/* * Copyright (C) 2008 Trinity * * Thanks to the original authors: MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "CreatureAIRegistry.h" #include "NullCreatureAI.h" #include "ReactorAI.h" #include "AggressorAI.h" #include "GuardAI.h" #include "PetAI.h" #include "TotemAI.h" #include "OutdoorPvPObjectiveAI.h" #include "RandomMovementGenerator.h" #include "CreatureAIImpl.h" #include "MovementGeneratorImpl.h" #include "MapManager.h" #include "CreatureAIRegistry.h" #include "WaypointMovementGenerator.h" namespace AIRegistry { void Initialize() { (new CreatureAIFactory("NullAI"))->RegisterSelf(); (new CreatureAIFactory("AggressorAI"))->RegisterSelf(); (new CreatureAIFactory("ReactorAI"))->RegisterSelf(); (new CreatureAIFactory("GuardAI"))->RegisterSelf(); (new CreatureAIFactory("PetAI"))->RegisterSelf(); (new CreatureAIFactory("TotemAI"))->RegisterSelf(); (new CreatureAIFactory("OutdoorPvPObjectiveAI"))->RegisterSelf(); (new MovementGeneratorFactory >(RANDOM_MOTION_TYPE))->RegisterSelf(); (new MovementGeneratorFactory >(WAYPOINT_MOTION_TYPE))->RegisterSelf(); } }