[2] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | #ifndef __BATTLEGROUNDRL_H |
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| 19 | #define __BATTLEGROUNDRL_H |
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| 20 | |
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| 21 | class BattleGround; |
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| 22 | |
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| 23 | enum BattleGroundRLObjectTypes |
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| 24 | { |
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| 25 | BG_RL_OBJECT_DOOR_1 = 0, |
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| 26 | BG_RL_OBJECT_DOOR_2 = 1, |
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| 27 | BG_RL_OBJECT_MAX = 2 |
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| 28 | }; |
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| 29 | |
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| 30 | enum BattleGroundRLObjects |
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| 31 | { |
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| 32 | BG_RL_OBJECT_TYPE_DOOR_1 = 185918, |
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| 33 | BG_RL_OBJECT_TYPE_DOOR_2 = 185917 |
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| 34 | }; |
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| 35 | |
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| 36 | class BattleGroundRLScore : public BattleGroundScore |
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| 37 | { |
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| 38 | public: |
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| 39 | BattleGroundRLScore() {}; |
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| 40 | virtual ~BattleGroundRLScore() {}; |
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| 41 | //TODO fix me |
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| 42 | }; |
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| 43 | |
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| 44 | class BattleGroundRL : public BattleGround |
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| 45 | { |
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| 46 | friend class BattleGroundMgr; |
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| 47 | |
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| 48 | public: |
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| 49 | BattleGroundRL(); |
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| 50 | ~BattleGroundRL(); |
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| 51 | void Update(time_t diff); |
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| 52 | |
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| 53 | /* inherited from BattlegroundClass */ |
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| 54 | virtual void AddPlayer(Player *plr); |
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| 55 | |
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| 56 | void RemovePlayer(Player *plr, uint64 guid); |
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| 57 | void HandleAreaTrigger(Player *Source, uint32 Trigger); |
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| 58 | bool SetupBattleGround(); |
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| 59 | virtual void ResetBGSubclass(); |
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| 60 | void HandleKillPlayer(Player* player, Player *killer); |
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| 61 | |
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| 62 | private: |
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| 63 | uint32 m_TeamKills[2]; // count of kills for each team |
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| 64 | }; |
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| 65 | #endif |
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