/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_DESTINATION_HOLDER_H #define TRINITY_DESTINATION_HOLDER_H #include "Platform/Define.h" #include "Timer.h" class WorldObject; #define TRAVELLER_UPDATE_INTERVAL 300 template class TRINITY_DLL_DECL DestinationHolder { TimeTrackerSmall i_tracker; uint32 i_totalTravelTime; uint32 i_timeElapsed; bool i_destSet; float i_fromX, i_fromY, i_fromZ; float i_destX, i_destY, i_destZ; public: DestinationHolder() : i_tracker(TRAVELLER_UPDATE_INTERVAL), i_totalTravelTime(0), i_timeElapsed(0), i_destSet(false), i_fromX(0), i_fromY(0), i_fromZ(0), i_destX(0), i_destY(0), i_destZ(0) {} uint32 SetDestination(TRAVELLER &traveller, float dest_x, float dest_y, float dest_z, bool sendMove = true); void GetDestination(float &x, float &y, float &z) const { x = i_destX; y = i_destY; z = i_destZ; } bool UpdateExpired(void) const { return i_tracker.Passed(); } void ResetUpdate(uint32 t = TRAVELLER_UPDATE_INTERVAL) { i_tracker.Reset(t); } uint32 GetTotalTravelTime(void) const { return i_totalTravelTime; } void IncreaseTravelTime(uint32 increment) { i_totalTravelTime += increment; } bool HasDestination(void) const { return i_destSet; } float GetDestinationDiff(float x, float y, float z) const; bool HasArrived(void) const { return (i_totalTravelTime == 0 || i_timeElapsed >= i_totalTravelTime); } bool UpdateTraveller(TRAVELLER &traveller, uint32 diff, bool force_update=false, bool micro_movement=false); uint32 StartTravel(TRAVELLER &traveller, bool sendMove = true); void GetLocationNow(uint32 mapid, float &x, float &y, float &z, bool is3D = false) const; void GetLocationNowNoMicroMovement(float &x, float &y, float &z) const; // For use without micro movement float GetDistance2dFromDestSq(const WorldObject &obj) const; private: void _findOffSetPoint(float x1, float y1, float x2, float y2, float offset, float &x, float &y); }; #endif