[2] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #ifndef MANGOS_CREATUREAI_H |
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| 20 | #define MANGOS_CREATUREAI_H |
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| 21 | |
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| 22 | #include "Common.h" |
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| 23 | #include "Platform/Define.h" |
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| 24 | #include "Policies/Singleton.h" |
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| 25 | #include "Dynamic/ObjectRegistry.h" |
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| 26 | #include "Dynamic/FactoryHolder.h" |
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| 27 | |
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| 28 | class Unit; |
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| 29 | class Creature; |
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| 30 | struct SpellEntry; |
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| 31 | |
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| 32 | #define TIME_INTERVAL_LOOK 5000 |
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| 33 | #define VISIBILITY_RANGE 10000 |
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| 34 | |
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[13] | 35 | //Spell targets used by SelectSpell |
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| 36 | enum SelectTarget |
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| 37 | { |
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| 38 | SELECT_TARGET_DONTCARE = 0, //All target types allowed |
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| 39 | |
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| 40 | SELECT_TARGET_SELF, //Only Self casting |
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| 41 | |
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| 42 | SELECT_TARGET_SINGLE_ENEMY, //Only Single Enemy |
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| 43 | SELECT_TARGET_AOE_ENEMY, //Only AoE Enemy |
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| 44 | SELECT_TARGET_ANY_ENEMY, //AoE or Single Enemy |
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| 45 | |
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| 46 | SELECT_TARGET_SINGLE_FRIEND, //Only Single Friend |
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| 47 | SELECT_TARGET_AOE_FRIEND, //Only AoE Friend |
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| 48 | SELECT_TARGET_ANY_FRIEND, //AoE or Single Friend |
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| 49 | }; |
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| 50 | |
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| 51 | //Spell Effects used by SelectSpell |
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| 52 | enum SelectEffect |
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| 53 | { |
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| 54 | SELECT_EFFECT_DONTCARE = 0, //All spell effects allowed |
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| 55 | SELECT_EFFECT_DAMAGE, //Spell does damage |
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| 56 | SELECT_EFFECT_HEALING, //Spell does healing |
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| 57 | SELECT_EFFECT_AURA, //Spell applies an aura |
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| 58 | }; |
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| 59 | |
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| 60 | //Selection method used by SelectTarget |
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| 61 | enum SelectAggroTarget |
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| 62 | { |
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| 63 | SELECT_TARGET_RANDOM = 0, //Just selects a random target |
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| 64 | SELECT_TARGET_TOPAGGRO, //Selects targes from top aggro to bottom |
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| 65 | SELECT_TARGET_BOTTOMAGGRO, //Selects targets from bottom aggro to top |
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| 66 | }; |
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| 67 | |
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[2] | 68 | class MANGOS_DLL_SPEC CreatureAI |
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| 69 | { |
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| 70 | public: |
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| 71 | |
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| 72 | virtual ~CreatureAI(); |
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| 73 | |
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| 74 | // Called if IsVisible(Unit *who) is true at each *who move |
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| 75 | virtual void MoveInLineOfSight(Unit *) = 0; |
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| 76 | |
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| 77 | // Called at each attack of m_creature by any victim |
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| 78 | virtual void AttackStart(Unit *) = 0; |
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| 79 | |
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| 80 | // Called at stopping attack by any attacker |
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| 81 | virtual void EnterEvadeMode() = 0; |
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| 82 | |
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| 83 | // Called at any heal cast/item used (call non implemented) |
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| 84 | virtual void HealBy(Unit * /*healer*/, uint32 /*amount_healed*/) {} |
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| 85 | |
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| 86 | // Called at any Damage to any victim (before damage apply) |
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| 87 | virtual void DamageDeal(Unit * /*done_to*/, uint32 & /*damage*/) {} |
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| 88 | |
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| 89 | // Called at any Damage from any attacker (before damage apply) |
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| 90 | virtual void DamageTaken(Unit *done_by, uint32 & /*damage*/) { AttackedBy(done_by); } |
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| 91 | |
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| 92 | // Is unit visible for MoveInLineOfSight |
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| 93 | virtual bool IsVisible(Unit *) const = 0; |
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| 94 | |
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| 95 | // Called at World update tick |
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| 96 | virtual void UpdateAI(const uint32 diff ) = 0; |
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| 97 | |
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| 98 | // Called when the creature is killed |
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| 99 | virtual void JustDied(Unit *) {} |
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| 100 | |
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| 101 | // Called when the creature kills a unit |
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| 102 | virtual void KilledUnit(Unit *) {} |
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| 103 | |
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| 104 | // Called when the creature summon successfully other creature |
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| 105 | virtual void JustSummoned(Creature* ) {} |
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| 106 | |
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| 107 | virtual void SummonedCreatureDespawn(Creature* /*unit*/) {} |
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| 108 | |
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| 109 | // Called when hit by a spell |
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| 110 | virtual void SpellHit(Unit*, const SpellEntry*) {} |
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| 111 | |
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| 112 | // Called when vitim entered water and creature can not enter water |
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| 113 | virtual bool canReachByRangeAttack(Unit*) { return false; } |
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| 114 | |
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| 115 | // Called when the creature is attacked |
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| 116 | virtual void AttackedBy(Unit * /*attacker*/) {} |
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| 117 | |
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| 118 | // Called when creature is spawned or respawned (for reseting variables) |
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| 119 | virtual void JustRespawned() {} |
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| 120 | |
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| 121 | // Called at waypoint reached or point movement finished |
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| 122 | virtual void MovementInform(uint32 /*MovementType*/, uint32 /*Data*/) {} |
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| 123 | }; |
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| 124 | |
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| 125 | struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature> |
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| 126 | { |
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| 127 | |
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| 128 | SelectableAI(const char *id) : FactoryHolder<CreatureAI>(id) {} |
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| 129 | }; |
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| 130 | |
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| 131 | template<class REAL_AI> |
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| 132 | struct CreatureAIFactory : public SelectableAI |
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| 133 | { |
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| 134 | CreatureAIFactory(const char *name) : SelectableAI(name) {} |
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| 135 | |
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| 136 | CreatureAI* Create(void *) const; |
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| 137 | |
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| 138 | int Permit(const Creature *c) const { return REAL_AI::Permissible(c); } |
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| 139 | }; |
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| 140 | |
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| 141 | enum Permitions |
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| 142 | { |
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| 143 | PERMIT_BASE_NO = -1, |
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| 144 | PERMIT_BASE_IDLE = 1, |
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| 145 | PERMIT_BASE_REACTIVE = 100, |
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| 146 | PERMIT_BASE_PROACTIVE = 200, |
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| 147 | PERMIT_BASE_FACTION_SPECIFIC = 400, |
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| 148 | PERMIT_BASE_SPECIAL = 800 |
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| 149 | }; |
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| 150 | |
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| 151 | typedef FactoryHolder<CreatureAI> CreatureAICreator; |
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| 152 | typedef FactoryHolder<CreatureAI>::FactoryHolderRegistry CreatureAIRegistry; |
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| 153 | typedef FactoryHolder<CreatureAI>::FactoryHolderRepository CreatureAIRepository; |
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| 154 | #endif |
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