/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_CELL_H #define TRINITY_CELL_H #include "GameSystem/TypeContainer.h" #include "GameSystem/TypeContainerVisitor.h" #include "GridDefines.h" #include class Map; enum District { UPPER_DISTRICT = 1, LOWER_DISTRICT = 1 << 1, LEFT_DISTRICT = 1 << 2, RIGHT_DISTRICT = 1 << 3, CENTER_DISTRICT = 1 << 4, UPPER_LEFT_DISTRICT = (UPPER_DISTRICT | LEFT_DISTRICT), UPPER_RIGHT_DISTRICT = (UPPER_DISTRICT | RIGHT_DISTRICT), LOWER_LEFT_DISTRICT = (LOWER_DISTRICT | LEFT_DISTRICT), LOWER_RIGHT_DISTRICT = (LOWER_DISTRICT | RIGHT_DISTRICT), ALL_DISTRICT = (UPPER_DISTRICT | LOWER_DISTRICT | LEFT_DISTRICT | RIGHT_DISTRICT | CENTER_DISTRICT) }; template struct CellLock; struct TRINITY_DLL_DECL Cell { Cell() { data.All = 0; } Cell(const Cell &cell) { data.All = cell.data.All; } explicit Cell(CellPair const& p); void operator|=(Cell &cell) { data.Part.reserved = 0; cell.data.Part.reserved = 0; uint32 x, y, old_x, old_y; Compute(x, y); cell.Compute(old_x, old_y); if( std::abs(int(x-old_x)) > 1 || std::abs(int(y-old_y)) > 1) { data.Part.reserved = ALL_DISTRICT; cell.data.Part.reserved = ALL_DISTRICT; return; } if( x < old_x ) { data.Part.reserved |= LEFT_DISTRICT; cell.data.Part.reserved |= RIGHT_DISTRICT; } else if( old_x < x ) { data.Part.reserved |= RIGHT_DISTRICT; cell.data.Part.reserved |= LEFT_DISTRICT; } if( y < old_y ) { data.Part.reserved |= UPPER_DISTRICT; cell.data.Part.reserved |= LOWER_DISTRICT; } else if( old_y < y ) { data.Part.reserved |= LOWER_DISTRICT; cell.data.Part.reserved |= UPPER_DISTRICT; } } void Compute(uint32 &x, uint32 &y) const { x = data.Part.grid_x*MAX_NUMBER_OF_CELLS + data.Part.cell_x; y = data.Part.grid_y*MAX_NUMBER_OF_CELLS + data.Part.cell_y; } inline bool DiffCell(const Cell &cell) const { return( data.Part.cell_x != cell.data.Part.cell_x || data.Part.cell_y != cell.data.Part.cell_y ); } inline bool DiffGrid(const Cell &cell) const { return( data.Part.grid_x != cell.data.Part.grid_x || data.Part.grid_y != cell.data.Part.grid_y ); } uint32 CellX() const { return data.Part.cell_x; } uint32 CellY() const { return data.Part.cell_y; } uint32 GridX() const { return data.Part.grid_x; } uint32 GridY() const { return data.Part.grid_y; } bool NoCreate() const { return data.Part.nocreate; } void SetNoCreate() { data.Part.nocreate = 1; } CellPair cellPair() const { return CellPair( data.Part.grid_x*MAX_NUMBER_OF_CELLS+data.Part.cell_x, data.Part.grid_y*MAX_NUMBER_OF_CELLS+data.Part.cell_y); } Cell& operator=(const Cell &cell) { this->data.All = cell.data.All; return *this; } bool operator==(const Cell &cell) const { return (data.All == cell.data.All); } bool operator!=(const Cell &cell) const { return !operator==(cell); } union { struct { unsigned grid_x : 6; unsigned grid_y : 6; unsigned cell_x : 4; unsigned cell_y : 4; unsigned nocreate : 1; unsigned reserved : 11; } Part; uint32 All; } data; template void Visit(const CellLock &, TypeContainerVisitor &visitor, Map &) const; }; template struct TRINITY_DLL_DECL CellLock { const Cell& i_cell; const CellPair &i_cellPair; CellLock(const Cell &c, const CellPair &p) : i_cell(c), i_cellPair(p) {} CellLock(const CellLock &cell) : i_cell(cell.i_cell), i_cellPair(cell.i_cellPair) {} const Cell* operator->(void) const { return &i_cell; } const Cell* operator->(void) { return &i_cell; } operator const Cell &(void) const { return i_cell; } CellLock& operator=(const CellLock &cell) { this->~CellLock(); new (this) CellLock(cell); return *this; } }; #endif