root/trunk/src/game/BattleGroundNA.cpp @ 6

Revision 2, 5.8 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "Object.h"
20#include "Player.h"
21#include "BattleGround.h"
22#include "BattleGroundNA.h"
23#include "Creature.h"
24#include "ObjectMgr.h"
25#include "MapManager.h"
26#include "Language.h"
27
28BattleGroundNA::BattleGroundNA()
29{
30    m_BgObjects.resize(BG_NA_OBJECT_MAX);
31}
32
33BattleGroundNA::~BattleGroundNA()
34{
35
36}
37
38void BattleGroundNA::Update(time_t diff)
39{
40    BattleGround::Update(diff);
41
42    // after bg start we get there
43    if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
44    {
45        ModifyStartDelayTime(diff);
46
47        if (!(m_Events & 0x01))
48        {
49            m_Events |= 0x01;
50            for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++)
51                SpawnBGObject(i, RESPAWN_IMMEDIATELY);
52
53            SetStartDelayTime(START_DELAY1);
54            SendMessageToAll(LANG_ARENA_ONE_MINUTE);
55        }
56        // After 30 seconds, warning is signalled
57        else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
58        {
59            m_Events |= 0x04;
60            SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
61        }
62        // After 15 seconds, warning is signalled
63        else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
64        {
65            m_Events |= 0x08;
66            SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
67        }
68        // delay expired (1 minute)
69        else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
70        {
71            m_Events |= 0x10;
72
73            for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++)
74                DoorOpen(i);
75
76            SendMessageToAll(LANG_ARENA_BEGUN);
77            SetStatus(STATUS_IN_PROGRESS);
78            SetStartDelayTime(0);
79
80            for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
81                if(Player *plr = objmgr.GetPlayer(itr->first))
82                    plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
83        }
84    }
85
86    /*if(GetStatus() == STATUS_IN_PROGRESS)
87    {
88        // update something
89    }*/
90}
91
92void BattleGroundNA::AddPlayer(Player *plr)
93{
94    BattleGround::AddPlayer(plr);
95    //create score and add it to map, default values are set in constructor
96    BattleGroundNAScore* sc = new BattleGroundNAScore;
97
98    m_PlayerScores[plr->GetGUID()] = sc;
99}
100
101void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
102{
103
104}
105
106void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
107{
108    if(GetStatus() != STATUS_IN_PROGRESS)
109        return;
110
111    if(!killer)
112    {
113        sLog.outError("BattleGroundNA: Killer player not found");
114        return;
115    }
116
117    BattleGround::HandleKillPlayer(player, killer);
118
119    uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam());
120
121    ++m_TeamKills[killer_team_index];                       // add kills to killer's team
122
123    if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam()))
124    {
125        // all opponents killed
126        EndBattleGround(killer->GetTeam());
127    }
128}
129
130void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
131{
132    if(GetStatus() != STATUS_IN_PROGRESS)
133        return;
134
135    //uint32 SpellId = 0;
136    //uint64 buff_guid = 0;
137    switch(Trigger)
138    {
139        case 4536:                                          // buff trigger?
140        case 4537:                                          // buff trigger?
141            break;
142        default:
143            sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
144            Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
145            break;
146    }
147
148    //if(buff_guid)
149    //    HandleTriggerBuff(buff_guid,Source);
150}
151
152void BattleGroundNA::ResetBGSubclass()
153{
154    m_TeamKills[BG_TEAM_ALLIANCE] = 0;
155    m_TeamKills[BG_TEAM_HORDE]    = 0;
156}
157
158bool BattleGroundNA::SetupBattleGround()
159{
160    // gates
161    if(    !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.6462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
162        || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.39171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
163        || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
164        || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY))
165    {
166        sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!");
167        return false;
168    }
169
170    return true;
171}
172
173/*
17420:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
1750000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a  |  /...r...........
1760010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a  |  ................
1770020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08  |  ................
1780030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08  |  ................
1790040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08  |  ................
1800050: 00 00 00 00 00 00                                |  ......
181*/
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