/*
* Copyright (C) 2008 Trinity
*
* Thanks to the original authors: MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "SharedDefines.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Guild.h"
#include "UpdateMask.h"
#include "Auth/md5.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "Group.h"
#include "Database/DatabaseImpl.h"
#include "PlayerDump.h"
#include "SocialMgr.h"
#include "Util.h"
#include "Language.h"
class LoginQueryHolder : public SqlQueryHolder
{
private:
uint32 m_accountId;
uint64 m_guid;
public:
LoginQueryHolder(uint32 accountId, uint64 guid)
: m_accountId(accountId), m_guid(guid) { }
uint64 GetGuid() const { return m_guid; }
uint32 GetAccountId() const { return m_accountId; }
bool Initialize();
};
bool LoginQueryHolder::Initialize()
{
SetSize(MAX_PLAYER_LOGIN_QUERY);
bool res = true;
// NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
// !!! NOTE: including unused `zone`,`online`
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,slot,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTUTORIALS, "SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u' AND realmid = '%u'", GetAccountId(), realmID);
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT button,action,type,misc FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" I64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid));
if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid));
// in other case still be dummy query
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
return res;
}
// don't call WorldSession directly
// it may get deleted before the query callbacks get executed
// instead pass an account id to this handler
class CharacterHandler
{
public:
void HandleCharEnumCallback(QueryResult * result, uint32 account)
{
WorldSession * session = sWorld.FindSession(account);
if(!session)
{
delete result;
return;
}
session->HandleCharEnum(result);
}
void HandlePlayerLoginCallback(QueryResult * /*dummy*/, SqlQueryHolder * holder)
{
if (!holder) return;
WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
if(!session)
{
delete holder;
return;
}
session->HandlePlayerLogin((LoginQueryHolder*)holder);
}
} chrHandler;
void WorldSession::HandleCharEnum(QueryResult * result)
{
// keys can be non cleared if player open realm list and close it by 'cancel'
loginDatabase.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId());
WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
uint8 num = 0;
data << num;
if( result )
{
Player *plr = new Player(this);
do
{
sLog.outDetail("Loading char guid %u from account %u.",(*result)[0].GetUInt32(),GetAccountId());
if(plr->MinimalLoadFromDB( result, (*result)[0].GetUInt32() ))
{
plr->BuildEnumData( result, &data );
++num;
}
}
while( result->NextRow() );
delete plr;
delete result;
}
data.put(0, num);
SendPacket( &data );
}
void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
{
/// get all the data necessary for loading all characters (along with their pets) on the account
CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
!sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
// ------- Query Without Declined Names --------
// 0 1 2 3 4 5 6 7 8
"SELECT characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, characters.at_login, "
// 9 10 11
"character_pet.entry, character_pet.modelid, character_pet.level "
"FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='0' "
"WHERE characters.account = '%u' ORDER BY characters.guid"
:
// --------- Query With Declined Names ---------
// 0 1 2 3 4 5 6 7 8
"SELECT characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, characters.at_login, "
// 9 10 11 12
"character_pet.entry, character_pet.modelid, character_pet.level, genitive "
"FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='0' "
"LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
"WHERE characters.account = '%u' ORDER BY characters.guid",
GetAccountId());
}
void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1+1+1+1+1);
std::string name;
uint8 race_,class_;
recv_data >> name;
// recheck with known string size
CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1+1+1+1+1+1+1+1+1);
recv_data >> race_;
recv_data >> class_;
WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases
if(GetSecurity() == SEC_PLAYER)
{
if(uint32 mask = sWorld.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED))
{
bool disabled = false;
uint32 team = Player::TeamForRace(race_);
switch(team)
{
case ALLIANCE: disabled = mask & (1<<0); break;
case HORDE: disabled = mask & (1<<1); break;
}
if(disabled)
{
data << (uint8)CHAR_CREATE_DISABLED;
SendPacket( &data );
return;
}
}
}
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_);
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_);
if( !classEntry || !raceEntry )
{
data << (uint8)CHAR_CREATE_FAILED;
SendPacket( &data );
sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_);
return;
}
// prevent character creating Expansion race without Expansion account
if (raceEntry->addon > Expansion())
{
data << (uint8)CHAR_CREATE_EXPANSION;
sLog.outError("Not Expansion 1 account:[%d] but tried to Create character with expansion 1 race (%u)",GetAccountId(),race_);
SendPacket( &data );
return;
}
// prevent character creating Expansion class without Expansion account
// TODO: use possible addon field in ChrClassesEntry in next dbc version
if (Expansion() < 2 && class_ == CLASS_DEATH_KNIGHT)
{
data << (uint8)CHAR_CREATE_EXPANSION;
sLog.outError("Not Expansion 2 account:[%d] but tried to Create character with expansion 2 class (%u)",GetAccountId(),class_);
SendPacket( &data );
return;
}
// prevent character creating with invalid name
if(!normalizePlayerName(name))
{
data << (uint8)CHAR_NAME_INVALID_CHARACTER;
SendPacket( &data );
sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId());
return;
}
// check name limitations
if(!ObjectMgr::IsValidName(name,true))
{
data << (uint8)CHAR_NAME_INVALID_CHARACTER;
SendPacket( &data );
return;
}
if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
{
data << (uint8)CHAR_NAME_RESERVED;
SendPacket( &data );
return;
}
if(objmgr.GetPlayerGUIDByName(name))
{
data << (uint8)CHAR_CREATE_NAME_IN_USE;
SendPacket( &data );
return;
}
QueryResult *resultacct = loginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
if ( resultacct )
{
Field *fields=resultacct->Fetch();
uint32 acctcharcount = fields[0].GetUInt32();
delete resultacct;
if (acctcharcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
{
data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
SendPacket( &data );
return;
}
}
QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
uint8 charcount = 0;
if ( result )
{
Field *fields=result->Fetch();
charcount = fields[0].GetUInt8();
delete result;
if (charcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_REALM))
{
data << (uint8)CHAR_CREATE_SERVER_LIMIT;
SendPacket( &data );
return;
}
}
bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS);
bool have_same_race = false;
if(!AllowTwoSideAccounts || skipCinematics == 1)
{
QueryResult *result2 = CharacterDatabase.PQuery("SELECT DISTINCT race FROM characters WHERE account = '%u' %s", GetAccountId(),skipCinematics == 1 ? "" : "LIMIT 1");
if(result2)
{
uint32 team_= Player::TeamForRace(race_);
Field* field = result2->Fetch();
uint8 race = field[0].GetUInt32();
// need to check team only for first character
// TODO: what to if account already has characters of both races?
if (!AllowTwoSideAccounts)
{
uint32 team=0;
if(race > 0)
team = Player::TeamForRace(race);
if(team != team_)
{
data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
SendPacket( &data );
delete result2;
return;
}
}
if (skipCinematics == 1)
{
// TODO: check if cinematic already shown? (already logged in?; cinematic field)
while (race_ != race && result2->NextRow())
{
field = result2->Fetch();
race = field[0].GetUInt32();
}
have_same_race = race_ == race;
}
delete result2;
}
}
// extract other data required for player creating
uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
recv_data >> gender >> skin >> face;
recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
Player * pNewChar = new Player(this);
if(!pNewChar->Create( objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId ))
{
// Player not create (race/class problem?)
delete pNewChar;
data << (uint8)CHAR_CREATE_ERROR;
SendPacket( &data );
return;
}
if(have_same_race && skipCinematics == 1 || skipCinematics == 2)
pNewChar->setCinematic(1); // not show intro
// Player created, save it now
pNewChar->SaveToDB();
charcount+=1;
loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
delete pNewChar; // created only to call SaveToDB()
data << (uint8)CHAR_CREATE_SUCCESS;
SendPacket( &data );
std::string IP_str = GetRemoteAddress().c_str();
sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
}
void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
uint64 guid;
recv_data >> guid;
// can't delete loaded character
if(objmgr.GetPlayer(guid))
return;
uint32 accountId = 0;
std::string name;
// is guild leader
if(objmgr.GetGuildByLeader(guid))
{
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
SendPacket( &data );
return;
}
// is arena team captain
if(objmgr.GetArenaTeamByCapitan(guid))
{
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
SendPacket( &data );
return;
}
QueryResult *result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
if(result)
{
Field *fields = result->Fetch();
accountId = fields[0].GetUInt32();
name = fields[1].GetCppString();
delete result;
}
// prevent deleting other players' characters using cheating tools
if(accountId != GetAccountId())
return;
std::string IP_str = GetRemoteAddress();
sLog.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
if(sLog.IsOutCharDump()) // optimize GetPlayerDump call
{
std::string dump = PlayerDumpWriter().GetDump(GUID_LOPART(guid));
sLog.outCharDump(dump.c_str(),GetAccountId(),GUID_LOPART(guid),name.c_str());
}
Player::DeleteFromDB(guid, GetAccountId());
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_SUCCESS;
SendPacket( &data );
}
void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
m_playerLoading = true;
uint64 playerGuid = 0;
DEBUG_LOG( "WORLD: Recvd Player Logon Message" );
recv_data >> playerGuid;
LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
if(!holder->Initialize())
{
delete holder; // delete all unprocessed queries
m_playerLoading = false;
return;
}
CharacterDatabase.DelayQueryHolder(&chrHandler, &CharacterHandler::HandlePlayerLoginCallback, holder);
}
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
{
uint64 playerGuid = holder->GetGuid();
Player* pCurrChar = new Player(this);
pCurrChar->GetMotionMaster()->Initialize();
// "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
{
KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
delete pCurrChar; // delete it manually
delete holder; // delete all unprocessed queries
m_playerLoading = false;
return;
}
SetPlayer(pCurrChar);
pCurrChar->SendDungeonDifficulty(false);
WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
data << pCurrChar->GetMapId();
data << pCurrChar->GetPositionX();
data << pCurrChar->GetPositionY();
data << pCurrChar->GetPositionZ();
data << pCurrChar->GetOrientation();
SendPacket(&data);
data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 );
for(int i = 0; i < 32; i++)
data << uint32(0);
SendPacket(&data);
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
data << uint8(2); // unknown value
data << uint8(0); // enable(1)/disable(0) voice chat interface in client
SendPacket(&data);
// Send MOTD
{
data.Initialize(SMSG_MOTD, 50); // new in 2.0.1
data << (uint32)0;
uint32 linecount=0;
std::string str_motd = sWorld.GetMotd();
std::string::size_type pos, nextpos;
pos = 0;
while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
{
if (nextpos != pos)
{
data << str_motd.substr(pos,nextpos-pos);
++linecount;
}
pos = nextpos+1;
}
if (posGetGuildId() != 0)
{
Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
if(guild)
{
data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
data << (uint8)GE_MOTD;
data << (uint8)1;
data << guild->GetMOTD();
SendPacket(&data);
DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );
data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size
data<<(uint8)GE_SIGNED_ON;
data<<(uint8)1;
data<GetName();
data<GetGUID();
guild->BroadcastPacket(&data);
DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );
// Increment online members of the guild
guild->IncOnlineMemberCount();
}
else
{
// remove wrong guild data
sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
pCurrChar->SetUInt32Value(PLAYER_GUILDID,0);
pCurrChar->SetUInt32ValueInDB(PLAYER_GUILDID,0,pCurrChar->GetGUID());
}
}
if(!pCurrChar->isAlive())
pCurrChar->SendCorpseReclaimDelay(true);
pCurrChar->SendInitialPacketsBeforeAddToMap();
//Show cinematic at the first time that player login
if( !pCurrChar->getCinematic() )
{
pCurrChar->setCinematic(1);
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace());
if(rEntry)
{
data.Initialize( SMSG_TRIGGER_CINEMATIC,4 );
data << uint32(rEntry->startmovie);
SendPacket( &data );
}
}
//QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);
if(resultGuild)
{
Field *fields = resultGuild->Fetch();
pCurrChar->SetInGuild(fields[0].GetUInt32());
pCurrChar->SetRank(fields[1].GetUInt32());
delete resultGuild;
}
else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
{
pCurrChar->SetInGuild(0);
pCurrChar->SetRank(0);
}
if (!MapManager::Instance().GetMap(pCurrChar->GetMapId(), pCurrChar)->Add(pCurrChar))
{
AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
if(at)
pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
else
pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
}
ObjectAccessor::Instance().AddObject(pCurrChar);
//sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
pCurrChar->GetSocial()->SendSocialList();
pCurrChar->SendInitialPacketsAfterAddToMap();
CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
pCurrChar->SetInGameTime( getMSTime() );
// announce group about member online (must be after add to player list to receive announce to self)
if(Group *group = pCurrChar->GetGroup())
{
//pCurrChar->groupInfo.group->SendInit(this); // useless
group->SendUpdate();
}
// friend status
sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), "", true);
// Place character in world (and load zone) before some object loading
pCurrChar->LoadCorpse();
// setting Ghost+speed if dead
//if ( pCurrChar->m_deathState == DEAD )
if (pCurrChar->m_deathState != ALIVE)
{
// not blizz like, we must correctly save and load player instead...
if(pCurrChar->getRace() == RACE_NIGHTELF)
pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
//pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326);
//pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584);
//pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238);
//pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514);
//pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535);
//pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825);
//if (pCurrChar->getRace() == RACE_NIGHTELF)
//{
// pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true);
// pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true);
//}
//else
//{
// pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true);
// pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true);
//}
pCurrChar->SetMovement(MOVE_WATER_WALK);
}
if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource())
{
sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() );
uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam());
uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath();
// search appropriate start path node
uint32 startNode = 0;
TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
float distPrev = MAP_SIZE*MAP_SIZE;
float distNext =
(nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+
(nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+
(nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ());
for(uint32 i = 1; i < nodeList.size(); ++i)
{
TaxiPathNode const& node = nodeList[i];
TaxiPathNode const& prevNode = nodeList[i-1];
// skip nodes at another map
if(node.mapid != pCurrChar->GetMapId())
continue;
distPrev = distNext;
distNext =
(node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+
(node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+
(node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ());
float distNodes =
(node.x-prevNode.x)*(node.x-prevNode.x)+
(node.y-prevNode.y)*(node.y-prevNode.y)+
(node.z-prevNode.z)*(node.z-prevNode.z);
if(distNext + distPrev < distNodes)
{
startNode = i;
break;
}
}
SendDoFlight( MountId, path, startNode );
}
// Load pet if any and player is alive and not in taxi flight
if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0)
pCurrChar->LoadPet();
// Set FFA PvP for non GM in non-rest mode
if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
pCurrChar->SetContestedPvP();
// Apply at_login requests
if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
{
pCurrChar->resetSpells();
SendNotification(LANG_RESET_SPELLS);
}
if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
{
pCurrChar->resetTalents(true);
SendNotification(LANG_RESET_TALENTS);
}
// show time before shutdown if shutdown planned.
if(sWorld.IsShutdowning())
sWorld.ShutdownMsg(true,pCurrChar);
if(sWorld.getConfig(CONFIG_START_ALL_TAXI))
pCurrChar->SetTaxiCheater(true);
if(pCurrChar->isGameMaster())
SendNotification(LANG_GM_ON);
std::string IP_str = GetRemoteAddress();
sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUID());
m_playerLoading = false;
delete holder;
}
void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4+1);
DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" );
uint32 repListID;
uint8 flag;
recv_data >> repListID;
recv_data >> flag;
FactionStateList::iterator itr = GetPlayer()->m_factions.find(repListID);
if (itr == GetPlayer()->m_factions.end())
return;
// always invisible or hidden faction can't change war state
if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) )
return;
GetPlayer()->SetFactionAtWar(&itr->second,flag);
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
{
//CHECK_PACKET_SIZE(recv_data,4+4);
//sLog.outDebug("WORLD SESSION: HandleSetFactionCheat");
/*
uint32 FactionID;
uint32 Standing;
recv_data >> FactionID;
recv_data >> Standing;
std::list::iterator itr;
for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
{
if(itr->ReputationListID == FactionID)
{
itr->Standing += Standing;
itr->Flags = (itr->Flags | 1);
break;
}
}
*/
GetPlayer()->UpdateReputation();
}
void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" );
WorldPacket data(SMSG_MEETINGSTONE_SETQUEUE, 5);
data << uint32(0) << uint8(6);
SendPacket(&data);
}
void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4);
uint32 iFlag;
recv_data >> iFlag;
uint32 wInt = (iFlag / 32);
if (wInt >= 8)
{
//sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID());
return;
}
uint32 rInt = (iFlag % 32);
uint32 tutflag = GetPlayer()->GetTutorialInt( wInt );
tutflag |= (1 << rInt);
GetPlayer()->SetTutorialInt( wInt, tutflag );
//sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
}
void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ )
{
for ( uint32 iI = 0; iI < 8; iI++)
GetPlayer()->SetTutorialInt( iI, 0xFFFFFFFF );
}
void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
{
for ( uint32 iI = 0; iI < 8; iI++)
GetPlayer()->SetTutorialInt( iI, 0x00000000 );
}
void WorldSession::HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data)
{
CHECK_PACKET_SIZE(recv_data,4);
DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION");
uint32 fact;
recv_data >> fact;
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
}
void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data)
{
CHECK_PACKET_SIZE(recv_data,4+1);
DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE");
uint32 replistid;
uint8 inactive;
recv_data >> replistid >> inactive;
FactionStateList::iterator itr = _player->m_factions.find(replistid);
if (itr == _player->m_factions.end())
return;
_player->SetFactionInactive(&itr->second, inactive);
}
void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG("CMSG_TOGGLE_HELM for %s", _player->GetName());
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
}
void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG("CMSG_TOGGLE_CLOAK for %s", _player->GetName());
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
}
void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,8+1);
uint64 guid;
std::string newname;
std::string oldname;
CHECK_PACKET_SIZE(recv_data, 8+1);
recv_data >> guid;
recv_data >> newname;
QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
if (result)
{
uint32 at_loginFlags;
Field *fields = result->Fetch();
at_loginFlags = fields[0].GetUInt32();
delete result;
if (!(at_loginFlags & AT_LOGIN_RENAME))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_CREATE_ERROR;
SendPacket( &data );
return;
}
}
else
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_CREATE_ERROR;
SendPacket( &data );
return;
}
if(!objmgr.GetPlayerNameByGUID(guid, oldname)) // character not exist, because we have no name for this guid
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_LOGIN_NO_CHARACTER;
SendPacket( &data );
return;
}
// prevent character rename to invalid name
if(!normalizePlayerName(newname))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_NAME_NO_NAME;
SendPacket( &data );
return;
}
if(!ObjectMgr::IsValidName(newname,true))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_NAME_INVALID_CHARACTER;
SendPacket( &data );
return;
}
// check name limitations
if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_NAME_RESERVED;
SendPacket( &data );
return;
}
if(objmgr.GetPlayerGUIDByName(newname)) // character with this name already exist
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_CREATE_ERROR;
SendPacket( &data );
return;
}
if(newname == oldname) // checked by client
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_NAME_FAILURE;
SendPacket( &data );
return;
}
// we have to check character at_login_flag & AT_LOGIN_RENAME also (fake packets hehe)
CharacterDatabase.escape_string(newname);
CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME),GUID_LOPART(guid));
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
std::string IP_str = GetRemoteAddress();
sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",GetAccountId(),IP_str.c_str(),oldname.c_str(),GUID_LOPART(guid),newname.c_str());
WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1));
data << (uint8)RESPONSE_SUCCESS;
data << guid;
data << newname;
SendPacket(&data);
}
void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)
{
uint64 guid;
CHECK_PACKET_SIZE(recv_data, 8+6);
recv_data >> guid;
// not accept declined names for unsupported languages
std::string name;
if(!objmgr.GetPlayerNameByGUID(guid,name))
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
data << (uint32)1;
data << guid;
SendPacket(&data);
return;
}
std::wstring wname;
if(!Utf8toWStr(name,wname))
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
data << (uint32)1;
data << guid;
SendPacket(&data);
return;
}
if(!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
data << (uint32)1;
data << guid;
SendPacket(&data);
return;
}
std::string name2;
DeclinedName declinedname;
recv_data >> name2;
if(name2!=name) // character have different name
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
data << (uint32)1;
data << guid;
SendPacket(&data);
return;
}
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recv_data >> declinedname.name[i];
if(!normalizePlayerName(declinedname.name[i]))
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
data << (uint32)1;
data << guid;
SendPacket(&data);
return;
}
}
if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
data << (uint32)1;
data << guid;
SendPacket(&data);
return;
}
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.escape_string(declinedname.name[i]);
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid));
CharacterDatabase.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')",
GUID_LOPART(guid), declinedname.name[0].c_str(),declinedname.name[1].c_str(),declinedname.name[2].c_str(),declinedname.name[3].c_str(),declinedname.name[4].c_str());
CharacterDatabase.CommitTransaction();
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
data << (uint32)0; // OK
data << guid;
SendPacket(&data);
}