/* * Copyright (C) 2005-2008 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MANGOS_GAMEEVENT_H #define MANGOS_GAMEEVENT_H #include "Platform/Define.h" #include "Creature.h" #include "GameObject.h" #define max_ge_check_delay 86400 // 1 day in seconds struct GameEventData { GameEventData() : start(1),end(0),occurence(0),length(0) {} time_t start; time_t end; uint32 occurence; uint32 length; std::string description; bool isValid() const { return length > 0; } }; struct ModelEquip { uint32 modelid; uint32 equipment_id; uint32 modelid_prev; uint32 equipement_id_prev; }; class GameEvent { public: GameEvent(); ~GameEvent() {}; typedef std::set ActiveEvents; typedef std::vector GameEventDataMap; ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; } GameEventDataMap const& GetEventMap() const { return mGameEvent; } bool CheckOneGameEvent(uint16 entry) const; uint32 NextCheck(uint16 entry) const; void LoadFromDB(); uint32 Update(); bool IsActiveEvent(uint16 event_id) { return ( m_ActiveEvents.find(event_id)!=m_ActiveEvents.end()); } uint32 Initialize(); void StartEvent(uint16 event_id, bool overwrite = false); void StopEvent(uint16 event_id, bool overwrite = false); private: void AddActiveEvent(uint16 event_id) { m_ActiveEvents.insert(event_id); } void RemoveActiveEvent(uint16 event_id) { m_ActiveEvents.erase(event_id); } void ApplyNewEvent(uint16 event_id); void UnApplyEvent(uint16 event_id); void GameEventSpawn(int16 event_id); void GameEventUnspawn(int16 event_id); void ChangeEquipOrModel(int16 event_id, bool activate); void UpdateEventQuests(uint16 event_id, bool Activate); protected: typedef std::list GuidList; typedef std::vector GameEventGuidMap; typedef std::pair ModelEquipPair; typedef std::list ModelEquipList; typedef std::vector GameEventModelEquipMap; typedef std::pair QuestRelation; typedef std::list QuestRelList; typedef std::vector GameEventQuestMap; GameEventQuestMap mGameEventQuests; GameEventModelEquipMap mGameEventModelEquip; GameEventGuidMap mGameEventCreatureGuids; GameEventGuidMap mGameEventGameobjectGuids; GameEventDataMap mGameEvent; ActiveEvents m_ActiveEvents; bool isSystemInit; }; #define gameeventmgr MaNGOS::Singleton::Instance() #endif