/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITYCORE_DYNAMICOBJECT_H #define TRINITYCORE_DYNAMICOBJECT_H #include "Object.h" class Unit; struct SpellEntry; class DynamicObject : public WorldObject { public: typedef std::set AffectedSet; explicit DynamicObject(); void AddToWorld(); void RemoveFromWorld(); bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius); void Update(uint32 p_time); void Delete(); uint32 GetSpellId() const { return m_spellId; } uint32 GetEffIndex() const { return m_effIndex; } uint32 GetDuration() const { return m_aliveDuration; } uint64 GetCasterGUID() const { return m_casterGuid; } Unit* GetCaster() const; float GetRadius() const { return m_radius; } bool IsAffecting(Unit *unit) const { return m_affected.find(unit) != m_affected.end(); } void AddAffected(Unit *unit) { m_affected.insert(unit); } void RemoveAffected(Unit *unit) { m_affected.erase(unit); } void Delay(int32 delaytime); bool isVisibleForInState(Player const* u, bool inVisibleList) const; void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); } void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); } void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); } void Whisper(const char* text, uint64 receiver) { MonsterWhisper(text,receiver); } void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); } GridReference &GetGridRef() { return m_gridRef; } protected: uint64 m_casterGuid; uint32 m_spellId; uint32 m_effIndex; int32 m_aliveDuration; time_t m_nextThinkTime; float m_radius; AffectedSet m_affected; private: GridReference m_gridRef; }; #endif