/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __BATTLEGROUNDWS_H
#define __BATTLEGROUNDWS_H
#include "BattleGround.h"
#define BG_WS_MAX_TEAM_SCORE 3
#define BG_WS_FLAG_RESPAWN_TIME 23000
#define BG_WS_FLAG_DROP_TIME 10000
enum BG_WS_Sound
{
BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE = 8173,
BG_WS_SOUND_FLAG_CAPTURED_HORDE = 8213,
BG_WS_SOUND_FLAG_PLACED = 8232,
BG_WS_SOUND_FLAG_RETURNED = 8192,
BG_WS_SOUND_HORDE_FLAG_PICKED_UP = 8212,
BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP = 8174,
BG_WS_SOUND_FLAGS_RESPAWNED = 8232
};
enum BG_WS_SpellId
{
BG_WS_SPELL_WARSONG_FLAG = 23333,
BG_WS_SPELL_WARSONG_FLAG_DROPPED = 23334,
BG_WS_SPELL_SILVERWING_FLAG = 23335,
BG_WS_SPELL_SILVERWING_FLAG_DROPPED = 23336
};
enum BG_WS_WorldStates
{
BG_WS_FLAG_UNK_ALLIANCE = 1545,
BG_WS_FLAG_UNK_HORDE = 1546,
// FLAG_UNK = 1547,
BG_WS_FLAG_CAPTURES_ALLIANCE = 1581,
BG_WS_FLAG_CAPTURES_HORDE = 1582,
BG_WS_FLAG_CAPTURES_MAX = 1601,
BG_WS_FLAG_STATE_HORDE = 2338,
BG_WS_FLAG_STATE_ALLIANCE = 2339
};
enum BG_WS_ObjectTypes
{
BG_WS_OBJECT_DOOR_A_1 = 0,
BG_WS_OBJECT_DOOR_A_2 = 1,
BG_WS_OBJECT_DOOR_A_3 = 2,
BG_WS_OBJECT_DOOR_A_4 = 3,
BG_WS_OBJECT_DOOR_A_5 = 4,
BG_WS_OBJECT_DOOR_A_6 = 5,
BG_WS_OBJECT_DOOR_H_1 = 6,
BG_WS_OBJECT_DOOR_H_2 = 7,
BG_WS_OBJECT_DOOR_H_3 = 8,
BG_WS_OBJECT_DOOR_H_4 = 9,
BG_WS_OBJECT_A_FLAG = 10,
BG_WS_OBJECT_H_FLAG = 11,
BG_WS_OBJECT_SPEEDBUFF_1 = 12,
BG_WS_OBJECT_SPEEDBUFF_2 = 13,
BG_WS_OBJECT_REGENBUFF_1 = 14,
BG_WS_OBJECT_REGENBUFF_2 = 15,
BG_WS_OBJECT_BERSERKBUFF_1 = 16,
BG_WS_OBJECT_BERSERKBUFF_2 = 17,
BG_WS_OBJECT_MAX = 18
};
enum BG_WS_ObjectEntry
{
BG_OBJECT_DOOR_A_1_WS_ENTRY = 179918,
BG_OBJECT_DOOR_A_2_WS_ENTRY = 179919,
BG_OBJECT_DOOR_A_3_WS_ENTRY = 179920,
BG_OBJECT_DOOR_A_4_WS_ENTRY = 179921,
BG_OBJECT_DOOR_A_5_WS_ENTRY = 180322,
BG_OBJECT_DOOR_A_6_WS_ENTRY = 180322,
BG_OBJECT_DOOR_H_1_WS_ENTRY = 179916,
BG_OBJECT_DOOR_H_2_WS_ENTRY = 179917,
BG_OBJECT_DOOR_H_3_WS_ENTRY = 180322,
BG_OBJECT_DOOR_H_4_WS_ENTRY = 180322,
BG_OBJECT_A_FLAG_WS_ENTRY = 179830,
BG_OBJECT_H_FLAG_WS_ENTRY = 179831
};
enum BG_WS_FlagState
{
BG_WS_FLAG_STATE_ON_BASE = 0,
BG_WS_FLAG_STATE_WAIT_RESPAWN = 1,
BG_WS_FLAG_STATE_ON_PLAYER = 2,
BG_WS_FLAG_STATE_ON_GROUND = 3
};
enum BG_WS_Graveyards
{
WS_GRAVEYARD_MAIN_ALLIANCE = 771,
WS_GRAVEYARD_MAIN_HORDE = 772
};
enum BG_WS_CreatureTypes
{
WS_SPIRIT_MAIN_ALLIANCE = 0,
WS_SPIRIT_MAIN_HORDE = 1,
BG_CREATURES_MAX_WS = 2
};
class BattleGroundWGScore : public BattleGroundScore
{
public:
BattleGroundWGScore() : FlagCaptures(0), FlagReturns(0) {};
virtual ~BattleGroundWGScore() {};
uint32 FlagCaptures;
uint32 FlagReturns;
};
class BattleGroundWS : public BattleGround
{
friend class BattleGroundMgr;
public:
/* Construction */
BattleGroundWS();
~BattleGroundWS();
void Update(time_t diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);
/* BG Flags */
uint64 GetAllianceFlagPickerGUID() const { return m_FlagKeepers[BG_TEAM_ALLIANCE]; }
uint64 GetHordeFlagPickerGUID() const { return m_FlagKeepers[BG_TEAM_HORDE]; }
void SetAllianceFlagPicker(uint64 guid) { m_FlagKeepers[BG_TEAM_ALLIANCE] = guid; }
void SetHordeFlagPicker(uint64 guid) { m_FlagKeepers[BG_TEAM_HORDE] = guid; }
bool IsAllianceFlagPickedup() const { return m_FlagKeepers[BG_TEAM_ALLIANCE] != 0; }
bool IsHordeFlagPickedup() const { return m_FlagKeepers[BG_TEAM_HORDE] != 0; }
void RespawnFlag(uint32 Team, bool captured);
void RespawnFlagAfterDrop(uint32 Team);
uint8 GetFlagState(uint32 team) { return m_FlagState[GetTeamIndexByTeamId(team)]; }
/* Battleground Events */
virtual void EventPlayerDroppedFlag(Player *Source);
virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
virtual void EventPlayerCapturedFlag(Player *Source);
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
void HandleKillPlayer(Player *player, Player *killer);
bool SetupBattleGround();
virtual void ResetBGSubclass();
void UpdateFlagState(uint32 team, uint32 value);
void UpdateTeamScore(uint32 team);
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
void SetDroppedFlagGUID(uint64 guid, uint32 TeamID) { m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)] = guid;}
uint64 GetDroppedFlagGUID(uint32 TeamID) { return m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)];}
virtual void FillInitialWorldStates(WorldPacket& data);
/* Scorekeeping */
uint32 GetTeamScore(uint32 TeamID) const { return m_TeamScores[GetTeamIndexByTeamId(TeamID)]; }
void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; }
void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; }
void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; }
private:
uint64 m_FlagKeepers[2]; // 0 - alliance, 1 - horde
uint64 m_DroppedFlagGUID[2];
uint8 m_FlagState[2]; // for checking flag state
uint32 m_TeamScores[2];
int32 m_FlagsTimer[2];
int32 m_FlagsDropTimer[2];
};
#endif