/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Corpse.h" #include "Player.h" #include "UpdateMask.h" #include "MapManager.h" #include "ObjectAccessor.h" #include "Database/DatabaseEnv.h" #include "Opcodes.h" #include "WorldSession.h" #include "WorldPacket.h" #include "GossipDef.h" #include "World.h" Corpse::Corpse(CorpseType type) : WorldObject() { m_objectType |= TYPEMASK_CORPSE; m_objectTypeId = TYPEID_CORPSE; // 2.3.2 - 0x58 m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION); m_valuesCount = CORPSE_END; m_type = type; m_time = time(NULL); lootForBody = false; } Corpse::~Corpse() { } void Corpse::AddToWorld() { ///- Register the corpse for guid lookup if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); Object::AddToWorld(); } void Corpse::RemoveFromWorld() { ///- Remove the corpse from the accessor if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); Object::RemoveFromWorld(); } bool Corpse::Create( uint32 guidlow ) { Object::_Create(guidlow, 0, HIGHGUID_CORPSE); return true; } bool Corpse::Create( uint32 guidlow, Player *owner, uint32 mapid, float x, float y, float z, float ang ) { SetInstanceId(owner->GetInstanceId()); WorldObject::_Create(guidlow, HIGHGUID_CORPSE, mapid); Relocate(x,y,z,ang); if(!IsPositionValid()) { sLog.outError("ERROR: Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow,owner->GetName(),x,y); return false; } SetFloatValue( OBJECT_FIELD_SCALE_X, 1 ); SetFloatValue( CORPSE_FIELD_POS_X, x ); SetFloatValue( CORPSE_FIELD_POS_Y, y ); SetFloatValue( CORPSE_FIELD_POS_Z, z ); SetFloatValue( CORPSE_FIELD_FACING, ang ); SetUInt64Value( CORPSE_FIELD_OWNER, owner->GetGUID() ); m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY()); return true; } void Corpse::SaveToDB() { // prevent DB data inconsistance problems and duplicates CharacterDatabase.BeginTransaction(); DeleteFromDB(); std::ostringstream ss; ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance) VALUES (" << GetGUIDLow() << ", " << GUID_LOPART(GetOwnerGUID()) << ", " << GetPositionX() << ", " << GetPositionY() << ", " << GetPositionZ() << ", " << GetOrientation() << ", " << GetZoneId() << ", " << GetMapId() << ", '"; for(uint16 i = 0; i < m_valuesCount; i++ ) ss << GetUInt32Value(i) << " "; ss << "'," << uint64(m_time) <<", " << uint32(GetType()) << ", " << int(GetInstanceId()) << ")"; CharacterDatabase.Execute( ss.str().c_str() ); CharacterDatabase.CommitTransaction(); } void Corpse::DeleteBonesFromWorld() { assert(GetType()==CORPSE_BONES); Corpse* corpse = ObjectAccessor::GetCorpse(*this, GetGUID()); if (!corpse) { sLog.outError("Bones %u not found in world.", GetGUIDLow()); return; } AddObjectToRemoveList(); } void Corpse::DeleteFromDB() { if(GetType() == CORPSE_BONES) // only specific bones CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%d'", GetGUIDLow()); else // all corpses (not bones) CharacterDatabase.PExecute("DELETE FROM corpse WHERE player = '%d' AND corpse_type <> '0'", GUID_LOPART(GetOwnerGUID())); } bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId) { bool external = (result != NULL); if (!external) // 0 1 2 3 4 5 6 7 8 result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance FROM corpse WHERE guid = '%u'",guid); if( ! result ) { sLog.outError("ERROR: Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid); return false; } Field *fields = result->Fetch(); if(!LoadFromDB(guid,fields)) { if (!external) delete result; return false; } if (!external) delete result; return true; } bool Corpse::LoadFromDB(uint32 guid, Field *fields) { // 0 1 2 3 4 5 6 7 8 //result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance FROM corpse WHERE guid = '%u'",guid); float positionX = fields[0].GetFloat(); float positionY = fields[1].GetFloat(); float positionZ = fields[2].GetFloat(); float ort = fields[3].GetFloat(); uint32 mapid = fields[4].GetUInt32(); if(!LoadValues( fields[5].GetString() )) { sLog.outError("ERROR: Corpse #%d have broken data in `data` field. Can't be loaded.",guid); return false; } m_time = time_t(fields[6].GetUInt64()); m_type = CorpseType(fields[7].GetUInt32()); if(m_type >= MAX_CORPSE_TYPE) { sLog.outError("ERROR: Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID())); return false; } uint32 instanceid = fields[8].GetUInt32(); // overwrite possible wrong/corrupted guid SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_CORPSE)); // place SetInstanceId(instanceid); SetMapId(mapid); Relocate(positionX,positionY,positionZ,ort); if(!IsPositionValid()) { sLog.outError("ERROR: Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(),GUID_LOPART(GetOwnerGUID()),GetPositionX(),GetPositionY()); return false; } m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY()); return true; } bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const { return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)); }