| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef TRINITYCORE_GAMEOBJECT_H |
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| 22 | #define TRINITYCORE_GAMEOBJECT_H |
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| 23 | |
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| 24 | #include "Common.h" |
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| 25 | #include "SharedDefines.h" |
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| 26 | #include "Object.h" |
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| 27 | #include "LootMgr.h" |
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| 28 | #include "Database/DatabaseEnv.h" |
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| 29 | |
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| 30 | // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform |
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| 31 | #if defined( __GNUC__ ) |
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| 32 | #pragma pack(1) |
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| 33 | #else |
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| 34 | #pragma pack(push,1) |
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| 35 | #endif |
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| 36 | |
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| 37 | // from `gameobject_template` |
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| 38 | struct GameObjectInfo |
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| 39 | { |
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| 40 | uint32 id; |
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| 41 | uint32 type; |
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| 42 | uint32 displayId; |
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| 43 | char *name; |
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| 44 | char *castBarCaption; |
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| 45 | uint32 faction; |
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| 46 | uint32 flags; |
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| 47 | float size; |
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| 48 | union // different GO types have different data field |
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| 49 | { |
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| 50 | //0 GAMEOBJECT_TYPE_DOOR |
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| 51 | struct |
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| 52 | { |
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| 53 | uint32 startOpen; //0 used client side to determine GO_ACTIVATED means open/closed |
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| 54 | uint32 lockId; //1 -> Lock.dbc |
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| 55 | uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 |
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| 56 | uint32 noDamageImmune; //3 break opening whenever you recieve damage? |
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| 57 | uint32 openTextID; //4 can be used to replace castBarCaption? |
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| 58 | uint32 closeTextID; //5 |
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| 59 | } door; |
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| 60 | //1 GAMEOBJECT_TYPE_BUTTON |
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| 61 | struct |
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| 62 | { |
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| 63 | uint32 startOpen; //0 |
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| 64 | uint32 lockId; //1 -> Lock.dbc |
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| 65 | uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 |
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| 66 | uint32 linkedTrap; //3 |
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| 67 | uint32 noDamageImmune; //4 isBattlegroundObject |
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| 68 | uint32 large; //5 |
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| 69 | uint32 openTextID; //6 can be used to replace castBarCaption? |
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| 70 | uint32 closeTextID; //7 |
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| 71 | uint32 losOK; //8 |
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| 72 | } button; |
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| 73 | //2 GAMEOBJECT_TYPE_QUESTGIVER |
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| 74 | struct |
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| 75 | { |
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| 76 | uint32 lockId; //0 -> Lock.dbc |
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| 77 | uint32 questList; //1 |
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| 78 | uint32 pageMaterial; //2 |
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| 79 | uint32 gossipID; //3 |
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| 80 | uint32 customAnim; //4 |
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| 81 | uint32 noDamageImmune; //5 |
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| 82 | uint32 openTextID; //6 can be used to replace castBarCaption? |
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| 83 | uint32 losOK; //7 |
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| 84 | uint32 allowMounted; //8 |
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| 85 | uint32 large; //9 |
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| 86 | } questgiver; |
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| 87 | //3 GAMEOBJECT_TYPE_CHEST |
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| 88 | struct |
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| 89 | { |
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| 90 | uint32 lockId; //0 -> Lock.dbc |
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| 91 | uint32 lootId; //1 |
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| 92 | uint32 chestRestockTime; //2 |
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| 93 | uint32 consumable; //3 |
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| 94 | uint32 minSuccessOpens; //4 |
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| 95 | uint32 maxSuccessOpens; //5 |
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| 96 | uint32 eventId; //6 lootedEvent |
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| 97 | uint32 linkedTrapId; //7 |
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| 98 | uint32 questId; //8 not used currently but store quest required for GO activation for player |
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| 99 | uint32 level; //9 |
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| 100 | uint32 losOK; //10 |
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| 101 | uint32 leaveLoot; //11 |
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| 102 | uint32 notInCombat; //12 |
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| 103 | uint32 logLoot; //13 |
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| 104 | uint32 openTextID; //14 can be used to replace castBarCaption? |
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| 105 | uint32 groupLootRules; //15 |
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| 106 | } chest; |
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| 107 | //5 GAMEOBJECT_TYPE_GENERIC |
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| 108 | struct |
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| 109 | { |
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| 110 | uint32 floatingTooltip; //0 |
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| 111 | uint32 highlight; //1 |
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| 112 | uint32 serverOnly; //2 |
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| 113 | uint32 large; //3 |
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| 114 | uint32 floatOnWater; //4 |
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| 115 | uint32 questID; //5 |
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| 116 | } _generic; |
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| 117 | //6 GAMEOBJECT_TYPE_TRAP |
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| 118 | struct |
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| 119 | { |
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| 120 | uint32 lockId; //0 -> Lock.dbc |
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| 121 | uint32 level; //1 |
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| 122 | uint32 radius; //2 radius for trap activation |
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| 123 | uint32 spellId; //3 |
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| 124 | uint32 charges; //4 need respawn (if > 0) |
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| 125 | uint32 cooldown; //5 time in secs |
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| 126 | uint32 autoCloseTime; //6 |
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| 127 | uint32 startDelay; //7 |
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| 128 | uint32 serverOnly; //8 |
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| 129 | uint32 stealthed; //9 |
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| 130 | uint32 large; //10 |
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| 131 | uint32 stealthAffected; //11 |
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| 132 | uint32 openTextID; //12 can be used to replace castBarCaption? |
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| 133 | uint32 closeTextID; //13 |
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| 134 | } trap; |
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| 135 | //7 GAMEOBJECT_TYPE_CHAIR |
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| 136 | struct |
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| 137 | { |
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| 138 | uint32 slots; //0 |
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| 139 | uint32 height; //1 |
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| 140 | uint32 onlyCreatorUse; //2 |
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| 141 | } chair; |
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| 142 | //8 GAMEOBJECT_TYPE_SPELL_FOCUS |
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| 143 | struct |
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| 144 | { |
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| 145 | uint32 focusId; //0 |
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| 146 | uint32 dist; //1 |
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| 147 | uint32 linkedTrapId; //2 |
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| 148 | uint32 serverOnly; //3 |
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| 149 | uint32 questID; //4 |
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| 150 | uint32 large; //5 |
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| 151 | } spellFocus; |
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| 152 | //9 GAMEOBJECT_TYPE_TEXT |
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| 153 | struct |
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| 154 | { |
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| 155 | uint32 pageID; //0 |
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| 156 | uint32 language; //1 |
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| 157 | uint32 pageMaterial; //2 |
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| 158 | uint32 allowMounted; //3 |
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| 159 | } text; |
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| 160 | //10 GAMEOBJECT_TYPE_GOOBER |
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| 161 | struct |
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| 162 | { |
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| 163 | uint32 lockId; //0 -> Lock.dbc |
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| 164 | uint32 questId; //1 |
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| 165 | uint32 eventId; //2 |
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| 166 | uint32 autoCloseTime; //3 |
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| 167 | uint32 customAnim; //4 |
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| 168 | uint32 consumable; //5 |
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| 169 | uint32 cooldown; //6 |
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| 170 | uint32 pageId; //7 |
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| 171 | uint32 language; //8 |
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| 172 | uint32 pageMaterial; //9 |
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| 173 | uint32 spellId; //10 |
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| 174 | uint32 noDamageImmune; //11 |
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| 175 | uint32 linkedTrapId; //12 |
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| 176 | uint32 large; //13 |
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| 177 | uint32 openTextID; //14 can be used to replace castBarCaption? |
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| 178 | uint32 closeTextID; //15 |
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| 179 | uint32 losOK; //16 isBattlegroundObject |
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| 180 | uint32 allowMounted; //17 |
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| 181 | } goober; |
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| 182 | //11 GAMEOBJECT_TYPE_TRANSPORT |
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| 183 | struct |
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| 184 | { |
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| 185 | uint32 pause; //0 |
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| 186 | uint32 startOpen; //1 |
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| 187 | uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 |
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| 188 | } transport; |
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| 189 | //12 GAMEOBJECT_TYPE_AREADAMAGE |
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| 190 | struct |
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| 191 | { |
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| 192 | uint32 lockId; //0 |
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| 193 | uint32 radius; //1 |
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| 194 | uint32 damageMin; //2 |
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| 195 | uint32 damageMax; //3 |
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| 196 | uint32 damageSchool; //4 |
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| 197 | uint32 autoCloseTime; //5 secs till autoclose = autoCloseTime / 0x10000 |
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| 198 | uint32 openTextID; //6 |
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| 199 | uint32 closeTextID; //7 |
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| 200 | } areadamage; |
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| 201 | //13 GAMEOBJECT_TYPE_CAMERA |
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| 202 | struct |
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| 203 | { |
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| 204 | uint32 lockId; //0 -> Lock.dbc |
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| 205 | uint32 cinematicId; //1 |
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| 206 | uint32 eventID; //2 |
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| 207 | uint32 openTextID; //3 can be used to replace castBarCaption? |
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| 208 | } camera; |
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| 209 | //15 GAMEOBJECT_TYPE_MO_TRANSPORT |
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| 210 | struct |
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| 211 | { |
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| 212 | uint32 taxiPathId; //0 |
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| 213 | uint32 moveSpeed; //1 |
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| 214 | uint32 accelRate; //2 |
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| 215 | uint32 startEventID; //3 |
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| 216 | uint32 stopEventID; //4 |
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| 217 | uint32 transportPhysics; //5 |
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| 218 | uint32 mapID; //6 |
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| 219 | } moTransport; |
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| 220 | //17 GAMEOBJECT_TYPE_FISHINGNODE |
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| 221 | struct |
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| 222 | { |
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| 223 | uint32 _data0; //0 |
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| 224 | uint32 lootId; //1 |
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| 225 | } fishnode; |
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| 226 | //18 GAMEOBJECT_TYPE_SUMMONING_RITUAL |
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| 227 | struct |
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| 228 | { |
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| 229 | uint32 reqParticipants; //0 |
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| 230 | uint32 spellId; //1 |
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| 231 | uint32 animSpell; //2 |
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| 232 | uint32 ritualPersistent; //3 |
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| 233 | uint32 casterTargetSpell; //4 |
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| 234 | uint32 casterTargetSpellTargets; //5 |
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| 235 | uint32 castersGrouped; //6 |
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| 236 | uint32 ritualNoTargetCheck; //7 |
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| 237 | } summoningRitual; |
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| 238 | //20 GAMEOBJECT_TYPE_AUCTIONHOUSE |
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| 239 | struct |
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| 240 | { |
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| 241 | uint32 actionHouseID; //0 |
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| 242 | } auctionhouse; |
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| 243 | //21 GAMEOBJECT_TYPE_GUARDPOST |
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| 244 | struct |
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| 245 | { |
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| 246 | uint32 creatureID; //0 |
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| 247 | uint32 charges; //1 |
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| 248 | } guardpost; |
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| 249 | //22 GAMEOBJECT_TYPE_SPELLCASTER |
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| 250 | struct |
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| 251 | { |
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| 252 | uint32 spellId; //0 |
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| 253 | uint32 charges; //1 |
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| 254 | uint32 partyOnly; //2 |
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| 255 | } spellcaster; |
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| 256 | //23 GAMEOBJECT_TYPE_MEETINGSTONE |
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| 257 | struct |
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| 258 | { |
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| 259 | uint32 minLevel; //0 |
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| 260 | uint32 maxLevel; //1 |
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| 261 | uint32 areaID; //2 |
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| 262 | } meetingstone; |
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| 263 | //24 GAMEOBJECT_TYPE_FLAGSTAND |
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| 264 | struct |
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| 265 | { |
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| 266 | uint32 lockId; //0 |
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| 267 | uint32 pickupSpell; //1 |
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| 268 | uint32 radius; //2 |
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| 269 | uint32 returnAura; //3 |
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| 270 | uint32 returnSpell; //4 |
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| 271 | uint32 noDamageImmune; //5 |
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| 272 | uint32 openTextID; //6 |
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| 273 | uint32 losOK; //7 |
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| 274 | } flagstand; |
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| 275 | //25 GAMEOBJECT_TYPE_FISHINGHOLE // not implemented yet |
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| 276 | struct |
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| 277 | { |
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| 278 | uint32 radius; //0 how close bobber must land for sending loot |
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| 279 | uint32 lootId; //1 |
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| 280 | uint32 minSuccessOpens; //2 |
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| 281 | uint32 maxSuccessOpens; //3 |
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| 282 | uint32 lockId; //4 -> Lock.dbc; possibly 1628 for all? |
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| 283 | } fishinghole; |
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| 284 | //26 GAMEOBJECT_TYPE_FLAGDROP |
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| 285 | struct |
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| 286 | { |
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| 287 | uint32 lockId; //0 |
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| 288 | uint32 eventID; //1 |
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| 289 | uint32 pickupSpell; //2 |
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| 290 | uint32 noDamageImmune; //3 |
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| 291 | uint32 openTextID; //4 |
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| 292 | } flagdrop; |
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| 293 | //27 GAMEOBJECT_TYPE_MINI_GAME |
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| 294 | struct |
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| 295 | { |
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| 296 | uint32 gameType; //0 |
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| 297 | } miniGame; |
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| 298 | //29 GAMEOBJECT_TYPE_CAPTURE_POINT |
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| 299 | struct |
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| 300 | { |
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| 301 | uint32 radius; //0 |
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| 302 | uint32 spell; //1 |
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| 303 | uint32 worldState1; //2 |
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| 304 | uint32 worldstate2; //3 |
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| 305 | uint32 winEventID1; //4 |
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| 306 | uint32 winEventID2; //5 |
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| 307 | uint32 contestedEventID1; //6 |
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| 308 | uint32 contestedEventID2; //7 |
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| 309 | uint32 progressEventID1; //8 |
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| 310 | uint32 progressEventID2; //9 |
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| 311 | uint32 neutralEventID1; //10 |
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| 312 | uint32 neutralEventID2; //11 |
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| 313 | uint32 neutralPercent; //12 |
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| 314 | uint32 worldstate3; //13 |
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| 315 | uint32 minSuperiority; //14 |
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| 316 | uint32 maxSuperiority; //15 |
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| 317 | uint32 minTime; //16 |
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| 318 | uint32 maxTime; //17 |
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| 319 | uint32 large; //18 |
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| 320 | uint32 highlight; //19 |
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| 321 | } capturePoint; |
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| 322 | //30 GAMEOBJECT_TYPE_AURA_GENERATOR |
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| 323 | struct |
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| 324 | { |
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| 325 | uint32 startOpen; //0 |
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| 326 | uint32 radius; //1 |
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| 327 | uint32 auraID1; //2 |
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| 328 | uint32 conditionID1; //3 |
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| 329 | uint32 auraID2; //4 |
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| 330 | uint32 conditionID2; //5 |
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| 331 | uint32 serverOnly; //6 |
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| 332 | } auraGenerator; |
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| 333 | //31 GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY |
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| 334 | struct |
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| 335 | { |
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| 336 | uint32 mapID; //0 |
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| 337 | uint32 difficulty; //1 |
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| 338 | } dungeonDifficulty; |
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| 339 | //32 GAMEOBJECT_TYPE_DO_NOT_USE_YET |
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| 340 | struct |
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| 341 | { |
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| 342 | uint32 mapID; //0 |
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| 343 | uint32 difficulty; //1 |
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| 344 | } doNotUseYet; |
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| 345 | //33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING |
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| 346 | struct |
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| 347 | { |
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| 348 | uint32 dmgPctState1; //0 |
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| 349 | uint32 dmgPctState2; //1 |
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| 350 | uint32 state1Name; //2 |
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| 351 | uint32 state2Name; //3 |
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| 352 | } destructibleBuilding; |
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| 353 | |
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| 354 | // not use for specific field access (only for output with loop by all filed), also this determinate max union size |
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| 355 | struct // GAMEOBJECT_TYPE_SPELLCASTER |
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| 356 | { |
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| 357 | uint32 data[24]; |
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| 358 | } raw; |
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| 359 | }; |
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| 360 | char *ScriptName; |
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| 361 | }; |
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| 362 | |
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| 363 | struct GameObjectLocale |
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| 364 | { |
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| 365 | std::vector<std::string> Name; |
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| 366 | std::vector<std::string> CastBarCaption; |
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| 367 | }; |
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| 368 | |
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| 369 | // from `gameobject` |
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| 370 | struct GameObjectData |
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| 371 | { |
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| 372 | uint32 id; // entry in gamobject_template |
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| 373 | uint32 mapid; |
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| 374 | float posX; |
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| 375 | float posY; |
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| 376 | float posZ; |
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| 377 | float orientation; |
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| 378 | float rotation0; |
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| 379 | float rotation1; |
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| 380 | float rotation2; |
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| 381 | float rotation3; |
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| 382 | int32 spawntimesecs; |
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| 383 | uint32 animprogress; |
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| 384 | uint32 go_state; |
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| 385 | uint8 spawnMask; |
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| 386 | uint32 ArtKit; |
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| 387 | }; |
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| 388 | |
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| 389 | // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform |
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| 390 | #if defined( __GNUC__ ) |
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| 391 | #pragma pack() |
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| 392 | #else |
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| 393 | #pragma pack(pop) |
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| 394 | #endif |
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| 395 | |
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| 396 | // For containers: [GO_NOT_READY]->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED->GO_READY -> ... |
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| 397 | // For bobber: GO_NOT_READY ->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED-><deleted> |
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| 398 | // For door(closed):[GO_NOT_READY]->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED->GO_READY(close) -> ... |
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| 399 | // For door(open): [GO_NOT_READY]->GO_READY (open) ->GO_ACTIVATED (close)->GO_JUST_DEACTIVATED->GO_READY(open) -> ... |
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| 400 | enum LootState |
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| 401 | { |
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| 402 | GO_NOT_READY = 0, |
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| 403 | GO_READY, // can be ready but despawned, and then not possible activate until spawn |
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| 404 | GO_ACTIVATED, |
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| 405 | GO_JUST_DEACTIVATED |
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| 406 | }; |
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| 407 | |
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| 408 | class Unit; |
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| 409 | |
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| 410 | // 5 sec for bobber catch |
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| 411 | #define FISHING_BOBBER_READY_TIME 5 |
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| 412 | |
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| 413 | class TRINITY_DLL_SPEC GameObject : public WorldObject |
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| 414 | { |
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| 415 | public: |
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| 416 | explicit GameObject(); |
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| 417 | ~GameObject(); |
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| 418 | |
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| 419 | void AddToWorld(); |
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| 420 | void RemoveFromWorld(); |
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| 421 | |
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| 422 | bool Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit = 0); |
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| 423 | void Update(uint32 p_time); |
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| 424 | static GameObject* GetGameObject(WorldObject& object, uint64 guid); |
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| 425 | GameObjectInfo const* GetGOInfo() const; |
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| 426 | |
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| 427 | bool IsTransport() const; |
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| 428 | |
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| 429 | void SetOwnerGUID(uint64 owner) |
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| 430 | { |
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| 431 | m_spawnedByDefault = false; // all object with owner is despawned after delay |
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| 432 | SetUInt64Value(OBJECT_FIELD_CREATED_BY, owner); |
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| 433 | } |
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| 434 | uint64 GetOwnerGUID() const { return GetUInt64Value(OBJECT_FIELD_CREATED_BY); } |
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| 435 | Unit* GetOwner() const; |
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| 436 | |
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| 437 | uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; } |
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| 438 | |
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| 439 | void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); } |
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| 440 | void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); } |
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| 441 | void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); } |
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| 442 | void Whisper(const char* text,uint64 receiver) { MonsterWhisper(text,receiver); } |
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| 443 | void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } |
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| 444 | void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } |
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| 445 | void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } |
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| 446 | void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId,receiver); } |
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| 447 | |
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| 448 | void SaveToDB(); |
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| 449 | void SaveToDB(uint32 mapid, uint8 spawnMask); |
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| 450 | bool LoadFromDB(uint32 guid, Map *map); |
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| 451 | void DeleteFromDB(); |
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| 452 | void SetLootState(LootState s) { m_lootState = s; } |
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| 453 | static uint32 GetLootId(GameObjectInfo const* info); |
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| 454 | uint32 GetLootId() const { return GetLootId(GetGOInfo()); } |
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| 455 | uint32 GetLockId() const |
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| 456 | { |
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| 457 | switch(GetGoType()) |
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| 458 | { |
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| 459 | case GAMEOBJECT_TYPE_DOOR: return GetGOInfo()->door.lockId; |
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| 460 | case GAMEOBJECT_TYPE_BUTTON: return GetGOInfo()->button.lockId; |
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| 461 | case GAMEOBJECT_TYPE_QUESTGIVER: return GetGOInfo()->questgiver.lockId; |
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| 462 | case GAMEOBJECT_TYPE_CHEST: return GetGOInfo()->chest.lockId; |
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| 463 | case GAMEOBJECT_TYPE_TRAP: return GetGOInfo()->trap.lockId; |
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| 464 | case GAMEOBJECT_TYPE_GOOBER: return GetGOInfo()->goober.lockId; |
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| 465 | case GAMEOBJECT_TYPE_AREADAMAGE: return GetGOInfo()->areadamage.lockId; |
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| 466 | case GAMEOBJECT_TYPE_CAMERA: return GetGOInfo()->camera.lockId; |
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| 467 | case GAMEOBJECT_TYPE_FLAGSTAND: return GetGOInfo()->flagstand.lockId; |
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| 468 | case GAMEOBJECT_TYPE_FISHINGHOLE:return GetGOInfo()->fishinghole.lockId; |
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| 469 | case GAMEOBJECT_TYPE_FLAGDROP: return GetGOInfo()->flagdrop.lockId; |
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| 470 | default: return 0; |
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| 471 | } |
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| 472 | } |
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| 473 | |
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| 474 | time_t GetRespawnTime() const { return m_respawnTime; } |
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| 475 | time_t GetRespawnTimeEx() const |
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| 476 | { |
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| 477 | time_t now = time(NULL); |
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| 478 | if(m_respawnTime > now) |
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| 479 | return m_respawnTime; |
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| 480 | else |
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| 481 | return now; |
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| 482 | } |
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| 483 | |
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| 484 | void SetRespawnTime(int32 respawn) |
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| 485 | { |
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| 486 | m_respawnTime = respawn > 0 ? time(NULL) + respawn : 0; |
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| 487 | m_respawnDelayTime = respawn > 0 ? respawn : 0; |
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| 488 | } |
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| 489 | void Respawn(); |
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| 490 | bool isSpawned() const |
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| 491 | { |
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| 492 | return m_respawnDelayTime == 0 || |
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| 493 | (m_respawnTime > 0 && !m_spawnedByDefault) || |
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| 494 | (m_respawnTime == 0 && m_spawnedByDefault); |
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| 495 | } |
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| 496 | bool isSpawnedByDefault() const { return m_spawnedByDefault; } |
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| 497 | void SetSpawnedByDefault(bool b) { m_spawnedByDefault = b; } |
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| 498 | uint32 GetRespawnDelay() const { return m_respawnDelayTime; } |
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| 499 | void Refresh(); |
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| 500 | void Delete(); |
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| 501 | void SetSpellId(uint32 id) { m_spellId = id;} |
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| 502 | uint32 GetSpellId() const { return m_spellId;} |
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| 503 | void getFishLoot(Loot *loot); |
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| 504 | GameobjectTypes GetGoType() const { return GameobjectTypes(GetUInt32Value(GAMEOBJECT_TYPE_ID)); } |
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| 505 | void SetGoType(GameobjectTypes type) { SetUInt32Value(GAMEOBJECT_TYPE_ID, type); } |
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| 506 | uint32 GetGoState() const { return GetUInt32Value(GAMEOBJECT_STATE); } |
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| 507 | void SetGoState(uint32 state) { SetUInt32Value(GAMEOBJECT_STATE, state); } |
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| 508 | uint32 GetGoArtKit() const { return GetUInt32Value(GAMEOBJECT_ARTKIT); } |
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| 509 | void SetGoArtKit(uint32 artkit); |
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| 510 | uint32 GetGoAnimProgress() const { return GetUInt32Value(GAMEOBJECT_ANIMPROGRESS); } |
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| 511 | void SetGoAnimProgress(uint32 animprogress) { SetUInt32Value(GAMEOBJECT_ANIMPROGRESS, animprogress); } |
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| 512 | |
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| 513 | void Use(Unit* user); |
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| 514 | |
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| 515 | LootState getLootState() const { return m_lootState; } |
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| 516 | |
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| 517 | void AddToSkillupList(uint32 PlayerGuidLow) { m_SkillupList.push_back(PlayerGuidLow); } |
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| 518 | bool IsInSkillupList(uint32 PlayerGuidLow) const |
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| 519 | { |
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| 520 | for (std::list<uint32>::const_iterator i = m_SkillupList.begin(); i != m_SkillupList.end(); ++i) |
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| 521 | if (*i == PlayerGuidLow) return true; |
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| 522 | return false; |
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| 523 | } |
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| 524 | void ClearSkillupList() { m_SkillupList.clear(); } |
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| 525 | |
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| 526 | void AddUniqueUse(Player* player); |
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| 527 | void AddUse() { ++m_usetimes; } |
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| 528 | |
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| 529 | uint32 GetUseCount() const { return m_usetimes; } |
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| 530 | uint32 GetUniqueUseCount() const { return m_unique_users.size(); } |
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| 531 | |
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| 532 | void SaveRespawnTime(); |
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| 533 | |
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| 534 | Loot loot; |
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| 535 | |
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| 536 | bool hasQuest(uint32 quest_id) const; |
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| 537 | bool hasInvolvedQuest(uint32 quest_id) const; |
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| 538 | bool ActivateToQuest(Player *pTarget) const; |
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| 539 | void UseDoorOrButton(uint32 time_to_restore = 0); // 0 = use `gameobject`.`spawntimesecs` |
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| 540 | |
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| 541 | uint32 GetLinkedGameObjectEntry() const |
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| 542 | { |
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| 543 | switch(GetGoType()) |
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| 544 | { |
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| 545 | case GAMEOBJECT_TYPE_CHEST: return GetGOInfo()->chest.linkedTrapId; |
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| 546 | case GAMEOBJECT_TYPE_SPELL_FOCUS: return GetGOInfo()->spellFocus.linkedTrapId; |
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| 547 | case GAMEOBJECT_TYPE_GOOBER: return GetGOInfo()->goober.linkedTrapId; |
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| 548 | default: return 0; |
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| 549 | } |
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| 550 | } |
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| 551 | |
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| 552 | uint32 GetAutoCloseTime() const |
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| 553 | { |
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| 554 | uint32 autoCloseTime = 0; |
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| 555 | switch(GetGoType()) |
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| 556 | { |
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| 557 | case GAMEOBJECT_TYPE_DOOR: autoCloseTime = GetGOInfo()->door.autoCloseTime; break; |
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| 558 | case GAMEOBJECT_TYPE_BUTTON: autoCloseTime = GetGOInfo()->button.autoCloseTime; break; |
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| 559 | case GAMEOBJECT_TYPE_TRAP: autoCloseTime = GetGOInfo()->trap.autoCloseTime; break; |
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| 560 | case GAMEOBJECT_TYPE_GOOBER: autoCloseTime = GetGOInfo()->goober.autoCloseTime; break; |
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| 561 | case GAMEOBJECT_TYPE_TRANSPORT: autoCloseTime = GetGOInfo()->transport.autoCloseTime; break; |
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| 562 | case GAMEOBJECT_TYPE_AREADAMAGE: autoCloseTime = GetGOInfo()->areadamage.autoCloseTime; break; |
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| 563 | default: break; |
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| 564 | } |
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| 565 | return autoCloseTime / 0x10000; |
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| 566 | } |
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| 567 | |
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| 568 | void TriggeringLinkedGameObject( uint32 trapEntry, Unit* target); |
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| 569 | |
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| 570 | bool isVisibleForInState(Player const* u, bool inVisibleList) const; |
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| 571 | |
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| 572 | GameObject* LookupFishingHoleAround(float range); |
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| 573 | |
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| 574 | GridReference<GameObject> &GetGridRef() { return m_gridRef; } |
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| 575 | protected: |
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| 576 | uint32 m_charges; // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22) |
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| 577 | uint32 m_spellId; |
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| 578 | time_t m_respawnTime; // (secs) time of next respawn (or despawn if GO have owner()), |
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| 579 | uint32 m_respawnDelayTime; // (secs) if 0 then current GO state no dependent from timer |
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| 580 | LootState m_lootState; |
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| 581 | bool m_spawnedByDefault; |
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| 582 | time_t m_cooldownTime; // used as internal reaction delay time store (not state change reaction). |
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| 583 | // For traps this: spell casting cooldown, for doors/buttons: reset time. |
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| 584 | std::list<uint32> m_SkillupList; |
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| 585 | |
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| 586 | std::set<uint32> m_unique_users; |
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| 587 | uint32 m_usetimes; |
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| 588 | |
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| 589 | uint32 m_DBTableGuid; ///< For new or temporary gameobjects is 0 for saved it is lowguid |
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| 590 | GameObjectInfo const* m_goInfo; |
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| 591 | private: |
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| 592 | void SwitchDoorOrButton(bool activate); |
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| 593 | |
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| 594 | GridReference<GameObject> m_gridRef; |
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| 595 | }; |
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| 596 | #endif |
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