/*
* Copyright (C) 2008 Trinity
*
* Thanks to the original authors: MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_DYNAMICOBJECT_H
#define TRINITYCORE_DYNAMICOBJECT_H
#include "Object.h"
class Unit;
struct SpellEntry;
class DynamicObject : public WorldObject
{
public:
typedef std::set AffectedSet;
explicit DynamicObject();
void AddToWorld();
void RemoveFromWorld();
bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius);
void Update(uint32 p_time);
void Delete();
uint32 GetSpellId() const { return m_spellId; }
uint32 GetEffIndex() const { return m_effIndex; }
uint32 GetDuration() const { return m_aliveDuration; }
uint64 GetCasterGUID() const { return m_casterGuid; }
Unit* GetCaster() const;
float GetRadius() const { return m_radius; }
bool IsAffecting(Unit *unit) const { return m_affected.find(unit) != m_affected.end(); }
void AddAffected(Unit *unit) { m_affected.insert(unit); }
void RemoveAffected(Unit *unit) { m_affected.erase(unit); }
void Delay(int32 delaytime);
bool isVisibleForInState(Player const* u, bool inVisibleList) const;
void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); }
void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); }
void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); }
void Whisper(const char* text, uint64 receiver) { MonsterWhisper(text,receiver); }
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
GridReference &GetGridRef() { return m_gridRef; }
protected:
uint64 m_casterGuid;
uint32 m_spellId;
uint32 m_effIndex;
int32 m_aliveDuration;
time_t m_nextThinkTime;
float m_radius;
AffectedSet m_affected;
private:
GridReference m_gridRef;
};
#endif