[2] | 1 | /* |
---|
[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
| 3 | * |
---|
[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
---|
[2] | 5 | * |
---|
| 6 | * This program is free software; you can redistribute it and/or modify |
---|
| 7 | * it under the terms of the GNU General Public License as published by |
---|
| 8 | * the Free Software Foundation; either version 2 of the License, or |
---|
| 9 | * (at your option) any later version. |
---|
| 10 | * |
---|
| 11 | * This program is distributed in the hope that it will be useful, |
---|
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
[2] | 14 | * GNU General Public License for more details. |
---|
| 15 | * |
---|
| 16 | * You should have received a copy of the GNU General Public License |
---|
| 17 | * along with this program; if not, write to the Free Software |
---|
[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
[2] | 19 | */ |
---|
| 20 | |
---|
| 21 | #include "Object.h" |
---|
| 22 | #include "Player.h" |
---|
| 23 | #include "BattleGround.h" |
---|
| 24 | #include "BattleGroundNA.h" |
---|
| 25 | #include "Creature.h" |
---|
| 26 | #include "ObjectMgr.h" |
---|
| 27 | #include "MapManager.h" |
---|
| 28 | #include "Language.h" |
---|
| 29 | |
---|
| 30 | BattleGroundNA::BattleGroundNA() |
---|
| 31 | { |
---|
| 32 | m_BgObjects.resize(BG_NA_OBJECT_MAX); |
---|
| 33 | } |
---|
| 34 | |
---|
| 35 | BattleGroundNA::~BattleGroundNA() |
---|
| 36 | { |
---|
| 37 | |
---|
| 38 | } |
---|
| 39 | |
---|
| 40 | void BattleGroundNA::Update(time_t diff) |
---|
| 41 | { |
---|
| 42 | BattleGround::Update(diff); |
---|
| 43 | |
---|
| 44 | // after bg start we get there |
---|
| 45 | if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) |
---|
| 46 | { |
---|
| 47 | ModifyStartDelayTime(diff); |
---|
| 48 | |
---|
| 49 | if (!(m_Events & 0x01)) |
---|
| 50 | { |
---|
| 51 | m_Events |= 0x01; |
---|
[9] | 52 | // setup here, only when at least one player has ported to the map |
---|
| 53 | if(!SetupBattleGround()) |
---|
| 54 | { |
---|
| 55 | EndNow(); |
---|
| 56 | return; |
---|
| 57 | } |
---|
[2] | 58 | for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++) |
---|
| 59 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
---|
| 60 | |
---|
| 61 | SetStartDelayTime(START_DELAY1); |
---|
| 62 | SendMessageToAll(LANG_ARENA_ONE_MINUTE); |
---|
| 63 | } |
---|
| 64 | // After 30 seconds, warning is signalled |
---|
| 65 | else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) |
---|
| 66 | { |
---|
| 67 | m_Events |= 0x04; |
---|
| 68 | SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); |
---|
| 69 | } |
---|
| 70 | // After 15 seconds, warning is signalled |
---|
| 71 | else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) |
---|
| 72 | { |
---|
| 73 | m_Events |= 0x08; |
---|
| 74 | SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); |
---|
| 75 | } |
---|
| 76 | // delay expired (1 minute) |
---|
| 77 | else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) |
---|
| 78 | { |
---|
| 79 | m_Events |= 0x10; |
---|
| 80 | |
---|
| 81 | for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++) |
---|
| 82 | DoorOpen(i); |
---|
| 83 | |
---|
[9] | 84 | for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; i++) |
---|
| 85 | SpawnBGObject(i, 60); |
---|
| 86 | |
---|
[2] | 87 | SendMessageToAll(LANG_ARENA_BEGUN); |
---|
| 88 | SetStatus(STATUS_IN_PROGRESS); |
---|
| 89 | SetStartDelayTime(0); |
---|
| 90 | |
---|
| 91 | for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) |
---|
| 92 | if(Player *plr = objmgr.GetPlayer(itr->first)) |
---|
| 93 | plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); |
---|
[9] | 94 | |
---|
| 95 | if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) |
---|
| 96 | EndBattleGround(HORDE); |
---|
| 97 | else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE)) |
---|
| 98 | EndBattleGround(ALLIANCE); |
---|
[2] | 99 | } |
---|
| 100 | } |
---|
| 101 | |
---|
| 102 | /*if(GetStatus() == STATUS_IN_PROGRESS) |
---|
| 103 | { |
---|
| 104 | // update something |
---|
| 105 | }*/ |
---|
| 106 | } |
---|
| 107 | |
---|
| 108 | void BattleGroundNA::AddPlayer(Player *plr) |
---|
| 109 | { |
---|
| 110 | BattleGround::AddPlayer(plr); |
---|
| 111 | //create score and add it to map, default values are set in constructor |
---|
| 112 | BattleGroundNAScore* sc = new BattleGroundNAScore; |
---|
| 113 | |
---|
| 114 | m_PlayerScores[plr->GetGUID()] = sc; |
---|
[9] | 115 | |
---|
| 116 | UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); |
---|
| 117 | UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); |
---|
[2] | 118 | } |
---|
| 119 | |
---|
| 120 | void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) |
---|
| 121 | { |
---|
[9] | 122 | if(GetStatus() == STATUS_WAIT_LEAVE) |
---|
| 123 | return; |
---|
[2] | 124 | |
---|
[9] | 125 | UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); |
---|
| 126 | UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); |
---|
| 127 | |
---|
| 128 | if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) |
---|
| 129 | EndBattleGround(HORDE); |
---|
| 130 | else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE)) |
---|
| 131 | EndBattleGround(ALLIANCE); |
---|
[2] | 132 | } |
---|
| 133 | |
---|
| 134 | void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) |
---|
| 135 | { |
---|
| 136 | if(GetStatus() != STATUS_IN_PROGRESS) |
---|
| 137 | return; |
---|
| 138 | |
---|
| 139 | if(!killer) |
---|
| 140 | { |
---|
| 141 | sLog.outError("BattleGroundNA: Killer player not found"); |
---|
| 142 | return; |
---|
| 143 | } |
---|
| 144 | |
---|
[9] | 145 | BattleGround::HandleKillPlayer(player,killer); |
---|
[2] | 146 | |
---|
[9] | 147 | UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); |
---|
| 148 | UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); |
---|
[2] | 149 | |
---|
[9] | 150 | if(!GetAlivePlayersCountByTeam(ALLIANCE)) |
---|
[2] | 151 | { |
---|
| 152 | // all opponents killed |
---|
[9] | 153 | EndBattleGround(HORDE); |
---|
[2] | 154 | } |
---|
[9] | 155 | else if(!GetAlivePlayersCountByTeam(HORDE)) |
---|
| 156 | { |
---|
| 157 | // all opponents killed |
---|
| 158 | EndBattleGround(ALLIANCE); |
---|
| 159 | } |
---|
[2] | 160 | } |
---|
| 161 | |
---|
[9] | 162 | bool BattleGroundNA::HandlePlayerUnderMap(Player *player) |
---|
| 163 | { |
---|
| 164 | player->TeleportTo(GetMapId(),4055.504395,2919.660645,13.611241,player->GetOrientation(),false); |
---|
| 165 | return true; |
---|
| 166 | } |
---|
| 167 | |
---|
[2] | 168 | void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger) |
---|
| 169 | { |
---|
| 170 | if(GetStatus() != STATUS_IN_PROGRESS) |
---|
| 171 | return; |
---|
| 172 | |
---|
| 173 | //uint32 SpellId = 0; |
---|
| 174 | //uint64 buff_guid = 0; |
---|
| 175 | switch(Trigger) |
---|
| 176 | { |
---|
| 177 | case 4536: // buff trigger? |
---|
| 178 | case 4537: // buff trigger? |
---|
| 179 | break; |
---|
| 180 | default: |
---|
| 181 | sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); |
---|
| 182 | Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); |
---|
| 183 | break; |
---|
| 184 | } |
---|
| 185 | |
---|
| 186 | //if(buff_guid) |
---|
| 187 | // HandleTriggerBuff(buff_guid,Source); |
---|
| 188 | } |
---|
| 189 | |
---|
[9] | 190 | void BattleGroundNA::FillInitialWorldStates(WorldPacket &data) |
---|
| 191 | { |
---|
| 192 | data << uint32(0xa0f) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7 |
---|
| 193 | data << uint32(0xa10) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8 |
---|
| 194 | data << uint32(0xa11) << uint32(1); // 9 |
---|
| 195 | } |
---|
| 196 | |
---|
[2] | 197 | void BattleGroundNA::ResetBGSubclass() |
---|
| 198 | { |
---|
[9] | 199 | |
---|
[2] | 200 | } |
---|
| 201 | |
---|
| 202 | bool BattleGroundNA::SetupBattleGround() |
---|
| 203 | { |
---|
| 204 | // gates |
---|
[9] | 205 | if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) |
---|
| 206 | || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY) |
---|
| 207 | || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) |
---|
| 208 | || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY) |
---|
| 209 | // buffs |
---|
| 210 | || !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941, 2895.250000, 13.052700, -1.448624, 0, 0, 0.6626201, -0.7489557, 120) |
---|
| 211 | || !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078, 2946.350098, 13.051300, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120)) |
---|
[2] | 212 | { |
---|
| 213 | sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!"); |
---|
| 214 | return false; |
---|
| 215 | } |
---|
| 216 | |
---|
| 217 | return true; |
---|
| 218 | } |
---|
| 219 | |
---|
| 220 | /* |
---|
| 221 | 20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86 |
---|
| 222 | 0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r........... |
---|
| 223 | 0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................ |
---|
| 224 | 0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................ |
---|
| 225 | 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................ |
---|
| 226 | 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ |
---|
| 227 | 0050: 00 00 00 00 00 00 | ...... |
---|
| 228 | */ |
---|