/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "GameObject.h" #include "UpdateMask.h" #include "Opcodes.h" #include "WorldPacket.h" #include "WorldSession.h" #include "World.h" #include "ObjectAccessor.h" #include "Database/DatabaseEnv.h" #include "SpellAuras.h" #include "MapManager.h" #include "GridNotifiers.h" #include "CellImpl.h" #include "GridNotifiersImpl.h" DynamicObject::DynamicObject() : WorldObject() { m_objectType |= TYPEMASK_DYNAMICOBJECT; m_objectTypeId = TYPEID_DYNAMICOBJECT; // 2.3.2 - 0x58 m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION); m_valuesCount = DYNAMICOBJECT_END; } void DynamicObject::AddToWorld() { ///- Register the dynamicObject for guid lookup if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); WorldObject::AddToWorld(); } void DynamicObject::RemoveFromWorld() { ///- Remove the dynamicObject from the accessor if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); WorldObject::RemoveFromWorld(); } bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius ) { SetInstanceId(caster->GetInstanceId()); WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId()); Relocate(x,y,z,0); if(!IsPositionValid()) { sLog.outError("ERROR: DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effIndex,GetPositionX(),GetPositionY()); return false; } SetUInt32Value( OBJECT_FIELD_ENTRY, spellId ); SetFloatValue( OBJECT_FIELD_SCALE_X, 1 ); SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() ); SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 ); SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId ); SetFloatValue( DYNAMICOBJECT_RADIUS, radius); SetFloatValue( DYNAMICOBJECT_POS_X, x ); SetFloatValue( DYNAMICOBJECT_POS_Y, y ); SetFloatValue( DYNAMICOBJECT_POS_Z, z ); SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0 m_aliveDuration = duration; m_radius = radius; m_effIndex = effIndex; m_spellId = spellId; m_casterGuid = caster->GetGUID(); return true; } Unit* DynamicObject::GetCaster() const { // can be not found in some cases return ObjectAccessor::GetUnit(*this,m_casterGuid); } void DynamicObject::Update(uint32 p_time) { // caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor Unit* caster = GetCaster(); if(!caster) { Delete(); return; } bool deleteThis = false; if(m_aliveDuration > int32(p_time)) m_aliveDuration -= p_time; else deleteThis = true; // TODO: make a timer and update this in larger intervals CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); Trinity::DynamicObjectUpdater notifier(*this,caster); TypeContainerVisitor world_object_notifier(notifier); TypeContainerVisitor grid_object_notifier(notifier); CellLock cell_lock(cell, p); cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(GetMapId(), this)); cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(GetMapId(), this)); if(deleteThis) { caster->RemoveDynObjectWithGUID(GetGUID()); Delete(); } } void DynamicObject::Delete() { SendObjectDeSpawnAnim(GetGUID()); AddObjectToRemoveList(); } void DynamicObject::Delay(int32 delaytime) { m_aliveDuration -= delaytime; for(AffectedSet::iterator iunit= m_affected.begin();iunit != m_affected.end();++iunit) if (*iunit) (*iunit)->DelayAura(m_spellId, m_effIndex, delaytime); } bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const { return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)); }