/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Object.h"
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundNA.h"
#include "Creature.h"
#include "ObjectMgr.h"
#include "MapManager.h"
#include "Language.h"
BattleGroundNA::BattleGroundNA()
{
m_BgObjects.resize(BG_NA_OBJECT_MAX);
}
BattleGroundNA::~BattleGroundNA()
{
}
void BattleGroundNA::Update(time_t diff)
{
BattleGround::Update(diff);
// after bg start we get there
if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
{
ModifyStartDelayTime(diff);
if (!(m_Events & 0x01))
{
m_Events |= 0x01;
// setup here, only when at least one player has ported to the map
if(!SetupBattleGround())
{
EndNow();
return;
}
for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
SetStartDelayTime(START_DELAY1);
SendMessageToAll(LANG_ARENA_ONE_MINUTE);
}
// After 30 seconds, warning is signalled
else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
{
m_Events |= 0x04;
SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
}
// After 15 seconds, warning is signalled
else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
{
m_Events |= 0x08;
SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
}
// delay expired (1 minute)
else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
{
m_Events |= 0x10;
for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++)
DoorOpen(i);
for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; i++)
SpawnBGObject(i, 60);
SendMessageToAll(LANG_ARENA_BEGUN);
SetStatus(STATUS_IN_PROGRESS);
SetStartDelayTime(0);
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player *plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
}
}
/*if(GetStatus() == STATUS_IN_PROGRESS)
{
// update something
}*/
}
void BattleGroundNA::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundNAScore* sc = new BattleGroundNAScore;
m_PlayerScores[plr->GetGUID()] = sc;
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
}
void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
if(GetStatus() == STATUS_WAIT_LEAVE)
return;
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
}
void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
{
if(GetStatus() != STATUS_IN_PROGRESS)
return;
if(!killer)
{
sLog.outError("BattleGroundNA: Killer player not found");
return;
}
BattleGround::HandleKillPlayer(player,killer);
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE))
{
// all opponents killed
EndBattleGround(HORDE);
}
else if(!GetAlivePlayersCountByTeam(HORDE))
{
// all opponents killed
EndBattleGround(ALLIANCE);
}
}
bool BattleGroundNA::HandlePlayerUnderMap(Player *player)
{
player->TeleportTo(GetMapId(),4055.504395,2919.660645,13.611241,player->GetOrientation(),false);
return true;
}
void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
if(GetStatus() != STATUS_IN_PROGRESS)
return;
//uint32 SpellId = 0;
//uint64 buff_guid = 0;
switch(Trigger)
{
case 4536: // buff trigger?
case 4537: // buff trigger?
break;
default:
sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
//if(buff_guid)
// HandleTriggerBuff(buff_guid,Source);
}
void BattleGroundNA::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(0xa0f) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
data << uint32(0xa10) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
data << uint32(0xa11) << uint32(1); // 9
}
void BattleGroundNA::ResetBGSubclass()
{
}
bool BattleGroundNA::SetupBattleGround()
{
// gates
if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
// buffs
|| !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941, 2895.250000, 13.052700, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
|| !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078, 2946.350098, 13.051300, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120))
{
sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!");
return false;
}
return true;
}
/*
20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r...........
0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................
0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
0050: 00 00 00 00 00 00 | ......
*/