[37] | 1 | /* |
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[44] | 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[37] | 3 | * |
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[44] | 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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[37] | 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[37] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[37] | 19 | */ |
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| 20 | |
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| 21 | #include "Common.h" |
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| 22 | #include "QuestDef.h" |
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| 23 | #include "GameObject.h" |
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| 24 | #include "ObjectMgr.h" |
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| 25 | #include "SpellMgr.h" |
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| 26 | #include "Spell.h" |
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| 27 | #include "UpdateMask.h" |
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| 28 | #include "Opcodes.h" |
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| 29 | #include "WorldPacket.h" |
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| 30 | #include "WorldSession.h" |
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| 31 | #include "World.h" |
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| 32 | #include "Database/DatabaseEnv.h" |
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| 33 | #include "MapManager.h" |
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| 34 | #include "LootMgr.h" |
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| 35 | #include "GridNotifiers.h" |
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| 36 | #include "GridNotifiersImpl.h" |
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| 37 | #include "CellImpl.h" |
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| 38 | #include "InstanceData.h" |
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| 39 | #include "BattleGround.h" |
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[44] | 40 | #include "OutdoorPvPMgr.h" |
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[37] | 41 | #include "Util.h" |
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| 42 | |
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| 43 | GameObject::GameObject() : WorldObject() |
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| 44 | { |
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| 45 | m_objectType |= TYPEMASK_GAMEOBJECT; |
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| 46 | m_objectTypeId = TYPEID_GAMEOBJECT; |
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| 47 | // 2.3.2 - 0x58 |
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| 48 | m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION); |
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| 49 | |
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| 50 | m_valuesCount = GAMEOBJECT_END; |
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| 51 | m_respawnTime = 0; |
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| 52 | m_respawnDelayTime = 25; |
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| 53 | m_lootState = GO_NOT_READY; |
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| 54 | m_spawnedByDefault = true; |
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| 55 | m_usetimes = 0; |
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| 56 | m_spellId = 0; |
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| 57 | m_charges = 5; |
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| 58 | m_cooldownTime = 0; |
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| 59 | m_goInfo = NULL; |
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| 60 | |
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| 61 | m_DBTableGuid = 0; |
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| 62 | } |
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| 63 | |
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| 64 | GameObject::~GameObject() |
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| 65 | { |
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| 66 | if(m_uint32Values) // field array can be not exist if GameOBject not loaded |
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| 67 | { |
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| 68 | // crash possable at access to deleted GO in Unit::m_gameobj |
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| 69 | uint64 owner_guid = GetOwnerGUID(); |
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| 70 | if(owner_guid) |
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| 71 | { |
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| 72 | Unit* owner = ObjectAccessor::GetUnit(*this,owner_guid); |
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| 73 | if(owner) |
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| 74 | owner->RemoveGameObject(this,false); |
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| 75 | else if(!IS_PLAYER_GUID(owner_guid)) |
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| 76 | sLog.outError("Delete GameObject (GUID: %u Entry: %u ) that have references in not found creature %u GO list. Crash possable later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid)); |
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| 77 | } |
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| 78 | } |
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| 79 | } |
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| 80 | |
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| 81 | void GameObject::AddToWorld() |
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| 82 | { |
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| 83 | ///- Register the gameobject for guid lookup |
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| 84 | if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); |
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| 85 | Object::AddToWorld(); |
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| 86 | } |
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| 87 | |
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| 88 | void GameObject::RemoveFromWorld() |
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| 89 | { |
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| 90 | ///- Remove the gameobject from the accessor |
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| 91 | if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); |
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| 92 | Object::RemoveFromWorld(); |
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| 93 | } |
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| 94 | |
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[44] | 95 | bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit) |
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[37] | 96 | { |
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| 97 | Relocate(x,y,z,ang); |
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| 98 | SetMapId(map->GetId()); |
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| 99 | SetInstanceId(map->GetInstanceId()); |
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| 100 | |
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| 101 | if(!IsPositionValid()) |
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| 102 | { |
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| 103 | sLog.outError("ERROR: Gameobject (GUID: %u Entry: %u ) not created. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,name_id,x,y); |
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| 104 | return false; |
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| 105 | } |
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| 106 | |
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| 107 | GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(name_id); |
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| 108 | if (!goinfo) |
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| 109 | { |
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| 110 | sLog.outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f",guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3); |
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| 111 | return false; |
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| 112 | } |
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| 113 | |
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| 114 | Object::_Create(guidlow, goinfo->id, HIGHGUID_GAMEOBJECT); |
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| 115 | |
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| 116 | m_goInfo = goinfo; |
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| 117 | |
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| 118 | if (goinfo->type >= MAX_GAMEOBJECT_TYPE) |
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| 119 | { |
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| 120 | sLog.outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist GO type '%u' in `gameobject_template`. It's will crash client if created.",guidlow,name_id,goinfo->type); |
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| 121 | return false; |
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| 122 | } |
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| 123 | |
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| 124 | SetFloatValue(GAMEOBJECT_POS_X, x); |
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| 125 | SetFloatValue(GAMEOBJECT_POS_Y, y); |
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| 126 | SetFloatValue(GAMEOBJECT_POS_Z, z); |
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| 127 | SetFloatValue(GAMEOBJECT_FACING, ang); //this is not facing angle |
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| 128 | |
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| 129 | SetFloatValue (GAMEOBJECT_ROTATION, rotation0); |
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| 130 | SetFloatValue (GAMEOBJECT_ROTATION+1, rotation1); |
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| 131 | SetFloatValue (GAMEOBJECT_ROTATION+2, rotation2); |
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| 132 | SetFloatValue (GAMEOBJECT_ROTATION+3, rotation3); |
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| 133 | |
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| 134 | SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size); |
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| 135 | |
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| 136 | SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction); |
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| 137 | SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags); |
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| 138 | |
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| 139 | SetUInt32Value(OBJECT_FIELD_ENTRY, goinfo->id); |
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| 140 | |
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| 141 | SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId); |
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| 142 | |
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| 143 | SetGoState(go_state); |
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| 144 | SetGoType(GameobjectTypes(goinfo->type)); |
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| 145 | |
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| 146 | SetGoAnimProgress(animprogress); |
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| 147 | |
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[44] | 148 | SetUInt32Value (GAMEOBJECT_ARTKIT, ArtKit); |
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| 149 | |
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[37] | 150 | // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22) |
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| 151 | if (goinfo->type == GAMEOBJECT_TYPE_SPELLCASTER) |
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| 152 | m_charges = goinfo->spellcaster.charges; |
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| 153 | |
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| 154 | //Notify the map's instance data. |
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| 155 | //Only works if you create the object in it, not if it is moves to that map. |
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| 156 | //Normally non-players do not teleport to other maps. |
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| 157 | if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData()) |
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| 158 | { |
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| 159 | ((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this); |
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| 160 | } |
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| 161 | |
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| 162 | return true; |
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| 163 | } |
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| 164 | |
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| 165 | void GameObject::Update(uint32 /*p_time*/) |
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| 166 | { |
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| 167 | if (IS_MO_TRANSPORT(GetGUID())) |
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| 168 | { |
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| 169 | //((Transport*)this)->Update(p_time); |
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| 170 | return; |
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| 171 | } |
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| 172 | |
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| 173 | switch (m_lootState) |
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| 174 | { |
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| 175 | case GO_NOT_READY: |
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| 176 | { |
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| 177 | switch(GetGoType()) |
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| 178 | { |
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| 179 | case GAMEOBJECT_TYPE_TRAP: |
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| 180 | { |
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| 181 | // Arming Time for GAMEOBJECT_TYPE_TRAP (6) |
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| 182 | Unit* owner = GetOwner(); |
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| 183 | if (owner && ((Player*)owner)->isInCombat()) |
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| 184 | m_cooldownTime = time(NULL) + GetGOInfo()->trap.startDelay; |
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| 185 | m_lootState = GO_READY; |
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| 186 | break; |
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| 187 | } |
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| 188 | case GAMEOBJECT_TYPE_FISHINGNODE: |
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| 189 | { |
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| 190 | // fishing code (bobber ready) |
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| 191 | if( time(NULL) > m_respawnTime - FISHING_BOBBER_READY_TIME ) |
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| 192 | { |
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| 193 | // splash bobber (bobber ready now) |
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| 194 | Unit* caster = GetOwner(); |
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| 195 | if(caster && caster->GetTypeId()==TYPEID_PLAYER) |
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| 196 | { |
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| 197 | SetGoState(0); |
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| 198 | SetUInt32Value(GAMEOBJECT_FLAGS, 32); |
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| 199 | |
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| 200 | UpdateData udata; |
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| 201 | WorldPacket packet; |
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| 202 | BuildValuesUpdateBlockForPlayer(&udata,((Player*)caster)); |
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| 203 | udata.BuildPacket(&packet); |
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| 204 | ((Player*)caster)->GetSession()->SendPacket(&packet); |
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| 205 | |
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| 206 | WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM,8+4); |
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| 207 | data << GetGUID(); |
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| 208 | data << (uint32)(0); |
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| 209 | ((Player*)caster)->SendMessageToSet(&data,true); |
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| 210 | } |
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| 211 | |
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| 212 | m_lootState = GO_READY; // can be succesfully open with some chance |
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| 213 | } |
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| 214 | return; |
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| 215 | } |
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| 216 | default: |
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| 217 | m_lootState = GO_READY; // for other GOis same switched without delay to GO_READY |
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| 218 | break; |
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| 219 | } |
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| 220 | // NO BREAK for switch (m_lootState) |
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| 221 | } |
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| 222 | case GO_READY: |
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| 223 | { |
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| 224 | if (m_respawnTime > 0) // timer on |
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| 225 | { |
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| 226 | if (m_respawnTime <= time(NULL)) // timer expired |
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| 227 | { |
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| 228 | m_respawnTime = 0; |
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| 229 | m_SkillupList.clear(); |
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| 230 | m_usetimes = 0; |
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| 231 | |
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| 232 | switch (GetGoType()) |
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| 233 | { |
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| 234 | case GAMEOBJECT_TYPE_FISHINGNODE: // can't fish now |
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| 235 | { |
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| 236 | Unit* caster = GetOwner(); |
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| 237 | if(caster && caster->GetTypeId()==TYPEID_PLAYER) |
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| 238 | { |
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| 239 | if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL]) |
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| 240 | { |
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| 241 | caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0); |
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| 242 | caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish(false); |
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| 243 | } |
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| 244 | |
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| 245 | WorldPacket data(SMSG_FISH_NOT_HOOKED,0); |
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| 246 | ((Player*)caster)->GetSession()->SendPacket(&data); |
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| 247 | } |
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| 248 | // can be delete |
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| 249 | m_lootState = GO_JUST_DEACTIVATED; |
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| 250 | return; |
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| 251 | } |
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| 252 | case GAMEOBJECT_TYPE_DOOR: |
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| 253 | case GAMEOBJECT_TYPE_BUTTON: |
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| 254 | //we need to open doors if they are closed (add there another condition if this code breaks some usage, but it need to be here for battlegrounds) |
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| 255 | if( !GetGoState() ) |
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| 256 | SwitchDoorOrButton(false); |
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| 257 | //flags in AB are type_button and we need to add them here so no break! |
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| 258 | default: |
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| 259 | if(!m_spawnedByDefault) // despawn timer |
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| 260 | { |
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| 261 | // can be despawned or destroyed |
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| 262 | SetLootState(GO_JUST_DEACTIVATED); |
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| 263 | return; |
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| 264 | } |
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| 265 | // respawn timer |
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| 266 | MapManager::Instance().GetMap(GetMapId(), this)->Add(this); |
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| 267 | break; |
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| 268 | } |
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| 269 | } |
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| 270 | } |
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| 271 | |
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| 272 | // traps can have time and can not have |
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| 273 | GameObjectInfo const* goInfo = GetGOInfo(); |
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| 274 | if(goInfo->type == GAMEOBJECT_TYPE_TRAP) |
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| 275 | { |
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| 276 | // traps |
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| 277 | Unit* owner = GetOwner(); |
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| 278 | Unit* ok = NULL; // pointer to appropriate target if found any |
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| 279 | |
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| 280 | if(m_cooldownTime >= time(NULL)) |
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| 281 | return; |
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| 282 | |
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| 283 | bool IsBattleGroundTrap = false; |
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| 284 | //FIXME: this is activation radius (in different casting radius that must be selected from spell data) |
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| 285 | //TODO: move activated state code (cast itself) to GO_ACTIVATED, in this place only check activating and set state |
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| 286 | float radius = goInfo->trap.radius; |
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| 287 | if(!radius) |
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| 288 | { |
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| 289 | if(goInfo->trap.cooldown != 3) // cast in other case (at some triggring/linked go/etc explicit call) |
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| 290 | return; |
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| 291 | else |
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| 292 | { |
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| 293 | if(m_respawnTime > 0) |
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| 294 | break; |
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| 295 | |
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| 296 | radius = goInfo->trap.cooldown; // battlegrounds gameobjects has data2 == 0 && data5 == 3 |
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| 297 | IsBattleGroundTrap = true; |
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| 298 | } |
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| 299 | } |
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| 300 | |
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| 301 | bool NeedDespawn = (goInfo->trap.charges != 0); |
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| 302 | |
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[44] | 303 | CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY())); |
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[37] | 304 | Cell cell(p); |
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| 305 | cell.data.Part.reserved = ALL_DISTRICT; |
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| 306 | |
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| 307 | // Note: this hack with search required until GO casting not implemented |
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| 308 | // search unfriendly creature |
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| 309 | if(owner && NeedDespawn) // hunter trap |
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| 310 | { |
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[44] | 311 | Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, owner, radius); |
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| 312 | Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> checker(ok, u_check); |
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[37] | 313 | |
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| 314 | CellLock<GridReadGuard> cell_lock(cell, p); |
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| 315 | |
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[44] | 316 | TypeContainerVisitor<Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker); |
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[37] | 317 | cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); |
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| 318 | |
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| 319 | // or unfriendly player/pet |
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| 320 | if(!ok) |
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| 321 | { |
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[44] | 322 | TypeContainerVisitor<Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker); |
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[37] | 323 | cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); |
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| 324 | } |
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| 325 | } |
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| 326 | else // environmental trap |
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| 327 | { |
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| 328 | // environmental damage spells already have around enemies targeting but this not help in case not existed GO casting support |
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| 329 | |
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| 330 | // affect only players |
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| 331 | Player* p_ok = NULL; |
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[44] | 332 | Trinity::AnyPlayerInObjectRangeCheck p_check(this, radius); |
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| 333 | Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> checker(p_ok, p_check); |
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[37] | 334 | |
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| 335 | CellLock<GridReadGuard> cell_lock(cell, p); |
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| 336 | |
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[44] | 337 | TypeContainerVisitor<Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker); |
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[37] | 338 | cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); |
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| 339 | ok = p_ok; |
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| 340 | } |
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| 341 | |
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| 342 | if (ok) |
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| 343 | { |
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| 344 | Unit *caster = owner ? owner : ok; |
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| 345 | |
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| 346 | caster->CastSpell(ok, goInfo->trap.spellId, true); |
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| 347 | m_cooldownTime = time(NULL) + 4; // 4 seconds |
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| 348 | |
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| 349 | if(NeedDespawn) |
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| 350 | SetLootState(GO_JUST_DEACTIVATED); // can be despawned or destroyed |
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| 351 | |
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| 352 | if(IsBattleGroundTrap && ok->GetTypeId() == TYPEID_PLAYER) |
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| 353 | { |
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| 354 | //BattleGround gameobjects case |
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| 355 | if(((Player*)ok)->InBattleGround()) |
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| 356 | if(BattleGround *bg = ((Player*)ok)->GetBattleGround()) |
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| 357 | bg->HandleTriggerBuff(GetGUID()); |
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| 358 | } |
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| 359 | } |
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| 360 | } |
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| 361 | |
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| 362 | if (m_charges && m_usetimes >= m_charges) |
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| 363 | SetLootState(GO_JUST_DEACTIVATED); // can be despawned or destroyed |
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| 364 | |
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| 365 | break; |
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| 366 | } |
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| 367 | case GO_ACTIVATED: |
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| 368 | { |
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| 369 | switch(GetGoType()) |
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| 370 | { |
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| 371 | case GAMEOBJECT_TYPE_DOOR: |
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| 372 | case GAMEOBJECT_TYPE_BUTTON: |
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| 373 | if(GetAutoCloseTime() && (m_cooldownTime < time(NULL))) |
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| 374 | { |
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| 375 | SwitchDoorOrButton(false); |
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| 376 | SetLootState(GO_JUST_DEACTIVATED); |
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| 377 | } |
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| 378 | break; |
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| 379 | } |
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| 380 | break; |
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| 381 | } |
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| 382 | case GO_JUST_DEACTIVATED: |
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| 383 | { |
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| 384 | //if Gameobject should cast spell, then this, but some GOs (type = 10) should be destroyed |
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| 385 | if (GetGoType() == GAMEOBJECT_TYPE_GOOBER) |
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| 386 | { |
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| 387 | uint32 spellId = GetGOInfo()->goober.spellId; |
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| 388 | |
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| 389 | if(spellId) |
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| 390 | { |
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| 391 | std::set<uint32>::iterator it = m_unique_users.begin(); |
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| 392 | std::set<uint32>::iterator end = m_unique_users.end(); |
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| 393 | for (; it != end; it++) |
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| 394 | { |
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| 395 | Unit* owner = Unit::GetUnit(*this, uint64(*it)); |
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| 396 | if (owner) owner->CastSpell(owner, spellId, false); |
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| 397 | } |
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| 398 | |
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| 399 | m_unique_users.clear(); |
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| 400 | m_usetimes = 0; |
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| 401 | } |
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| 402 | //any return here in case battleground traps |
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| 403 | } |
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| 404 | |
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| 405 | if(GetOwnerGUID()) |
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| 406 | { |
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| 407 | m_respawnTime = 0; |
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| 408 | Delete(); |
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| 409 | return; |
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| 410 | } |
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| 411 | |
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| 412 | //burning flags in some battlegrounds, if you find better condition, just add it |
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| 413 | if (GetGoAnimProgress() > 0) |
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| 414 | { |
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| 415 | SendObjectDeSpawnAnim(this->GetGUID()); |
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| 416 | //reset flags |
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| 417 | SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags); |
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| 418 | } |
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| 419 | |
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| 420 | loot.clear(); |
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| 421 | SetLootState(GO_READY); |
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| 422 | |
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| 423 | if(!m_respawnDelayTime) |
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| 424 | return; |
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| 425 | |
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| 426 | if(!m_spawnedByDefault) |
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| 427 | { |
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| 428 | m_respawnTime = 0; |
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| 429 | return; |
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| 430 | } |
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| 431 | |
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| 432 | m_respawnTime = time(NULL) + m_respawnDelayTime; |
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| 433 | |
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| 434 | // if option not set then object will be saved at grid unload |
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| 435 | if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY)) |
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| 436 | SaveRespawnTime(); |
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| 437 | |
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| 438 | ObjectAccessor::UpdateObjectVisibility(this); |
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| 439 | |
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| 440 | break; |
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| 441 | } |
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| 442 | } |
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| 443 | } |
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| 444 | |
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| 445 | void GameObject::Refresh() |
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| 446 | { |
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| 447 | // not refresh despawned not casted GO (despawned casted GO destroyed in all cases anyway) |
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| 448 | if(m_respawnTime > 0 && m_spawnedByDefault) |
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| 449 | return; |
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| 450 | |
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| 451 | if(isSpawned()) |
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| 452 | MapManager::Instance().GetMap(GetMapId(), this)->Add(this); |
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| 453 | } |
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| 454 | |
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| 455 | void GameObject::AddUniqueUse(Player* player) |
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| 456 | { |
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| 457 | AddUse(); |
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| 458 | m_unique_users.insert(player->GetGUIDLow()); |
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| 459 | } |
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| 460 | |
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| 461 | void GameObject::Delete() |
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| 462 | { |
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| 463 | SendObjectDeSpawnAnim(GetGUID()); |
---|
| 464 | |
---|
| 465 | SetGoState(1); |
---|
| 466 | SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags); |
---|
| 467 | |
---|
| 468 | AddObjectToRemoveList(); |
---|
| 469 | } |
---|
| 470 | |
---|
| 471 | void GameObject::getFishLoot(Loot *fishloot) |
---|
| 472 | { |
---|
| 473 | fishloot->clear(); |
---|
| 474 | |
---|
| 475 | uint32 subzone = GetAreaId(); |
---|
| 476 | |
---|
| 477 | // if subzone loot exist use it |
---|
| 478 | if(LootTemplates_Fishing.HaveLootFor(subzone)) |
---|
| 479 | fishloot->FillLoot(subzone, LootTemplates_Fishing, NULL); |
---|
| 480 | // else use zone loot |
---|
| 481 | else |
---|
| 482 | fishloot->FillLoot(GetZoneId(), LootTemplates_Fishing, NULL); |
---|
| 483 | } |
---|
| 484 | |
---|
| 485 | void GameObject::SaveToDB() |
---|
| 486 | { |
---|
| 487 | // this should only be used when the gameobject has already been loaded |
---|
| 488 | // perferably after adding to map, because mapid may not be valid otherwise |
---|
| 489 | GameObjectData const *data = objmgr.GetGOData(m_DBTableGuid); |
---|
| 490 | if(!data) |
---|
| 491 | { |
---|
| 492 | sLog.outError("GameObject::SaveToDB failed, cannot get gameobject data!"); |
---|
| 493 | return; |
---|
| 494 | } |
---|
| 495 | |
---|
| 496 | SaveToDB(GetMapId(), data->spawnMask); |
---|
| 497 | } |
---|
| 498 | |
---|
| 499 | void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask) |
---|
| 500 | { |
---|
| 501 | const GameObjectInfo *goI = GetGOInfo(); |
---|
| 502 | |
---|
| 503 | if (!goI) |
---|
| 504 | return; |
---|
| 505 | |
---|
| 506 | if (!m_DBTableGuid) |
---|
| 507 | m_DBTableGuid = GetGUIDLow(); |
---|
| 508 | // update in loaded data (changing data only in this place) |
---|
| 509 | GameObjectData& data = objmgr.NewGOData(m_DBTableGuid); |
---|
| 510 | |
---|
| 511 | // data->guid = guid don't must be update at save |
---|
| 512 | data.id = GetEntry(); |
---|
| 513 | data.mapid = mapid; |
---|
| 514 | data.posX = GetFloatValue(GAMEOBJECT_POS_X); |
---|
| 515 | data.posY = GetFloatValue(GAMEOBJECT_POS_Y); |
---|
| 516 | data.posZ = GetFloatValue(GAMEOBJECT_POS_Z); |
---|
| 517 | data.orientation = GetFloatValue(GAMEOBJECT_FACING); |
---|
| 518 | data.rotation0 = GetFloatValue(GAMEOBJECT_ROTATION+0); |
---|
| 519 | data.rotation1 = GetFloatValue(GAMEOBJECT_ROTATION+1); |
---|
| 520 | data.rotation2 = GetFloatValue(GAMEOBJECT_ROTATION+2); |
---|
| 521 | data.rotation3 = GetFloatValue(GAMEOBJECT_ROTATION+3); |
---|
| 522 | data.spawntimesecs = m_spawnedByDefault ? m_respawnDelayTime : -(int32)m_respawnDelayTime; |
---|
| 523 | data.animprogress = GetGoAnimProgress(); |
---|
| 524 | data.go_state = GetGoState(); |
---|
| 525 | data.spawnMask = spawnMask; |
---|
[44] | 526 | data.ArtKit = GetUInt32Value (GAMEOBJECT_ARTKIT); |
---|
[37] | 527 | |
---|
| 528 | // updated in DB |
---|
| 529 | std::ostringstream ss; |
---|
| 530 | ss << "INSERT INTO gameobject VALUES ( " |
---|
| 531 | << m_DBTableGuid << ", " |
---|
| 532 | << GetUInt32Value (OBJECT_FIELD_ENTRY) << ", " |
---|
| 533 | << mapid << ", " |
---|
| 534 | << (uint32)spawnMask << ", " |
---|
| 535 | << GetFloatValue(GAMEOBJECT_POS_X) << ", " |
---|
| 536 | << GetFloatValue(GAMEOBJECT_POS_Y) << ", " |
---|
| 537 | << GetFloatValue(GAMEOBJECT_POS_Z) << ", " |
---|
| 538 | << GetFloatValue(GAMEOBJECT_FACING) << ", " |
---|
| 539 | << GetFloatValue(GAMEOBJECT_ROTATION) << ", " |
---|
| 540 | << GetFloatValue(GAMEOBJECT_ROTATION+1) << ", " |
---|
| 541 | << GetFloatValue(GAMEOBJECT_ROTATION+2) << ", " |
---|
| 542 | << GetFloatValue(GAMEOBJECT_ROTATION+3) << ", " |
---|
| 543 | << m_respawnDelayTime << ", " |
---|
| 544 | << GetGoAnimProgress() << ", " |
---|
| 545 | << GetGoState() << ")"; |
---|
| 546 | |
---|
| 547 | WorldDatabase.BeginTransaction(); |
---|
| 548 | WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid); |
---|
| 549 | WorldDatabase.PExecuteLog( ss.str( ).c_str( ) ); |
---|
| 550 | WorldDatabase.CommitTransaction(); |
---|
| 551 | } |
---|
| 552 | |
---|
| 553 | bool GameObject::LoadFromDB(uint32 guid, Map *map) |
---|
| 554 | { |
---|
| 555 | GameObjectData const* data = objmgr.GetGOData(guid); |
---|
| 556 | |
---|
| 557 | if( !data ) |
---|
| 558 | { |
---|
| 559 | sLog.outErrorDb("ERROR: Gameobject (GUID: %u) not found in table `gameobject`, can't load. ",guid); |
---|
| 560 | return false; |
---|
| 561 | } |
---|
| 562 | |
---|
| 563 | uint32 entry = data->id; |
---|
| 564 | uint32 map_id = data->mapid; |
---|
| 565 | float x = data->posX; |
---|
| 566 | float y = data->posY; |
---|
| 567 | float z = data->posZ; |
---|
| 568 | float ang = data->orientation; |
---|
| 569 | |
---|
| 570 | float rotation0 = data->rotation0; |
---|
| 571 | float rotation1 = data->rotation1; |
---|
| 572 | float rotation2 = data->rotation2; |
---|
| 573 | float rotation3 = data->rotation3; |
---|
| 574 | |
---|
| 575 | uint32 animprogress = data->animprogress; |
---|
| 576 | uint32 go_state = data->go_state; |
---|
[44] | 577 | uint32 ArtKit = data->ArtKit; |
---|
[37] | 578 | |
---|
| 579 | m_DBTableGuid = guid; |
---|
| 580 | if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); |
---|
| 581 | |
---|
[44] | 582 | if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, ArtKit) ) |
---|
[37] | 583 | return false; |
---|
| 584 | |
---|
| 585 | switch(GetGOInfo()->type) |
---|
| 586 | { |
---|
| 587 | case GAMEOBJECT_TYPE_DOOR: |
---|
| 588 | case GAMEOBJECT_TYPE_BUTTON: |
---|
| 589 | /* this code (in comment) isn't correct because in battlegrounds we need despawnable doors and buttons, pls remove |
---|
| 590 | SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN); |
---|
| 591 | m_spawnedByDefault = true; |
---|
| 592 | m_respawnDelayTime = 0; |
---|
| 593 | m_respawnTime = 0; |
---|
| 594 | break;*/ |
---|
| 595 | default: |
---|
| 596 | if(data->spawntimesecs >= 0) |
---|
| 597 | { |
---|
| 598 | m_spawnedByDefault = true; |
---|
| 599 | m_respawnDelayTime = data->spawntimesecs; |
---|
| 600 | m_respawnTime = objmgr.GetGORespawnTime(m_DBTableGuid, map->GetInstanceId()); |
---|
| 601 | |
---|
| 602 | // ready to respawn |
---|
| 603 | if(m_respawnTime && m_respawnTime <= time(NULL)) |
---|
| 604 | { |
---|
| 605 | m_respawnTime = 0; |
---|
| 606 | objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0); |
---|
| 607 | } |
---|
| 608 | } |
---|
| 609 | else |
---|
| 610 | { |
---|
| 611 | m_spawnedByDefault = false; |
---|
| 612 | m_respawnDelayTime = -data->spawntimesecs; |
---|
| 613 | m_respawnTime = 0; |
---|
| 614 | } |
---|
| 615 | break; |
---|
| 616 | } |
---|
| 617 | |
---|
| 618 | return true; |
---|
| 619 | } |
---|
| 620 | |
---|
| 621 | void GameObject::DeleteFromDB() |
---|
| 622 | { |
---|
| 623 | objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0); |
---|
| 624 | objmgr.DeleteGOData(m_DBTableGuid); |
---|
| 625 | WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid); |
---|
| 626 | WorldDatabase.PExecuteLog("DELETE FROM game_event_gameobject WHERE guid = '%u'", m_DBTableGuid); |
---|
| 627 | } |
---|
| 628 | |
---|
| 629 | GameObject* GameObject::GetGameObject(WorldObject& object, uint64 guid) |
---|
| 630 | { |
---|
| 631 | return ObjectAccessor::GetGameObject(object,guid); |
---|
| 632 | } |
---|
| 633 | |
---|
| 634 | GameObjectInfo const *GameObject::GetGOInfo() const |
---|
| 635 | { |
---|
| 636 | return m_goInfo; |
---|
| 637 | } |
---|
| 638 | |
---|
| 639 | uint32 GameObject::GetLootId(GameObjectInfo const* ginfo) |
---|
| 640 | { |
---|
| 641 | if (!ginfo) |
---|
| 642 | return 0; |
---|
| 643 | |
---|
| 644 | switch(ginfo->type) |
---|
| 645 | { |
---|
| 646 | case GAMEOBJECT_TYPE_CHEST: |
---|
| 647 | return ginfo->chest.lootId; |
---|
| 648 | case GAMEOBJECT_TYPE_FISHINGHOLE: |
---|
| 649 | return ginfo->fishinghole.lootId; |
---|
| 650 | case GAMEOBJECT_TYPE_FISHINGNODE: |
---|
| 651 | return ginfo->fishnode.lootId; |
---|
| 652 | default: |
---|
| 653 | return 0; |
---|
| 654 | } |
---|
| 655 | } |
---|
| 656 | |
---|
| 657 | /*********************************************************/ |
---|
| 658 | /*** QUEST SYSTEM ***/ |
---|
| 659 | /*********************************************************/ |
---|
| 660 | bool GameObject::hasQuest(uint32 quest_id) const |
---|
| 661 | { |
---|
| 662 | QuestRelations const& qr = objmgr.mGOQuestRelations; |
---|
| 663 | for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) |
---|
| 664 | { |
---|
| 665 | if(itr->second==quest_id) |
---|
| 666 | return true; |
---|
| 667 | } |
---|
| 668 | return false; |
---|
| 669 | } |
---|
| 670 | |
---|
| 671 | bool GameObject::hasInvolvedQuest(uint32 quest_id) const |
---|
| 672 | { |
---|
| 673 | QuestRelations const& qr = objmgr.mGOQuestInvolvedRelations; |
---|
| 674 | for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) |
---|
| 675 | { |
---|
| 676 | if(itr->second==quest_id) |
---|
| 677 | return true; |
---|
| 678 | } |
---|
| 679 | return false; |
---|
| 680 | } |
---|
| 681 | |
---|
| 682 | bool GameObject::IsTransport() const |
---|
| 683 | { |
---|
| 684 | // If something is marked as a transport, don't transmit an out of range packet for it. |
---|
| 685 | GameObjectInfo const * gInfo = GetGOInfo(); |
---|
| 686 | if(!gInfo) return false; |
---|
| 687 | return gInfo->type == GAMEOBJECT_TYPE_TRANSPORT || gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT; |
---|
| 688 | } |
---|
| 689 | |
---|
| 690 | Unit* GameObject::GetOwner() const |
---|
| 691 | { |
---|
| 692 | return ObjectAccessor::GetUnit(*this, GetOwnerGUID()); |
---|
| 693 | } |
---|
| 694 | |
---|
| 695 | void GameObject::SaveRespawnTime() |
---|
| 696 | { |
---|
| 697 | if(m_respawnTime > time(NULL) && m_spawnedByDefault) |
---|
| 698 | objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime); |
---|
| 699 | } |
---|
| 700 | |
---|
| 701 | bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const |
---|
| 702 | { |
---|
| 703 | // Not in world |
---|
| 704 | if(!IsInWorld() || !u->IsInWorld()) |
---|
| 705 | return false; |
---|
| 706 | |
---|
| 707 | // Transport always visible at this step implementation |
---|
| 708 | if(IsTransport() && IsInMap(u)) |
---|
| 709 | return true; |
---|
| 710 | |
---|
| 711 | // quick check visibility false cases for non-GM-mode |
---|
| 712 | if(!u->isGameMaster()) |
---|
| 713 | { |
---|
| 714 | // despawned and then not visible for non-GM in GM-mode |
---|
| 715 | if(!isSpawned()) |
---|
| 716 | return false; |
---|
| 717 | |
---|
| 718 | // special invisibility cases |
---|
| 719 | /* TODO: implement trap stealth, take look at spell 2836 |
---|
| 720 | if(GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP && GetGOInfo()->trap.stealthed && u->IsHostileTo(GetOwner())) |
---|
| 721 | { |
---|
| 722 | if(check stuff here) |
---|
| 723 | return false; |
---|
| 724 | }*/ |
---|
| 725 | |
---|
| 726 | // Smuggled Mana Cell required 10 invisibility type detection/state |
---|
| 727 | if(GetEntry()==187039 && ((u->m_detectInvisibilityMask | u->m_invisibilityMask) & (1<<10))==0) |
---|
| 728 | return false; |
---|
| 729 | } |
---|
| 730 | |
---|
| 731 | // check distance |
---|
| 732 | return IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject() + |
---|
| 733 | (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f) ); |
---|
| 734 | } |
---|
| 735 | |
---|
| 736 | void GameObject::Respawn() |
---|
| 737 | { |
---|
| 738 | if(m_spawnedByDefault && m_respawnTime > 0) |
---|
| 739 | { |
---|
| 740 | m_respawnTime = time(NULL); |
---|
| 741 | objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0); |
---|
| 742 | } |
---|
| 743 | } |
---|
| 744 | |
---|
| 745 | bool GameObject::ActivateToQuest( Player *pTarget)const |
---|
| 746 | { |
---|
| 747 | if(!objmgr.IsGameObjectForQuests(GetEntry())) |
---|
| 748 | return false; |
---|
| 749 | |
---|
| 750 | switch(GetGoType()) |
---|
| 751 | { |
---|
| 752 | // scan GO chest with loot including quest items |
---|
| 753 | case GAMEOBJECT_TYPE_CHEST: |
---|
| 754 | { |
---|
| 755 | if(LootTemplates_Gameobject.HaveQuestLootForPlayer(GetLootId(), pTarget)) |
---|
| 756 | return true; |
---|
| 757 | break; |
---|
| 758 | } |
---|
| 759 | case GAMEOBJECT_TYPE_GOOBER: |
---|
| 760 | { |
---|
| 761 | if(pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE) |
---|
| 762 | return true; |
---|
| 763 | break; |
---|
| 764 | } |
---|
| 765 | default: |
---|
| 766 | break; |
---|
| 767 | } |
---|
| 768 | |
---|
| 769 | return false; |
---|
| 770 | } |
---|
| 771 | |
---|
| 772 | void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target) |
---|
| 773 | { |
---|
| 774 | GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(trapEntry); |
---|
| 775 | if(!trapInfo || trapInfo->type!=GAMEOBJECT_TYPE_TRAP) |
---|
| 776 | return; |
---|
| 777 | |
---|
| 778 | SpellEntry const* trapSpell = sSpellStore.LookupEntry(trapInfo->trap.spellId); |
---|
| 779 | if(!trapSpell) // checked at load already |
---|
| 780 | return; |
---|
| 781 | |
---|
| 782 | float range = GetSpellMaxRange(sSpellRangeStore.LookupEntry(trapSpell->rangeIndex)); |
---|
| 783 | |
---|
| 784 | // search nearest linked GO |
---|
| 785 | GameObject* trapGO = NULL; |
---|
| 786 | { |
---|
| 787 | // using original GO distance |
---|
[44] | 788 | CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); |
---|
[37] | 789 | Cell cell(p); |
---|
| 790 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 791 | |
---|
[44] | 792 | Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range); |
---|
| 793 | Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(trapGO,go_check); |
---|
[37] | 794 | |
---|
[44] | 795 | TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); |
---|
[37] | 796 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
| 797 | cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); |
---|
| 798 | } |
---|
| 799 | |
---|
| 800 | // found correct GO |
---|
| 801 | // FIXME: when GO casting will be implemented trap must cast spell to target |
---|
| 802 | if(trapGO) |
---|
| 803 | target->CastSpell(target,trapSpell,true); |
---|
| 804 | } |
---|
| 805 | |
---|
| 806 | GameObject* GameObject::LookupFishingHoleAround(float range) |
---|
| 807 | { |
---|
| 808 | GameObject* ok = NULL; |
---|
| 809 | |
---|
[44] | 810 | CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY())); |
---|
[37] | 811 | Cell cell(p); |
---|
| 812 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
[44] | 813 | Trinity::NearestGameObjectFishingHole u_check(*this, range); |
---|
| 814 | Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole> checker(ok, u_check); |
---|
[37] | 815 | |
---|
| 816 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
| 817 | |
---|
[44] | 818 | TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker); |
---|
[37] | 819 | cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); |
---|
| 820 | |
---|
| 821 | return ok; |
---|
| 822 | } |
---|
| 823 | |
---|
| 824 | void GameObject::UseDoorOrButton(uint32 time_to_restore) |
---|
| 825 | { |
---|
| 826 | if(m_lootState != GO_READY) |
---|
| 827 | return; |
---|
| 828 | |
---|
| 829 | if(!time_to_restore) |
---|
| 830 | time_to_restore = GetAutoCloseTime(); |
---|
| 831 | |
---|
| 832 | SwitchDoorOrButton(true); |
---|
| 833 | SetLootState(GO_ACTIVATED); |
---|
| 834 | |
---|
| 835 | m_cooldownTime = time(NULL) + time_to_restore; |
---|
| 836 | |
---|
| 837 | } |
---|
| 838 | |
---|
[44] | 839 | void GameObject::SetGoArtKit(uint32 kit) |
---|
| 840 | { |
---|
| 841 | SetUInt32Value(GAMEOBJECT_ARTKIT, kit); |
---|
| 842 | GameObjectData *data = const_cast<GameObjectData*>(objmgr.GetGOData(m_DBTableGuid)); |
---|
| 843 | if(data) |
---|
| 844 | data->ArtKit = kit; |
---|
| 845 | } |
---|
| 846 | |
---|
[37] | 847 | void GameObject::SwitchDoorOrButton(bool activate) |
---|
| 848 | { |
---|
| 849 | if(activate) |
---|
| 850 | SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); |
---|
| 851 | else |
---|
| 852 | RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); |
---|
| 853 | |
---|
| 854 | if(GetGoState()) //if closed -> open |
---|
| 855 | SetGoState(0); |
---|
| 856 | else //if open -> close |
---|
| 857 | SetGoState(1); |
---|
| 858 | } |
---|
| 859 | |
---|
| 860 | void GameObject::Use(Unit* user) |
---|
| 861 | { |
---|
| 862 | // by default spell caster is user |
---|
| 863 | Unit* spellCaster = user; |
---|
| 864 | uint32 spellId = 0; |
---|
| 865 | |
---|
| 866 | switch(GetGoType()) |
---|
| 867 | { |
---|
| 868 | case GAMEOBJECT_TYPE_DOOR: //0 |
---|
| 869 | case GAMEOBJECT_TYPE_BUTTON: //1 |
---|
| 870 | //doors/buttons never really despawn, only reset to default state/flags |
---|
| 871 | UseDoorOrButton(); |
---|
| 872 | |
---|
| 873 | // activate script |
---|
| 874 | sWorld.ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this); |
---|
| 875 | return; |
---|
| 876 | |
---|
| 877 | case GAMEOBJECT_TYPE_QUESTGIVER: //2 |
---|
| 878 | { |
---|
| 879 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
| 880 | return; |
---|
| 881 | |
---|
| 882 | Player* player = (Player*)user; |
---|
| 883 | |
---|
| 884 | player->PrepareQuestMenu( GetGUID() ); |
---|
| 885 | player->SendPreparedQuest( GetGUID() ); |
---|
| 886 | return; |
---|
| 887 | } |
---|
| 888 | //Sitting: Wooden bench, chairs enzz |
---|
| 889 | case GAMEOBJECT_TYPE_CHAIR: //7 |
---|
| 890 | { |
---|
| 891 | GameObjectInfo const* info = GetGOInfo(); |
---|
| 892 | if(!info) |
---|
| 893 | return; |
---|
| 894 | |
---|
| 895 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
| 896 | return; |
---|
| 897 | |
---|
| 898 | Player* player = (Player*)user; |
---|
| 899 | |
---|
| 900 | // a chair may have n slots. we have to calculate their positions and teleport the player to the nearest one |
---|
| 901 | |
---|
| 902 | // check if the db is sane |
---|
| 903 | if(info->chair.slots > 0) |
---|
| 904 | { |
---|
| 905 | float lowestDist = DEFAULT_VISIBILITY_DISTANCE; |
---|
| 906 | |
---|
| 907 | float x_lowest = GetPositionX(); |
---|
| 908 | float y_lowest = GetPositionY(); |
---|
| 909 | |
---|
| 910 | // the object orientation + 1/2 pi |
---|
| 911 | // every slot will be on that straight line |
---|
| 912 | float orthogonalOrientation = GetOrientation()+M_PI*0.5f; |
---|
| 913 | // find nearest slot |
---|
| 914 | for(uint32 i=0; i<info->chair.slots; i++) |
---|
| 915 | { |
---|
| 916 | // the distance between this slot and the center of the go - imagine a 1D space |
---|
| 917 | float relativeDistance = (info->size*i)-(info->size*(info->chair.slots-1)/2.0f); |
---|
| 918 | |
---|
| 919 | float x_i = GetPositionX() + relativeDistance * cos(orthogonalOrientation); |
---|
| 920 | float y_i = GetPositionY() + relativeDistance * sin(orthogonalOrientation); |
---|
| 921 | |
---|
| 922 | // calculate the distance between the player and this slot |
---|
| 923 | float thisDistance = player->GetDistance2d(x_i, y_i); |
---|
| 924 | |
---|
| 925 | /* debug code. It will spawn a npc on each slot to visualize them. |
---|
| 926 | Creature* helper = player->SummonCreature(14496, x_i, y_i, GetPositionZ(), GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10000); |
---|
| 927 | std::ostringstream output; |
---|
| 928 | output << i << ": thisDist: " << thisDistance; |
---|
| 929 | helper->MonsterSay(output.str().c_str(), LANG_UNIVERSAL, 0); |
---|
| 930 | */ |
---|
| 931 | |
---|
| 932 | if(thisDistance <= lowestDist) |
---|
| 933 | { |
---|
| 934 | lowestDist = thisDistance; |
---|
| 935 | x_lowest = x_i; |
---|
| 936 | y_lowest = y_i; |
---|
| 937 | } |
---|
| 938 | } |
---|
| 939 | player->TeleportTo(GetMapId(), x_lowest, y_lowest, GetPositionZ(), GetOrientation(),TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET); |
---|
| 940 | } |
---|
| 941 | else |
---|
| 942 | { |
---|
| 943 | // fallback, will always work |
---|
| 944 | player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(),TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET); |
---|
| 945 | } |
---|
| 946 | player->SetStandState(PLAYER_STATE_SIT_LOW_CHAIR+info->chair.height); |
---|
| 947 | return; |
---|
| 948 | } |
---|
| 949 | //big gun, its a spell/aura |
---|
| 950 | case GAMEOBJECT_TYPE_GOOBER: //10 |
---|
| 951 | { |
---|
| 952 | GameObjectInfo const* info = GetGOInfo(); |
---|
| 953 | |
---|
| 954 | if(user->GetTypeId()==TYPEID_PLAYER) |
---|
| 955 | { |
---|
| 956 | Player* player = (Player*)user; |
---|
| 957 | |
---|
| 958 | // show page |
---|
| 959 | if(info->goober.pageId) |
---|
| 960 | { |
---|
| 961 | WorldPacket data(SMSG_GAMEOBJECT_PAGETEXT, 8); |
---|
| 962 | data << GetGUID(); |
---|
| 963 | player->GetSession()->SendPacket(&data); |
---|
| 964 | } |
---|
| 965 | |
---|
| 966 | // possible quest objective for active quests |
---|
| 967 | player->CastedCreatureOrGO(info->id, GetGUID(), 0); |
---|
| 968 | } |
---|
| 969 | |
---|
| 970 | // cast this spell later if provided |
---|
| 971 | spellId = info->goober.spellId; |
---|
| 972 | |
---|
| 973 | break; |
---|
| 974 | } |
---|
| 975 | case GAMEOBJECT_TYPE_CAMERA: //13 |
---|
| 976 | { |
---|
| 977 | GameObjectInfo const* info = GetGOInfo(); |
---|
| 978 | if(!info) |
---|
| 979 | return; |
---|
| 980 | |
---|
| 981 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
| 982 | return; |
---|
| 983 | |
---|
| 984 | Player* player = (Player*)user; |
---|
| 985 | |
---|
| 986 | if(info->camera.cinematicId) |
---|
| 987 | { |
---|
| 988 | WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4); |
---|
| 989 | data << info->camera.cinematicId; |
---|
| 990 | player->GetSession()->SendPacket(&data); |
---|
| 991 | } |
---|
| 992 | return; |
---|
| 993 | } |
---|
| 994 | //fishing bobber |
---|
| 995 | case GAMEOBJECT_TYPE_FISHINGNODE: //17 |
---|
| 996 | { |
---|
| 997 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
| 998 | return; |
---|
| 999 | |
---|
| 1000 | Player* player = (Player*)user; |
---|
| 1001 | |
---|
| 1002 | if(player->GetGUID() != GetOwnerGUID()) |
---|
| 1003 | return; |
---|
| 1004 | |
---|
| 1005 | switch(getLootState()) |
---|
| 1006 | { |
---|
| 1007 | case GO_READY: // ready for loot |
---|
| 1008 | { |
---|
| 1009 | // 1) skill must be >= base_zone_skill |
---|
| 1010 | // 2) if skill == base_zone_skill => 5% chance |
---|
| 1011 | // 3) chance is linear dependence from (base_zone_skill-skill) |
---|
| 1012 | |
---|
| 1013 | uint32 subzone = GetAreaId(); |
---|
| 1014 | |
---|
| 1015 | int32 zone_skill = objmgr.GetFishingBaseSkillLevel( subzone ); |
---|
| 1016 | if(!zone_skill) |
---|
| 1017 | zone_skill = objmgr.GetFishingBaseSkillLevel( GetZoneId() ); |
---|
| 1018 | |
---|
| 1019 | //provide error, no fishable zone or area should be 0 |
---|
| 1020 | if(!zone_skill) |
---|
| 1021 | sLog.outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.",subzone); |
---|
| 1022 | |
---|
| 1023 | int32 skill = player->GetSkillValue(SKILL_FISHING); |
---|
| 1024 | int32 chance = skill - zone_skill + 5; |
---|
| 1025 | int32 roll = irand(1,100); |
---|
| 1026 | |
---|
| 1027 | DEBUG_LOG("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll); |
---|
| 1028 | |
---|
| 1029 | if(skill >= zone_skill && chance >= roll) |
---|
| 1030 | { |
---|
| 1031 | // prevent removing GO at spell cancel |
---|
| 1032 | player->RemoveGameObject(this,false); |
---|
| 1033 | SetOwnerGUID(player->GetGUID()); |
---|
| 1034 | |
---|
| 1035 | //fish catched |
---|
| 1036 | player->UpdateFishingSkill(); |
---|
| 1037 | |
---|
| 1038 | GameObject* ok = LookupFishingHoleAround(DEFAULT_VISIBILITY_DISTANCE); |
---|
| 1039 | if (ok) |
---|
| 1040 | { |
---|
| 1041 | player->SendLoot(ok->GetGUID(),LOOT_FISHINGHOLE); |
---|
| 1042 | SetLootState(GO_JUST_DEACTIVATED); |
---|
| 1043 | } |
---|
| 1044 | else |
---|
| 1045 | player->SendLoot(GetGUID(),LOOT_FISHING); |
---|
| 1046 | } |
---|
| 1047 | else |
---|
| 1048 | { |
---|
| 1049 | // fish escaped, can be deleted now |
---|
| 1050 | SetLootState(GO_JUST_DEACTIVATED); |
---|
| 1051 | |
---|
| 1052 | WorldPacket data(SMSG_FISH_ESCAPED, 0); |
---|
| 1053 | player->GetSession()->SendPacket(&data); |
---|
| 1054 | } |
---|
| 1055 | break; |
---|
| 1056 | } |
---|
| 1057 | case GO_JUST_DEACTIVATED: // nothing to do, will be deleted at next update |
---|
| 1058 | break; |
---|
| 1059 | default: |
---|
| 1060 | { |
---|
| 1061 | SetLootState(GO_JUST_DEACTIVATED); |
---|
| 1062 | |
---|
| 1063 | WorldPacket data(SMSG_FISH_NOT_HOOKED, 0); |
---|
| 1064 | player->GetSession()->SendPacket(&data); |
---|
| 1065 | break; |
---|
| 1066 | } |
---|
| 1067 | } |
---|
| 1068 | |
---|
| 1069 | if(player->m_currentSpells[CURRENT_CHANNELED_SPELL]) |
---|
| 1070 | { |
---|
| 1071 | player->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0); |
---|
| 1072 | player->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish(); |
---|
| 1073 | } |
---|
| 1074 | return; |
---|
| 1075 | } |
---|
| 1076 | |
---|
| 1077 | case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 |
---|
| 1078 | { |
---|
| 1079 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
| 1080 | return; |
---|
| 1081 | |
---|
| 1082 | Player* player = (Player*)user; |
---|
| 1083 | |
---|
| 1084 | Unit* caster = GetOwner(); |
---|
| 1085 | |
---|
| 1086 | GameObjectInfo const* info = GetGOInfo(); |
---|
| 1087 | |
---|
| 1088 | if( !caster || caster->GetTypeId()!=TYPEID_PLAYER ) |
---|
| 1089 | return; |
---|
| 1090 | |
---|
| 1091 | // accept only use by player from same group for caster except caster itself |
---|
| 1092 | if(((Player*)caster)==player || !((Player*)caster)->IsInSameRaidWith(player)) |
---|
| 1093 | return; |
---|
| 1094 | |
---|
| 1095 | AddUniqueUse(player); |
---|
| 1096 | |
---|
| 1097 | // full amount unique participants including original summoner |
---|
| 1098 | if(GetUniqueUseCount() < info->summoningRitual.reqParticipants) |
---|
| 1099 | return; |
---|
| 1100 | |
---|
| 1101 | // in case summoning ritual caster is GO creator |
---|
| 1102 | spellCaster = caster; |
---|
| 1103 | |
---|
| 1104 | if(!caster->m_currentSpells[CURRENT_CHANNELED_SPELL]) |
---|
| 1105 | return; |
---|
| 1106 | |
---|
| 1107 | spellId = info->summoningRitual.spellId; |
---|
| 1108 | |
---|
| 1109 | // finish spell |
---|
| 1110 | caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0); |
---|
| 1111 | caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish(); |
---|
| 1112 | |
---|
| 1113 | // can be deleted now |
---|
| 1114 | SetLootState(GO_JUST_DEACTIVATED); |
---|
| 1115 | |
---|
| 1116 | // go to end function to spell casting |
---|
| 1117 | break; |
---|
| 1118 | } |
---|
| 1119 | case GAMEOBJECT_TYPE_SPELLCASTER: //22 |
---|
| 1120 | { |
---|
| 1121 | SetUInt32Value(GAMEOBJECT_FLAGS,2); |
---|
| 1122 | |
---|
| 1123 | GameObjectInfo const* info = GetGOInfo(); |
---|
| 1124 | if(!info) |
---|
| 1125 | return; |
---|
| 1126 | |
---|
| 1127 | if(info->spellcaster.partyOnly) |
---|
| 1128 | { |
---|
| 1129 | Unit* caster = GetOwner(); |
---|
| 1130 | if( !caster || caster->GetTypeId()!=TYPEID_PLAYER ) |
---|
| 1131 | return; |
---|
| 1132 | |
---|
| 1133 | if(user->GetTypeId()!=TYPEID_PLAYER || !((Player*)user)->IsInSameRaidWith((Player*)caster)) |
---|
| 1134 | return; |
---|
| 1135 | } |
---|
| 1136 | |
---|
| 1137 | spellId = info->spellcaster.spellId; |
---|
| 1138 | |
---|
| 1139 | AddUse(); |
---|
| 1140 | break; |
---|
| 1141 | } |
---|
| 1142 | case GAMEOBJECT_TYPE_MEETINGSTONE: //23 |
---|
| 1143 | { |
---|
| 1144 | GameObjectInfo const* info = GetGOInfo(); |
---|
| 1145 | |
---|
| 1146 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
| 1147 | return; |
---|
| 1148 | |
---|
| 1149 | Player* player = (Player*)user; |
---|
| 1150 | |
---|
| 1151 | Player* targetPlayer = ObjectAccessor::FindPlayer(player->GetSelection()); |
---|
| 1152 | |
---|
| 1153 | // accept only use by player from same group for caster except caster itself |
---|
| 1154 | if(!targetPlayer || targetPlayer == player || !targetPlayer->IsInSameGroupWith(player)) |
---|
| 1155 | return; |
---|
| 1156 | |
---|
| 1157 | //required lvl checks! |
---|
| 1158 | uint8 level = player->getLevel(); |
---|
| 1159 | if (level < info->meetingstone.minLevel || level > info->meetingstone.maxLevel) |
---|
| 1160 | return; |
---|
| 1161 | level = targetPlayer->getLevel(); |
---|
| 1162 | if (level < info->meetingstone.minLevel || level > info->meetingstone.maxLevel) |
---|
| 1163 | return; |
---|
| 1164 | |
---|
| 1165 | spellId = 23598; |
---|
| 1166 | |
---|
| 1167 | break; |
---|
| 1168 | } |
---|
| 1169 | |
---|
| 1170 | case GAMEOBJECT_TYPE_FLAGSTAND: // 24 |
---|
| 1171 | { |
---|
| 1172 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
| 1173 | return; |
---|
| 1174 | |
---|
| 1175 | Player* player = (Player*)user; |
---|
| 1176 | |
---|
| 1177 | if( player->isAllowUseBattleGroundObject() ) |
---|
| 1178 | { |
---|
| 1179 | // in battleground check |
---|
| 1180 | BattleGround *bg = player->GetBattleGround(); |
---|
| 1181 | if(!bg) |
---|
| 1182 | return; |
---|
| 1183 | // BG flag click |
---|
| 1184 | // AB: |
---|
| 1185 | // 15001 |
---|
| 1186 | // 15002 |
---|
| 1187 | // 15003 |
---|
| 1188 | // 15004 |
---|
| 1189 | // 15005 |
---|
| 1190 | bg->EventPlayerClickedOnFlag(player, this); |
---|
| 1191 | return; //we don;t need to delete flag ... it is despawned! |
---|
| 1192 | } |
---|
| 1193 | break; |
---|
| 1194 | } |
---|
| 1195 | case GAMEOBJECT_TYPE_FLAGDROP: // 26 |
---|
| 1196 | { |
---|
| 1197 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
| 1198 | return; |
---|
| 1199 | |
---|
| 1200 | Player* player = (Player*)user; |
---|
| 1201 | |
---|
| 1202 | if( player->isAllowUseBattleGroundObject() ) |
---|
| 1203 | { |
---|
| 1204 | // in battleground check |
---|
| 1205 | BattleGround *bg = player->GetBattleGround(); |
---|
| 1206 | if(!bg) |
---|
| 1207 | return; |
---|
| 1208 | // BG flag dropped |
---|
| 1209 | // WS: |
---|
| 1210 | // 179785 - Silverwing Flag |
---|
| 1211 | // 179786 - Warsong Flag |
---|
| 1212 | // EotS: |
---|
| 1213 | // 184142 - Netherstorm Flag |
---|
| 1214 | GameObjectInfo const* info = GetGOInfo(); |
---|
| 1215 | if(info) |
---|
| 1216 | { |
---|
| 1217 | switch(info->id) |
---|
| 1218 | { |
---|
| 1219 | case 179785: // Silverwing Flag |
---|
| 1220 | // check if it's correct bg |
---|
| 1221 | if(bg->GetTypeID() == BATTLEGROUND_WS) |
---|
| 1222 | bg->EventPlayerClickedOnFlag(player, this); |
---|
| 1223 | break; |
---|
| 1224 | case 179786: // Warsong Flag |
---|
| 1225 | if(bg->GetTypeID() == BATTLEGROUND_WS) |
---|
| 1226 | bg->EventPlayerClickedOnFlag(player, this); |
---|
| 1227 | break; |
---|
| 1228 | case 184142: // Netherstorm Flag |
---|
| 1229 | if(bg->GetTypeID() == BATTLEGROUND_EY) |
---|
| 1230 | bg->EventPlayerClickedOnFlag(player, this); |
---|
| 1231 | break; |
---|
| 1232 | } |
---|
| 1233 | } |
---|
| 1234 | //this cause to call return, all flags must be deleted here!! |
---|
| 1235 | spellId = 0; |
---|
| 1236 | Delete(); |
---|
| 1237 | } |
---|
| 1238 | break; |
---|
| 1239 | } |
---|
| 1240 | default: |
---|
| 1241 | sLog.outDebug("Unknown Object Type %u", GetGoType()); |
---|
| 1242 | break; |
---|
| 1243 | } |
---|
| 1244 | |
---|
| 1245 | if(!spellId) |
---|
| 1246 | return; |
---|
| 1247 | |
---|
| 1248 | SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellId ); |
---|
| 1249 | if(!spellInfo) |
---|
| 1250 | { |
---|
[44] | 1251 | if(user->GetTypeId()!=TYPEID_PLAYER || !sOutdoorPvPMgr.HandleCustomSpell((Player*)user,spellId,this)) |
---|
| 1252 | sLog.outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u )", spellId,GetEntry(),GetGoType()); |
---|
| 1253 | else |
---|
| 1254 | sLog.outDebug("WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId); |
---|
[37] | 1255 | return; |
---|
| 1256 | } |
---|
| 1257 | |
---|
| 1258 | Spell *spell = new Spell(spellCaster, spellInfo, false); |
---|
| 1259 | |
---|
| 1260 | // spell target is user of GO |
---|
| 1261 | SpellCastTargets targets; |
---|
| 1262 | targets.setUnitTarget( user ); |
---|
| 1263 | |
---|
| 1264 | spell->prepare(&targets); |
---|
| 1265 | } |
---|