[2] | 1 | /* |
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[44] | 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 3 | * |
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[44] | 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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[2] | 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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| 21 | #include "Common.h" |
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| 22 | #include "Log.h" |
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| 23 | #include "WorldPacket.h" |
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| 24 | #include "WorldSession.h" |
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| 25 | #include "World.h" |
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| 26 | #include "ObjectAccessor.h" |
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| 27 | #include "CreatureAI.h" |
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| 28 | #include "ObjectDefines.h" |
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| 29 | |
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| 30 | void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data ) |
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| 31 | { |
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| 32 | CHECK_PACKET_SIZE(recv_data,8); |
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| 33 | |
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| 34 | uint64 guid; |
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| 35 | recv_data >> guid; |
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| 36 | |
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| 37 | DEBUG_LOG( "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid) ); |
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| 38 | |
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| 39 | Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid); |
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| 40 | |
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| 41 | if(!pEnemy) |
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| 42 | { |
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| 43 | if(!IS_UNIT_GUID(guid)) |
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| 44 | sLog.outError("WORLD: Object %u (TypeID: %u) isn't player, pet or creature",GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid))); |
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| 45 | else |
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| 46 | sLog.outError( "WORLD: Enemy %s %u not found",GetLogNameForGuid(guid),GUID_LOPART(guid)); |
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| 47 | |
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| 48 | // stop attack state at client |
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| 49 | SendAttackStop(NULL); |
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| 50 | return; |
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| 51 | } |
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| 52 | |
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| 53 | if(_player->IsFriendlyTo(pEnemy) || pEnemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)) |
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| 54 | { |
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| 55 | sLog.outError( "WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid)); |
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| 56 | |
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| 57 | // stop attack state at client |
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| 58 | SendAttackStop(pEnemy); |
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| 59 | return; |
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| 60 | } |
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| 61 | |
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| 62 | if(!pEnemy->isAlive()) |
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| 63 | { |
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| 64 | // client can generate swing to known dead target if autoswitch between autoshot and autohit is enabled in client options |
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| 65 | // stop attack state at client |
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| 66 | SendAttackStop(pEnemy); |
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| 67 | return; |
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| 68 | } |
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| 69 | |
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| 70 | _player->Attack(pEnemy,true); |
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| 71 | } |
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| 72 | |
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| 73 | void WorldSession::HandleAttackStopOpcode( WorldPacket & /*recv_data*/ ) |
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| 74 | { |
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| 75 | GetPlayer()->AttackStop(); |
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| 76 | } |
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| 77 | |
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| 78 | void WorldSession::HandleSetSheathedOpcode( WorldPacket & recv_data ) |
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| 79 | { |
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| 80 | CHECK_PACKET_SIZE(recv_data,4); |
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| 81 | |
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| 82 | uint32 sheathed; |
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| 83 | recv_data >> sheathed; |
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| 84 | |
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| 85 | //sLog.outDebug( "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed ); |
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| 86 | |
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| 87 | GetPlayer()->SetSheath(sheathed); |
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| 88 | } |
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| 89 | |
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| 90 | void WorldSession::SendAttackStop(Unit const* enemy) |
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| 91 | { |
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| 92 | WorldPacket data( SMSG_ATTACKSTOP, (4+20) ); // we guess size |
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| 93 | data.append(GetPlayer()->GetPackGUID()); |
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| 94 | data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid |
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| 95 | data << uint32(0); // unk, can be 1 also |
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| 96 | SendPacket(&data); |
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| 97 | } |
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