/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __BATTLEGROUNDNA_H #define __BATTLEGROUNDNA_H class BattleGround; enum BattleGroundNAObjectTypes { BG_NA_OBJECT_DOOR_1 = 0, BG_NA_OBJECT_DOOR_2 = 1, BG_NA_OBJECT_DOOR_3 = 2, BG_NA_OBJECT_DOOR_4 = 3, BG_NA_OBJECT_BUFF_1 = 4, BG_NA_OBJECT_BUFF_2 = 5, BG_NA_OBJECT_MAX = 6 }; enum BattleGroundNAObjects { BG_NA_OBJECT_TYPE_DOOR_1 = 183978, BG_NA_OBJECT_TYPE_DOOR_2 = 183980, BG_NA_OBJECT_TYPE_DOOR_3 = 183977, BG_NA_OBJECT_TYPE_DOOR_4 = 183979, BG_NA_OBJECT_TYPE_BUFF_1 = 184663, BG_NA_OBJECT_TYPE_BUFF_2 = 184664 }; class BattleGroundNAScore : public BattleGroundScore { public: BattleGroundNAScore() {}; virtual ~BattleGroundNAScore() {}; //TODO fix me }; class BattleGroundNA : public BattleGround { friend class BattleGroundMgr; public: BattleGroundNA(); ~BattleGroundNA(); void Update(time_t diff); /* inherited from BattlegroundClass */ virtual void AddPlayer(Player *plr); void RemovePlayer(Player *plr, uint64 guid); void HandleAreaTrigger(Player *Source, uint32 Trigger); bool SetupBattleGround(); virtual void ResetBGSubclass(); virtual void FillInitialWorldStates(WorldPacket &d); void HandleKillPlayer(Player* player, Player *killer); bool HandlePlayerUnderMap(Player * plr); }; #endif