[2] | 1 | /* |
---|
| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
| 3 | * |
---|
| 4 | * This program is free software; you can redistribute it and/or modify |
---|
| 5 | * it under the terms of the GNU General Public License as published by |
---|
| 6 | * the Free Software Foundation; either version 2 of the License, or |
---|
| 7 | * (at your option) any later version. |
---|
| 8 | * |
---|
| 9 | * This program is distributed in the hope that it will be useful, |
---|
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 12 | * GNU General Public License for more details. |
---|
| 13 | * |
---|
| 14 | * You should have received a copy of the GNU General Public License |
---|
| 15 | * along with this program; if not, write to the Free Software |
---|
| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
| 17 | */ |
---|
| 18 | |
---|
| 19 | #ifndef MANGOS_CREATUREAI_H |
---|
| 20 | #define MANGOS_CREATUREAI_H |
---|
| 21 | |
---|
| 22 | #include "Common.h" |
---|
| 23 | #include "Platform/Define.h" |
---|
| 24 | #include "Policies/Singleton.h" |
---|
| 25 | #include "Dynamic/ObjectRegistry.h" |
---|
| 26 | #include "Dynamic/FactoryHolder.h" |
---|
| 27 | |
---|
| 28 | class Unit; |
---|
| 29 | class Creature; |
---|
| 30 | struct SpellEntry; |
---|
| 31 | |
---|
| 32 | #define TIME_INTERVAL_LOOK 5000 |
---|
| 33 | #define VISIBILITY_RANGE 10000 |
---|
| 34 | |
---|
| 35 | class MANGOS_DLL_SPEC CreatureAI |
---|
| 36 | { |
---|
| 37 | public: |
---|
| 38 | |
---|
| 39 | virtual ~CreatureAI(); |
---|
| 40 | |
---|
| 41 | // Called if IsVisible(Unit *who) is true at each *who move |
---|
| 42 | virtual void MoveInLineOfSight(Unit *) = 0; |
---|
| 43 | |
---|
| 44 | // Called at each attack of m_creature by any victim |
---|
| 45 | virtual void AttackStart(Unit *) = 0; |
---|
| 46 | |
---|
| 47 | // Called at stopping attack by any attacker |
---|
| 48 | virtual void EnterEvadeMode() = 0; |
---|
| 49 | |
---|
| 50 | // Called at any heal cast/item used (call non implemented) |
---|
| 51 | virtual void HealBy(Unit * /*healer*/, uint32 /*amount_healed*/) {} |
---|
| 52 | |
---|
| 53 | // Called at any Damage to any victim (before damage apply) |
---|
| 54 | virtual void DamageDeal(Unit * /*done_to*/, uint32 & /*damage*/) {} |
---|
| 55 | |
---|
| 56 | // Called at any Damage from any attacker (before damage apply) |
---|
| 57 | virtual void DamageTaken(Unit *done_by, uint32 & /*damage*/) { AttackedBy(done_by); } |
---|
| 58 | |
---|
| 59 | // Is unit visible for MoveInLineOfSight |
---|
| 60 | virtual bool IsVisible(Unit *) const = 0; |
---|
| 61 | |
---|
| 62 | // Called at World update tick |
---|
| 63 | virtual void UpdateAI(const uint32 diff ) = 0; |
---|
| 64 | |
---|
| 65 | // Called when the creature is killed |
---|
| 66 | virtual void JustDied(Unit *) {} |
---|
| 67 | |
---|
| 68 | // Called when the creature kills a unit |
---|
| 69 | virtual void KilledUnit(Unit *) {} |
---|
| 70 | |
---|
| 71 | // Called when the creature summon successfully other creature |
---|
| 72 | virtual void JustSummoned(Creature* ) {} |
---|
| 73 | |
---|
| 74 | virtual void SummonedCreatureDespawn(Creature* /*unit*/) {} |
---|
| 75 | |
---|
| 76 | // Called when hit by a spell |
---|
| 77 | virtual void SpellHit(Unit*, const SpellEntry*) {} |
---|
| 78 | |
---|
| 79 | // Called when vitim entered water and creature can not enter water |
---|
| 80 | virtual bool canReachByRangeAttack(Unit*) { return false; } |
---|
| 81 | |
---|
| 82 | // Called when the creature is attacked |
---|
| 83 | virtual void AttackedBy(Unit * /*attacker*/) {} |
---|
| 84 | |
---|
| 85 | // Called when creature is spawned or respawned (for reseting variables) |
---|
| 86 | virtual void JustRespawned() {} |
---|
| 87 | |
---|
| 88 | // Called at waypoint reached or point movement finished |
---|
| 89 | virtual void MovementInform(uint32 /*MovementType*/, uint32 /*Data*/) {} |
---|
| 90 | }; |
---|
| 91 | |
---|
| 92 | struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature> |
---|
| 93 | { |
---|
| 94 | |
---|
| 95 | SelectableAI(const char *id) : FactoryHolder<CreatureAI>(id) {} |
---|
| 96 | }; |
---|
| 97 | |
---|
| 98 | template<class REAL_AI> |
---|
| 99 | struct CreatureAIFactory : public SelectableAI |
---|
| 100 | { |
---|
| 101 | CreatureAIFactory(const char *name) : SelectableAI(name) {} |
---|
| 102 | |
---|
| 103 | CreatureAI* Create(void *) const; |
---|
| 104 | |
---|
| 105 | int Permit(const Creature *c) const { return REAL_AI::Permissible(c); } |
---|
| 106 | }; |
---|
| 107 | |
---|
| 108 | enum Permitions |
---|
| 109 | { |
---|
| 110 | PERMIT_BASE_NO = -1, |
---|
| 111 | PERMIT_BASE_IDLE = 1, |
---|
| 112 | PERMIT_BASE_REACTIVE = 100, |
---|
| 113 | PERMIT_BASE_PROACTIVE = 200, |
---|
| 114 | PERMIT_BASE_FACTION_SPECIFIC = 400, |
---|
| 115 | PERMIT_BASE_SPECIAL = 800 |
---|
| 116 | }; |
---|
| 117 | |
---|
| 118 | typedef FactoryHolder<CreatureAI> CreatureAICreator; |
---|
| 119 | typedef FactoryHolder<CreatureAI>::FactoryHolderRegistry CreatureAIRegistry; |
---|
| 120 | typedef FactoryHolder<CreatureAI>::FactoryHolderRepository CreatureAIRepository; |
---|
| 121 | #endif |
---|