/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "CreatureAIRegistry.h"
#include "NullCreatureAI.h"
#include "ReactorAI.h"
#include "AggressorAI.h"
#include "GuardAI.h"
#include "PetAI.h"
#include "TotemAI.h"
#include "OutdoorPvPObjectiveAI.h"
#include "RandomMovementGenerator.h"
#include "CreatureAIImpl.h"
#include "MovementGeneratorImpl.h"
#include "MapManager.h"
#include "CreatureAIRegistry.h"
#include "WaypointMovementGenerator.h"
namespace AIRegistry
{
void Initialize()
{
(new CreatureAIFactory("NullCreatureAI"))->RegisterSelf();
(new CreatureAIFactory("AggressorAI"))->RegisterSelf();
(new CreatureAIFactory("ReactorAI"))->RegisterSelf();
(new CreatureAIFactory("GuardAI"))->RegisterSelf();
(new CreatureAIFactory("PetAI"))->RegisterSelf();
(new CreatureAIFactory("TotemAI"))->RegisterSelf();
(new CreatureAIFactory("OutdoorPvPObjectiveAI"))->RegisterSelf();
(new MovementGeneratorFactory >(RANDOM_MOTION_TYPE))->RegisterSelf();
(new MovementGeneratorFactory >(WAYPOINT_MOTION_TYPE))->RegisterSelf();
}
}