/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "GameObject.h"
#include "UpdateMask.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectAccessor.h"
#include "Database/DatabaseEnv.h"
#include "SpellAuras.h"
#include "MapManager.h"
#include "GridNotifiers.h"
#include "CellImpl.h"
#include "GridNotifiersImpl.h"
DynamicObject::DynamicObject() : WorldObject()
{
m_objectType |= TYPEMASK_DYNAMICOBJECT;
m_objectTypeId = TYPEID_DYNAMICOBJECT;
// 2.3.2 - 0x58
m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION);
m_valuesCount = DYNAMICOBJECT_END;
}
void DynamicObject::AddToWorld()
{
///- Register the dynamicObject for guid lookup
if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
WorldObject::AddToWorld();
}
void DynamicObject::RemoveFromWorld()
{
///- Remove the dynamicObject from the accessor
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
WorldObject::RemoveFromWorld();
}
bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius )
{
SetInstanceId(caster->GetInstanceId());
WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId());
Relocate(x,y,z,0);
if(!IsPositionValid())
{
sLog.outError("ERROR: DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effIndex,GetPositionX(),GetPositionY());
return false;
}
SetUInt32Value( OBJECT_FIELD_ENTRY, spellId );
SetFloatValue( OBJECT_FIELD_SCALE_X, 1 );
SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
SetFloatValue( DYNAMICOBJECT_POS_X, x );
SetFloatValue( DYNAMICOBJECT_POS_Y, y );
SetFloatValue( DYNAMICOBJECT_POS_Z, z );
SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0
m_aliveDuration = duration;
m_radius = radius;
m_effIndex = effIndex;
m_spellId = spellId;
m_casterGuid = caster->GetGUID();
return true;
}
Unit* DynamicObject::GetCaster() const
{
// can be not found in some cases
return ObjectAccessor::GetUnit(*this,m_casterGuid);
}
void DynamicObject::Update(uint32 p_time)
{
// caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor
Unit* caster = GetCaster();
if(!caster)
{
Delete();
return;
}
bool deleteThis = false;
if(m_aliveDuration > int32(p_time))
m_aliveDuration -= p_time;
else
deleteThis = true;
// TODO: make a timer and update this in larger intervals
CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
Trinity::DynamicObjectUpdater notifier(*this,caster);
TypeContainerVisitor world_object_notifier(notifier);
TypeContainerVisitor grid_object_notifier(notifier);
CellLock cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(GetMapId(), this));
cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(GetMapId(), this));
if(deleteThis)
{
caster->RemoveDynObjectWithGUID(GetGUID());
Delete();
}
}
void DynamicObject::Delete()
{
SendObjectDeSpawnAnim(GetGUID());
AddObjectToRemoveList();
}
void DynamicObject::Delay(int32 delaytime)
{
m_aliveDuration -= delaytime;
for(AffectedSet::iterator iunit= m_affected.begin();iunit != m_affected.end();++iunit)
if (*iunit)
(*iunit)->DelayAura(m_spellId, m_effIndex, delaytime);
}
bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f));
}