[2] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #include "Object.h" |
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| 20 | #include "Player.h" |
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| 21 | #include "BattleGround.h" |
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| 22 | #include "BattleGroundRL.h" |
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| 23 | #include "Creature.h" |
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| 24 | #include "ObjectMgr.h" |
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| 25 | #include "MapManager.h" |
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| 26 | #include "Language.h" |
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| 27 | |
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| 28 | BattleGroundRL::BattleGroundRL() |
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| 29 | { |
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| 30 | m_BgObjects.resize(BG_RL_OBJECT_MAX); |
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| 31 | } |
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| 32 | |
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| 33 | BattleGroundRL::~BattleGroundRL() |
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| 34 | { |
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| 35 | |
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| 36 | } |
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| 37 | |
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| 38 | void BattleGroundRL::Update(time_t diff) |
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| 39 | { |
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| 40 | BattleGround::Update(diff); |
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| 41 | |
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| 42 | if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) |
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| 43 | { |
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| 44 | ModifyStartDelayTime(diff); |
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| 45 | |
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| 46 | if (!(m_Events & 0x01)) |
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| 47 | { |
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| 48 | m_Events |= 0x01; |
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| 49 | |
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[9] | 50 | // setup here, only when at least one player has ported to the map |
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| 51 | if(!SetupBattleGround()) |
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| 52 | { |
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| 53 | EndNow(); |
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| 54 | return; |
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| 55 | } |
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| 56 | |
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[2] | 57 | for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++) |
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| 58 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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| 59 | |
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| 60 | SetStartDelayTime(START_DELAY1); |
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| 61 | SendMessageToAll(LANG_ARENA_ONE_MINUTE); |
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| 62 | } |
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| 63 | // After 30 seconds, warning is signalled |
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| 64 | else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) |
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| 65 | { |
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| 66 | m_Events |= 0x04; |
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| 67 | SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); |
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| 68 | } |
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| 69 | // After 15 seconds, warning is signalled |
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| 70 | else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) |
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| 71 | { |
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| 72 | m_Events |= 0x08; |
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| 73 | SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); |
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| 74 | } |
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| 75 | // delay expired (1 minute) |
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| 76 | else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) |
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| 77 | { |
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| 78 | m_Events |= 0x10; |
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| 79 | |
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| 80 | for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++) |
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| 81 | DoorOpen(i); |
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| 82 | |
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[9] | 83 | for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; i++) |
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| 84 | SpawnBGObject(i, 60); |
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| 85 | |
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[2] | 86 | SendMessageToAll(LANG_ARENA_BEGUN); |
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| 87 | SetStatus(STATUS_IN_PROGRESS); |
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| 88 | SetStartDelayTime(0); |
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| 89 | |
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| 90 | for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) |
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| 91 | if(Player *plr = objmgr.GetPlayer(itr->first)) |
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| 92 | plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); |
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[9] | 93 | |
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| 94 | if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) |
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| 95 | EndBattleGround(HORDE); |
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| 96 | else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE)) |
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| 97 | EndBattleGround(ALLIANCE); |
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[2] | 98 | } |
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| 99 | } |
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| 100 | |
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| 101 | /*if(GetStatus() == STATUS_IN_PROGRESS) |
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| 102 | { |
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| 103 | // update something |
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| 104 | }*/ |
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| 105 | } |
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| 106 | |
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| 107 | void BattleGroundRL::AddPlayer(Player *plr) |
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| 108 | { |
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| 109 | BattleGround::AddPlayer(plr); |
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| 110 | //create score and add it to map, default values are set in constructor |
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| 111 | BattleGroundRLScore* sc = new BattleGroundRLScore; |
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| 112 | |
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| 113 | m_PlayerScores[plr->GetGUID()] = sc; |
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[9] | 114 | |
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| 115 | UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); |
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| 116 | UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); |
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[2] | 117 | } |
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| 118 | |
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| 119 | void BattleGroundRL::RemovePlayer(Player *plr, uint64 guid) |
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| 120 | { |
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[9] | 121 | if(GetStatus() == STATUS_WAIT_LEAVE) |
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| 122 | return; |
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[2] | 123 | |
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[9] | 124 | UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); |
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| 125 | UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); |
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| 126 | |
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| 127 | if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) |
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| 128 | EndBattleGround(HORDE); |
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| 129 | else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE)) |
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| 130 | EndBattleGround(ALLIANCE); |
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[2] | 131 | } |
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| 132 | |
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| 133 | void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer) |
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| 134 | { |
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| 135 | if(GetStatus() != STATUS_IN_PROGRESS) |
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| 136 | return; |
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| 137 | |
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| 138 | if(!killer) |
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| 139 | { |
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| 140 | sLog.outError("Killer player not found"); |
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| 141 | return; |
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| 142 | } |
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| 143 | |
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[9] | 144 | BattleGround::HandleKillPlayer(player,killer); |
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[2] | 145 | |
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[9] | 146 | UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); |
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| 147 | UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); |
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[2] | 148 | |
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[9] | 149 | if(!GetAlivePlayersCountByTeam(ALLIANCE)) |
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[2] | 150 | { |
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| 151 | // all opponents killed |
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[9] | 152 | EndBattleGround(HORDE); |
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[2] | 153 | } |
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[9] | 154 | else if(!GetAlivePlayersCountByTeam(HORDE)) |
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| 155 | { |
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| 156 | // all opponents killed |
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| 157 | EndBattleGround(ALLIANCE); |
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| 158 | } |
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[2] | 159 | } |
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| 160 | |
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[9] | 161 | bool BattleGroundRL::HandlePlayerUnderMap(Player *player) |
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| 162 | { |
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| 163 | player->TeleportTo(GetMapId(),1285.810547,1667.896851,39.957642,player->GetOrientation(),false); |
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| 164 | return true; |
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| 165 | } |
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| 166 | |
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[2] | 167 | void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger) |
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| 168 | { |
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| 169 | // this is wrong way to implement these things. On official it done by gameobject spell cast. |
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| 170 | if(GetStatus() != STATUS_IN_PROGRESS) |
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| 171 | return; |
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| 172 | |
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| 173 | //uint32 SpellId = 0; |
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| 174 | //uint64 buff_guid = 0; |
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| 175 | switch(Trigger) |
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| 176 | { |
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| 177 | case 4696: // buff trigger? |
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| 178 | case 4697: // buff trigger? |
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| 179 | break; |
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| 180 | default: |
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| 181 | sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); |
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| 182 | Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); |
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| 183 | break; |
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| 184 | } |
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| 185 | |
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| 186 | //if(buff_guid) |
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| 187 | // HandleTriggerBuff(buff_guid,Source); |
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| 188 | } |
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| 189 | |
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[9] | 190 | void BattleGroundRL::FillInitialWorldStates(WorldPacket &data) |
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| 191 | { |
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| 192 | data << uint32(0xbb8) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7 |
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| 193 | data << uint32(0xbb9) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8 |
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| 194 | data << uint32(0xbba) << uint32(1); // 9 |
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| 195 | } |
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| 196 | |
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[2] | 197 | void BattleGroundRL::ResetBGSubclass() |
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| 198 | { |
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[9] | 199 | |
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[2] | 200 | } |
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| 201 | |
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| 202 | bool BattleGroundRL::SetupBattleGround() |
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| 203 | { |
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| 204 | // gates |
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[9] | 205 | if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY) |
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| 206 | || !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648, 1730.557, 31.60557, 1.684245, 0, 0, 0.7460582, 0.6658807, RESPAWN_IMMEDIATELY) |
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| 207 | // buffs |
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| 208 | || !AddObject(BG_RL_OBJECT_BUFF_1, BG_RL_OBJECT_TYPE_BUFF_1, 1328.719971, 1632.719971, 36.730400, -1.448624, 0, 0, 0.6626201, -0.7489557, 120) |
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| 209 | || !AddObject(BG_RL_OBJECT_BUFF_2, BG_RL_OBJECT_TYPE_BUFF_2, 1243.300049, 1699.170044, 34.872601, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120)) |
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[2] | 210 | { |
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| 211 | sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!"); |
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| 212 | return false; |
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| 213 | } |
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| 214 | |
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| 215 | return true; |
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| 216 | } |
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| 217 | |
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| 218 | /* |
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| 219 | Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86 |
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| 220 | 0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <............... |
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| 221 | 0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................ |
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| 222 | 0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................ |
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| 223 | 0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................ |
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| 224 | 0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................ |
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| 225 | 0050: 00 00 00 00 00 00 | ...... |
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| 226 | */ |
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