/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_FORMULAS_H #define TRINITY_FORMULAS_H #include "World.h" namespace Trinity { namespace Honor { inline uint32 hk_honor_at_level(uint32 level, uint32 count=1) { return (uint32)ceil(count*(-0.53177f + 0.59357f * exp((level +23.54042f) / 26.07859f ))); } } namespace XP { typedef enum XPColorChar { RED, ORANGE, YELLOW, GREEN, GRAY }; inline uint32 GetGrayLevel(uint32 pl_level) { if( pl_level <= 5 ) return 0; else if( pl_level <= 39 ) return pl_level - 5 - pl_level/10; else if( pl_level <= 59 ) return pl_level - 1 - pl_level/5; else return pl_level - 9; } inline XPColorChar GetColorCode(uint32 pl_level, uint32 mob_level) { if( mob_level >= pl_level + 5 ) return RED; else if( mob_level >= pl_level + 3 ) return ORANGE; else if( mob_level >= pl_level - 2 ) return YELLOW; else if( mob_level > GetGrayLevel(pl_level) ) return GREEN; else return GRAY; } inline uint32 GetZeroDifference(uint32 pl_level) { if( pl_level < 8 ) return 5; if( pl_level < 10 ) return 6; if( pl_level < 12 ) return 7; if( pl_level < 16 ) return 8; if( pl_level < 20 ) return 9; if( pl_level < 30 ) return 11; if( pl_level < 40 ) return 12; if( pl_level < 45 ) return 13; if( pl_level < 50 ) return 14; if( pl_level < 55 ) return 15; if( pl_level < 60 ) return 16; return 17; } inline uint32 BaseGain(uint32 pl_level, uint32 mob_level, ContentLevels content) { //TODO: need modifier for CONTENT_71_80 different from CONTENT_61_70? const uint32 nBaseExp = content == CONTENT_1_60 ? 45 : 235; if( mob_level >= pl_level ) { uint32 nLevelDiff = mob_level - pl_level; if (nLevelDiff > 4) nLevelDiff = 4; return ((pl_level*5 + nBaseExp) * (20 + nLevelDiff)/10 + 1)/2; } else { uint32 gray_level = GetGrayLevel(pl_level); if( mob_level > gray_level ) { uint32 ZD = GetZeroDifference(pl_level); return (pl_level*5 + nBaseExp) * (ZD + mob_level - pl_level)/ZD; } return 0; } } inline uint32 Gain(Player *pl, Unit *u) { if(u->GetTypeId()==TYPEID_UNIT && ( ((Creature*)u)->isTotem() || ((Creature*)u)->isPet() || (((Creature*)u)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) )) return 0; uint32 xp_gain= BaseGain(pl->getLevel(), u->getLevel(), GetContentLevelsForMapAndZone(pl->GetMapId(),pl->GetZoneId())); if( xp_gain == 0 ) return 0; if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->isElite()) xp_gain *= 2; return (uint32)(xp_gain*sWorld.getRate(RATE_XP_KILL)); } inline uint32 xp_Diff(uint32 lvl) { if( lvl < 29 ) return 0; if( lvl == 29 ) return 1; if( lvl == 30 ) return 3; if( lvl == 31 ) return 6; else return (5*(lvl-30)); } inline uint32 mxp(uint32 lvl) { if (lvl < 60) { return (45 + (5*lvl)); } else { return (235 + (5*lvl)); } } inline uint32 xp_to_level(uint32 lvl) { uint32 xp = 0; if (lvl < 60) { xp = (8*lvl + xp_Diff(lvl)) * mxp(lvl); } else if (lvl == 60) { xp = (155 + mxp(lvl) * (1344 - 70 - ((69 - lvl) * (7 + (69 - lvl) * 8 - 1)/2))); } else if (lvl < 70) { xp = (155 + mxp(lvl) * (1344 - ((69-lvl) * (7 + (69 - lvl) * 8 - 1)/2))); }else { // level higher than 70 is not supported xp = (uint32)(779700 * (pow(sWorld.getRate(RATE_XP_PAST_70), (int32)lvl - 69))); return ((xp < 0x7fffffff) ? xp : 0x7fffffff); } // The XP to Level is always rounded to the nearest 100 points (50 rounded to high). xp = ((xp + 50) / 100) * 100; // use additional () for prevent free association operations in C++ if ((lvl > 10) && (lvl < 60)) // compute discount added in 2.3.x { uint32 discount = (lvl < 28) ? (lvl - 10) : 18; xp = (xp * (100 - discount)) / 100; // apply discount xp = (xp / 100) * 100; // floor to hundreds } return xp; } inline float xp_in_group_rate(uint32 count, bool isRaid) { if(isRaid) { // FIX ME: must apply decrease modifiers dependent from raid size return 1.0f; } else { switch(count) { case 0: case 1: case 2: return 1.0f; case 3: return 1.166f; case 4: return 1.3f; case 5: default: return 1.4f; } } } } } #endif