[2] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #include "GameEvent.h" |
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| 20 | #include "World.h" |
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| 21 | #include "ObjectMgr.h" |
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| 22 | #include "ProgressBar.h" |
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| 23 | #include "Language.h" |
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| 24 | #include "Log.h" |
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| 25 | #include "MapManager.h" |
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| 26 | #include "Policies/SingletonImp.h" |
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| 27 | |
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| 28 | INSTANTIATE_SINGLETON_1(GameEvent); |
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| 29 | |
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| 30 | bool GameEvent::CheckOneGameEvent(uint16 entry) const |
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| 31 | { |
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| 32 | // Get the event information |
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| 33 | time_t currenttime = time(NULL); |
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| 34 | if( mGameEvent[entry].start < currenttime && currenttime < mGameEvent[entry].end && |
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| 35 | ((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE)) < (mGameEvent[entry].length * MINUTE) ) |
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| 36 | return true; |
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| 37 | else |
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| 38 | return false; |
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| 39 | } |
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| 40 | |
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| 41 | uint32 GameEvent::NextCheck(uint16 entry) const |
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| 42 | { |
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| 43 | time_t currenttime = time(NULL); |
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| 44 | |
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| 45 | // outdated event: we return max |
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| 46 | if (currenttime > mGameEvent[entry].end) |
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| 47 | return max_ge_check_delay; |
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| 48 | |
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| 49 | // never started event, we return delay before start |
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| 50 | if (mGameEvent[entry].start > currenttime) |
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| 51 | return (mGameEvent[entry].start - currenttime); |
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| 52 | |
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| 53 | uint32 delay; |
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| 54 | // in event, we return the end of it |
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| 55 | if ((((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * 60)) < (mGameEvent[entry].length * 60))) |
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| 56 | // we return the delay before it ends |
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| 57 | delay = (mGameEvent[entry].length * MINUTE) - ((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE)); |
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| 58 | else // not in window, we return the delay before next start |
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| 59 | delay = (mGameEvent[entry].occurence * MINUTE) - ((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE)); |
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| 60 | // In case the end is before next check |
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| 61 | if (mGameEvent[entry].end < time_t(currenttime + delay)) |
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| 62 | return (mGameEvent[entry].end - currenttime); |
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| 63 | else |
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| 64 | return delay; |
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| 65 | } |
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| 66 | |
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| 67 | void GameEvent::StartEvent( uint16 event_id, bool overwrite ) |
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| 68 | { |
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| 69 | AddActiveEvent(event_id); |
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| 70 | ApplyNewEvent(event_id); |
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| 71 | if(overwrite) |
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| 72 | { |
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| 73 | mGameEvent[event_id].start = time(NULL); |
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| 74 | if(mGameEvent[event_id].end <= mGameEvent[event_id].start) |
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| 75 | mGameEvent[event_id].end = mGameEvent[event_id].start+mGameEvent[event_id].length; |
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| 76 | } |
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| 77 | } |
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| 78 | |
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| 79 | void GameEvent::StopEvent( uint16 event_id, bool overwrite ) |
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| 80 | { |
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| 81 | RemoveActiveEvent(event_id); |
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| 82 | UnApplyEvent(event_id); |
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| 83 | if(overwrite) |
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| 84 | { |
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| 85 | mGameEvent[event_id].start = time(NULL) - mGameEvent[event_id].length * MINUTE; |
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| 86 | if(mGameEvent[event_id].end <= mGameEvent[event_id].start) |
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| 87 | mGameEvent[event_id].end = mGameEvent[event_id].start+mGameEvent[event_id].length; |
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| 88 | } |
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| 89 | } |
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| 90 | |
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| 91 | void GameEvent::LoadFromDB() |
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| 92 | { |
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| 93 | { |
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| 94 | QueryResult *result = WorldDatabase.Query("SELECT MAX(entry) FROM game_event"); |
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| 95 | if( !result ) |
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| 96 | { |
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| 97 | sLog.outString(">> Table game_event is empty."); |
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| 98 | sLog.outString(); |
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| 99 | return; |
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| 100 | } |
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| 101 | |
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| 102 | Field *fields = result->Fetch(); |
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| 103 | |
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| 104 | uint32 max_event_id = fields[0].GetUInt16(); |
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| 105 | delete result; |
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| 106 | |
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| 107 | mGameEvent.resize(max_event_id+1); |
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| 108 | } |
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| 109 | |
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| 110 | QueryResult *result = WorldDatabase.Query("SELECT entry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,description FROM game_event"); |
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| 111 | if( !result ) |
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| 112 | { |
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| 113 | mGameEvent.clear(); |
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| 114 | sLog.outString(">> Table game_event is empty:"); |
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| 115 | sLog.outString(); |
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| 116 | return; |
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| 117 | } |
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| 118 | |
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| 119 | uint32 count = 0; |
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| 120 | |
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| 121 | barGoLink bar( result->GetRowCount() ); |
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| 122 | do |
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| 123 | { |
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| 124 | ++count; |
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| 125 | Field *fields = result->Fetch(); |
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| 126 | |
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| 127 | bar.step(); |
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| 128 | |
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| 129 | uint16 event_id = fields[0].GetUInt16(); |
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| 130 | if(event_id==0) |
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| 131 | { |
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| 132 | sLog.outErrorDb("`game_event` game event id (%i) is reserved and can't be used.",event_id); |
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| 133 | continue; |
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| 134 | } |
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| 135 | |
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| 136 | GameEventData& pGameEvent = mGameEvent[event_id]; |
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| 137 | uint64 starttime = fields[1].GetUInt64(); |
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| 138 | pGameEvent.start = time_t(starttime); |
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| 139 | uint64 endtime = fields[2].GetUInt64(); |
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| 140 | pGameEvent.end = time_t(endtime); |
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| 141 | pGameEvent.occurence = fields[3].GetUInt32(); |
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| 142 | pGameEvent.length = fields[4].GetUInt32(); |
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| 143 | |
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| 144 | if(pGameEvent.length==0) // length>0 is validity check |
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| 145 | { |
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| 146 | sLog.outErrorDb("`game_event` game event id (%i) have length 0 and can't be used.",event_id); |
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| 147 | continue; |
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| 148 | } |
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| 149 | |
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| 150 | pGameEvent.description = fields[5].GetCppString(); |
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| 151 | |
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| 152 | } while( result->NextRow() ); |
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| 153 | |
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| 154 | sLog.outString(); |
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| 155 | sLog.outString( ">> Loaded %u game events", count ); |
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| 156 | delete result; |
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| 157 | |
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| 158 | mGameEventCreatureGuids.resize(mGameEvent.size()*2-1); |
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| 159 | // 1 2 |
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| 160 | result = WorldDatabase.Query("SELECT creature.guid, game_event_creature.event " |
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| 161 | "FROM creature JOIN game_event_creature ON creature.guid = game_event_creature.guid"); |
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| 162 | |
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| 163 | count = 0; |
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| 164 | if( !result ) |
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| 165 | { |
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| 166 | barGoLink bar2(1); |
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| 167 | bar2.step(); |
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| 168 | |
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| 169 | sLog.outString(); |
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| 170 | sLog.outString(">> Loaded %u creatures in game events", count ); |
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| 171 | } |
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| 172 | else |
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| 173 | { |
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| 174 | |
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| 175 | barGoLink bar2( result->GetRowCount() ); |
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| 176 | do |
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| 177 | { |
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| 178 | Field *fields = result->Fetch(); |
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| 179 | |
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| 180 | bar2.step(); |
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| 181 | |
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| 182 | uint32 guid = fields[0].GetUInt32(); |
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| 183 | int16 event_id = fields[1].GetInt16(); |
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| 184 | |
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| 185 | int32 internal_event_id = mGameEvent.size() + event_id - 1; |
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| 186 | |
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| 187 | if(internal_event_id < 0 || internal_event_id >= mGameEventCreatureGuids.size()) |
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| 188 | { |
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| 189 | sLog.outErrorDb("`game_event_creature` game event id (%i) is out of range compared to max event id in `game_event`",event_id); |
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| 190 | continue; |
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| 191 | } |
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| 192 | |
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| 193 | ++count; |
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| 194 | GuidList& crelist = mGameEventCreatureGuids[internal_event_id]; |
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| 195 | crelist.push_back(guid); |
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| 196 | |
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| 197 | } while( result->NextRow() ); |
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| 198 | sLog.outString(); |
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| 199 | sLog.outString( ">> Loaded %u creatures in game events", count ); |
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| 200 | delete result; |
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| 201 | } |
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| 202 | |
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| 203 | mGameEventGameobjectGuids.resize(mGameEvent.size()*2-1); |
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| 204 | // 1 2 |
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| 205 | result = WorldDatabase.Query("SELECT gameobject.guid, game_event_gameobject.event " |
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| 206 | "FROM gameobject JOIN game_event_gameobject ON gameobject.guid=game_event_gameobject.guid"); |
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| 207 | |
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| 208 | count = 0; |
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| 209 | if( !result ) |
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| 210 | { |
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| 211 | barGoLink bar3(1); |
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| 212 | bar3.step(); |
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| 213 | |
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| 214 | sLog.outString(); |
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| 215 | sLog.outString(">> Loaded %u gameobjects in game events", count ); |
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| 216 | } |
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| 217 | else |
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| 218 | { |
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| 219 | |
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| 220 | barGoLink bar3( result->GetRowCount() ); |
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| 221 | do |
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| 222 | { |
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| 223 | Field *fields = result->Fetch(); |
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| 224 | |
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| 225 | bar3.step(); |
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| 226 | |
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| 227 | uint32 guid = fields[0].GetUInt32(); |
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| 228 | int16 event_id = fields[1].GetInt16(); |
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| 229 | |
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| 230 | int32 internal_event_id = mGameEvent.size() + event_id - 1; |
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| 231 | |
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| 232 | if(internal_event_id < 0 || internal_event_id >= mGameEventGameobjectGuids.size()) |
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| 233 | { |
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| 234 | sLog.outErrorDb("`game_event_gameobject` game event id (%i) is out of range compared to max event id in `game_event`",event_id); |
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| 235 | continue; |
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| 236 | } |
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| 237 | |
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| 238 | ++count; |
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| 239 | GuidList& golist = mGameEventGameobjectGuids[internal_event_id]; |
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| 240 | golist.push_back(guid); |
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| 241 | |
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| 242 | } while( result->NextRow() ); |
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| 243 | sLog.outString(); |
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| 244 | sLog.outString( ">> Loaded %u gameobjects in game events", count ); |
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| 245 | |
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| 246 | delete result; |
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| 247 | } |
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| 248 | |
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| 249 | mGameEventModelEquip.resize(mGameEvent.size()); |
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| 250 | // 0 1 2 |
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| 251 | result = WorldDatabase.Query("SELECT creature.guid, game_event_model_equip.event, game_event_model_equip.modelid," |
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| 252 | // 3 |
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| 253 | "game_event_model_equip.equipment_id " |
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| 254 | "FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid"); |
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| 255 | |
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| 256 | count = 0; |
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| 257 | if( !result ) |
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| 258 | { |
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| 259 | barGoLink bar3(1); |
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| 260 | bar3.step(); |
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| 261 | |
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| 262 | sLog.outString(); |
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| 263 | sLog.outString(">> Loaded %u model/equipment changes in game events", count ); |
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| 264 | } |
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| 265 | else |
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| 266 | { |
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| 267 | |
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| 268 | barGoLink bar3( result->GetRowCount() ); |
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| 269 | do |
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| 270 | { |
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| 271 | Field *fields = result->Fetch(); |
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| 272 | |
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| 273 | bar3.step(); |
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| 274 | uint32 guid = fields[0].GetUInt32(); |
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| 275 | uint16 event_id = fields[1].GetUInt16(); |
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| 276 | |
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| 277 | if(event_id >= mGameEventModelEquip.size()) |
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| 278 | { |
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| 279 | sLog.outErrorDb("`game_event_model_equip` game event id (%u) is out of range compared to max event id in `game_event`",event_id); |
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| 280 | continue; |
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| 281 | } |
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| 282 | |
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| 283 | ++count; |
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| 284 | ModelEquipList& equiplist = mGameEventModelEquip[event_id]; |
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| 285 | ModelEquip newModelEquipSet; |
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| 286 | newModelEquipSet.modelid = fields[2].GetUInt32(); |
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| 287 | newModelEquipSet.equipment_id = fields[3].GetUInt32(); |
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| 288 | newModelEquipSet.equipement_id_prev = 0; |
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| 289 | newModelEquipSet.modelid_prev = 0; |
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| 290 | |
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| 291 | if(newModelEquipSet.equipment_id > 0) |
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| 292 | { |
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| 293 | if(!objmgr.GetEquipmentInfo(newModelEquipSet.equipment_id)) |
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| 294 | { |
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| 295 | sLog.outErrorDb("Table `game_event_model_equip` have creature (Guid: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", guid, newModelEquipSet.equipment_id); |
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| 296 | continue; |
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| 297 | } |
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| 298 | } |
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| 299 | |
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| 300 | equiplist.push_back(std::pair<uint32, ModelEquip>(guid, newModelEquipSet)); |
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| 301 | |
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| 302 | } while( result->NextRow() ); |
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| 303 | sLog.outString(); |
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| 304 | sLog.outString( ">> Loaded %u model/equipment changes in game events", count ); |
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| 305 | |
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| 306 | delete result; |
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| 307 | } |
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| 308 | |
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| 309 | mGameEventQuests.resize(mGameEvent.size()); |
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| 310 | // 0 1 2 |
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| 311 | result = WorldDatabase.Query("SELECT id, quest, event FROM game_event_creature_quest"); |
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| 312 | |
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| 313 | count = 0; |
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| 314 | if( !result ) |
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| 315 | { |
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| 316 | barGoLink bar3(1); |
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| 317 | bar3.step(); |
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| 318 | |
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| 319 | sLog.outString(); |
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| 320 | sLog.outString(">> Loaded %u quests additions in game events", count ); |
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| 321 | } |
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| 322 | else |
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| 323 | { |
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| 324 | |
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| 325 | barGoLink bar3( result->GetRowCount() ); |
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| 326 | do |
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| 327 | { |
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| 328 | Field *fields = result->Fetch(); |
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| 329 | |
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| 330 | bar3.step(); |
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| 331 | uint32 id = fields[0].GetUInt32(); |
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| 332 | uint32 quest = fields[1].GetUInt32(); |
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| 333 | uint16 event_id = fields[2].GetUInt16(); |
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| 334 | |
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| 335 | if(event_id >= mGameEventQuests.size()) |
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| 336 | { |
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| 337 | sLog.outErrorDb("`game_event_creature_quest` game event id (%u) is out of range compared to max event id in `game_event`",event_id); |
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| 338 | continue; |
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| 339 | } |
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| 340 | |
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| 341 | ++count; |
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| 342 | QuestRelList& questlist = mGameEventQuests[event_id]; |
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| 343 | questlist.push_back(QuestRelation(id, quest)); |
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| 344 | |
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| 345 | } while( result->NextRow() ); |
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| 346 | sLog.outString(); |
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| 347 | sLog.outString( ">> Loaded %u quests additions in game events", count ); |
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| 348 | |
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| 349 | delete result; |
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| 350 | } |
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| 351 | } |
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| 352 | |
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| 353 | uint32 GameEvent::Initialize() // return the next event delay in ms |
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| 354 | { |
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| 355 | m_ActiveEvents.clear(); |
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| 356 | uint32 delay = Update(); |
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| 357 | sLog.outBasic("Game Event system initialized." ); |
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| 358 | isSystemInit = true; |
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| 359 | return delay; |
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| 360 | } |
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| 361 | |
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| 362 | uint32 GameEvent::Update() // return the next event delay in ms |
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| 363 | { |
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| 364 | uint32 nextEventDelay = max_ge_check_delay; // 1 day |
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| 365 | uint32 calcDelay; |
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| 366 | for (uint16 itr = 1; itr < mGameEvent.size(); itr++) |
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| 367 | { |
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| 368 | //sLog.outErrorDb("Checking event %u",itr); |
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| 369 | if (CheckOneGameEvent(itr)) |
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| 370 | { |
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| 371 | //sLog.outDebug("GameEvent %u is active",itr->first); |
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| 372 | if (!IsActiveEvent(itr)) |
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| 373 | StartEvent(itr); |
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| 374 | } |
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| 375 | else |
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| 376 | { |
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| 377 | //sLog.outDebug("GameEvent %u is not active",itr->first); |
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| 378 | if (IsActiveEvent(itr)) |
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| 379 | StopEvent(itr); |
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| 380 | else |
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| 381 | { |
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| 382 | if (!isSystemInit) |
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| 383 | { |
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| 384 | int16 event_nid = (-1) * (itr); |
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| 385 | // spawn all negative ones for this event |
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| 386 | GameEventSpawn(event_nid); |
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| 387 | } |
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| 388 | } |
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| 389 | } |
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| 390 | calcDelay = NextCheck(itr); |
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| 391 | if (calcDelay < nextEventDelay) |
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| 392 | nextEventDelay = calcDelay; |
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| 393 | } |
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| 394 | sLog.outBasic("Next game event check in %u seconds.", nextEventDelay + 1); |
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| 395 | return (nextEventDelay + 1) * 1000; // Add 1 second to be sure event has started/stopped at next call |
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| 396 | } |
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| 397 | |
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| 398 | void GameEvent::UnApplyEvent(uint16 event_id) |
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| 399 | { |
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| 400 | sLog.outString("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str()); |
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| 401 | // un-spawn positive event tagged objects |
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| 402 | GameEventUnspawn(event_id); |
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| 403 | // spawn negative event tagget objects |
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| 404 | int16 event_nid = (-1) * event_id; |
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| 405 | GameEventSpawn(event_nid); |
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| 406 | // restore equipment or model |
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| 407 | ChangeEquipOrModel(event_id, false); |
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| 408 | // Remove quests that are events only to non event npc |
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| 409 | UpdateEventQuests(event_id, false); |
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| 410 | } |
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| 411 | |
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| 412 | void GameEvent::ApplyNewEvent(uint16 event_id) |
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| 413 | { |
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| 414 | switch(sWorld.getConfig(CONFIG_EVENT_ANNOUNCE)) |
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| 415 | { |
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| 416 | case 0: // disable |
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| 417 | break; |
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| 418 | case 1: // announce events |
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| 419 | sWorld.SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str()); |
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| 420 | break; |
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| 421 | } |
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| 422 | |
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| 423 | sLog.outString("GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str()); |
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| 424 | // spawn positive event tagget objects |
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| 425 | GameEventSpawn(event_id); |
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| 426 | // un-spawn negative event tagged objects |
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| 427 | int16 event_nid = (-1) * event_id; |
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| 428 | GameEventUnspawn(event_nid); |
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| 429 | // Change equipement or model |
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| 430 | ChangeEquipOrModel(event_id, true); |
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| 431 | // Add quests that are events only to non event npc |
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| 432 | UpdateEventQuests(event_id, true); |
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| 433 | } |
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| 434 | |
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| 435 | void GameEvent::GameEventSpawn(int16 event_id) |
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| 436 | { |
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| 437 | int32 internal_event_id = mGameEvent.size() + event_id - 1; |
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| 438 | |
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| 439 | if(internal_event_id < 0 || internal_event_id >= mGameEventCreatureGuids.size()) |
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| 440 | { |
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| 441 | sLog.outError("GameEvent::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: %u)",internal_event_id,mGameEventCreatureGuids.size()); |
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| 442 | return; |
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| 443 | } |
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| 444 | |
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| 445 | for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin();itr != mGameEventCreatureGuids[internal_event_id].end();++itr) |
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| 446 | { |
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| 447 | // Add to correct cell |
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| 448 | CreatureData const* data = objmgr.GetCreatureData(*itr); |
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| 449 | if (data) |
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| 450 | { |
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| 451 | objmgr.AddCreatureToGrid(*itr, data); |
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| 452 | |
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| 453 | // Spawn if necessary (loaded grids only) |
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| 454 | Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid)); |
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| 455 | // We use spawn coords to spawn |
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| 456 | if(!map->Instanceable() && !map->IsRemovalGrid(data->posX,data->posY)) |
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| 457 | { |
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| 458 | Creature* pCreature = new Creature; |
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| 459 | //sLog.outDebug("Spawning creature %u",*itr); |
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| 460 | if (!pCreature->LoadFromDB(*itr, map)) |
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| 461 | { |
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| 462 | delete pCreature; |
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| 463 | } |
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| 464 | else |
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| 465 | { |
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| 466 | map->Add(pCreature); |
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| 467 | } |
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| 468 | } |
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| 469 | } |
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| 470 | } |
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| 471 | |
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| 472 | if(internal_event_id < 0 || internal_event_id >= mGameEventGameobjectGuids.size()) |
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| 473 | { |
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| 474 | sLog.outError("GameEvent::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: %u)",internal_event_id,mGameEventGameobjectGuids.size()); |
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| 475 | return; |
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| 476 | } |
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| 477 | |
---|
| 478 | for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin();itr != mGameEventGameobjectGuids[internal_event_id].end();++itr) |
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| 479 | { |
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| 480 | // Add to correct cell |
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| 481 | GameObjectData const* data = objmgr.GetGOData(*itr); |
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| 482 | if (data) |
---|
| 483 | { |
---|
| 484 | objmgr.AddGameobjectToGrid(*itr, data); |
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| 485 | // Spawn if necessary (loaded grids only) |
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| 486 | // this base map checked as non-instanced and then only existed |
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| 487 | Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid)); |
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| 488 | // We use current coords to unspawn, not spawn coords since creature can have changed grid |
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| 489 | if(!map->Instanceable() && !map->IsRemovalGrid(data->posX, data->posY)) |
---|
| 490 | { |
---|
| 491 | GameObject* pGameobject = new GameObject; |
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| 492 | //sLog.outDebug("Spawning gameobject %u", *itr); |
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| 493 | if (!pGameobject->LoadFromDB(*itr, map)) |
---|
| 494 | { |
---|
| 495 | delete pGameobject; |
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| 496 | } |
---|
| 497 | else |
---|
| 498 | { |
---|
| 499 | if(pGameobject->isSpawnedByDefault()) |
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| 500 | map->Add(pGameobject); |
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| 501 | } |
---|
| 502 | } |
---|
| 503 | } |
---|
| 504 | } |
---|
| 505 | } |
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| 506 | |
---|
| 507 | void GameEvent::GameEventUnspawn(int16 event_id) |
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| 508 | { |
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| 509 | int32 internal_event_id = mGameEvent.size() + event_id - 1; |
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| 510 | |
---|
| 511 | if(internal_event_id < 0 || internal_event_id >= mGameEventCreatureGuids.size()) |
---|
| 512 | { |
---|
| 513 | sLog.outError("GameEvent::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: %u)",internal_event_id,mGameEventCreatureGuids.size()); |
---|
| 514 | return; |
---|
| 515 | } |
---|
| 516 | |
---|
| 517 | for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin();itr != mGameEventCreatureGuids[internal_event_id].end();++itr) |
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| 518 | { |
---|
| 519 | // Remove the creature from grid |
---|
| 520 | if( CreatureData const* data = objmgr.GetCreatureData(*itr) ) |
---|
| 521 | { |
---|
| 522 | objmgr.RemoveCreatureFromGrid(*itr, data); |
---|
| 523 | |
---|
| 524 | if( Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_UNIT), (Creature*)NULL) ) |
---|
| 525 | { |
---|
| 526 | pCreature->CleanupsBeforeDelete(); |
---|
| 527 | pCreature->AddObjectToRemoveList(); |
---|
| 528 | } |
---|
| 529 | } |
---|
| 530 | } |
---|
| 531 | |
---|
| 532 | if(internal_event_id < 0 || internal_event_id >= mGameEventGameobjectGuids.size()) |
---|
| 533 | { |
---|
| 534 | sLog.outError("GameEvent::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: %u)",internal_event_id,mGameEventGameobjectGuids.size()); |
---|
| 535 | return; |
---|
| 536 | } |
---|
| 537 | |
---|
| 538 | for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin();itr != mGameEventGameobjectGuids[internal_event_id].end();++itr) |
---|
| 539 | { |
---|
| 540 | // Remove the gameobject from grid |
---|
| 541 | if(GameObjectData const* data = objmgr.GetGOData(*itr)) |
---|
| 542 | { |
---|
| 543 | objmgr.RemoveGameobjectFromGrid(*itr, data); |
---|
| 544 | |
---|
| 545 | if( GameObject* pGameobject = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL) ) |
---|
| 546 | pGameobject->AddObjectToRemoveList(); |
---|
| 547 | } |
---|
| 548 | } |
---|
| 549 | } |
---|
| 550 | |
---|
| 551 | void GameEvent::ChangeEquipOrModel(int16 event_id, bool activate) |
---|
| 552 | { |
---|
| 553 | for(ModelEquipList::iterator itr = mGameEventModelEquip[event_id].begin();itr != mGameEventModelEquip[event_id].end();++itr) |
---|
| 554 | { |
---|
| 555 | // Remove the creature from grid |
---|
| 556 | CreatureData const* data = objmgr.GetCreatureData(itr->first); |
---|
| 557 | if(!data) |
---|
| 558 | continue; |
---|
| 559 | |
---|
| 560 | // Update if spawned |
---|
| 561 | Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id,HIGHGUID_UNIT), (Creature*)NULL); |
---|
| 562 | if (pCreature) |
---|
| 563 | { |
---|
| 564 | if (activate) |
---|
| 565 | { |
---|
| 566 | itr->second.equipement_id_prev = pCreature->GetCurrentEquipmentId(); |
---|
| 567 | itr->second.modelid_prev = pCreature->GetDisplayId(); |
---|
| 568 | pCreature->LoadEquipment(itr->second.equipment_id, true); |
---|
| 569 | if (itr->second.modelid >0 && itr->second.modelid_prev != itr->second.modelid) |
---|
| 570 | { |
---|
| 571 | CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(itr->second.modelid); |
---|
| 572 | if (minfo) |
---|
| 573 | { |
---|
| 574 | pCreature->SetDisplayId(itr->second.modelid); |
---|
| 575 | pCreature->SetNativeDisplayId(itr->second.modelid); |
---|
| 576 | pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius); |
---|
| 577 | pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach ); |
---|
| 578 | } |
---|
| 579 | } |
---|
| 580 | } |
---|
| 581 | else |
---|
| 582 | { |
---|
| 583 | pCreature->LoadEquipment(itr->second.equipement_id_prev, true); |
---|
| 584 | if (itr->second.modelid_prev >0 && itr->second.modelid_prev != itr->second.modelid) |
---|
| 585 | { |
---|
| 586 | CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(itr->second.modelid_prev); |
---|
| 587 | if (minfo) |
---|
| 588 | { |
---|
| 589 | pCreature->SetDisplayId(itr->second.modelid_prev); |
---|
| 590 | pCreature->SetNativeDisplayId(itr->second.modelid_prev); |
---|
| 591 | pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius); |
---|
| 592 | pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach ); |
---|
| 593 | } |
---|
| 594 | } |
---|
| 595 | } |
---|
| 596 | } |
---|
| 597 | else // If not spawned |
---|
| 598 | { |
---|
| 599 | CreatureData const* data = objmgr.GetCreatureData(itr->first); |
---|
| 600 | if (data && activate) |
---|
| 601 | { |
---|
| 602 | CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(data->id); |
---|
| 603 | uint32 display_id = objmgr.ChooseDisplayId(0,cinfo,data); |
---|
| 604 | CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); |
---|
| 605 | if (minfo) |
---|
| 606 | display_id = minfo->modelid; |
---|
| 607 | if (data->equipmentId == 0) |
---|
| 608 | itr->second.equipement_id_prev = cinfo->equipmentId; |
---|
| 609 | else if (data->equipmentId != -1) |
---|
| 610 | itr->second.equipement_id_prev = data->equipmentId; |
---|
| 611 | itr->second.modelid_prev = display_id; |
---|
| 612 | } |
---|
| 613 | } |
---|
| 614 | // now last step: put in data |
---|
| 615 | // just to have write access to it |
---|
| 616 | CreatureData& data2 = objmgr.NewOrExistCreatureData(itr->first); |
---|
| 617 | if (activate) |
---|
| 618 | { |
---|
| 619 | data2.displayid = itr->second.modelid; |
---|
| 620 | data2.equipmentId = itr->second.equipment_id; |
---|
| 621 | } |
---|
| 622 | else |
---|
| 623 | { |
---|
| 624 | data2.displayid = itr->second.modelid_prev; |
---|
| 625 | data2.equipmentId = itr->second.equipement_id_prev; |
---|
| 626 | } |
---|
| 627 | } |
---|
| 628 | } |
---|
| 629 | |
---|
| 630 | void GameEvent::UpdateEventQuests(uint16 event_id, bool Activate) |
---|
| 631 | { |
---|
| 632 | QuestRelList::iterator itr; |
---|
| 633 | for (itr = mGameEventQuests[event_id].begin();itr != mGameEventQuests[event_id].end();++itr) |
---|
| 634 | { |
---|
| 635 | QuestRelations &CreatureQuestMap = objmgr.mCreatureQuestRelations; |
---|
| 636 | if (Activate) // Add the pair(id,quest) to the multimap |
---|
| 637 | CreatureQuestMap.insert(QuestRelations::value_type(itr->first, itr->second)); |
---|
| 638 | else |
---|
| 639 | { // Remove the pair(id,quest) from the multimap |
---|
| 640 | QuestRelations::iterator qitr = CreatureQuestMap.find(itr->first); |
---|
| 641 | if (qitr == CreatureQuestMap.end()) |
---|
| 642 | continue; |
---|
| 643 | QuestRelations::iterator lastElement = CreatureQuestMap.upper_bound(itr->first); |
---|
| 644 | for ( ;qitr != lastElement;++qitr) |
---|
| 645 | { |
---|
| 646 | if (qitr->second == itr->second) |
---|
| 647 | { |
---|
| 648 | CreatureQuestMap.erase(qitr); // iterator is now no more valid |
---|
| 649 | break; // but we can exit loop since the element is found |
---|
| 650 | } |
---|
| 651 | } |
---|
| 652 | } |
---|
| 653 | } |
---|
| 654 | } |
---|
| 655 | |
---|
| 656 | GameEvent::GameEvent() |
---|
| 657 | { |
---|
| 658 | isSystemInit = false; |
---|
| 659 | } |
---|