battleground_template"); |
---|
| 1450 | |
---|
| 1451 | if(!result) |
---|
| 1452 | { |
---|
| 1453 | barGoLink bar(1); |
---|
| 1454 | |
---|
| 1455 | bar.step(); |
---|
| 1456 | |
---|
| 1457 | sLog.outString(); |
---|
| 1458 | sLog.outErrorDb(">> Loaded 0 battlegrounds. DB table `battleground_template` is empty."); |
---|
| 1459 | return; |
---|
| 1460 | } |
---|
| 1461 | |
---|
| 1462 | barGoLink bar(result->GetRowCount()); |
---|
| 1463 | |
---|
| 1464 | do |
---|
| 1465 | { |
---|
| 1466 | Field *fields = result->Fetch(); |
---|
| 1467 | bar.step(); |
---|
| 1468 | |
---|
| 1469 | uint32 bgTypeID = fields[0].GetUInt32(); |
---|
| 1470 | |
---|
| 1471 | // can be overwrited by values from DB |
---|
| 1472 | bl = sBattlemasterListStore.LookupEntry(bgTypeID); |
---|
| 1473 | if(!bl) |
---|
| 1474 | { |
---|
| 1475 | sLog.outError("Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.",bgTypeID); |
---|
| 1476 | continue; |
---|
| 1477 | } |
---|
| 1478 | |
---|
| 1479 | MaxPlayersPerTeam = bl->maxplayersperteam; |
---|
| 1480 | MinPlayersPerTeam = bl->maxplayersperteam/2; |
---|
| 1481 | MinLvl = bl->minlvl; |
---|
| 1482 | MaxLvl = bl->maxlvl; |
---|
| 1483 | |
---|
| 1484 | if(fields[1].GetUInt32()) |
---|
| 1485 | MinPlayersPerTeam = fields[1].GetUInt32(); |
---|
| 1486 | |
---|
| 1487 | if(fields[2].GetUInt32()) |
---|
| 1488 | MaxPlayersPerTeam = fields[2].GetUInt32(); |
---|
| 1489 | |
---|
| 1490 | if(fields[3].GetUInt32()) |
---|
| 1491 | MinLvl = fields[3].GetUInt32(); |
---|
| 1492 | |
---|
| 1493 | if(fields[4].GetUInt32()) |
---|
| 1494 | MaxLvl = fields[4].GetUInt32(); |
---|
| 1495 | |
---|
| 1496 | start1 = fields[5].GetUInt32(); |
---|
| 1497 | |
---|
| 1498 | start = sWorldSafeLocsStore.LookupEntry(start1); |
---|
| 1499 | if(start) |
---|
| 1500 | { |
---|
| 1501 | AStartLoc[0] = start->x; |
---|
| 1502 | AStartLoc[1] = start->y; |
---|
| 1503 | AStartLoc[2] = start->z; |
---|
| 1504 | AStartLoc[3] = fields[6].GetFloat(); |
---|
| 1505 | } |
---|
| 1506 | else if(bgTypeID == BATTLEGROUND_AA) |
---|
| 1507 | { |
---|
| 1508 | AStartLoc[0] = 0; |
---|
| 1509 | AStartLoc[1] = 0; |
---|
| 1510 | AStartLoc[2] = 0; |
---|
| 1511 | AStartLoc[3] = fields[6].GetFloat(); |
---|
| 1512 | } |
---|
| 1513 | else |
---|
| 1514 | { |
---|
| 1515 | sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.",bgTypeID,start1); |
---|
| 1516 | continue; |
---|
| 1517 | } |
---|
| 1518 | |
---|
| 1519 | start2 = fields[7].GetUInt32(); |
---|
| 1520 | |
---|
| 1521 | start = sWorldSafeLocsStore.LookupEntry(start2); |
---|
| 1522 | if(start) |
---|
| 1523 | { |
---|
| 1524 | HStartLoc[0] = start->x; |
---|
| 1525 | HStartLoc[1] = start->y; |
---|
| 1526 | HStartLoc[2] = start->z; |
---|
| 1527 | HStartLoc[3] = fields[8].GetFloat(); |
---|
| 1528 | } |
---|
| 1529 | else if(bgTypeID == BATTLEGROUND_AA) |
---|
| 1530 | { |
---|
| 1531 | HStartLoc[0] = 0; |
---|
| 1532 | HStartLoc[1] = 0; |
---|
| 1533 | HStartLoc[2] = 0; |
---|
| 1534 | HStartLoc[3] = fields[8].GetFloat(); |
---|
| 1535 | } |
---|
| 1536 | else |
---|
| 1537 | { |
---|
| 1538 | sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.",bgTypeID,start2); |
---|
| 1539 | continue; |
---|
| 1540 | } |
---|
| 1541 | |
---|
| 1542 | //sLog.outDetail("Creating battleground %s, %u-%u", bl->name[sWorld.GetDBClang()], MinLvl, MaxLvl); |
---|
| 1543 | if(!CreateBattleGround(bgTypeID, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3])) |
---|
| 1544 | continue; |
---|
| 1545 | |
---|
| 1546 | ++count; |
---|
| 1547 | } while (result->NextRow()); |
---|
| 1548 | |
---|
| 1549 | delete result; |
---|
| 1550 | |
---|
| 1551 | sLog.outString(); |
---|
| 1552 | sLog.outString( ">> Loaded %u battlegrounds", count ); |
---|
| 1553 | } |
---|
| 1554 | |
---|
[9] | 1555 | void BattleGroundMgr::InitAutomaticArenaPointDistribution() |
---|
| 1556 | { |
---|
| 1557 | if(m_AutoDistributePoints) |
---|
| 1558 | { |
---|
| 1559 | sLog.outDebug("Initializing Automatic Arena Point Distribution"); |
---|
| 1560 | QueryResult * result = CharacterDatabase.Query("SELECT UNIX_TIMESTAMP(NextArenaPointDistributionTime) FROM saved_variables"); |
---|
| 1561 | if(!result) |
---|
| 1562 | { |
---|
| 1563 | sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now."); |
---|
| 1564 | m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); |
---|
| 1565 | CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ( FROM_UNIXTIME('"I64FMTD"') )",(uint64)m_NextAutoDistributionTime); |
---|
| 1566 | } |
---|
| 1567 | else |
---|
| 1568 | { |
---|
| 1569 | m_NextAutoDistributionTime = (*result)[0].GetUInt64(); |
---|
| 1570 | delete result; |
---|
| 1571 | } |
---|
| 1572 | sLog.outDebug("Automatic Arena Point Distribution initialized."); |
---|
| 1573 | } |
---|
| 1574 | } |
---|
| 1575 | |
---|
| 1576 | void BattleGroundMgr::DistributeArenaPoints() |
---|
| 1577 | { |
---|
| 1578 | // used to distribute arena points based on last week's stats |
---|
| 1579 | |
---|
| 1580 | CharacterDatabase.BeginTransaction(); |
---|
| 1581 | // direct execute, because of the later GetUInt32ValueFromDB() calls |
---|
| 1582 | // 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 |
---|
| 1583 | CharacterDatabase.DirectPExecute("UPDATE characters b, arena_team_member a SET b.data = CONCAT( SUBSTRING_INDEX(b.data, ' ', '%u'),' ', CAST( IF ( ((CAST( SUBSTRING( b.data FROM (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) + 2) FOR (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - 1) ) AS UNSIGNED) + (SELECT MAX(c.points_to_add) FROM arena_team_member c WHERE c.guid = b.guid GROUP BY c.guid) ) < '%u'), CAST(SUBSTRING(b.data FROM (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) + 2) FOR (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - 1) ) AS UNSIGNED) + (SELECT MAX(d.points_to_add) FROM arena_team_member d WHERE d.guid = b.guid GROUP BY d.guid), '%u') AS CHAR),' ',SUBSTRING(b.data FROM (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) + 2))) WHERE b.guid = a.guid",PLAYER_FIELD_ARENA_CURRENCY, PLAYER_FIELD_ARENA_CURRENCY, PLAYER_FIELD_ARENA_CURRENCY+1, PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_MAX_ARENA_POINTS),PLAYER_FIELD_ARENA_CURRENCY, PLAYER_FIELD_ARENA_CURRENCY+1, PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_MAX_ARENA_POINTS), PLAYER_FIELD_ARENA_CURRENCY+1); |
---|
| 1584 | for(int i=0; i<3; ++i) |
---|
| 1585 | { |
---|
| 1586 | // reset weekly played matches |
---|
| 1587 | uint32 position = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * i + 2; |
---|
| 1588 | CharacterDatabase.DirectPExecute("UPDATE characters SET data = CONCAT( SUBSTRING_INDEX(data,' ','%u'),' ','0',' ',SUBSTRING(data FROM (CHAR_LENGTH(SUBSTRING_INDEX(data,' ','%u')) + 2)))",position, position + 1); |
---|
| 1589 | } |
---|
| 1590 | CharacterDatabase.DirectExecute("UPDATE arena_team_member SET points_to_add = '0', played_week = '0', wons_week = '0'"); |
---|
| 1591 | CharacterDatabase.DirectExecute("UPDATE arena_team_stats SET games = '0', wins = '0'"); |
---|
| 1592 | CharacterDatabase.CommitTransaction(); |
---|
| 1593 | |
---|
| 1594 | QueryResult *result = CharacterDatabase.PQuery("SELECT guid, data FROM characters WHERE online = '1'"); |
---|
| 1595 | if( result ) |
---|
| 1596 | { |
---|
| 1597 | do |
---|
| 1598 | { |
---|
| 1599 | Field *fields = result->Fetch(); |
---|
| 1600 | |
---|
| 1601 | uint32 guid = fields[0].GetUInt32(); |
---|
| 1602 | if(Player * pl = objmgr.GetPlayer(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER))) |
---|
| 1603 | { |
---|
| 1604 | Tokens data = StrSplit(fields[1].GetCppString(), " "); |
---|
| 1605 | // update arena currency |
---|
| 1606 | pl->SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, Player::GetUInt32ValueFromArray(data, PLAYER_FIELD_ARENA_CURRENCY)); |
---|
| 1607 | // reset played this week count for all teams |
---|
| 1608 | for(int i= 0; i < 3; ++i) |
---|
| 1609 | pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * i + 2, 0); |
---|
| 1610 | } |
---|
| 1611 | |
---|
| 1612 | } while (result->NextRow()); |
---|
| 1613 | |
---|
| 1614 | delete result; |
---|
| 1615 | } |
---|
| 1616 | |
---|
| 1617 | for(ObjectMgr::ArenaTeamSet::iterator titr = objmgr.GetArenaTeamSetBegin(); titr != objmgr.GetArenaTeamSetEnd(); ++titr) |
---|
| 1618 | { |
---|
| 1619 | if(ArenaTeam * at = (*titr)) |
---|
| 1620 | { |
---|
| 1621 | at->FinishWeek(); // set played this week etc values to 0 in memory, too |
---|
| 1622 | // at->SaveToDB(); // no need, the modified values are already saved above |
---|
| 1623 | at->NotifyStatsChanged(); // notify the players of the changes |
---|
| 1624 | } |
---|
| 1625 | } |
---|
| 1626 | } |
---|
| 1627 | |
---|
[2] | 1628 | void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player* plr, uint32 bgTypeId) |
---|
| 1629 | { |
---|
| 1630 | uint32 PlayerLevel = 10; |
---|
| 1631 | |
---|
| 1632 | if(plr) |
---|
| 1633 | PlayerLevel = plr->getLevel(); |
---|
| 1634 | |
---|
| 1635 | data->Initialize(SMSG_BATTLEFIELD_LIST); |
---|
| 1636 | *data << uint64(guid); // battlemaster guid |
---|
| 1637 | *data << uint32(bgTypeId); // battleground id |
---|
| 1638 | if(bgTypeId == BATTLEGROUND_AA) // arena |
---|
| 1639 | { |
---|
| 1640 | *data << uint8(5); // unk |
---|
| 1641 | *data << uint32(0); // unk |
---|
| 1642 | } |
---|
| 1643 | else // battleground |
---|
| 1644 | { |
---|
| 1645 | *data << uint8(0x00); // unk |
---|
| 1646 | |
---|
| 1647 | size_t count_pos = data->wpos(); |
---|
| 1648 | uint32 count = 0; |
---|
| 1649 | *data << uint32(0x00); // number of bg instances |
---|
| 1650 | |
---|
| 1651 | for(std::map<uint32, BattleGround*>::iterator itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); ++itr) |
---|
| 1652 | { |
---|
| 1653 | if(itr->second->GetTypeID() == bgTypeId && (PlayerLevel >= itr->second->GetMinLevel()) && (PlayerLevel <= itr->second->GetMaxLevel())) |
---|
| 1654 | { |
---|
| 1655 | *data << uint32(itr->second->GetInstanceID()); |
---|
| 1656 | ++count; |
---|
| 1657 | } |
---|
| 1658 | } |
---|
| 1659 | data->put<uint32>( count_pos , count); |
---|
| 1660 | } |
---|
| 1661 | } |
---|
| 1662 | |
---|
[9] | 1663 | void BattleGroundMgr::SendToBattleGround(Player *pl, uint32 instanceId) |
---|
[2] | 1664 | { |
---|
[9] | 1665 | BattleGround *bg = GetBattleGround(instanceId); |
---|
[2] | 1666 | if(bg) |
---|
| 1667 | { |
---|
| 1668 | uint32 mapid = bg->GetMapId(); |
---|
| 1669 | float x, y, z, O; |
---|
[9] | 1670 | uint32 team = pl->GetBGTeam(); |
---|
| 1671 | if(team==0) |
---|
| 1672 | team = pl->GetTeam(); |
---|
| 1673 | bg->GetTeamStartLoc(team, x, y, z, O); |
---|
[2] | 1674 | |
---|
| 1675 | sLog.outDetail("BATTLEGROUND: Sending %s to map %u, X %f, Y %f, Z %f, O %f", pl->GetName(), mapid, x, y, z, O); |
---|
| 1676 | pl->TeleportTo(mapid, x, y, z, O); |
---|
| 1677 | } |
---|
[9] | 1678 | else |
---|
| 1679 | { |
---|
| 1680 | sLog.outError("player %u trying to port to non-existent bg instance %u",pl->GetGUIDLow(), instanceId); |
---|
| 1681 | } |
---|
[2] | 1682 | } |
---|
| 1683 | |
---|
| 1684 | void BattleGroundMgr::SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid) |
---|
| 1685 | { |
---|
| 1686 | WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12); |
---|
| 1687 | uint32 time_ = 30000 - bg->GetLastResurrectTime(); // resurrect every 30 seconds |
---|
| 1688 | if(time_ == uint32(-1)) |
---|
| 1689 | time_ = 0; |
---|
| 1690 | data << guid << time_; |
---|
| 1691 | pl->GetSession()->SendPacket(&data); |
---|
| 1692 | } |
---|
[9] | 1693 | |
---|
| 1694 | void BattleGroundMgr::RemoveBattleGround(uint32 instanceID) |
---|
| 1695 | { |
---|
| 1696 | BattleGroundSet::iterator itr = m_BattleGrounds.find(instanceID); |
---|
| 1697 | if(itr!=m_BattleGrounds.end()) |
---|
| 1698 | m_BattleGrounds.erase(itr); |
---|
| 1699 | } |
---|
| 1700 | |
---|
| 1701 | bool BattleGroundMgr::IsArenaType(uint32 bgTypeId) const |
---|
| 1702 | { |
---|
| 1703 | return ( bgTypeId == BATTLEGROUND_AA || |
---|
| 1704 | bgTypeId == BATTLEGROUND_BE || |
---|
| 1705 | bgTypeId == BATTLEGROUND_NA || |
---|
| 1706 | bgTypeId == BATTLEGROUND_RL ); |
---|
| 1707 | } |
---|
| 1708 | |
---|
| 1709 | bool BattleGroundMgr::IsBattleGroundType(uint32 bgTypeId) const |
---|
| 1710 | { |
---|
| 1711 | return !IsArenaType(bgTypeId); |
---|
| 1712 | } |
---|
| 1713 | |
---|
| 1714 | uint32 BattleGroundMgr::BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const |
---|
| 1715 | { |
---|
| 1716 | switch(bgTypeId) |
---|
| 1717 | { |
---|
| 1718 | case BATTLEGROUND_WS: |
---|
| 1719 | return BATTLEGROUND_QUEUE_WS; |
---|
| 1720 | case BATTLEGROUND_AB: |
---|
| 1721 | return BATTLEGROUND_QUEUE_AB; |
---|
| 1722 | case BATTLEGROUND_AV: |
---|
| 1723 | return BATTLEGROUND_QUEUE_AV; |
---|
| 1724 | case BATTLEGROUND_EY: |
---|
| 1725 | return BATTLEGROUND_QUEUE_EY; |
---|
| 1726 | case BATTLEGROUND_AA: |
---|
| 1727 | case BATTLEGROUND_NA: |
---|
| 1728 | case BATTLEGROUND_RL: |
---|
| 1729 | case BATTLEGROUND_BE: |
---|
| 1730 | switch(arenaType) |
---|
| 1731 | { |
---|
| 1732 | case ARENA_TYPE_2v2: |
---|
| 1733 | return BATTLEGROUND_QUEUE_2v2; |
---|
| 1734 | case ARENA_TYPE_3v3: |
---|
| 1735 | return BATTLEGROUND_QUEUE_3v3; |
---|
| 1736 | case ARENA_TYPE_5v5: |
---|
| 1737 | return BATTLEGROUND_QUEUE_5v5; |
---|
| 1738 | default: |
---|
| 1739 | return 0; |
---|
| 1740 | } |
---|
| 1741 | default: |
---|
| 1742 | return 0; |
---|
| 1743 | } |
---|
| 1744 | } |
---|
| 1745 | |
---|
| 1746 | uint32 BattleGroundMgr::BGTemplateId(uint32 bgQueueTypeId) const |
---|
| 1747 | { |
---|
| 1748 | switch(bgQueueTypeId) |
---|
| 1749 | { |
---|
| 1750 | case BATTLEGROUND_QUEUE_WS: |
---|
| 1751 | return BATTLEGROUND_WS; |
---|
| 1752 | case BATTLEGROUND_QUEUE_AB: |
---|
| 1753 | return BATTLEGROUND_AB; |
---|
| 1754 | case BATTLEGROUND_QUEUE_AV: |
---|
| 1755 | return BATTLEGROUND_AV; |
---|
| 1756 | case BATTLEGROUND_QUEUE_EY: |
---|
| 1757 | return BATTLEGROUND_EY; |
---|
| 1758 | case BATTLEGROUND_QUEUE_2v2: |
---|
| 1759 | case BATTLEGROUND_QUEUE_3v3: |
---|
| 1760 | case BATTLEGROUND_QUEUE_5v5: |
---|
| 1761 | return BATTLEGROUND_AA; |
---|
| 1762 | default: |
---|
| 1763 | return 0; |
---|
| 1764 | } |
---|
| 1765 | } |
---|
| 1766 | |
---|
| 1767 | uint8 BattleGroundMgr::BGArenaType(uint32 bgQueueTypeId) const |
---|
| 1768 | { |
---|
| 1769 | switch(bgQueueTypeId) |
---|
| 1770 | { |
---|
| 1771 | case BATTLEGROUND_QUEUE_2v2: |
---|
| 1772 | return ARENA_TYPE_2v2; |
---|
| 1773 | case BATTLEGROUND_QUEUE_3v3: |
---|
| 1774 | return ARENA_TYPE_3v3; |
---|
| 1775 | case BATTLEGROUND_QUEUE_5v5: |
---|
| 1776 | return ARENA_TYPE_5v5; |
---|
| 1777 | default: |
---|
| 1778 | return 0; |
---|
| 1779 | } |
---|
| 1780 | } |
---|
| 1781 | |
---|
| 1782 | void BattleGroundMgr::ToggleArenaTesting() |
---|
| 1783 | { |
---|
| 1784 | m_ArenaTesting = !m_ArenaTesting; |
---|
| 1785 | sWorld.SendWorldText(LANG_ARENA_TESTING, m_ArenaTesting ? "on" : "off"); |
---|
| 1786 | } |
---|