/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __BATTLEGROUNDWS_H #define __BATTLEGROUNDWS_H #include "BattleGround.h" #define BG_WS_MAX_TEAM_SCORE 3 #define BG_WS_FLAG_RESPAWN_TIME 23000 #define BG_WS_FLAG_DROP_TIME 10000 enum BG_WS_Sound { BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE = 8173, BG_WS_SOUND_FLAG_CAPTURED_HORDE = 8213, BG_WS_SOUND_FLAG_PLACED = 8232, BG_WS_SOUND_FLAG_RETURNED = 8192, BG_WS_SOUND_HORDE_FLAG_PICKED_UP = 8212, BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP = 8174, BG_WS_SOUND_FLAGS_RESPAWNED = 8232 }; enum BG_WS_SpellId { BG_WS_SPELL_WARSONG_FLAG = 23333, BG_WS_SPELL_WARSONG_FLAG_DROPPED = 23334, BG_WS_SPELL_SILVERWING_FLAG = 23335, BG_WS_SPELL_SILVERWING_FLAG_DROPPED = 23336 }; enum BG_WS_WorldStates { BG_WS_FLAG_UNK_ALLIANCE = 1545, BG_WS_FLAG_UNK_HORDE = 1546, // FLAG_UNK = 1547, BG_WS_FLAG_CAPTURES_ALLIANCE = 1581, BG_WS_FLAG_CAPTURES_HORDE = 1582, BG_WS_FLAG_CAPTURES_MAX = 1601, BG_WS_FLAG_STATE_HORDE = 2338, BG_WS_FLAG_STATE_ALLIANCE = 2339 }; enum BG_WS_ObjectTypes { BG_WS_OBJECT_DOOR_A_1 = 0, BG_WS_OBJECT_DOOR_A_2 = 1, BG_WS_OBJECT_DOOR_A_3 = 2, BG_WS_OBJECT_DOOR_A_4 = 3, BG_WS_OBJECT_DOOR_A_5 = 4, BG_WS_OBJECT_DOOR_A_6 = 5, BG_WS_OBJECT_DOOR_H_1 = 6, BG_WS_OBJECT_DOOR_H_2 = 7, BG_WS_OBJECT_DOOR_H_3 = 8, BG_WS_OBJECT_DOOR_H_4 = 9, BG_WS_OBJECT_A_FLAG = 10, BG_WS_OBJECT_H_FLAG = 11, BG_WS_OBJECT_SPEEDBUFF_1 = 12, BG_WS_OBJECT_SPEEDBUFF_2 = 13, BG_WS_OBJECT_REGENBUFF_1 = 14, BG_WS_OBJECT_REGENBUFF_2 = 15, BG_WS_OBJECT_BERSERKBUFF_1 = 16, BG_WS_OBJECT_BERSERKBUFF_2 = 17, BG_WS_OBJECT_MAX = 18 }; enum BG_WS_ObjectEntry { BG_OBJECT_DOOR_A_1_WS_ENTRY = 179918, BG_OBJECT_DOOR_A_2_WS_ENTRY = 179919, BG_OBJECT_DOOR_A_3_WS_ENTRY = 179920, BG_OBJECT_DOOR_A_4_WS_ENTRY = 179921, BG_OBJECT_DOOR_A_5_WS_ENTRY = 180322, BG_OBJECT_DOOR_A_6_WS_ENTRY = 180322, BG_OBJECT_DOOR_H_1_WS_ENTRY = 179916, BG_OBJECT_DOOR_H_2_WS_ENTRY = 179917, BG_OBJECT_DOOR_H_3_WS_ENTRY = 180322, BG_OBJECT_DOOR_H_4_WS_ENTRY = 180322, BG_OBJECT_A_FLAG_WS_ENTRY = 179830, BG_OBJECT_H_FLAG_WS_ENTRY = 179831 }; enum BG_WS_FlagState { BG_WS_FLAG_STATE_ON_BASE = 0, BG_WS_FLAG_STATE_WAIT_RESPAWN = 1, BG_WS_FLAG_STATE_ON_PLAYER = 2, BG_WS_FLAG_STATE_ON_GROUND = 3 }; enum BG_WS_Graveyards { WS_GRAVEYARD_MAIN_ALLIANCE = 771, WS_GRAVEYARD_MAIN_HORDE = 772 }; enum BG_WS_CreatureTypes { WS_SPIRIT_MAIN_ALLIANCE = 0, WS_SPIRIT_MAIN_HORDE = 1, BG_CREATURES_MAX_WS = 2 }; class BattleGroundWGScore : public BattleGroundScore { public: BattleGroundWGScore() : FlagCaptures(0), FlagReturns(0) {}; virtual ~BattleGroundWGScore() {}; uint32 FlagCaptures; uint32 FlagReturns; }; class BattleGroundWS : public BattleGround { friend class BattleGroundMgr; public: /* Construction */ BattleGroundWS(); ~BattleGroundWS(); void Update(time_t diff); /* inherited from BattlegroundClass */ virtual void AddPlayer(Player *plr); /* BG Flags */ uint64 GetAllianceFlagPickerGUID() const { return m_FlagKeepers[BG_TEAM_ALLIANCE]; } uint64 GetHordeFlagPickerGUID() const { return m_FlagKeepers[BG_TEAM_HORDE]; } void SetAllianceFlagPicker(uint64 guid) { m_FlagKeepers[BG_TEAM_ALLIANCE] = guid; } void SetHordeFlagPicker(uint64 guid) { m_FlagKeepers[BG_TEAM_HORDE] = guid; } bool IsAllianceFlagPickedup() const { return m_FlagKeepers[BG_TEAM_ALLIANCE] != 0; } bool IsHordeFlagPickedup() const { return m_FlagKeepers[BG_TEAM_HORDE] != 0; } void RespawnFlag(uint32 Team, bool captured); void RespawnFlagAfterDrop(uint32 Team); uint8 GetFlagState(uint32 team) { return m_FlagState[GetTeamIndexByTeamId(team)]; } /* Battleground Events */ virtual void EventPlayerDroppedFlag(Player *Source); virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj); virtual void EventPlayerCapturedFlag(Player *Source); void RemovePlayer(Player *plr, uint64 guid); void HandleAreaTrigger(Player *Source, uint32 Trigger); void HandleKillPlayer(Player *player, Player *killer); bool SetupBattleGround(); virtual void ResetBGSubclass(); void UpdateFlagState(uint32 team, uint32 value); void UpdateTeamScore(uint32 team); void UpdatePlayerScore(Player *Source, uint32 type, uint32 value); void SetDroppedFlagGUID(uint64 guid, uint32 TeamID) { m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)] = guid;} uint64 GetDroppedFlagGUID(uint32 TeamID) { return m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)];} virtual void FillInitialWorldStates(WorldPacket& data); /* Scorekeeping */ uint32 GetTeamScore(uint32 TeamID) const { return m_TeamScores[GetTeamIndexByTeamId(TeamID)]; } void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; } void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; } void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; } private: uint64 m_FlagKeepers[2]; // 0 - alliance, 1 - horde uint64 m_DroppedFlagGUID[2]; uint8 m_FlagState[2]; // for checking flag state uint32 m_TeamScores[2]; int32 m_FlagsTimer[2]; int32 m_FlagsDropTimer[2]; }; #endif